We all went to a magic wood with Nightingale boss Aaryn Flynn

Jeremy, Edders, Edwin, Kiera and Ollie join Inflexion’s CEO for a co-op playthrough

A group of players carrying umbrellas in Nightingale - 1

Image credit:Rock Paper Shotgun/Inflexion Games

Edwin Evans-Thirlwell avatar - 2

Twas brillig, and the RPS editors did gyre and gimble in the wabe: all mimsy were the studio executives, and the guides writers outgrabe. If you’re still reading, congratulations, you’ve either got a dangerously high tolerance for bad literary jokes or you’re really eager to hear about Nightingale , the new survival sim from Inflexion, which launches into early access on 20th February. A quick recap on Nightingale, in case you missed our early access preview today: it’s a strongly British-influenced “gaslamp fantasy” experience in which players travel alone or in groups between procedurally generated fairy realms using magic portals. You can build bases in each Realm, go on story quests and hunt the wildlife for crafting materials.

Last week, RPS adventurers Edders, Kiera, Jeremy, Ollie and myself had a chance to play co-op with Aaryn Flynn, Inflexion’s CEO and former general manager at BioWare, while chatting to him about the game over Discord. The resulting, not entirely planned group interview lasted two hours and consisted mostly of people yelling at each other about ice ammo and tree monsters, but we did find time for some proper Q&A. Please find below an abbreviated transcript.

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After some initial merriment in which Aaryn mocked Jeremy’s in-game eyebrows and I failed to install a patch correctly, we were summoned into a forest Realm prepared by Aaryn. Jeremy and Kiera also brought a couple of recruitable NPCs from their own home Realms, a decision that would have dire consequences. On the way through the woods to Aaryn’s private estate, there was time for some idle banter.

Ollie : Is there friendly fire?

Aaryn : There’s not, no. Maybe one day, I think it’d be a lot of fun to have duels and stuff like that, but we turned it off for this.

Ollie : That’s probably a good idea.

Aaryn : Yeah, keep the confusion to a minimum. Okay, so you’re making good time. And I think – oh, there’s a boar there. Let’s leave that guy.

Edders : I found some horrible guys wearing horn masks? They seem manageable though.

Kiera : That’s some nice Tudor thatch going on there.

Aaryn : Yeah, we built that with our player-facing systems. So that’s all the tilesets you can earn over the course of the first part of launch. And we have a lot of ambitions to get more of those out to players, let them explore and expand their palate.

Having reached Aaryn’s little preview session home-away-from-home, we were handed some tasty high level equipment, including the latest and most fashionable top hats and ballgowns, together with hammers that cast group heals, shotguns loaded with electricity and ice ammo, and the very finest red armour-plated umbrellas in all of London town, guvnor. We looked like a bunch of concussed theatre-goers. But by the gods, we were a force to reckon with, as Aaryn demonstrated by taking us through a portal to a desert Realm for some monster hunting.

During the journey between Realms – what those ignorant of the mystical arts refer to as a “loading break” – I asked Aaryn what he thought set Nightingale apart from the currently fierce survival game competition.

Aaryn : I think one thing that’s that’s really cool about survival gaming right now is there’s no set template, right? There’s no kind of definitive survival crafting game, that all survival crafted games now must follow, other than that you start off - and there’s the portal open! Let’s jump through – other than that you start off with nothing or nearly nothing, and then build your way up. Everything else is, you know, unique IPs, unique mechanics. So I think that’s really cool, and hopefully players gravitate towards the one that they like. If you like a Victorian gaslamp fantasy setting, you’re going to pick Nightingale. If you like, you know, capturing and automating Pokemon, you’re gonna go to Palworld . That’s a cool thing about the genre right now.

A sandy desert temple in Nightingale - 4 A sandy desert temple in Nightingale - 5 A player building a campsite in Nightingale - 6 A player recruiting a companion in Nightingale - 7 A player flying over swamplands in Nightingale - 8

So we focused very much on world building as our thing, creating a hopefully compelling universe. The setting and the aesthetic hopefully stand apart, and then we have to deliver great mechanics on top of that.

We arrived in the desert Realm. Edders immediately picked a fight with some kind of robot.

Aaryn : OK, so leave it to Rock Paper Shotgun to get right into things. We are going to that tower over there, which is actually super-close today. We can go to the tower super quick. Oh, geez. That automaton is no joke.

Edwin : I just got shoved back through the portal by the robot exploding. So good job whoever picked a fight with the giant robot, good job.

After I’d travelled through the portal for a second time, Aaryn took us to the aforesaid Fae tower to talk us through the mechanics of playing Realm cards to modify the world you’re standing in. A practised tour guide, he kept up a gentle bombardment of smaller insights about Nightingale. For instance: cut down a creature with a unique pattern, and you can craft equipment with that pattern. Unwanted equipment, meanwhile, can be reduced to essences that can be traded with shopkeepers. Tower dungeons aren’t the same each time.

