The 20 best building games on PC

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A lord on horseback looks at a group of buildings in the distance, all from different PC games. - 1

Image credit:Rock Paper Shotgun / Frontier / Paradox Interactive / Gamera Games

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From our first years we know what it means to build. As babies we’re given clacky wooden blocks and colourful Duplo bricks. We are architects long before we are capable eaters of raw carrot. If you’re anything like the staff of RPS, you’ve not outgrown the habit of child-like town planning. Yes, building games often take a managerial approach (at least many on this list do), but a sense of play is always present. It’s there when you draw out a road in Cities Skylines , just to watch it populate with toy-like traffic. When you brick up another hole in your mighty Stronghold to fend off enemy swordsmen. When you painstakingly dig a trench for water to flow in Timberborn , just like you did all those years ago on the beach, in an effort to stop the tide washing away your sandcastles. You’ll find all these games and more on our list. So here you go: the best building games on PC.

There were some rules to follow. Games had to have some kind of “eye in the sky” camera view, we decided. That means Minecraft , Space Engineers and the like don’t qualify. Maybe that’ll change in future updates. But for now, we’re taking a godlike viewpoint as the primo perspective for constructing. RTS games with an emphasis on waging war also see less attention (but some do still appear). We’ve also broken the list down into a few sub-categories. “Building” is quite a broad theme, after all. So our list of the 20 best building games on PC is split into four sections, each covering one angle of this big, messy genre.

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13 New City Building Games For 2019/2020 We Can’t Wait To Play Watch on YouTube

  • Best city building games

  • Best base building games

  • Best tycoon games

  • Best colony sim games

  • Age Of Empires 2 Definitive Edition

  • Anno 1800

  • Banished

  • Cities: Skylines

  • Dyson Sphere Program

  • Dwarf Fortress

  • Factorio

  • Frostpunk

  • Timberborn

  • Manor Lords

  • Offworld Trading Company

  • Oxygen Not Included

  • Planet Coaster

  • Planet Zoo

  • Prison Architect

  • RimWorld

  • Stronghold HD

  • Surviving Mars: Green Planet

  • They Are Billions

  • Thronefall

Best city building games

Games about building cities, where you’re working on too grand a scale to care about the individual lives of your ant-like citizens.

Cities: Skylines

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Image credit:Paradox Interactive

What else should I be playing: The obvious answer is the SimCity series, of which SimCity 4 is the best, but there’s a crop of interesting newer contenders too - Theotown is a decent title that’s also on mobile, and my personal pick is NewCity , which is a bit old-school and rough around the edges, but has a really impressive sense of scale.

The challenger that became the champion of “realistic” city builders, Paradox’s Cities: Skylines grew up in the genre shadow of SimCity , and ended up eclipsing it almost entirely. Skylines nailed so many of the issues crucial to simulating the construction of modern cities, with its suite of road placement and traffic mechanics being something of a masterpiece, and solid systems for zoning, public transport, and all those other things that sound dull on paper but become day-eatingly engrossing once you’ve gotten stuck in.

C:S is as versatile as they come, with virtually any city design being possible with a bit of thought. If there’s a price to pay for this, it’s that it’s very sandboxy to play, without many definite objectives in sight. But if that’s an issue for you, or if you find you’ve reached your appetite for the possibilities of the base game, there’s such a vast catalogue of official DLC and community-built mods, that you’re never going to run out of new ways to build.

Frostpunk

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What else should I be playing: There’s really nothing much like Frostpunk for its combination of city builder satisfaction, beauty, and narrative weight, but in terms of the actual feel of play, there’s a suite of smaller-scale, apocalyptic build ’em ups that are worth a punt. Both Buoyancy and Flotsam are early access games with a very Kevin-Costner’s-Waterworld theme, while Cliff Empire sees you building cities across pillars rising from nuclear fog, and Surviving The Aftermath is essentially a townbuilder with big Fallout vibes.

Frostpunk is a gorgeous punch to the gut. You’re in a steampunkish, Victorian setting that’s so well-realised that it avoids the usual cogs-and-twee-banter cringiness of the subgenre, and you’re in big trouble. The world is getting colder and colder at a terrifying rate, and somehow you’ve got to build a city that can survive it, using whatever manpower you can scrounge from the devastation around you. The sense of dread and desperation is relentless, but that makes the moments of progress and achievement all the sweeter.

