Nvidia GeForce RTX 4070 Ti Super review: memory serves this refreshed GPU
A much-demanded VRAM upgrade helps deliver decent peformance boosts

Image credit:Rock Paper Shotgun

I still don’t fully understand the rancor with which the RTX 4070 Ti is often regarded. Where some see an overpriced, memory-deprived albatross of a graphics card , I’ve only ever seen a fast and feature-rich GPU whose 12GB of VRAM is demonstrably fine for 99.95% of games at 4K. A better deal than the RTX 4080 for that resolution, in any case.
Now, though, we can all agree: nobody should buy an RTX 4070 Ti. Not when the RTX 4070 Ti Super is here, doing a better, hopefully less contentious job of smooth 4K without demanding RTX 4080 (or, indeed, RTX 4080 Super ) levels of investment.
Gigabyte GeForce RTX 4070 Ti Super Aero OC specs: CUDA Cores: 8448 Boost clock: 2655MHz VRAM: 16GB GDDR6X Power: 285W Recommended System Power: 750W Price: £895 / $880 (other RTX 4070 Ti Super models start at £770 / $800 )
This GPU’s Super-specific upgrades are focused quite keenly on that VRAM, both dropping the infamous 192-bit interface in favour of 256-bit and filling the pool up to 16GB of GDDR6X. That puts it on equal memory footing with both RTX 4080 variants, and makes the CUDA core count upgrade (7680 on the RTX 4070 Ti to 8448) and base clock speed rise (2310MHz to 2340MHz) look even more modest in comparison.
There’s an abundance of factory-overclocked partner cards, too. I’ve used Gigabyte’s GeForce RTX 4070 Ti Super Aero OC, which comes fitted the same fantastically quiet cooler as the RTX 4070 Super Aero OC while also ticking the boost clock up from 2610MHz to 2655MHz. The price? Above average for an RTX 4070 Ti Super, it would seem, though cheaper versions start from £770 / $800. That’s a tad less than the thriftiest RTX 4070 Tis were when they launched last year, if still a long, loping step up from the sub-£600 RTX 4070 Super.
Nvidia GeForce RTX 4070 Ti Super review: 4K benchmarks
Nvidia tend to present their XX70 models as 1440p specialists, but the RTX 4070 Ti Super still looks a lot like a 4K card to me. It consistently averages above 60fps on maximum quality settings, often breaking the 100fps barrier, and that’s without making use of its performance-boosting DLSS upscaling and/or DLSS 3 frame generation tech.
Getting there involves some tasty touch-ups on the RTX 4070 Ti, including a 23% improvement in Horizon Zero Dawn and 21% in Assassin’s Creed Valhalla . Other differences aren’t so stark, however, like the meagre 3fps gain in F1 22 .
Image credit:Rock Paper Shotgun
Image credit:Rock Paper Shotgun
The RPS test PC: CPU: Intel Core i5-11600K RAM: 16GB Corsair Vengeance LPX Motherboard: Asus TUF Gaming Z590-Plus WiFi PSU: NZXT C1000 Gold
Of all the upgrades that the three 40 series Super GPUs deliver, the RTX 4070 Ti Super sits – perhaps appropriately – in the middle. It doesn’t offer the same degree of framerate swelling that the RTX 4070 Super does over its own predecessor, but neither does it struggle like the RTX 4080 Super does to sometimes even improve 4K performance at all. The bigger, fatter memory does help here and there, so you might see better stability in a few specific games, but it’s not a totally transformative change. Almost – almost – as if only having 12GB of 192-bit VRAM was merely slightly suboptimal, and not an egregious personal insult.
These performances (and its pricing) also bring the RTX 4070 Ti Super into competition with the AMD Radeon RX 7900 XTX , which does have an advantage over Nvidia’s offering in several games. It’s much less of a contest, mind, once you start throwing ray tracing and DLSS into the mix. Take Watch Dogs: Legion , in which the RX 7900 XTX wins on native resolution and rasterised lighting. But flick on ray tracing, and its 83fps average wilts to 35fps, whereas the RTX 4070 Ti Super’s more RT-friendly Ada Lovelace architecture cushions its fall to 40fps. Watch Dogs : Legion also lacks FSR support, so the RX 7900 XTX doesn’t have an upscaling option to rival DLSS, which the RTX 4070 Ti Super can use on its Quality mode to climb back up to 65fps.
Hitman 3 , which I’m aware I should now be calling Hitman: World of Assassination , also showcases the RTX 4070 Ti Super’s superior handling of tough ray tracing effects. Again, the RX 7900 XTX wins without them, but that 171fps utterly collapses with a full set of RT options, dropping to 33fps. Even if the RTX 4070 Ti Super’s equivalent 38fps isn’t that much higher, the fact that it only fell there from a lower starting point of 131fps shows that the GeForce card is just better at absorbing the framerate hit. That’s true with upscaling in play as well: helped out by FSR 2 on its Quality setting, the RX 7900 XTX produced 178fps without ray tracing and 55fps with it. The RTX 4070 Ti Super, engaging DLSS on Quality, only hit 160fps without ray tracing but held at a higher 61fps with it.