Aaryn : These towers are procedurally assembled and so what that means is there’s a template, and then you never know what you’re gonna get past the first floor. So we have more Bound enemies here, so this is another fight. Sometimes you get music puzzles, sometimes you get phases…

Ollie : Is there a headshot multiplier with the ranged weapons there?

Aaryn : Yeah, you can get a headshot. Every creature or the vast majority them has a weak spot you can hit.

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Image credit:Rock Paper Shotgun/Inflexion Games

At the top of the tower – and once we’d dispatched a defending Swordsman - Aaryn introduced us to a Synchronous Lotus, a fancy Fae Mcdoodle that powers your Portals, and can be used to play the aforesaid Realm cards, though I have to say, I’m murky on the details here. Kiera offered some praise for the game’s elusive masked narrator Puck, who materialises when you complete a quest objective.

Kiera : There’s a lot of love for Puck in our Slack channel - I love the way that he kind of twirls around when he leaves.

Aaryn : I’m glad you like Puck - Marc Warren who voices him is a Brit. But we’ve definitely had people where English is not their first language, who will come to us and say I have no idea what he just said to me. It’s probably something that you’ve got to get used to. And I think we took that for granted, being also in the Commonwealth here in Canada.

Aaryn showed us the basics of playing Realm cards in Fae towers to alter the setting. A Bloodmoon card, for example, lowers your health but increases the odds of rare item drops. A Tempest card makes it rain, which will water your crops. Thin Veil reduces the gravity, which came in handy shortly afterwards when we used our umbrellas to glide back down to the desert. I asked where the idea for the umbrellas came from.

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Image credit:Rock Paper Shotgun/Inflexion Games

Aaryn : So we obviously wanted some sort of gliding mechanic in there - Leah, our director of production, says it was a joke. Someone said in a sarcastic manner ‘we should put it on the umbrella like Mary Poppins’, and sure enough, there we are. I think once we saw it in-game, it had so much character that we just kept it right – oh, you died.

Kiera : I don’t know what happened there.

Edwin : You just face-planted right in front of me.

Kiera : I was just jumping up and down.

Edwin : It’s really lovely that the umbrellas came out of a joke. To be honest, I had not made the Mary Poppins connection, even though it’s screamingly obvious.

Aaryn : Yeah. I don’t know how popular Mary Poppins was in the UK, it was extremely popular here in North America. I imagined it was probably something of – to see a part of your culture portrayed that way might have been appreciated might have been annoying. I don’t know. I know when I see Canadians in movies every now and then it’s usually hit or miss. They tend to exaggerate things right?

The next objective, once Kiera had respawned and rejoined the party: murdering some kind of giant beetle with one of the aforementioned unique patterns. Aaryn wanted to give us some backstory on this legendary creature, but then Ollie jumped on the beetle and it got angry, much to its cost.

Aaryn : So he has a name. Strog -

Ollie : Not any more, he doesn’t.

Kiera : That was brutal.

Aaryn : Behold the mighty Strog, champion of these realms since time immemorial – dead. Well done Rock Paper Shotgun. What stories he had, we will never know.

Having slaughtered the mighty Strog, and after absent-mindedly killing a passing elephant, we set off through another portal to a swamp realm to fight a Humbaba – an “apex” monster, seemingly inspired by the Mesopotamian epic of Gilgamesh. Along the way, Kiera and I asked Aaryn about the game’s biomes. Which did Inflexion come up with first?

Aaryn : The forest was the first one. It’s sort of, I guess, the canonical one that most survival games try to embrace. I can tell you, for us, it was because there were so many free or cheap assets on the Unreal store, which kind of made it a natural thing to experiment with. Maybe that’s the way for other teams. But that’s what we tried it was like, yeah, this works well. And then we used those initial forest assets plus the ones we made to work on the procedural assembly stuff.

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Image credit:Rock Paper Shotgun/Inflexion Games

Kiera : Do you plan to add many more biomes after release?

Aaryn : Oh, absolutely. Yeah, I think biomes are sort of the bread and butter of these games. They’re so foundational to the kind of experience that players want. So yeah, we’ve got lots of plans for new exciting biomes that give you new pressures and new challenges.

Kiera : It would be great to have a winter state or something, as well.

Aaryn : Oh yeah. With minor Realm cards, we’re feeling pretty good about how crazy you can make them and the rules you can bend and stuff. The more we can do that, I think the better - people are really responding to those, they like the fun you can have there.

