Monster Hunter Wilds: How to beat Hirabami
Learn the Hirabami’s weaknesses, drop list, and more

Image credit:Rock Paper Shotgun/Capcom

Need tips on how to beat the Hirabami in Monster Hunter Wilds? The Hirabami is a beautiful but deadly floating wyvern that acts as a rude awakening for players investigating Monster Hunter Wilds’ Iceshard Cliffs. While not awful to fight on its own, this monster travels in packs, and if you don’t come equipped with Dung Pods, you can easily find yourself fighting three of them at once - a nightmare ordeal that will surely annoy even experienced hunters.
With this in mind, going up against a Hirabami requires careful preparation, item management, and maybe an SOS Flare to alert some fellow hunters to your predicament. In this guide, we’ll explain how to beat the Hirabami , revealing useful intel including the monster’s weaknesses, the best gear to use against it, combat tips and tricks, and post-fight rewards.
In this guide:
- How to beat Hirabami
- Where to find Hirabami
- Hirabami weaknesses
- Best weapon and armor to fight Hirabami
- Hirabami tips and strategy
- Hirabami rewards and drop list

How to beat Hirabami
We’ll go into more detail on all the Hirabami’s weaknesses below and how to exploit them. For now, here are our top tips on how to beat the Hirabami in Monster Hunter Wilds.
- Stock up on Dung Pods and Large Dung Pods.
- Use slinger ammo or ranged attacks to knock the Hirabami out of the sky.
- Watch out for the Hirabami’s icy projectiles.
- Attack the tail until the mouth becomes available.
- Take note of the environment and use loose rocks to damage the Hirabami.
Skip ahead to our tips and strategy section for more details on each of these points!
Where to find Hirabami

Image credit:Rock Paper Shotgun/Capcom
The Hirabami is found in the Cliffs regions of Monster Hunter Wilds. The first time you’ll run into the Hirabami in the story of Monster Hunter Wilds is during the Chapter 2-3 main quest “Hopes of Home,” shortly after hunting the Nerscylla . The Hirabami can easily be found flying around Areas 7, 8, and 9 of the Iceshard Cliffs afterwards.
Hirabami weaknesses

Attack the head and neck if possible, though its likely you’ll be more able to hit the tail during this battle. |Image credit:Rock Paper Shotgun/Capcom
The Hirabami’s weak point is its mouth, or more generally its head and neck region . Unfortunately, the mouth can be tough to reach as this airborne monster is often floating above you and has difficult-to-follow movements. Luckily, you can do some decent damage by targeting the legs and tail, at least until the Hirabami lands on solid ground. Switch to attacking the head and neck when this occurs, prioritising a weapon that deals Blunt Damage.
Thunder and Fire Element damage are your best bet against the Hirabami. Thunder will be most effective on the creature’s head and neck, and Fire works well on the tail. Don’t bother with Ice damage, as the Hirabami is completely resistant to it.
Poison and Sleep are the most effective status effects against the Hirabami, though if you’re using a Blunt weapon, you might get some mileage out of going for Stun. Be sure to stock up on Flash Pods and Shock Traps before the fight - and of course Dung Pods , which we’ll explain in greater detail in our tips and strategy section below. Since the Hirabami fight takes place in a cold climate, you’ll also need Cleanser and Hot Drinks to stave off Frostblight and keep your Stamina from falling.
Best weapon and armor to fight Hirabami
Blunt damage works especially well against the Hirabami, so a Sword and Shield or Hammer might be your best bet in this fight. If you care more about mobility and matching the Hirabami’s flying movements, go with a face-paced weapon like the Dual Blades , or the Insect Glaive , which can send you airborne and match you with the Hirabami’s level. Using a ranged weapon like the Bow is also useful if you’d rather not get close. You can’t really go wrong with any of these weapon types - it all depends on how you decide to approach the Hirabami.
The first time I faced the Hirabami, I was using weapons from the Rompopolo Tree , more specifically the Rompo Wrecker I . You can also go with Lala Barina Tree weapons, which are associated with Paralysis and handy in this battle.
Go with whichever armor confers the best physical defence when you’re fighting the Hirabami. Once you’ve carved up your first few Hirabami, you can build Hirabami armor , which gives Ice resistance and is pretty useful when it comes to farming more of these frosty leviathans.
Hirabami tips and strategy
Below, we’ll go in-depth with the main tips and overall strategy you need to beat the Hirabami. Follow these hints closely to win the fight and claim the spoils of war with ease.

