The best puzzle games on PC

A very puzzling collection

A composite image from puzzle games: LeChuck from Return To Monkey Island, some weighted cubes from Portal, little ghosts from How To Say Goodbye and a banjo-playing alien from Outer Wilds, all in a forest from The Witness - 1 Alice Bell avatar - 2

Whether you like to visit space , indulge in an RPGs or a grand adventure , get spooked by horror or get uber techy with hacking , the chances are that there’s also a puzzle game for you - hence our list of the best puzzle games on PC . The queen genre straddles many others, so our list of the 25 best puzzle games has all that we just mentioned and more. Take a look to find a new favourite puzzle game today.

We’ve got everything a puzzle-head might want: sokoban games, murder mysteries, strategy, physics, goo, and that one Jonathan Blow made. Puzzles are a broad church, after all. Best of all is that all of these are playable and ready to go, so there’s no mucking about with emulators. We’ll keep the list updated with the new best and brightest puzzle games, too, so check back every so often. Scroll down to read them all, or click a name that takes your fancy in the list below.

The best puzzle games on PC

  • Unpacking
  • How To Say Goodbye
  • The Room 4: Old Sins
  • The White Door
  • Gorogoa
  • Inside
  • Children Of The Sun
  • The Case Of The Golden Idol
  • Mini Motorways
  • Patrick’s Parabox
  • Knotwords
  • Dorfromantik
  • The Looker
  • Baba Is You
  • Botany Manor
  • Return To Monkey Island
  • Opus Magnum
  • The Talos Principle
  • Ctrl Alt Ego
  • World Of Goo
  • Unavowed
  • The Witness
  • Portal
  • Outer Wilds
  • Return Of The Obra Dinn

25. Unpacking

Cover image for YouTube video - 3

Unpacking is a lovely, detailed, but low-stress puzzle gameWatch on YouTube

There may be some among you who object to Unpacking being classified as a puzzle game, and to those people I say: Boo! Boo to you! It’s not the kind of headscratcher that’ll see you rage-quitting a level until you’ve calmed down enough to have another go at it, but the challenge - to unpack and put away a person’s possessions as they move to different homes throughout their life - is a puzzle. It’s possible to get it wrong. As you open the brown boxes and pull things out of the rustling paper, you understand that it would not do to put the tooth paste in the kitchen. That goes in the bathroom, along with your towels and shampoo. If, once you’ve emptied all the boxes, some things aren’t where they’re meant to be, their outline will glow until you make room somewhere more appropriate. A ladle does not belong in the bedroom.

Part of the puzzle is fitting your things around the possessions of people you live with. If you move in with housemates, one of whom is making a Sailor Moon cosplay dress, there isn’t much space in the living room. One level in particular broke my heart, as you have to find the right place to put your framed art degree once you move in with a new boyfriend. Unpacking isn’t a puzzle like doing the cryptic crossword is. Unpacking is a puzzle like real life is.

24. How To Say Goodbye

How To Say Goodbye is a sliding environmental puzzle game about loss and grief. - 4

This is sort of a sokoban, except you move the scenery around, and that allows you to move the characters. As a whole, the game tells the story of a recently-dead ghost, lost and disorientated in a land of the dead populated by simiarly disorientated spirits. The goal is to help these spirits move on, by solving the grid puzzles in levels to let them escape the purgatory world they’re in. Each level has a door to escape through, but you might need to press buttons, find keys and avoid desperate Spleen ghosts. Many levels have several steps, and it’ll take you a while to get the hang of how you can move things to you, rather than going to them. It’s a twist on a familiar formula that will surprise you with how hard it can be.

The art is colourful and streamlined, inspired by children’s picture books. It gives everything an appropriately unreal quality as you pull and push ghosts and obstacles around on the conveyor belt floors of the levels. And the levels themselves fit with that vibe. They’re downright whimisical, from gardens, to messy kitchens, to the actual moon. But with the whimsy you also get a quiet story about grief and moving on. A lot to pack in one game.

