Ubisoft CEO responds to Stop Killing Games, and casually mentions a new Ghost Recon game’s coming
“Nothing is eternal”, says Yves Guillemot

Image credit:Ubisoft

Ubisoft boss Yves Guillemot has responded to a shareholder question about the Stop Killing Games campaign - and in a very newsworthy corporate question and answer session, revealed that a new Ghost Recon game’s in the works.
To quickly recap, Stop Killing Games aim to stop publishers rendering online games unplayable after the cessation of official support. They were inspired to take action by Ubisoft themselves ‘sunsetting’ online racer The Crew .
Ubisoft’s response to their campaign comes around the time the group’s petition to the EU to take action against the mass extinction of online games hits 1.4 million signatures . Despite some doubts about potential signature spoofing, the petition’s recently attracted support from EU politicians and industry trade bodies , so it’s no surprise Guillemot’s fielding questions about it from moneyfolk.
“Regarding the petition, we operate in a market,” the CEO began (via Game File ), immediately whipping out what I assume’s the corporate version of the phrase ’ we’re living in a society ‘. He went on to say that players are “forewarned that eventually the game may be discontinued”, and framed the studio putting The Crew 2 on sale for €1/$1 back in 2024 as an attempt to let players of the first game hop across to one that wasn’t about to be deep-sixed.
“You provide a service, but nothing is written in stone and at some point the service may be discontinued,” Guillemot continued, “Nothing is eternal. And we are doing our best to make sure that things go well for all players and buyers, because obviously support for all games cannot last forever. But that’s an issue that we’re working on. That’s something that the industry at large is working on, to minimize impact on players.”
The exec closed out his point by saying that the likes of software and tools made to make live-service games “become obsolete” or no longer available in time, outlining that this is why studios can opt to put out new versions.
It’s worth noting that Stop Killing Games have been clear they’re not asking for all online games to be “eternal”, but rather to “implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary”.
Moving away from Stop Killing Games, in the same shareholder ask-a-thon Guillemot and Ubisoft CFO Frederick Duguet casually alluded to a new Ghost Recon being in development. The CEO mentioned “capitalising on upcoming launches, such as The Division and Ghost Recon”, while Duguet touched on investment from Tencent being used for “future development of other major brand names”, citing Ghost Recon as an example.
Confirming the execs’ chatter about the ghost reconning their attic, an Ubisoft spokesperson has told Game File that the publishers “look forward to sharing more when the time is right”. Nice. Here’s hoping it doesn’t come with NFT trousers .

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
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Ghost Recon Breakpoint blueprint locations: where to find new weapons and attachments
Find every blueprint in the game

Fed up of scavenging for new weapons from enemies? Do you just want to make your own weapons from scratch in Ghost Recon Breakpoint, but don’t want to spend real money on them? Well, this guide is for you as you can also just go to certain locations and find them yourself. We’ve found most of the unlockable weapon blueprints and attachments and have listed them in this article.
Ghost Recon Breakpoint weapon blueprints and attachments guide
Our Ghost Recon Breakpoint weapon blueprints and attachments guide has the blueprint locations and the steps you need to take in order to unlock attachments and weapon blueprints .
Contents
- Intel explained
- Ghost Recon Breakpoint weapon blueprints and attachments
- Ghost Recon Breakpoint weapon blueprint locations Weapon blueprints Class unlocks Signature weapons Faction blueprint rewards Behemoth Defence areas
- Ghost Recon Breakpoint attachment locations Behemoth Defence areas Miscellaneous item locations
- How to equip attachments in Ghost Recon Breakpoint
- How to use weapon blueprints in Ghost Recon Breakpoint

Intel explained
The first step to unlocking a new weapon blueprint or attachment is to gather some Intel. Within many of the structured buildings throughout Auroa, there are pieces of Intel on desks or other surfaces that when you interact with them, will show you multiple options. You can either use them to unlock new map locations for you to examine or more importantly, you can use them to unlock weapon blueprint/attachment missions. These are “blue” missions in the objectives section of the menu and can be tagged for your teammates.
Intel that you can gather includes attachments, weapon blueprints, and bivouac locations for that specific region. You will only discover stuff for a region in Infinity if the Intel you are currently gathering is also in Infinity. Only one person in a team can interact with a piece of Intel , so it’s only polite that you talk to your teammates to see if any of them need a specific blueprint or attachment. Once you’ve finished with it, nobody else can interact with the Intel.