Dung Pods are your friend here. Use them to get the pack to disperse! |Image credit:Rock Paper Shotgun/Capcom
1. Stock up on Dung Pods and Large Dung Pods
You’ll end up facing three Hirabami in the main story during your first meeting with these wyverns. You’re supposed to use Dung Pods to make the pack disperse, but I ran out of poop missiles and had to tackle all three at once, at least for a brief while. Save yourself this headache by always ensuring that you have a stockpile of Dung Pods and Large Dung Pods when embarking on a Hirabami hunt.
2. Use slinger ammo or ranged attacks to knock the Hirabami out of the sky
If you’ve got a ranged weapon, unleash it on the Hirabami, preferably with Flaming or Thunder ammo. If you’re sticking with a melee weapon, then use your trusty slinger to offload Thunder Pods and Flash Pods, both of which are highly useful during this fight. Flash Pods in particular are great especially if you need to blind more than one Hirabami, which leads to my next tip…
3. Watch out for the Hirabami’s icy projectiles.
I mentioned earlier that I got stuck fighting multiple Hirabami at once during my first encounter with them. It was more than a little chaotic, and the toughest part of it was avoiding the icy projectiles that the Hirabami fires. If you get hit with one of these, you’ll be stuck with the Frostbite condition. Remove it with Cleanser as soon as you can. It’s awfully hard to predict exactly when a Hirabami is about to fling ice at you, so the best advice I can give is to stay mobile throughout this fight and never linger in the same place for too long. Once again, the Insect Glaive can come in handy here due to its additional mobility.
4. Attack the tail until the mouth becomes available
The Hirabami might usually be in the sky, but its tail is often accessible from the ground. Slice at it and unleash Fire attacks until the Hirabami falls downwards, and then instantly focus on the mouth for maximum damage. Over the course of the fight, you’ll also become pretty familiar with the Hirabami’s telegraphs before it attacks with its tail. Dodge out of the way anytime it floats over you and raises its tail, because an incoming slap is imminent.
5. Take note of the environment and use loose rocks to damage the Hirabami
The Iceshard Cliffs are full of floating platforms and rubble, so monitor the terrain whenever you’re fighting a Hirabami. Always be on the lookout for environmental features that you can use your grapple to pull. Yanking on a pile of rocks and watching as they topple into the Hirabami is both highly satisfying and super effective.

Fighting two or more Hirabami at the same time can truly be an exercise in frustration. |Image credit:Rock Paper Shotgun/Capcom
Hirabami rewards and drop list
Here are all the rewards and drops you can get from Hirabami and its broken parts.
Low-Rank Materials:
| Materials | Frequency | Value | Target Reward | Carving Reward | Wound Destroyed |
|---|---|---|---|---|---|
| Hirabami Tail Claw | 4 Star | 880z | 10% | 15% | – |
| Hirabami Scale | 3 Star | 440z | 22% | 35 | 45 |
| Hirabami Hide | 3 Star | 660z | 20% | 30% | 43% |
| Hirabami Webbing | 2 Star | 792z | 15% | 20% | 12% |
| Frost Sac | 2 Star | 660z | 23% | – | – |
| Hirabami Certificate | 1 Star | 440z | 8% | – | – |
High-Rank Materials:
| Materials | Frequency | Value | Target Reward | Carving Reward | Wound Destroyed |
|---|---|---|---|---|---|
| Hirabami Tail Claw+ | 4 Star | 2280z | 10% | 15% | – |
| Hirabami Scale+ | 3 Star | 440z | 22% | 33% | 45% |
| Hirabami Hide+ | 3 Star | 660z | 22% | 27% | 43% |
| Hirabami Webbing+ | 2 Star | 792z | 15% | 20% | 12% |
| Freezer Sac | 2 Star | 660z | 20% | – | – |
| Hirabami Certificate S | 1 Star | 440z | 8% | – | – |
| Wyvern Gem | 1 Star | 4000z | 3% | 5% | – |
In addition, if you break the following Hirabami parts during the fight, you’ll get these rewards for carving them:
Low-Rank Materials:
- Tail: 1x Hirabami Tail Claw
- Head: 1x Hirabami Webbing
High-Rank Materials:
- Tail: 1x Hirabami Tail Claw+
- Head: 1x Hirabami Webbing+
That wraps up our strategy guide on how to beat the Hirabami in Monster Hunter Wilds. For more help, head to our Monster Hunter Wilds walkthrough and our expansive list of all monsters in the game!

Monster Hunter Wilds
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
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