23. The Room 4: Old Sins

A spotlight shines on a detailed miniature model of a gothic mansion, with many rooms, in The Room 4: Old Sins - 5

The Room series always sees you, the unknown player character, lured to an isolated area full of complex puzzles that you have to solve. The very first Room was a room - an attic, in fact, and The Room 4 goes back to the attic. This time you’re confronted with a very detailed dollhouse of a mansion, which turns out to be a model of the mansion you’re in. The model is itself partly a puzzle box, with moving cogs and sections that open up as you interact with it, but it also, as you open up access to the different rooms, is a kind of magic portal to full-sized versions of said rooms. Inside these rooms are more puzzles.

The Room 4 is full of so many lovely machines: polished wood with hidden doors, polished cogs, sliding coloured pieces and buttons, and they all feel intricate and tactile, and like they were made by a craftsman. But there’s a dark, almost Lovecraftian layer to The Room 4 as well, with many puzzles requiring the use of a magical eyepiece to see runes and symbols instrumental to understanding the solutions. There are tentacles. Old Sins is the most complicated but most satisfying of all the Room games yet.

22. The White Door

The protagonist of 2D puzzle game The White Door walks around his room on the left side of the screen, and looks at his breakfast - shown on a table on the right side of the screen - 6

Not all puzzle games have to be maxi. The White Door is one of the more recent entries in the Rusty Lake series of 2D puzzle games, and is arguably the most minimalist. You control an amnesiac in what appears to be some kind of hospital room, where each day is planned out to a strict schedule. The game doesn’t tell you this, of course, but the schedule is pinned to the wall for you to find. A nurse comes in to ask you questions: what’s today’s date?; how old are you?; where do you work? And you have to find the answers to these questions around the room. Subtle things change. You can see someone standing in the distance outside the window.

Every night you dream of events in your past, and can use them to untangle the events that brought you to this room in the first place. It’s a short, spare game with nothing wasted. A locked room mystery with a twist.

21. Gorogoa

Puzzling panels in a Gorogoa screenshot. - 7

Gorogoa was designed for touchscreens, but you’re not losing much at all when you play it on PC. The screen is divided into quarters, and you can zoom in and move them around to create new paths for the boy traversing them, letting him move from one to another by clearing a path in one section. You can even layer them on top of one another, putting a doorway in one frame over the top of the boy in another, so he can step through. At other times the panels becomes a kind of jigsaw that requires you to zoom in and out until you find the right perspective to match things up. You might need to place a fire under a steam cooker, or weight a shelf so it tips the right way.

This all plays out in beautiful 2D animations, and without any actual instructions. Gorogoa is fantastic and letting you experiment, sometimes nudging you the right way with some pictograms, but for the most part just letting you explore its living, moving world. It’s both beautiful and innovative, in a way not many games of any genre manage, let alone puzzle games.

20. Inside

A young boy hides behind a pillar from the spotlight of a large security camera or robot in Inside. - 8

PlayDead’s creepy, monochrome side-scrolling puzzle-platformer Limbo rightly caused a stir when it was released, because nobody had seen anything quite like it before. PlayDead managed to build on Limbo with Inside. Though Inside has a lot of similarities - a side on puzzle-platformer with a small, vulnerable protagonist, and dark themes - but it takes both it’s ambient storytelling and how it plays to new heights. Inside’s protagonist is a young boy who you join in the middle of being chased through a forest. The journey progresses through decreasingly rural areas, then through a weird science facility full of what appear to be mind controlled zombies and various human experiments. The ending is famously, er, surprising.

The puzzles themselves are a mix of logic applied to physics (put box a here and activate switch b to precipitate effect c) in surprising ways, and you can die in similar physics based ways that have quite graphic animations. But there are also puzzles that you solve by paying attention to the game world. One of the more memorable moments is having to disguise yourself in a line on shambling zombies by mimicking their movements at the right time. I don’t know if that counts as a puzzle, exactly, but it’s bloody good.