Weapon blueprints and attachments
Once you’ve gathered the intel, pop it onto your mission tab and follow the directions. If you’re playing in guided mode, you’ll see a blue dot appear on the map showing its location. These areas tend to be on the more well-defended side, so be sure that you are well prepared and stocked on syringes, particularly if you’re going as a lone wolf.
Upon clearing out your designated area, head to the location on your mini-map (guided) or follow the directions (exploration) to your blueprint or attachment. You may also find skill chests nearby like the example above in the Fen Bog Testing Zone, so be sure to open that up while you’re there for a free skill point . It’s only fair that you have that little extra bonus for your efforts.

Ghost Recon Breakpoint blueprint locations
Since all of the Ghost Recon Breakpoint blueprint locations are fixed, here is a list of the blueprints we currently know the location of so far:
Weapon blueprint locations
These are many weapon blueprints that are available to find, each of which is located in specific locations. To easily find the weapon blueprint you are looking for, I’d highly recommend pressing Ctrl+F and searching for the weapon type.
- MK17: Garbage Dump - Windy Islands
- MK48: Auroa Parliament - Liberty
- MP7: Outpost Black Tiger near Lismore Shelf - New Arygll
- L115A3: Auroa Power Plant - Channels
- P45T: Chem-Extraction Complex - Mount Hodgson
- SC-20K: Bald Peak Mine - Mount Hodgson
- UMP: Longford Farm - Fen Bog
- VHSD2: Whitestone Farm - Fen Bog
- M82: Assembly Hall Omega 01 - Restricted Area 01
- G28: Training Center, west of Lake Elizabeth - Restricted Area 01
- SASG12: Camp Ferret, north-west of Pleasant Island - Restricted Area 01
- AK74: Auroa Survival Shelter, south of Sun Lake and north of Army Pass - Good Hope Mountain
- TAC50: Maunga Nui Port, Sunken Clipper Bay - Smuggler’s Coves
- FN Five-seven: Hybrid Engine Factory - Wild Coast eastern corner
- AK12: Skell Foundation Campus in the middle of Lake Kathryn - Cape North
- MK14: Abandoned Barracks on Hunter’s Ridge - Seal Islands
- MP5: - Maunga Nui Eco Par, south of Autumn - Lake Liberty
- KSG12: Skell Security, north-east of Hanged Man Wood - Infinity
- SN-9mm: Infinity Transport Hub, east of Scour River and south of Fitzroy Cliff - Infinity
- M9: Skell Technology Office, south-west of Cloud Falls - Infinity
- RU12SG: Eternity, north of Brunton Valley - Liberty
- Scorpion Evo3: Auroa Recycling Factory, south of Shark sound - Windy Islands
- L86A1: Red Ferret Outpost, north of No Man Highland - Restricted Area 01
- 805 Bren: Camp Tiger, south of Coal Islands and east of Lighthouse Point - Sinking Country
- CTMMG: Sentinel Land Base, northwest of Moonlight Pond - Sinking Country
- MG121: Ammunition Depot, northwest of Man Eater Slough and south of Chalky Inlet - Sinking Country
- Desert Eagle: Howard Airfield, north of Chalky Inlet - Sinking Country
- Tavor: Engine R&D Centre, on Lake Boomer - Wild Coast
- AUG: Auroa Materials Deposit, in Outlaw Valley, east of Lookout Peak - Smuggler’s Coves
- F40: Navy Fuelling Station - west of Herrick Creek and north-east of West Cape - Channels
- 416: Shark Base, north-east of Hunter Island - Seal Islands
- C-SFP: Airship Air Station, north of Harris Forest and north-west of Diamond Lake - Lake Country
- SN-9mm: Infinity Transport Hub, east of Scour River & south of Fitzroy Cliff - Infinity
- G36C: Air Chassis Factory, east of Ship’s Boy Peak - Whalers Bay
- 5.7 USG: Hybrid Engine Factory, south-east of Two Lakes Valley and north-east of Long Valley - Wild Coast
- SC-20K: Bald Peak Mine, north of Forden Wood and east of Stag Ridge - Mount Hodgson
- FRF2: Land Chassis Factory, east of Nor’Wester Cliff - Whaler’s Bay
- Bullpup PDR: Driftwood Islets Testing Zone, south of Wild Island - Driftwood Islets
- Recon A1: Madman Hill, the centre of the snaking river, it’s inside the cave at the source of the river - Egg Island
Class unlocks
When you reach rank 10 for each of the classes, the steps to complete the rank tracks can be found in our Ghost Recon Breakpoint skills guide.
- Scorpio Scout: Reach Sharpshooter Level 10.
- Scorpion Evo CQC: Reach Panther Level 10.
- 416 Scout: Reach Field Medic Level 10.
- AUG Assault: Reach Assault Level 10.
Signature weapons
Step by step guides for each of the missions will appear in our Ghost Recon Breakpoint signature weapons guide when we find them.
- Flycatcher P90: Complete mission “Hear no Evil”.
- Silverback KSG12: Complete mission “See no Evil”.
- Zastava M93: Complete mission “Speak no Evil”.
Faction Reward weapon blueprints
Since December 2019, the Faction Rewards have been disabled. Here are what the rewards were in Act 1.
Year 1 - Act 1 (01/10/2019 - 03/12/2019)
- G28: Act 1 Faction reward - Battle Tier 3
- 416 Shorty: Act 1 Faction reward - Battle Tier 19
- P227 | Survival: Act 1 Faction reward - Battle Tier 25
- AK74 Assault: Act 1 Faction reward - Battle Tier 35
- MK48 Compact: Act 1 Faction reward - Battle Tier 38
- M4A1 Tactical: Act 1 Faction reward - Battle Tier 47

