The devs of surreal escape sim Militsioner explain how they’ve shrunk their giant ambition

TallBoys cut their voice recognition feature and added a tutorial

A giant policeman looms over a town in a Militsioner screenshot. - 1

Image credit:TallBoys

Ignas Vieversys avatar - 2

Could there be a more than universally relatable quote shared by indie developers than: “We really just wanted to make a small game”? Of course, there’s little to complain about when games like Cuphead or Owlboy finally see the light of the day, demonstrating what wonders growing ambition can often bring.

Having said that, I’m not entirely surprised that Vladimir Semenets, the lead game designer of Militsioner , sits in front of me on Zoom and tells me how they initially envisioned a six-month project, “something very fast”. Yet, here we are, three years and more than a dozen developer vlogs since TallBoys’ surreal runaway sim first captured everyone’s attention (including one state-owned Russian news channel ). If not for its Kafkaesque premise, which pits players against a ten-story tall looming policeman in a quest to escape a small town, then definitely because of the game’s ambitious voice recognition feature that promised real-time conversation instead of pre-written dialogue.

After that, TallBoys went silently into the night, occasionally releasing behind-the-scenes progress videos on their YouTube channel to a humble yet dedicated fanbase. That is, until the end of last year, when Militsioner returned to the public eye as part of Day Of The Devs ’ showcase to demonstrate how much this Orwellian “dating sim”, as they like to joke , has changed since the last time we were reprimanded by the Brobdingnagian policeman.

As soon as you open Militsioner’s demo, which I was lucky enough to get my hands on, you are given a brief run-through of all the tricks you can use to escape the all-seeing eye. Besides the classics, like throwing bricks at cars to distract your captor while you skedaddle towards the exit, players also learn how to get on the Militsioner’s good side by plying him with compliments (“You’re a radiant soul!”) and gifts. Make him happy and you’re rewarded with a black-and-white close-up shot of the giant’s grinning face. Upset him and prepare to be plucked away by his mammoth hand, before having to explain yourself.

While this optional tutorial feels like a great way to introduce newcomers to the basics of stealth sims, TallBoys admit that wasn’t why it was added. “Some testers completely ignored the Militsioner and most of the mechanics, like the time system, that we spent a lot of time to make. It felt like they were playing someone else’s game,” Dmitry Shevchenko, Militsioner’s game designer and the head of studio operations, explains, and promises that all of this tutorialising will be naturally eased into the final game. He says the team “spent months trying to understand what we really needed” for the tutorial, adding that they all admire the masterclass way Nintendo “introduce complex mechanics so effortlessly” in modern The Legend Of Zelda titles.

On my first attempt to catch the train leaving the depressing, ghostly town that forms the setting for the game, I befriended a stranger who was craving a cigarette. After learning how the pawnshop works, and scraping together enough rubles to buy a pack of cowboy killers for the nicotine-hungry fella, I was rewarded a key to the smoker’s tenement for my trouble. This allowed me to bypass the ticket booth, by parkouring a couple of roofs under the cover of the night – when Militsioner is sound asleep. There, I found a ladder to a platform perched directly above the train tracks.

A giant policeman looms over a town in a Militsioner screenshot. - 3

Image credit:TallBoys

If all this sounds a bit like planning an execution as Agent 47, it’s not far from the truth, as that’s exactly the feeling TallBoys were aiming for. Semenets says that the Hitman games were one of the biggest inspirations for Militsioner, also citing the Dishonored series. “They play like immersive sims: there’s an open map which allows the player to explore different ways and approaches to reach their goal. We tried to model escaping in Militsioner as if it was elimination in Hitman games,” he tells me.

If my first attempt to leave this God-forsaken town behind was to be compared with executing an assassination, by the end of it I’d be spending the foreseeable future behind bars in a freezing Siberian gulag. As the train rolled into view, I made my way to the platform above it, which allowed me to do the Leap of Faith into a pile of leaves conveniently located on its roof. I thought I was a free man, but as soon as I hit the train’s leafy rooftop, I respawned right at the start of the level. While such bug-related setbacks aren’t unexpected given Militsioner’s alpha status, that didn’t stop the train from departing and leaving me for a date with the face of authority.

After spending more than two hours trying to please this Leviathan-sized Russian cop while trying new ways to escape his regime, I felt Stockholm syndrome was beginning to take hold. I wanted freedom, sure, but every time Militsioner caught me and interrogated me about the weirdos I met in the village (without spoiling too much, Zelda fans will be delighted with a nod to one of Majora’s Mask’s strangest characters), I couldn’t help but feel like his stoic facade was starting to loosen up. Him being the titular character, it only makes sense that players get to know their captor’s whole deal.

“For the narrative of Militsioner to work, you will be playing as different characters,” Semenets explains. “It wouldn’t work if you escape and snap right back into it. Not only will this change the approach of him catching you as a criminal, but the dynamic between him and the player.” While TallBoys didn’t say how many different escape scenarios we’re talking about for the final game, they were happy to share what overarching story lies behind this Kafkaesque Groundhog Day.