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The relative lack of FSR 3 -supporting games – and Nvidia cards being able to use it anyway – also means there’s no compelling rival to DLSS 3’s frame generation. This, too, works well on the RTX 4070 Ti Super. At native 4K, Cyberpunk 2077 could merely limp to 23fps with Ultra settings and Psycho-quality, but a combination of frame gen and DLSS upscaling on Performance got it all the way up to 93fps. That’s barely behind the 96fps that the RTX 4080 Super achieved on identical settings, though also no faster than the RTX 4070 Super’s result.
Speaking of its Super brethren, more often than not the RTX 4070 Ti Super lands right between the other two on average performance; that frame-generated Cyberpunk 2077 result is a bit of an outlier. As such, it’s still a better option than the RTX 4070 Super if you want reliably smooth 4K, and it’s better value than the RTX 4080 Super – though now that the latter has released at a lower price than the RTX 4080 did, choosing between the two higher-end options is more of a chinstroker. It might well be that the RTX 4080 Super makes more sense if you’ve got a truly tricked-out monitor that can do both 4K and refresh rates above 120Hz.
Nvidia GeForce RTX 4070 Ti Super review: 1440p
The other reason why the RTX 4070 Ti Super is more of a 4K contender is that unless you’re constantly reftitting your PC with the latest, greatest, least bottlenecking CPUs, it ultimately doesn’t offer much at 1440p that you can’t get elsewhere. While there are decent jumps up from the original RTX 4070 Ti – Forza Horizon 5 , Metro Exodus , and Assassin’s Creed Valhalla all benefitting particularly well – that also means venturing deeper into the realms of diminishing returns, and when you’re well into triple digit framerates, there’s just not that much of a visible smoothness difference between this and the RTX 4070 Super.
Image credit:Rock Paper Shotgun
Image credit:Rock Paper Shotgun
Conversely, there’s a contraction in results between the RTX 4070 Ti Super and the RX 7900 XTX that works very much in the Nvidia GPU’s favour. The only exception, funnily enough, being the former’s big lead in Forza Horizon 5. Otherwise, the difference between them really does come down to DLSS and ray tracing support, which again, can’t be beat on the RTX 40 series.
Back in Hitman Whatever the Suffix Is, the two are about even on rasterised settings, but adding maximum ray tracing only drops the RTX 4070 Ti Super to 96fps. On the RX 7900 XTX, it’s 63fps. Watch Dogs Legion’s Ultra RT setting also had the RTX 4070 Ti Super averaging 68fps while the RX 7900 XTX fell to 57fps, while in Metro Exodus, similar settings produced 100fps on the GeForce and 82fps on the Radeon.
DLSS 3 can be worth using at this resolution as well. Ultra/Psycho ray tracing in Cyberpunk 2077 could actually run playably at 1440p, the RTX 4070 Ti Super averaging 43fps. But Quality-level DLSS upscaling could push this 73fps before frame generation shot it up to 122fps, more than doubling its original frame output. AMD don’t yet have an answer to this – even in the few games where FSR 3 frame gen works, it’s rarely as smooth and clean as DLSS 3 – so again, the real competition comes from within. The RTX 4070 Super scored 110fps in the same conditions, and considering how much cheaper it is, an extra 12fps a isn’t a terribly compelling pitch for the Ti version. Unless you think you might switch to 4K, anyway.

Image credit:Rock Paper Shotgun
Within those sunlit 2160p uplands, I still think the RTX 4070 Ti Super is a good GPU. Or, at least, a good alternative to the improved, cut-price RTX 4080 Super. Existing RTX 4070 Ti owners probably shouldn’t trade in for one either, but those wanting an upgrade from their RTX 20 series card should definitely look to the Super version before the original.
…Unfairly maligned as it was.
This review is based on a retail sample provided by Gigabyte.

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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