Nightingale early access review: a numbers grind disguised as a gaslamp survival game

I simply can’t escape the rarity rainbow

Promo art for Nightingale - 1

Image credit:Rock Paper Shotgun/Inflexion Games

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  • Developer: Inflexion Games
  • Publisher: Inflexion Games
  • Release: Out now
  • On: Windows
  • From: Steam , Epic Games Store
  • Price: £25/€30/$30
  • Reviewed on: Intel Core i7-12700F, 16GB RAM, Nvidia RTX 3080, Windows 11

Not long ago, a few of us from the RPS Treehouse wandered through first-person survival ’em up Nightingale with its boss Aaryn Flynn, and then had it out about the game’s crafting menus. I was one of the folks who wasn’t so hot on what we’d played, and I’d hoped that the early access version would prove me wrong.

Alas, I am sad to report that I still do not like Nightingale . From what I’ve played so far, the game is an awkward marriage of survival game and live service loot grind, which makes you feel divorced from the very world you inhabit.

For full transparency, I haven’t reached the endgame, but I’ve tried to pack in as much play time as I can. This review isn’t from someone who’s built a second life in the magic woods, but from the perspective of an individual who gave it an honest go. I suppose the question I can answer is: would I have wanted to spend hundreds of hours with Nightingale and push through to its endgame? And that’s a hard no from me, chief.

A lovely autumnal scene in Nightingale. - 3

Image credit:Rock Paper Shotgun/Inflexion Games

Nightingale’s setup is, initially, quite compelling. Humans had this arcane portal network where they could travel between realms and be merry, but it collapsed because of a mysterious cataclysm called The Pale. So you’re one of many, dubbed Realmwalkers, who’ve been left scattered in the portal network and who’d like to reach the safety of a steampunk, Victorian era-esque city called Nightingale.

Off the bat you meet Puck, a floating lad with a mask who speaks in teapot English. He’s basically a helpful guide who teaches you how to craft workbenches and structures the survival activities you partake in. Quickly, though, you realise that Nightingale and its realm-hopping premise are a bundle of wood logs in a trench coat. The fun Victorian gear you started off with? That cool waistcoat? The nice tie? Get it off! Puck wants you to make a campfire, pick up some rocks, and outfit yourself like a caveman.

The vast majority of your time with Nightingale’s early game plays like the blurb of any other middling survival offering. You are to gather wood, gather stones, and otherwise perform all the manual labour necessary to ensure your rest and hunger bars don’t fall too low. Otherwise, an early quest advises you to raise your gear score by crafting things of a certain level, then popping them on. It’s the first sign that the portal network isn’t actually an interconnected series of zany realms with loads to discover, but moreso a series of level gates.

Eventually, the rhythm of the game establishes itself. You select one realm as your ‘ome (plonk down a marker and it’ll become your “respite realm”), which you can fast travel to it from wherever you might be. And it’s at your respite realm where you set up your base, storage, and things like that. To progress, you unlock and craft cards that generate progressively trickier worlds based on the combinations you’ve slapped into the portals you’ve built. One card determines the biome (desert, swamp, forest), while the other is called something fancy like Astrolabe or Herbarium, but actually just determines the difficulty level of its inhabitants.

Fighting alongside AI companions in Nightingale. - 4

Image credit:Rock Paper Shotgun/Inflexion Games

What progression means is an endless exercise in upping your gear score through a constant back and forth, like some mother blue tit who returns to her nest periodically to vomit food into her children’s gullets. Except the vomit here is lumber and the gullets are sawmills. By virtue of the gear score chase, you’ll view realms as resource-scapes to be gleaned of higher value rocks, to make higher value things. There are moments, though, where biomes do take your breath away, like when a tower acts as a mysterious beacon amidst a quiet desert, or a spectral elk’s magic call rejuvenates felled trees.

Perhaps Nightingale’s greatest crime is how it divorces discovery from exploration. Where other survival games integrate progression into the minerals and materials of the very earth you walk, Nightingale’s unlocks come from… vendors. In Valheim , for instance, survival and discovery intertwine as iron ore outfits you with the armour and tools you need to mine or chop whatever’s next in line: rags, iron, carapace, Louis Vuitton. There’s a sense you’re shaping the landscape into a series of stepping stones. With Nightingale, discovery is reliant on a shopkeeper and whether you’ve got enough of a currency called Essence to give them.

Essence is broken down into tiers and it’s what you’ll need to repair your things, buy new recipes, and upgrade your equipment. The better the equipment you want to unlock and upgrade, the higher the tier of Essence you’ll be working with. And to get large amounts of the stuff, you need to complete activities dotted around the map that further reinforce grind.