It really is beautiful, too. From little touches like the footprints left by workers in snow, to the crackly rime that appears on the UI when it gets really cold, to the immense soundtrack, the level of sensory immersion is wild. There’s also a big narrative focus to the game, with a clear story playing out and several events you can pretty much memorise the timing of, and this obviously erodes replay value somewhat. But with several new scenarios released as DLC, and a more sandbox-y Endless Mode to boot, you’ll find it’s a long time before you grow cold on Frostpunk.

Timberborn

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What else should I be playing: Terra Nil is another town builder with a theme of sustainability.

Beavers have replaced humanity and, let’s be honest, it is for the best. One of the glories of Timberborn is that you can build your settlement up, rather than just out. Stacking timber blocks on top of one another to create bridges and pathways for your wee mammal mates to saunter across on their way to the nearest tree farm. And farm trees you shall, for the beavers will chow down on lumber at their characteristically alarming rate. It’s necessary though, as seasonal changes bring a drought that will dry up the waterways and leave your earth parched.

The trick here is that the neo-beavers of earth’s green future do not simply stop at building stuff. They will alter the landscape in other ways, like using explosives to dig out new channels in the earth, directing the flow of water wherever they dam well please (little beaver joke for you there). And since its release in 2021, the game has alos added the challenge of dealing with toxic water . Don’t worry, you’ll find a way to deal with it. “Timberborn, you see, is not just about surviving the drought,” said Sin in one article . “It’s about how the drought teaches you what you’re capable of if you learn how to look at what’s around you.”

Anno 1800

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What else should I be playing: There’s six other installments in Ubisoft’s Anno series, covering eight centuries from 1404 to 2205, and although there are some misses among the hits, they all have their merits. Alternatively, if it’s the island-hopping construction theme that appeals to you and you don’t mind a tonal shift, try Tropico 6 , or the ever-so-relaxing Islanders .

Anno 1800 sees you building cities across multiple islands in - surprise! - the year 1800. The actual city building is solid but not revolutionary, but what makes it special is the fascinating set of mechanics involved in managing settlements at different levels of development across multiple landmasses. And then the real fun starts, as the New World opens up, allowing you to spread onto a whole new map with its own resources and rules.

It’s a game that gives you a lot of plates to spin: as well as your multiple settlements, you’ll have trade routes to manage, choose-you-own-adventure style quest minigames to play, and even limited RTS naval combat to conduct against AI adversaries and pirates. But once you’ve got the hang of the pacing, this simply means you’ll rarely have a dull moment, or find yourself stuck for something to do while waiting for resources to accrue. It’s delightful to look at to boot, with lush beaches strewn everywhere, and cities that are actually worth zooming in to view up close.

Surviving Mars

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What else should I be playing: The nearest experience to Surviving Mars is probably Offworld Trading Company, further down this list.

I was lukewarm on the original release of extraterrestrial settlement setter-upper Surviving Mars , but the Green Planet DLC , which restructured the game around a terraforming megaproject, absolutely transformed it for me. If you’ve ever read the classic science fiction trilogy Red, Green and Blue Mars by Kim Stanley Robinson, you can be assured that this game is as near to an adaptation of those books as exists in modern gaming.

It’s the sense of constant, infinitesimal progress that I love. Changing the entire surface of a planet is an eye-wateringly huge job, and so you have to start it when your settlement is tiny and new. At that point, before you’ve got the wherewithal for massive planetary engineering, it feels like pissing in the wind - but it adds up over time. When you look up from the water management crisis you’ve been trying to fix for half an hour and see actual green on the landscape, it’s magic, and it captures the slow-burn joy of maintaining a garden in the most unexpected way.

Best base building games

Games about building up and fortifying a base in the face of things that want to wreck it.

Factorio

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Image credit:Wube Software

What else should I be playing: Factorio inspired a whole slew of automation-themed builders, but the two most worth a shout are Satisfactory , if you fancy doing your factory things in first person, and Factory Town if you’d prefer to do them in a jollier, 3D world.

You’re not building a city in Factorio . No citizens will call the place you build home, unless you count automated drones, or the waves of rightfully angry insects that will die to its defences. It is a metropolis planned and built by its sole inhabitant - the trudging spaceman you control - and with a single purpose in mind. It’s a machine. A giant, mind-meltingly complex machine that will eventually construct a spaceship.