19. Children Of The Sun

A splash screen at the end of a level in Children Of The Sun that just reads 'Dead' in gothic script - 9

Image credit:Rock Paper Shotgun/Devolver Digital

The puzzles in Children Of The Sun are intricate, speed focused tactical puzzles to find the right path through a level, and that path must be through a bunch of dudes’ heads. After escaping from an evil cult you, a nameless girl, have taken it upon yourself to exact revenge for the death of your mentor. Luckily you can do this with your natural telekinetic powers, meaning you can take out dozens of cultists with a single bullet. You begin each level skulking on the edges - in the darkness looking at a street, a warehouse, a drunken party in the forest - where you line up your shot. Once you pull the trigger, you play over the shoulder of the bullet.

Each time you hit a target you can reorient and shoot it again, tracing the bullet around the whole level by daisy chaining bloody and spectacular murder. But if you hit a wall or an obstacle, that’s it. It’s a short game, but it invites repetition as you perfect your kill score for each level, using different powers - like the ability to change direction, or speed up to penetrate armour - in an arms race against the cultists, who start showing up with shields and their own psy-powers as your reign of terror continues. Children Of The Sun is satisfying, intense, and ultraviolent, which isn’t something you can say about a lot of puzzle games

18. The Case Of The Golden Idol

The screen is divided into four segments with text, character portraits and two additional text-based puzzles to be filled in by the player in The Case Of The Golden Idol - 10

The Case Of The Golden Idol is a point and click detective game that strips out all the extraneous bullshit like walking around and talking to characters, so the time you save there can be redistributed to furiously staring at word bubbles. The Case Of The Golden Idol spans many decades in the lives of a couple of posh weirdos and their family and associates, all centering on the titular artifact. Every few years there are some (or several) murders relating to it, and you get to see them in a snapshot moment - either the moment the murder is committed or as the body is discovered - with the characters, scene and items all frozen.

By clicking around the scene you can investigate the contents of rooms, pockets and even brains, sorting through diaries and weapons and piecing together what happened. To solve each leve you’ll need to identify who died, whodunnit, and what they dunnit with, but there are also optional tasks. At a dinner party where someone was poisoned you need to work out who was sitting where, but you can also figure out which of the servants’ rooms belong to which servant. In one memorable level at a mansion, more than one person is on a different sort of drug. To fill in these answers you’re provided with nouns and verbs to slot into sentences with gaps, and you can only move on when you get it right. It’s difficult, but it’s very worth it.

17. Mini Motorways

A green and blue minimalist-style road map of Beijing in Mini Motorways - 11

Have you ever been stuck in traffic commuting and thought, “what absolute fool designed this?” Now, thanks to Mini Motorways, that absolute fool can be you! The idea is to plan the road system of a city, getting people from their houses to where they need to be and back again, as efficiently as possible. The cities grow as the game goes on, so your roadways get more complicated, and you can put in things like roudabouts, motorways and traffic lights to keep things organised, but you have a limited number of these, as well as limited road tiles.

Houses, the population centres of your city, and workplaces keep mushrooming up across the confined map area, and they’re colour-coded. A yellow workplace might appear next to a bunch of blue homes, while the yellow population density is mostly on the other side of the river. Junctions slow down traffic, so if you can put in roundabouts it all flows better, but roundabouts take up a lot of space. Maybe a motorway would help ease the congestion, but it might back up traffic either end. Mini Motorways is a continuous puzzle, in other words, and one that only gets harder the better you are at it.

16. Patrick’s Parabox

A red cube pushes other cubes around inside another cube in Patrick's Parabox - 12

The ouroboros is the ol’ famous endless snake eating it’s own tail thing. Patrick’s Parabox is a bunch of boxes inside boxes, boxes eating eachother recursively, with puzzles inside. It’s technically a sokoban game - you have to push boxes into the right places, and if you push them against a wall you can’t pull them out. But you can push boxes (and yourself) into other boxes that have openings. These boxes themselves contain shapes that you can use to traverse and solve the puzzle outside the box. You have to think in boxes.