Edwin : It feels very appropriate that you’d start with the woods in the sense you’re presenting the procedural generation in the game as kind of fiddling with the occult, and in UK literature there’s this whole idea of the wild woods - you step in and the paths don’t go where you think, and I really like the idea of this having a wild wood at its heart, and then expanding into other biomes.

Aaryn : Yeah, it’s funny. The original – oh, there’s the portal open. So now if we jump through here, we’ll go to the swamp. So the original inspiration for the portals was The Lion, The Witch And The Wardrobe. And this idea that there are these, like, innocuous things that you open up, and there are dimensions beyond them that are so vast and so compelling, and so full of adventure. The original idea we liked was finding something like that, and it’s a portal. In our game portals can be anything, the Fae can imbue anything with a portal, it just needs to be an arch with kind of three sides. I like the idea of [adding] more portals in the future.

Upon entering the swamp, there was time to pitch camp, rest up on sleeping rolls and have a bite to eat before setting off through the poisoned water to confront the terrible Humbaba. The game indicates the path to some objectives with a trail of glowing wisps. At one point during the session, the path of wisps snagged on a tree and produced a massive hoop. Aaryn was alarmed by this, but I’m pretty sure we all found it charming. Along the way we ran into some larger fauna -

Ollie : There are a couple of… giants, I’m going to say? Cool.

Aaryn : Swamp giants? Okay, we could take them out or we could avoid them. I mean, with this gear they would go down pretty quick but up to you. They tunnel through the ground - oh, somebody shot one.

Kiera : Ollie.

Ollie : That wasn’t me.

Jeremy : That was me, sorry.

While Ollie and Jeremy were away being mean to giants, I asked Flynn about the game’s Arachnophobia mode . How does one go about making giant spiders in games safe for arachnophobes?

Aaryn : We took our inspiration from Grounded, because they had referenced some research that they’d done, where it turned out the thing that seems to really set people off with the arachnophobia is the legs. And so what they did in Grounded was they just removed the legs. And that seemingly was incredibly effective at reducing the sensation of you know, fear and disgust. OK, where’s the Humbaba. Is she over here? There’s some other creatures here, a Bandersnatch…

Edwin : Ooh, do you have a Jabberwocky?

Aaryn : Funny you bring that up. I would say there’s a very good chance the Jabberwocky comes in a future update.

Jeremy : Will there be a vorpal sword?

Aaryn : So I can confess to you that I’m a huge fan of Arthurian legends and stuff. And I would love to see us bring, you know, Merlin and those kinds of things, those kind of characters in the future.

After a gruelling interval during which many more unsuspecting swamp monsters were set upon and bludgeoned to death, we tracked down the Humbaba. It was our toughest battle yet, mostly because the huge, batlike creature kept vomiting poison gas everywhere, but we still had a massive power advantage and enough ice ammo to flash-freeze a tidal wave. Within moments, the noble Humbaba had followed the mighty Strog into oblivion.

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Image credit:Rock Paper Shotgun/Inflexion Games

Kiera : For these types of monsters, do you need a team with you? Or is it possible to do it alone?

Aaryn : It’s really like a Dark Souls game. We don’t balance it for one player, but God knows that there are incredibly skilled players who will eventually figure it out.

Aaryn was concerned we hadn’t seen enough of the Humbaba to understand its workings, so he used cheats to respawn the creature again with boosted stats. This didn’t go so well.

Aaryn : Okay, what did I just do here? Oh. Okay, so I just spawned two of them. I clicked too fast.

Edders : Oh my god.

Edwin : I’m going to stand on this rock over here. You take care of it.

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Image credit:Rock Paper Shotgun/Inflexion Games

Again the ice ammo prevailed over the forces of supernature. During the firefight, Jeremy and Ollie pressed Aaryn on the subject of equipment level caps.

Aaryn : I think at early access, it probably caps out at somewhere in the two hundreds, depending on how much you invest. We have tier three gear right now, and there’s a tier four above this.

After we’d defeated the second and third Humbabas, Aaryn tried to take us to another Realm. But then he accidentally spawned a fourth Humbaba.

Aaryn : OK, let me crank this thing up. So if I do a hard hunt forest, that’s going to increase the realm power from 100 to 160, so it’ll be about 60% harder than this, and we can go – oh shit, it broke my portal!

The ice shotguns rang out for the fourth and final time, Aaryn built another portal, and we were off to the aforesaid Forest realm.

Ollie : Are all creatures in a single realm the same level that you set the realm at?

Aaryn : Yeah, exactly. There’s a bit of variability in there, so you’re gonna find harder creatures and you’re gonna find some easier ones. Like some of the monsters that were bothering us in the swamp, they’re the same level as the Humbaba but they’re easier to kill, obviously.

Jeremy : I like the effects that you have in the sky. Very nice backdrops.