And somehow, through the sheer brilliance of its design, Factorio makes this infinitely less daunting than it should be. The game coaxes you towards this feat of engineering through thousands of tiny increments; minor Eurekae that stack up until you look back at what you’ve done in all its immensity, and feel like a genius. Be warned, though: it is engrossing. RPS bossman Graham, in fact, sees Factorio as less of a game and more of a curse: a dark bit of magic that makes time vanish without the player ever being aware it has passed. Let the machine suck you in.

They Are Billions

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What else should I be playing: TAB is a Tower Defence game at heart, and the world of Tower Defence games is vast and full of mobile game bollocks. Mind you, there are some treats out there - consider the Creeper World series, or if you want some unashamedly basic fun, ye olde (original) Plants Vs Zombies .

Much like Frostpunk, They Are Billions is a bleak game about fending off overwhelming adversity with Victorian ingenuity, only here the Steampunk is a bit hammier, and instead of the cold, there are a huge, huge, huge number of zombies. They might not actually be billions, but when they rush your base they seem more like a liquid than a mass of individual attackers, so gregarious are they. And of course, the game is largely about building the walls, turrets and soldiers that will stop them from adding your citizens to their big, hungry party.

But it’s not just tower defence; you also have to build the economy that will supply the material for your fortifications, house the workers to make it function, and keep them alive and well. What results is a fascinating double-layered game, where you end up playing a robust little city builder, at the same time as you’re conducting a titanic, permanent last stand at the outer wall. Two great tastes that go well together, in my opinion.

Dyson Sphere Program

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What else should I be playing: Satisfactory scratches a similar itch, but is played entirely in first-person perspective.

What’s cooler than global logistics chains? Multiglobal logistics chains, that’s what. Dyson Sphere Program is most easily summarised as “Factorio on multiple spherical planets”. It’s a horrendously large-scale factory building game with Icarus-sized ambitions. You literally want to harvest the sun.

Other games, given this brief, might try to simplify things. Not so, Dy-Sphere-Pro. Here, even the solar system you jet within (as a little mechsuit dude) is fully simulated with working orbits. Some planets are tidally locked to the sun, making half of their surface prime real estate for uninterrupted solar panels. Others are big and roomy, giving your factories more space to set up huge chains of production lines. And all this is before you take into account the travel times between each planet, and how those travel times can stretch and contract according to the seasonal whims of gravity. Complexity matters in a game like this, which made it both exciting and terrifying when developers Youthcat added a computer-controlled enemy to the game , requiring a whole other layer of combat-focused production. Please, Dyson Sphere Program. Stop. I’m begging you. Stop.

Thronefall

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Image credit:GrizzlyGames

What else should I be playing: Islanders is another minimalist builder from the same creator.

What if you didn’t need to decide where to build things? But only what to build. That sounds daft, right? Wrong. In minimalist tower defence game Thronefall , half of the decisions are made for you, and yet the challenge remains. As a tiny king on horseback, you waddle around each level using a limited stash of gold coins to build archery towers, barracks, mines, windmills, houses, and more. The catch being that you don’t get to plop down your buildings in any old place. They simply appear in a ghostly form, prompting you with a simple decision: spend cash, or move on.

The limitation is part of the appeal, as it boils down the defendy genre to its economic essence. Every night you defend your forts, and every morning you hoover up gold from mines and taxed citizens, waddling around like Don Quixote on a quest to decide which wall is most important. The incoming waves are clearly signposted making it something of a pre-ordained puzzle, but one with martial leeway, since you can still rally troops to certain spots, and your king will do some brawling himself. If you’re looking for total creative freedom, it’s maybe not the right pick. But as a focused palette cleanse between other building games, it may be just the ticket.

Stronghold HD

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What else should I be playing: Stronghold’s particular brand of castle obsession only really exists in the rest of the Stronghold series, where Crusader is probably the best of the bunch so far, but Warlords is out in September 2020, at which point all bets are off.

There have been some hits and some misses in the Stronghold series of castle-building RTS hybrids. But especially since its HD remaster job, the original game has stood the test of time as the most solid of the set. It’s a game about building a Medieval castle, complete with an economy to keep it running, and an army of soldiers with British regional accents to defend its walls. Then you defend said walls, using all sorts of fun tricks (including pits of tar that can be set alight by flaming arrows!) to keep the oafs and ruffians from your keep.