A look at Nightingale's crafting menus. - 5

Image credit:Rock Paper Shotgun/Inflexion Games

Ai companion Archie stands atop a campfire and burns in Nightingale. - 6

Image credit:Rock Paper Shotgun/Inflexion Games

No matter where you are - desert, forest, swamp - the activities remain largely the same. There are small parkour puzzles where you awkwardly mantle up to an Essence paycheck. “Occupations”, where you batter enemies who awkwardly spawn into small caverns or huts. “Puzzle towers” where you’ve got to awkwardly memorise certain tunes in order, awkwardly find some glyphs scrawled on the walls.

You can also recruit NPC companions (despite belonging to factions that dress differently, they are all the same) by helping them build certain structures, or helping them defend little outposts. I spent an age helping one fella build a house, only to realise he wasn’t any different to my current companion (Archie, a guy who holds my ore, draws aggro, and hits trees at random) and paid me less Essence than I would’ve got for completing a pissing obstacle course. Still, it’s nice that solo players have the option of an AI companion who can take a little heat in battle and make it a bit easier to collect resources, I suppose.

My faves are the Occupations that see you transported through a portal into a puzzle zone, where you’ve got to do battle with enemies and maybe find some glyphs. “Favourite” might be a strong descriptor here, but they at least offered a slight sense of adventure. Each biome is also home to a big Fae Tower, which looks quite the part but devolves into what’s actually a sequence of mini events ripped from the other activities, except there’s a boss fight against a big robot at the end. The robot is basically the same every time.

Manage to complete a Fae Tower and you’ll unlock all the activity icons across the map, making it easier to barrel between them in your quest for Essence. Not only that, but you can bang a Minor card into the tower to alter the world a bit more. Many of these curl the monkey’s paw, in that you might benefit from extra resources but your stamina tanks a little to compensate. Some are genuinely quite fun, like one that makes it so you harvest meat from trees, or another where you’re able to jump and float high in the air. Skyboxes react in novel ways, too, glistening with fractures or turning deep crimson.

Popping two portal cards into a portal in Nightingale. - 7

Image credit:Rock Paper Shotgun/Inflexion Games

Fighting your way to the top isn’t great, at least early to mid game. Combat is Elder Scrolls: Oblivion levels of floatiness, but somehow worse, with hits that rarely register and little strategy needed to overcome dunce AI. Double-barrel shotguns and large hammers with magical powers do lend later fights extra crunch, but you’re forever wrangling with jank that tires more than it amuses.

Elsewhere, much of your time is spent grinding out Essence to feed a clunky crafting system with a UI in desperate need of a retooling. Everything, like your benches and whatnot are all organised into separate drop down menus. Click on each individual thing and you can see what material is required to build them; all intuitive and useful for a beginner who hasn’t unlocked much. But as you progress the drop down menus expand into a confusing sprawl of lists that would fry even the hardiest supercomputer. Knowing what to get, which vendor you might need to buy it from, and what biome you need to have unlocked, eventually muddies the game’s clear quest progression.

The endless lists speak to a bigger issue, which is the game’s obsession with materials. There are different types of hide, like predator hide, or prey hide, or special hide from a boar with a name, or the hide you’ve snipped off seek’s back. Not only do they all share the same icon, making them a nightmare to organise or craft with, but they’re only the beginning.

While I think survival games have stagnated, I believe there’s some fundamentals to the formula that aren’t worth straying from, i.e., work benches. Again, good survival games have you upgrade rickety benches into arcane benches that churn out starter things, but also do better versions of the starter thing. Clutter is kept to a minimum because you’re bettering foundations. Nightingale largely does away with this system, forcing you to turn your home into a maze of contraptions, all of which do a handful of very specific things.

Shooting a large frog with a slingbow in Nightingale. - 8

Image credit:Rock Paper Shotgun/Inflexion Games

Not everything about building is agony, though. There’s some nuance to crafting armour or weaponry using special versions of a material, like getting extra bonuses or a unique colour combination from an insect’s shell. And at times, there’s a real sense of accomplishment when you craft a buffed piece of armour or pop down a station you’ve worked hard towards. Like other games where numbers go up, it’s hard not to ignore the hungry gnats in your brain who clamour for those sweet percentage increases.

And I’d say that snapping together a base is intuitive and relatively simple, bypassing the pain of the lists. I like how blue silhouettes let you preview how things are going to look before you inject resources into them. Sadly I didn’t get the chance to experience these little moments of magic with pals, but joining each other’s servers seemed like a doozy in the preview. In a way, it does show that Nightingale’s happy to operate as a perfectly doable solo experience.

While I understand Nightingale’s in early access and things are subject to a tweaking, I can’t help but feel that its problems lie deeper than surface level numbers and UI. I respect how it’s tried to push the survival genre forward with its realm-hops and gear scoring, but both of these fundamentals aren’t implemented very well. The realms strike me as re-skins once the novelty’s worn off, and the way progress is tied to numbers only serves to make survival feel like a grind. Unless things change dramatically, I think I’ll pass on reaching Nightingale.

This review is based on a retail build of the game, provided by developers Inflexion Games.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 12

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
Cover image for YouTube video - 14

What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 15

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 16

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 17

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 18

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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