Aaryn : Thanks! Yeah, our team spent a lot of time on the skyboxes, they wanted to really make sure you felt like you were in a true fantastical place, right? And that’s why as you go further into the realms and discover new realms, the colours get pushed into the extreme, because we did not want it to feel like you’re just going to you know, endless forest after endless forest.

Our mission in the new forest Realm was to bring down or make peace with an Elder Eoten – essentially a huge, sentient tree that eats meat. The problem was that we couldn’t find the right tree.

Aaryn : Here we go. Okay, so who wants to who wants to try to start the Eoten fight? I think it’s this big oak tree in the middle here. My guess, just give it a swing here. See if that’s it. Oh, I don’t think that’s him. Is it this guy? No? Which one is he? I think he’s here. I hope he’s here. Let me just cast this spell again. Maybe it’s the wrong spell.

Kiera : What if we cut down all the trees.

We cut down all the nearby trees.

Aaryn : They usually have a, what’s the word, an “offering” thing. I don’t see the offering thing here. So I’m wondering if I if it didn’t work, and I wonder if we’re just - oh, it’s still going. I think it’s got [an objective area] around it, and we’re still out of range. Okay, that explains that. So we chopped those poor trees down for nothing.

We proceeded deeper into the woods in search of the Eoten.

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Image credit:Rock Paper Shotgun/Inflexion Games

Aaryn : Oh, there’s a little village over here! Someone built this little – oh there’s a giant bear. Is that a fabled bear? Oh I thought the bear’s name was Norman, but no, it’s just a trader.

Kiera : Norman is a fabulous name for a bear.

We killed the bear. Its actual name was Philisto The Wronged, or something to that effect. Philisto certainly did get Wronged. Then came a moment of absolute treachery: somebody’s NPC buddy hacked a tree down and flattened me with it.

Kiera : Aww, that might have been my Joe.

Aaryn : Did he at least resurrect you afterwards?

Edwin : I did get resurrected, yes. He was considerate like that. But I’ve lost track of everybody else now. Oh, it’s that blue icon on the radar.

Aaryn : It’s so tough, right? Because obviously, that’s a bug we don’t want. We don’t want your NPC going off and dropping trees on you randomly, but by the same token, everyone loves it when that happens. So it’s a tough balance to strike, because there’s going to be some person who spent hours and hours trying to get ready for something, and their NPCs ruin it for them.

Then, at last, we found the Elder Eoten, a conspicuously gnarled and unpleasant tree perched on a crag, surrounded by valuable blue crystals. Aaryn gave us the chance of offering the Eoten something via its altar, at the risk of offending the titan and triggering a battle. Kiera rose to the challenge.

Kiera : I gave it some Humbaba meat.

Aaryn : Oh, very good guess! The Elder Eotens love meat, so he should have given you Elder Eoten wood back.

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Image credit:Rock Paper Shotgun/Inflexion Games

Ollie : Great job Kiera.

Kiera : Oh I’m sorry . I’m a keeper of the trees. I’m all about that peace.

Aaryn : So there you go. You decided not to take out the giant tree, and instead you offered it something and oh, someone shot it.

Kiera : I want everyone to know that I tried to resolve this peacefully.

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Image credit:Rock Paper Shotgun/Inflexion Games

As our play session came to an end in a cascade of Elder Eoten giblets and inhumanity, I asked Flynn one final question about Nightingale’s procedural generation. I personally love it when procgen worlds are bizarre to the point of becoming impossible to traverse – a good example is Dream Cycle , a project led by original Tomb Raider developer Toby Gard, in which you can spelunk across worlds made up of impassable gaps and bizarrely meshed interiors. But I can see how that kind of architectural insanity could ruin a survival game, whose core resourcing, building and crafting systems require some degree of predictability.

Aaryn : Yeah, you’ve hit the nail on the head. You know, players need rules to understand, things the can build into their understanding, and then progress from there. What I have found, though, and we tried to set Nightingale up this way, is that the Realms get more fantastical as you go further and further.

We started off with a pretty tame forest with pretty standard creatures in it, wolves and bears and stuff like that. But then you get more and more exotic and strange places, and you earn more and more powerful Minor Realm cards that do more and more fantastical things. And I think we’ve only scratched the surface of that. I want to push that further as we do the live service, but you have to give people something. I think you have to ground people so they can say ‘okay, I get what’s going to happen here’ and then you can push and push and push from there.

You can read my slightly more collected thoughts on Inflexion’s latest over in our Nightingale early access preview .

Edwin Evans-Thirlwell avatar - 17 We all went to a magic wood with Nightingale boss Aaryn Flynn - 18

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

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Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 23

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 24

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 25

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 26

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

Ollie Toms avatar - 27 We all went to a magic wood with Nightingale boss Aaryn Flynn - 28

ARC Raiders

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