8 Ghost Recon Breakpoint Tips And Tricks To Conquer Auroa Watch on YouTube
Behemoth Defence areas
These Behemoth Defence areas have some high-level enemies that can be a little difficult to defeat if you head in without a plan. In the video above, lovingly crafted by our very own Matthew Castle, he details a method for getting past the drones, which is particularly helpful for getting some decent equipment. Using the Panther class, then use a cloaking spray for 60 seconds worth of stealth. Use bivouacs to replenish your supply.
- 6P41: Between Rocky Valley and White Giant - Mount Hodgson. Gear Level 160+ recommended
- AK47: Near Holmwood Mangrove - Fen Bog. Gear Level 100+ recommended
- Scorpio: Near Albatross Peninsula - Sinking Country. Gear Level 200+ recommended
- HTI: Near Greenfield Plain - Driftwood Islets. Gear Level 160+ recommended
- Vector: North-east of the region - Cape North. Gear Level 200+ recommended
- P227: North-west, near Mocha Dick Heights - Wild Coast. Gear Level 180+ recommended
- P320: South of O’Connor’s Range - Seal Islands. Gear Level 200+ recommended
- P90: South of Borland Burn River - Good Hope Mountain Gear Level 200+ recommended
- HK416: Shark Base which is north of Albatross Peak. - Seal Islands. Gear Level 50+ recommended
- M4A1: Misty Range - Channels. Gear Level 180+ recommended
- SVD-63: Between Shepherd Wood and Sheep Moor - Lake Country. Gear Level 160+ recommended
- T95: Harper Lake -Lake Country Gear Level 120+ recommended
- M4: Near Hidden Coomb - Restricted Area 01. Gear Level 140+ recommended
- 553: South of Blackburn Ridge - Restricted Area 01 Gear Level 240+ recommended

Attachment locations
It’s not just blueprints for weapons that you can find. You can also find many attachments in the many locations on the map. Again this list is a little on the long side, so use the search function in your browser (Ctrl+F) to find the attachment you’re looking for.
- ASR Small Magazine: Silent Valley Mine, the other side of the main road near the White Giant - Mount Hodgson
- DMR Small Magazine: Fish Processing Centre near MacDouglal Stream - New Arygll
- LMG Compensator: Fen Bog Testing Zone near Precipice Falls - Fen Bog
- LMG Muzzle Brake: Training Center, west of Lake Elizabeth - Restricted Area 01
- EXPS3: Freeman Residences, on the shoreline west of Lake Elizabeth - Restricted Area 01
- DMR Muzzle Hider: Red Shark Outpost in the north-west of the region - Channels
- DMR Compensator: Detention Centre near Bird Hill - Liberty
- DMR Muzzle Brake: Outpost Green Viper, north-east of Dark Wood and south of Hanged Man wood - Infinity
- HDG Muzzle Brake: Blue Viper Outpost, which is near the border on the north-east side with Infinity - New Stirling
- HDG Flash Hider: West Radar Station, along Bald Ridge - Seal Islands
- Bipod - Fuel Storage near Channels border - Seal Islands
- STG Muzzle Brake: Arrow Testing Zone, southwest of Hawk Peak - Restricted Area 01
- Shift Vertical Foregrip: Assembly Hall Omega 2, east of Mirror Lake - Restricted Area 01
- RU Collimator Sight: Auroa Airport, east of Fitzroy Cliff and north of Desert Islet - Infinity
- ASR Muzzle Brake: Auroa Hospital, north of Reservoir Lake - Liberty
- RU Long Range Sight: Campus Data Farm, north-west of Lake Kathryn - Cape North
- SNR Extended Magazine: Auroa Intranet Control, Avalanche Peak - Silent Mountain
- SMG Muzzle Brake: Inside of Camp Weasel, north-east of Moon Lake - Good Hope Mountain
- SNR Muzzle Brake: Outpost Blue Tiger, North-west of Lake Bulkington - Wild Coast
- DMR Flash Hider: Red Shark Outpost, south-west of Hunt Beach and north-east of West Cape - Channels
- SMG Flash Hider: Richard Cobden Residences, Shelter Island - Liberty
- MAWL-DA: Liberty Airport, in south Cape - Liberty
- ATPIALx3: Composite Factory, east of Distillery Lake - Smuggler’s Coves
- RU Vertical Foregrip: Equipment Depot, near the Lake Roundabout point - Sinking Country
- HDG Compensator: Radar Station North, east of Chalky Inlet and north of Mossy Pond - Sinking Country
- Steiner NVG: Auroa Solar Power Plant Plant, south of Small Lake and north of Summer Lake - Liberty
Behemoth Defence areas
There are a few that are hidden in the Behemoth Defence areas. Remember that the Panther class has cloaking spray that hides you for 60 seconds from the big nasty mechs patrolling each one.
- SMG Small Magazine: Whalers Bay and Silent Mountain border. Gear Level 100+ recommended
- LMG Flash Hider: Sheep Islet - Windy Islands Gear Level 140+ recommended
- Range Finder: Near Behemoth Passage - Channels Gear Level 200+ recommended
Miscellaneous item locations
Finally, these are the items that don’t exactly fit in either category. Some directions can be found in our Ghost Recon Breakpoint bipod location and Ghost Recon Breakpoint NVG locations guides respectively.
- Aamon: Control Station Tiger 03 near Harris Forest - Fen Bog (Drone vehicle)
- LG3P: Worldseed Vault in the north-west of the region - New Stirling (NVG)
- PS15ATN: Step Up Startup in between Freeman Plain and Providence Mountain - Channel (NVG)
- Army Jacket: Behemoth Defence area near Lake Annie - Restricted Area 01. Gear Level 180+ recommended