There are 350 hand-designed puzzles in this mind melter of a game, and Patrick’s Parabox does a good job of teaching you the fundamentals of its rules so you can tackle more advanced puzzles. You can transport boxes inside boxes. You can put a box inside itself and start thinking in infinity. Multiple boxes can be stacked inside other boxes, like nesting dolls. Look, this game has a lot of boxes. It’s an interesting and thoughtful twist on sokoban constraints that kind of makes you feel like a super-advanced mathematician.

15. Knotwords

A screenshot of Knotwords, a crossword-style logic puzzle game, showing a single puzzle screen against a pale blue background. - 13

This is sort of like doing a quick crossword but without any clues. You’re given a small asymmetrical grid of empty squares, and within that grid are tetronimo shapes - maybe a foursquare, maybe a right angle made of three, and so on. You’re told what letters go into each of the tetronimos, but not where. So that foursquare could contain the letters OVOW . Your job is to fill in all the letters so that every line accross and down makes an actual word.

This isn’t as hard as it sounds, and you get into the swing of it pretty quickly. It can be tough when you realise that the word you were sure was your lynchpin turns out to be wrong, but there’s a fair and helpful hint system. You also have a lot of puzzles to choose from, with more generating every month. It’s a lot of fun if you like word puzzles, and it’ll probably expand your vocabulary, too.

14. Dorfromantik

A series of complex rural-themed tiles in Dorfromantik's Hard Mode - 14

Dorfromantik is a lovely game. It’s perfect for streaming. It’s perfect for playing sitting on the sofa. You can get all intense and try and beat your high score and take it all seriously. But if you want, you can just have a lovely time building a pretty town. All these things are contained within Dorfromantik, a puzzle game where you place tiles to build a serene rural landscape.

You’re given a stack of procedurally generated hexagonal tiles, each with one or a few different kinds of landscape on them - maybe a load of houses that could form a village or town, a bit of forest bordered by fields, or section of lake. Plopping these down joins them together to form your growing valley. But to get a high score you have to pay attention. Fulfilling quests - like the windmill wanting to be bordered entirely by fields, or a forest being large enough to accommodate deer - will give you more tiles to keep expanding, and if you can grow large enough then you’ll find yourself in new biomes, or pre-placed locations that give you long term tasks. It’s the right level of chilled out while still requiring some active thought.

13. The Looker

Puzzles in a castle courtyard in a screenshot from The Looker, a parody of The Witness. - 15

What constitutes a start or an end can be flexible. The letters S and E both count, and in one puzzle there’s no end, and you have to listen as the narrator beeps while you draw your line around a maze - literally, he says “beep”. The puzzles are all logical within the established rules, but require thinking outside the box, and are playful to boot. And throughout you’ll see little references to The Witness, like a framed picture resembling one of the tree puzzles. The laser beam boxes take an absurdly long time to power up, with so many steps involved. You can find little recording boxes around the place, and one of them is an advert for used cars. This game is free!

12. Baba Is You

A disarmingly difficult puzzle in Baba Is You, where the sheep-like doodle creature Baba must find a way to get across a river - 16

Image credit:Hempuli Oy

Baba Is You isn’t exactly a sokoban game. You’re pushing stuff around to get to touch an object designated as the winning object, sure, and that pushing is subject to sokoban constraints, so if you push something into a corner it’ll be stuck there. But in Baba Is You, you can change what the winning object is. Or, indeed, what the you is. Each level will also have word blocks that form statements: Baba is You, Flag is Win. But you can also push those word blocks around to make Flag is You, so instead you’re controlling the little flag sprite. Maybe you can make Baba be You and Win at the same time, creating an instant shortcut for the whole level.

You can make it so you can walk through walls, you can change which items are hazardous, you can make Baba float, you can change the colour of objects. But every level has a solution, and training yourself to think the right way is tough. Luckily the game has llovely, simple, almost childish 2D drawings to represent everything, so it’s very clear what everything is. Until you start moving it all around, that is.