There are plenty of scenarios included, as well as a multiplayer mode, but the true pleasure of Stronghold is its meaty campaign, which pits you against a number of varied challenges - some buildy, some defendy, and some attacky - with the eventual aim of defeating your nemesis, Wolf Off Of Gladiators. At its best, it’s Helm’s Deep with stiffly-animated knights instead of orcs, and there’s a lot of fun to be had in working out where to put your curtain walls, siege weapons, and nightmarish fire traps.

Age Of Empires 2 Definitive Edition

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What else should I be playing: AoE2’s successors, Age of Empires III and Age of Mythology, are both well-above-average RTS efforts, and if you’re after a strange blend of AoE2 and the Civ series, you need to check out Rise of Nations. And if you want to get extremely silly, there’s always Red Alert 2.

Quite simply, a cracking strategy game: superbly balanced, perfectly paced, and offering just the right mix of economic and military play. It had a superb scenario editor built-in, a great soundtrack, and a colourful medieval aesthetic that aged at least as well as Starcraft’s space one. Definitive Edition, however, is more than just Age Of Empires 2 ’s glammed-up zombie. It’s a giant sexy Frankenstein, with various separate expansions and a whole castle full of brand new content sewn onto the body of the original game.

And yes, I know I said this list wouldn’t have many pure RTS games on it. But I love AoE2 so much I had to make an exception. And there’s definitely more building involved here than in your average RTS, with placement of castles, walls, towers and production buildings forming a major part of any game. Even if building skills alone won’t get you far in AoE2’s miraculously revived multiplayer scene, the satisfaction of neatly walling off your settlement and fending off an enemy rush will never get old.

Best tycoon games

Games about building the physical premises of a business, with the aim of making lots of filthy, nasty money.

Planet Zoo

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What else should I be playing: While the Zoo Tycoon series would be a clear branching off point, I should point out that none of its entries are as good as Planet Zoo . If you want to try a different sort of beast husbandry experience, I strongly recommend aquatic management sim Megaquarium . And if you want something a little less spectacular than PZ, but with dinosaurs to make up for it, fellow Frontier title Jurassic World Evolution is a banger, as is the much gentler, more lo-fi Parkasaurus .

Planet Zoo features possibly the most beautifully simulated wildlife in the history of games, and considered as a management sim alone, it’s a respectable 7.5/10. But where it really shines, and the reason it’s on this list, is its phenomenal construction system. Borrowed from Planet Coaster (also on this list), and with a few tweaks and improvements, Planet Zoo’s building tools are unmatched.

When I played the game for review , I spent hours upon hours just building landscapes with the map modification tools, before even thinking about animals or tickets. And when I did get round to building facilities for brute-housing, I was delighted to find a huge library of individual components and construction pieces, which could be positioned in any orientation I wanted, and connected any way I pleased. If you can think of an aesthetic, Planet Zoo lets you go through with it, from dingy lion holes built in caves inside an Immortan-Joe-style mesa, to charming, grass-bordered walkways spiralling above a Roman-themed palace for Tortoises. It’s remarkable.

Offworld Trading Company

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What else should I be playing: If you like Offworld but want something less intensely cut-throat, Surviving Mars (earlier on this list) is the game for you. Also, check out Planetbase by Madruga Works, makers of the excellent Dawn Of Man.

Offworld Trading Company is one of the most cleverly designed games I’ve played. As the name suggests, it puts you in the shoes of a business attempting to exploit the boundless riches of the solar system, and competing with a pack of other maniacs trying to do the same thing. Everything in OTC is built on a beast of a simulated commodities market, and success is entirely driven by how well, and quickly, you can spot and exploit opportunities in its frantic fluctuations. There are loads of juicy mineral extractors to build, and drones to watch ferrying delicious goods between your various coin-production domes.

There are dozens of excellent, puzzly scenarios to take on, but the multiplayer mode is where it excels. Without a single laser being fired, it manages to offer some of the most hectically competitive action in the whole strategy genre, and has the feel of a fighting game generated entirely from the gestalt wank fantasies of Elon Musk and Jeff Bezos.

Planet Coaster

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Image credit:Frontier Developments

What else should I be playing: As with Planet Zoo and Zoo Tycoon, Rollercoaster Tycoon is the series Frontier clearly had in their sights when they made Planet Coaster, and I would say the latest Rolly T is still worth a shout.