How to equip attachments in Ghost Recon Breakpoint
Once you’ve found an attachment, you can equip it onto the corresponding weapon type. Head into the loadout menu and hold the G key on your keyboard to edit the weapon. This will bring you into the gunsmith options menu. Here you can select the part on the right-hand side and equip with the attachment you have just found.
The gunsmith menu is also where you can apply bonuses onto weapons, detailed stats on the weapon type, and examine the passive bonuses onto it. It’s a wonder why this isn’t more heavily advertised, so do check out the gunsmith menu and play around with it as much as you can. All upgrades made are applied to all varieties of that weapon type, so your progress towards mastering that weapon type are saved across a specific weapon type. Here we have a light machine-gun classified as the “Stoner” and popping points into this Stoner weapon makes all Stoner weapons that much better for you.

How to use weapon blueprints in Ghost Recon Breakpoint
Once you have found a weapon blueprint, you can then bring it back to Erewhon. Speak to Maria Schulz in the shop and give her the blueprint for the item. You’ll then be able to buy the weapon based on the blueprint at a competitive Gear Level. You’ll also be able to find blueprints for Mk.II and Mk.III weapons later on, so be sure to scavenge as much as you can.
Ghost Recon Breakpoint guide links
Thanks so much for reading this comprehensive Blueprint locations guide. Want to know more about the game? Here are some links to guides that may help you with getting used to how this game works:
- Ghost Recon Breakpoint guide - The main guide for Ghost Recon Breakpoint, together with some tips for beginners.
- Ghost Recon Breakpoint weapons - Details on how equipment works, which are the best gun types.
- Ghost Recon Breakpoint signature weapons - Where to find the best guns in the game.
- Ghost Recon Breakpoint bipod location - Where to find the bipod attachment.
- Ghost Recon Breakpoint NVG locations - Location of several night vision goggles.
- Ghost Recon Breakpoint health - how to heal injuries and healing item recipes.
- Ghost Recon Breakpoint Erewhon - where everything is in the hub, and how to get out.
- Ghost Recon Breakpoint skills - All class bonuses and all the skills and perks listed.
- Ghost Recon Breakpoint PC performance - How to get the best performance for Ghost Recon Breakpoint for your rig.
- Ghost Recon Breakpoint preorder/bonus items - how to unlock your preorder bonuses in-game.
- Ghost Recon Breakpoint weapon parts - All the information you need to get weapon parts and other gear in Ghost Recon Breakpoint.
- Ghost Recon Breakpoint gear level - Everything you need to know about gear levels.
- Ghost Recon Breakpoint Faction missions - Find out what Battle Points are, the difference is between Faction Missions and Faction Support tasks, and the rewards for Battle Tiers.
- Ghost Recon Breakpoint Year 1 - All of the upcoming stuff coming in the next year to Ghost Recon Breakpoint.
- Ghost Recon Breakpoint raids - Details on how to access the raids and the raid release date.

Tom Clancy’s Ghost Recon: Breakpoint
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