11. Botany Manor

The main entrance hall in Botany Manor, showing an apparently dead tree, growing inside the room but covered in some sort of fungus - 17

Image credit:Rock Paper Shotgun/Whitethorn Games

In Botany Manor you play a retired Victorian botanist, Arabella Greene, who has been tasked with filling a book with rare and unusual plants, and the specific environmental factors needed to make them bloom. To do this, you have to find the seeds around her large and beautiful manor, and recreate said factors. And to do that you need to gather clues - letters, train tickets, charts showing the amount of sugar produced by juicing specific varietals of apple, times of year that different moth species are out and about. Combining the right information will allow you to, for example, put the right amount of sugar in the soil for an ethereal cluster of white, snow drop-esque flowers to grow, or know the right combination of coloured light to shine to recreate sunset to see another plant spring into life before your eyes.

The setting of the manor is beautiful and quiet, but sunny, and there are no voices - Arabella doesn’t talk to herself as she works - so it’s an incredibly peaceful game, without being at all easy. The puzzles are surprising and delightful, and a bit magical, but grow in complexity. It’s possible to spend five minutes searching the ground floor for a hint of the year that the manor was built, after a hint gleaned from a pious poem, and when you find it you feel proper smart. It’s a fantastic puzzle game.

10. Return To Monkey Island

Guybrush stands in the townhall in Brrr-Muda in Return To Monkey Island, looking at the varied contents of his inventory - 18

What’s old is new again, and Return To Monkey Island gives Ron Gilbert and Dave Grossman another spin around the most famous piratical adventure series that video games has ever produced. Set in an unknown period after the events of The Curse Of Monkey Island, Return To Monkey Island recounts Guybrush Threepwood (a mighty pirate) and actually find the secret of Monkey Island, which he tried to do in the first game but was distracted by falling in love with Elaine Marley, and fighting zombie pirate LeChuck over who most wanted to marry her.

Most importantly, this is a robust and interesting point and click puzzle game that uses fun cartoony logic in it’s myriad puzzles (and there are two difficulty settings, too). As a beloved video game series, Return has locations, characters and even jokes from the old games, but adds a new spin. It’s meta (but not in an annoying way) about Guybrush’s status as a famous adventurer, because ultimately things are changing and maybe he doesn’t mean as much any more, but it’s not alienating if you’ve never played these games. There’s a lot that’s new , too, and the quality of life changes, which include getting rid of the nine-verb menu and an extremely reactive hint system, make this a fantastic game for old fans, but also to onboard players who’re a bit leery of point and click adventures in general.

9. Opus Magnum

A complex linking machine in Opus Magnum - 19

This is probably one of those puzzle games that secretly teaches you principles of computer coding, isn’t it? In Opus Magnum you build automated machines whose repetetive movements will construct potions and poisons and what have you weirdnesses for you, an alchemist. There are programmable arms, tracks, pistons, and all manner of weird machines that you have to give meticulous instructions to. You can make arms pivot, pistons retract, control the exact amount they pivot when… It’s overwhelming to start with, as you also have to take into account the timing, and how each of these elements move in concert with each other.

When you’re faced with the challenged of putting two of a particular reagent together, in time for a third to be transformed and slotted on a rail so that they all come together, just as an arm is read to pick them up and drop them into the finished slot - and program it so the process can repeat without any of the mechanised bits lagging behind - you quickly see whether or not you’re cut out for Opus Magnum. And that’s a fairly simple puzzle. But there’s a lot of open-ended flexibility here. If your machine works, it works. You can concentrate on making a beautiful, elegant machine with no parts wasted, but it still counts if you bodge together an awkward monstrosity. There’s Steam Workshop integration, too, so you can struggle against challenges set from all over the world

8. The Talos Principle

The robot in The Talos Principle looking at a puzzle, a laser splitter on a tripod - 20

Image credit:Devolver Digital

The Talos Principle blends the old, as you explore the ancient ruins of different civilisations, and the new. The hazards on your puzzling progress being high tech forcefields, floating robotic explosives, and automatic mounted gatling guns. These you can stall using Jammers on tripods, so much of your puzzling is getting your timing right and figuring out the logic of what will happen if you drop a certian barrier at a certain time. Later on you use light splitting crystals, which you can use to charge up doors in complex trails around the ruins, and weighted cubes on pressure pads The aim is to collect what are, basically, tetronimoes that allow you to open the doors to the next area.