Planet Coaster is not, thankfully, about cornering the market for circular discs on which to rest drinks. It’s a game about building a theme park, and approaches the brief as emphatically as Planet Zoo approaches its own. What’s great about it, too, is that once you’ve built your rollercoasters, you can ride ’em. There’s a Ghostbusters DLC too, with Dan Aykroyd in it! And actual, real ghosts. It’s bizarre, but great.

Management-wise, it plays pretty well - but again, like its beastly brother, it’s much more about design and aesthetics than it is about bookkeeping. And if you’re lacking in inspiration, or just want to save yourself a truckload of time in construction, there’s a galaxy of beautiful, monstrous and baffling blueprints built by other people, and available through the Steam Workshop.

Prison Architect

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What else should I be playing: If you like the visual feel of Prison Architect , Rimworld (see elsewhere on this list) is your best bet. If you want a jaunty simulation of running a serious institution, without the uncomfortable subject matter, Two Point Hospital is remarkably silly.

I’ve got to say, upfront, that I’m a bit conflicted on Prison Architect. Even though the game is well aware of the grim territory it exists in, and has some well-thought-out satire to it, I’m just not sure that it is possible, at this point in time, to make an intermittently goofy, fun game about the prison-industrial complex without a hefty slice of yikes.

But, objectively speaking, Prison Architect is a really fun game. Rightly or wrongly, a prison is a brilliant setting in which to deploy the mechanics of a building game, as walls and towers must be built, cell blocks must be adapted to the needs of their inmates, and schedules must be managed to lessen the odds of canteen shiv wars. Prisons can be tiny hypermax facilities incarcerating a handful of Banes, or sprawling, relatively lax facilities aimed ostensibly at rehabilitation. Plus there’s a mode where you can play as a random prisoner and try to escape from your own, or others’, creations. But yeah, prisons. Not a laugh.

Best colony sim games

Games about building smaller settlements, with a big focus on the lives of their weird, needy residents.

Dwarf Fortress

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What else should I be playing: Many have tried, but there is nothing like Dwarf Fortress.

Dwarf Fortress is my favourite game of all time. And it’s one of the best building games there is, even though its entirely laid out in faux-ascii, as letters and punctuation marks on a black background. Hell, it’s not even meant to be a building game - it’s really a fantasy world simulator, designed for creating mind-blowing emergent narratives from the modelled interactions of uncountable numbers of dwarves, elves, humans and god-knows-how-many varieties of animal person. It just so happens to have set the gold standard for colony sims as a bloody side effect of that, such is the power of developer Tarn Adams’ mind.

Dwarf Fortress has also been remade for Steam , with much prettier visuals, mouse support, and all sorts of things that make it more accessible to newcomers. If you’re still afraid to take the plunge, why not read through The Basement Of Curiosity , and see what this once-in-a-lifetime game is capable of.

RimWorld

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What else should I be playing: There’s a whole wave of space-based colony sims drifting into early access at present, and my picks of the bunch would probably be Space Haven , Starmancer , and the upcoming Ostranauts .

Having said that many games have tried to be like Dwarf Fortress and fallen short, there is one game inspired by it which did enough of its own thing to become something different and wonderful. That game is RimWorld . Like DF, it’s about making stories: tales about simulated people with heads full of quirks, living together in the fraught confines of a fledgling settlement. But in your role as a sort-of-god, you do the settlement-building, and that element of the game is a triumph in its own right - and much easier to get your head around than DF, in fairness. I don’t know why, but few things in games feel as good as laying down carpets in RimWorld.

Another feather in RimWorld’s cap is its Royalty expansion, which has added even more toys to play with, including deranged aristocrats, psychic powers, and self-assembling, hostile mechanoid hives. The game always had a strange, lovely atmosphere halfway between Dune and a space western, and with the lore and colour introduced in Royalty, its science fiction stories are just that bit more juicy.

Manor Lords

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Image credit:Hooded Horse

What else should I be playing: Norland for a more cartoony and catastrophic medieval shenanigans.