“The story idea is that Militsioner is pushing the ground downward so the town is getting flooded. He’s flooding himself, but he wants to retain his power,” Semenets says before Nikita K., the game’s composer and animator, takes over: “Our game is basically about choosing between escaping or not. Every citizen should answer this question [of] why he chooses to escape or not. Militsioner will explain why he doesn’t escape, why he sits on the ground and creates this deep pit that slowly gets flooded. That’s the moral dilemma we try to explore more in our game.” Deep, yes, but at the same time, very Dostoevsky-esque.

An arm sticks up from a drain cover in a dim street in Militsioner - 4

Image credit:TallBoys

Only a few studios have as much first-hand experience in escaping as TallBoys. After all, in their last developer vlog they revealed that part of the team had to flee their homes in Russia, due to numerous repressive policies targeting any “anti-military stance [that] can result in lengthy prison terms.”

When asked where the team’s fascination with fleeing comes from - a motif evident in both of the studio’s previous games - Shevchenko likened every TallBoys project to a therapeutic memento. “With Where the Clouds End, for example, we wanted to express our tiredness, being burnt out. Where with Pandemic Express, we explored some form of escaping and trying to find something new,” he says. “In Militsioner we’re trying to describe a real situation.”

If you’ve been following Militsioner since its infancy, one of the main changes you’ll notice is that voice recognition, one of the project’s central hooks when it was revealed, is no longer present. All the talking in the game is now done not by using the mic, but by selecting from fairly limited options (“it’s not perfect right now and there will be a lot of changes in this aspect”). It’s a reactive dialogue system that most Firewatch players will be familiar with.

While I was intrigued by the idea of sweet-talking your way out of punishment, you know, like you’d normally do after being pulled over for going a tad too fast, Semenets said ditching the voice recognition was the only way we’d ever see Militsioner reaching the finish line - which was already way overdue. “We felt like we were stagnating. There was a point where we were developing Militsioner and felt like we’re just getting cornered with this mechanic,” he says, with a heavy sigh. “It conflicted with a lot of input from the players. For example, not everyone has a microphone. We had to make different ways to enter commands. You would need to have a keyboard or maybe a controller, and typing with the controller is just painful.”

Of course, the team tried to catch the thunder by implementing ChatGPT (version 2.0), the hottest thing in the tech world, even before most of us knew its name - or just how lacklustre AI’s integration into the industry would prove to be. “We spent months trying to wrap our minds around how we want to implement it. It was a lot of guesswork [and] a huge amount of work,” Semenets says. In the end, the tech was too advanced, and advancing too fast, to be worth the trouble.

The lonely train station in Militsioner - 5

Image credit:TallBoys

And so was the voice recognition function - a Herculean feat only recently tackled by infinitely-pocketed Nvidia during its eyebrow-raising CES demonstration . “One day we just discussed the idea that maybe we should just drop it. ‘Maybe we don’t want to waste another year on making it,’” Semenets remembers, calling it one of the most painful decisions during Militsioner’s development. “I really liked the idea that you can speak freely in a game that doesn’t care about your freedom of speech. It’s a cool idea, but it was simply too much work.”

For a studio that has been forced to flee its home and scale down its Brobdingnagian vision stuck in a development hamster wheel, I was expecting more regretful, world-weary sighs. But in fact, all three TallBoys’ members radiate the energy of a game dev on the brink of a breakthrough. Does that mean the finish line is on the horizon?

“We do have a deadline actually,” Shevchenko promises. “At the beginning, we felt like we were relaxed in our development - there were deadlines but they were really soft. It was as if we were making this game for fun.” Naturally, Shevchenko and Semenets are playing coy about Militsioner’s release date, only hinting that it might take about 10 hours to beat, based on players’ experience with similar games.

After spending the better part of the demo toying around with Militsioner’s world, testing how reactive this Orwellian toybox is, it’s not difficult to see why TallBoys are not in a rush to make any big announcements. You can play it like a shameless criminal, smashing the ticket booth’s window with a brick, snatching the ticket and making a run for it, before (verbally) flipping off the giant. Or you can play along, interacting with its wacky characters and collecting hints about Militsioner’s delicate sleeping patterns.

With the addition of a few more missions, some new dialogue lines to compliment the policeman’s uniform, and Militsioner’s tweaked morality system - which is currently fairly rudimentary - TallBoys might have something big enough to compete with the immersive sim giants.

The devs of surreal escape sim Militsioner explain how they've shrunk their giant ambition - 6

Militsioner

PC

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.

A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 7

All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 8

Image credit:Rock Paper Shotgun/Embark Studios

Ollie Toms avatar - 9

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
Cover image for YouTube video - 10

What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 11

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 12

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 13

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 14

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

Ollie Toms avatar - 15 The devs of surreal escape sim Militsioner explain how they've shrunk their giant ambition - 16

ARC Raiders

PS5 , Xbox Series X/S , PC

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.

A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 17