They’re good puzzles, but a large part of the reason that people remember The Talos Principle is the story around that - which I won’t spoil, but has to do with free will and personhood (as a lot of puzzle games do, for some reason). You’re solving these puzzles because you were told to by a voice which calls itself Elohim, and announces that it’s your creator. This voice gets, honestly, kind of sinister, and you can find different clues telling you to defy or obey Elohim as you play. Whether you do or not is up to you - The Talos Principle has more than one ending - but the story isn’t over either way, it seems, because Croteam say they’re still working on a sequel.

7. Ctrl Alt Ego

Inhabiting a robot as a disembodied mind that lives in computers, in the immersive sim Ctrl Alt Ego - 21

Ctrl Alt Ego also appears on our best hacking games list, because it’s both - although, if we’re being honest, it’s more straightforwardly a puzzle game than a hacking game. Actually, being super honest, it’s not really a straightforward puzzle game. You’re a sort of disembodied AI presence, able to flit hack into a flit between different machines. This includes, for example, cameras on data banks, allowing you to scope things out, but also little robits to trundle around, or even littler ones that can sneak into tunnels and have a ‘bark like a dog’ function.

The aim is, broadly, getting from one end of the 3D level to the next, but there are obstacles a-plenty in your way. Apart from physical obastacles like boxes and barriers, there are enemy robots who can tell if your droids are going where they shouldn’t be, and daddy units that can dissolve matter. But fear not, because you can hack into them to dissolve and reposition things. Lateral thinking is encouraged and, indeed, essential, and if you die it’s fine, cos you just go back to being disembodied and can have another go at it.

6. World Of Goo

Fisty's Bog is a level in World Of Goo where the player must create a bridge of Goo balls from Fisty's mouth, and keep it aloft using Balloon Goo. - 22

Image credit:2D Boy

This was our Game Of The Year in 2008, and it’s still ruddy bloody good, as confirmed by Ollie when he revisited it in 2022 . In fact “World Of Goo still offers more fun than nearly any puzzle game since” was the lofty praise he gave it, so it’s surely worth a punt. In simple terms World Of Good is a physics-based bridge builder, crossed with Lemmings. You have to get your goo balls to the exit in the level, and you do that by building structures out of the goo themselves, building bridges, towers and pendulums out of their sticky, stretchy, non-Newtonian bodies.

The goo isn’t (aren’t?) that struturally sound, though, and are given to buckle under their own weight. Luckily there are different subspecies of goo, like pink ones that can float like helium and give you some lift, flammable goo, or green velcro goo so you can sort of rebuild structures mid-level. World Of Goo is both chaotic and elegant, and is still a marvellous achievement this many years later.

5. Unavowed

Some of the supernatural detective team in Unavowed investigating a bedroom - 23

So you got possessed by a demon who murdered a bunch of people over the year they spent in your body. Mondays, am I right? But, freshly de-demoned, you join a group of supernatural cops who solve supernatural crimes in lush, detailed pixelart, and with a cast of amazing voice actors bringing it all to life. An escaped muse is going overboard on the inspiration thing, a baby has been kidnapped by faries - you know, magic cop stuff. These events all tie together in a story of rising darkness and so on, but though that’s all good, the really impressive thing about Unavowed is how layered and complex the game is.