While the shivering curmudgeons of Frostpunk grumble about your rule and the stressed-out pawns of Rimworld have their third nervous breakdown in a week, the wool-shirted peasants of Manor Lords are quiet and humble folk. These farmers, hunters, and ox herders can get by on surprisingly little. A church, some meat, a bit of bread (and maybe a tankard of beer mi’lord?) will see the earthy people of this medieval settlement sim more or less satisfied. The downside is that early access means some of the game’s features can be somewhat obscured behind its checklists and menus. But click your way through its idiosyncracies and you’ll find a green-thumbed town tinkerer worth the time.

When one developer recently criticised the game for a perceived lack of updates , the publisher rallied, like so many mercenary spearmen, to defend the sim, saying released games need not be “an ever-accelerating treadmill on which devs are forced to run”. And this mentality of sustainability over greed is reflected in the game itself, as Nic points out in our review . Hunt too much and the nearby game will dry up. Farm too ferociously without leaving the soil to fallow, and your harvest will eventually diminish.

Oxygen Not Included

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Image credit:Klei

What else should I be playing: It’s a very different game, but Factorio is probably the best jumping-off point on the list, since it too is about building a giant, self-sustaining machine.

Oxygen Not Included may look cute, with Klei Entertainment’s unmistakable art style bleeding over from Don’t Starve . But don’t be fooled. This side-on colony simulator, about trying to carve out a toehold for a bunch of hapless astronauts (‘dupes’) trapped in the centre of a giant asteroid, is a cruel, cruel game. It’s absolutely packed with ruthlessly simulated environmental factors, from gas flows to temperature modelling, and while they’re not necessarily “realistic”, they are at least internally consistent, forming their own, mean, shadow version of the laws of physics.

The clue to how ONI plays is in its name. Keeping your dupes alive will mean finding sources of oxygen for them to breath, let alone feeding them, stopping them freezing or roasting, and finding places to store their piss. Long-term sustainability is all about making constant nudges to systems veering slowly away from temporary equilibrium, and there’s a stressfully brilliant “hole in my bucket” feel to it, where solving any major catastrophe will involve solving several seemingly unconnected problems first, with each fix seeding a future catastrophe of its own. Relaxing stuff.

Banished

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What else should I be playing: Ostriv and Foundation are two good quality early-access-ers with their own takes on medieval townsmanship, and if you want to make a peasant’s paradise with absolutely no stress involved, for a change, you should certainly check out SUPER BUILD , which very much does what it says on the tin, or the artier, even more relaxing Townscaper .

Banished looks a bit like it might be a game in the vein of the old Settlers franchise: rustic, mellow, and pleasantly ant-farmy. It’s not. Banished is the ghost at the LARP feast, reminding us all why living in the middle ages was almost universally horrendous, rather than a bucolic lark in furs and chainmail. Building your settlement here is less about an inevitable upward trajectory into cityhood, and more about clinging on for survival’s sake.

It’s not mosntrously hard, once you get the hang of it. But it’s not forgiving while you’re in the process of learning, and there’s something refreshingly different about having every single soul in your village starve to death in spring because you beefed it during last year’s apple harvest. And hey, that sudden “oh, they’re dead” feeling has a great upside - because when you do manage not to cock up, and you see your village actually hobbling along in relative comfort, you feel like a benevolent and capable god.

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Age of Empires II: Definitive Edition

Xbox One , Xbox Series X/S , PC

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Anno 1800

PC

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Banished

PC

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Cities: Skylines

PS4 , Xbox One , Xbox Series X/S , PC , Mac , Nintendo Switch

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Don’t Starve

PS4 , Xbox One , PlayStation Vita , Nintendo Wii U , PC , Mac

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Dwarf Fortress

PC

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Emperor: rise of the middle kingdom

Video Game

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Factorio

PC

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Frostpunk

Android , iOS , PS4 , Xbox One , PC

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Offworld Trading Company

PC

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OpenTTD

Video Game

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Oxygen Not Included

PC

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Planet Coaster

PS4 , PS5 , Xbox One , Xbox Series X/S , PC

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Planet Zoo

PC

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Prison Architect

PS4 , Xbox One , Xbox 360 , PC , Mac , Nintendo Switch

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RimWorld

PC

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Rise to Ruins

Video Game

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Stronghold

PC

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Stronghold HD

Video Game

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Surviving Mars

PS4 , Xbox One , PC , Mac

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Surviving Mars: Green Planet

Video Game

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They Are Billions

PS4 , Xbox One , PC

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

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Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 51

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 52

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 53

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 54

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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