You can pick one of three origins (cop, actor or barkeep) which affects the characters you already know in the game, and how you approach problems. Your fellow Unavowed agents are also a varied bunch, including a medium accompanied by a ghost, and a fire mage. You pick two of them to accompany you on each level, and this, to affects what happens and how. Having the medium along means you can see and talk to any ghosts around the place; the fire mage… you know. An ex-cop can shoot a window out where someone else might break it. There are layers and layers of cleverness and complexity to peel back.

4. The Witness

One of the puzzle sections on the island of The Witness, an orchard with puzzle pads representing the trees - 24

The island of The Witness is very big, with a castle, an orchard, a severe-looking dock, a swamp, a lab, blossom trees, a desert bit, a forest, a mountain, a sort of treehouse - just, loads of weird bits. And each of these bits are full of puzzles - each area having a slightly different flavour of puzzle, though they’re basically all getting a line from one side of a little input board to the other - teaching you the rules of how to solve things in The Witness. The orchard has puzzles that mirror the apple trees in front of you. Some maze puzzles need you to look at the shapes of shadows. The swamp has tetronimo shapes on it’s puzzle boards, and the treehouse has white and dark stars. I didn’t get on with either of those at all. Or the puzzles in the forest where you have to listen out for the tone of birdsong, those can, candidly, go absolutely to hell.

But many of the other puzzle types made complete sense to me. And you might hate the ones that I understood straight away. What makes The Witness so impressive is what makes it hard to describe: it’s sort of every kind of puzzle game at once. And, on top of that, you’re walking around a weird island, listening to cryptic voice notes and wondering who put all these machines there in the first place. Eventually, if you play it long enough, you can see there are puzzles all around you…

3. Portal

A puzzle involving angled walls and a high energy pellet in Portal. - 25

Image credit:Rock Paper Shotgun/Valve

It was one of the best games full stop when it came out, and it still is. Portal is genuinely fantastic, with actual, very good environmental storytelling, one of the best antagonists ever immortalised in pixel form, and - yes - brilliant puzzles. You play a (in classive Valve style) voiceless and almost-nameless protagonist who wakes up in a testing facility, having, at some point, volunteered to be a test subject for Aperture Science and, at some point, going into cryo-sleep. Now, an undisclosed length of time in the future, you’re woken by a suspiciously cheery AI and thrown into a series of testing chambers to complete physics based puzzles with a gun that fires portals.

The now-legendary GLaDOS grows more personal as she tests you, progressing through the levels between passive aggressive and homicidal with alarming rapidity. The testing facility is suspiciously empty, and eventually you start to see what’s behind the pristine white walls. But the way Portal teaches you the rules of the game, how its physics and portals work, and the puzzles it presents you with, all have you thinking in an entirely different way by the end of the game. It’s a classic for a reason.

2. Outer Wilds

The angler fish from Dark Bramble in Outer Wilds - 26

Outer Wilds is a unique puzzle game meets ramshackle space exploration. You wake up as the newest member of the Outer Wilds cosmonaut team, about to take your first solo flight (in a spaceship made of bins) away from your tiny home planet. It genuinely is tiny, too - it’d take you about four minutes to walk around it, but that’s a precious amount of time to take, given that the sun in the centre of your tiny solar system goes supernova 22 minutes after you open your eyes.

Thank god that a magic statue in your town’s museum gets you stuck in a timeloop, resetting the moment you die to start the day all over again. Using this ability, you can zoom around the different planets orbiting the sun and explore them - to within the limits of your oxygen meter, which is refilled either by trees or by returning to your ship. There’s a lot to see, which is where the repeating loops come in. There are twins, one spilling sand into the other like an hourglass, revealing ruins on the first as the structures on the second are filled up. One is a puzzle planet. One is an exploded shell turned into a weird poket universe inside a multidimensional bramble. You can follow the sound of instruments to fellow scattered cosmonauts. The solution to Outer Wilds’ puzzle is the universe.

1. Return Of The Obra Dinn

Staring at a skeleton in a Return of the Obra Dinn screenshot. - 27

Image credit:3909

I think Return Of The Obra Dinn is this site’s current favourite game - it is, after all, at the top of our top 100. It’s hard to imagine what could unseat it from the number one spot on best puzzles, either. Return Of The Obra Dinn is a large game of what Eurogamer’s Christian Donlan called “nautical murder sudoku” in his review . The titular Obra Dinn is a tall ship that went missing, and now it has reappeared with every living soul on board having died. Your job is a kind of magical insurance auditer armed with a Bernard’s watch activated by death, which will show you the still-life moment of a person’s death. You can walk freely around the scene, and daisy chain another death into more dioramas, all in a glorious monochromatic style mimicing much earlier games.

The challenge is to match up each body with the ship’s manifest and a cause of death. This body belongs to the captain, who was shot by y, that sort of thing. Your choices are only revealed as correct once you’ve got three compleletely right at once. It’s masterfully done, the more so because, as things progress, you notice some decidedly suspicious death options, including crushing and dismemberment… There’s a point in Return Of The Obra Din where you open the cabin door, walk onto the deck, and realise the game has shifted gear. Encountering these deaths out of order, you eventually managed to put the whole story together, and it’s one accompanied by screams, rending wood, and an absolutely banging soundtrack full of bells.

Alice Bell avatar - 28 The best puzzle games on PC - 29

Baba Is You

Video Game

The best puzzle games on PC - 30

Ctrl Alt Ego

Video Game

The best puzzle games on PC - 31

Dorfromantik

PC , Nintendo Switch

The best puzzle games on PC - 32

Gorogoa

PS4 , Xbox One , PC , Nintendo Switch

The best puzzle games on PC - 33

How To Say Goodbye

Video Game

The best puzzle games on PC - 34

Inside

PS4 , Xbox One , PC , Nintendo Switch

The best puzzle games on PC - 35

Jigsaw Puzzle Dreams

Video Game

The best puzzle games on PC - 36

Knotwords

Video Game

The best puzzle games on PC - 37

Mini Motorways

PC , Mac , Nintendo Switch

The best puzzle games on PC - 38

Opus Magnum

Video Game

The best puzzle games on PC - 39

Outer Wilds

PS4 , PS5 , Xbox One , Xbox Series X/S , PC , Nintendo Switch

The best puzzle games on PC - 40

Patrick’s Parabox

PC , Mac

The best puzzle games on PC - 41

Portal

PS3 , Xbox 360 , PC

The best puzzle games on PC - 42

Return of the Obra Dinn

PS4 , Xbox One , PC , Mac , Nintendo Switch

The best puzzle games on PC - 43

Return to Monkey Island

Video Game

The best puzzle games on PC - 44

Stephen’s Sausage Roll

PC

The best puzzle games on PC - 45

The Case Of The Golden Idol

Xbox One , Xbox Series X/S , PC , Nintendo Switch

The best puzzle games on PC - 46

The Looker

PC

The best puzzle games on PC - 47

The Room 4: Old Sins

Video Game

The best puzzle games on PC - 48

The Talos Principle

Android , PS4 , Xbox One , PC , Mac

The best puzzle games on PC - 49

The White Door

Android , iOS , PC

The best puzzle games on PC - 50

The Witness

iOS , PS4 , Xbox One , PS3 , PC

The best puzzle games on PC - 51

Unavowed

PC , Nintendo Switch

The best puzzle games on PC - 52

Unpacking

PS4 , PS5 , Xbox One , Xbox Series X/S , PC , Mac , Nintendo Switch

The best puzzle games on PC - 53

World of Goo

iOS , Nintendo Wii , PC , Nintendo Switch

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.

A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 54

All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 55

Image credit:Rock Paper Shotgun/Embark Studios

Ollie Toms avatar - 56

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
Cover image for YouTube video - 57

What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 58

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 59

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 60

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 61

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

Ollie Toms avatar - 62 The best puzzle games on PC - 63

ARC Raiders

PS5 , Xbox Series X/S , PC

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.

A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 64