Monster Hunter Wilds: Heavy Bowgun weapon tree

The full list of all Heavy Bowguns in Monster Hunter Wilds

A female hunter in Monster Hunter Wilds poses in front of the camera with their weapon of choice, the Heavy Bowgun. - 1

Image credit:Rock Paper Shotgun/Capcom

Ollie Toms avatar - 2

Want to see the entire Heavy Bowgun weapon tree in Monster Hunter Wilds? A huge part of the Monster Hunter experience has always been grinding your way up the expansive weapon trees for each individual weapon type , and the Heavy Bowgun - while hardly the most popular of the 14 weapon types - is no exception. As of Title Update 1, there’s a grand total of 64 different Heavy Bowguns in the tree, and each one requires a different array of increasingly complex and rare crafting materials.

In this guide, we’ll walk you through the entire Heavy Bowgun tree in Monster Hunter Wilds , using expanding and collapsing tables to intuitively compare different stats such as damage, affinity, magazine types, slots, and of course the crafting materials you’ll need to arrive at your Heavy Bowgun of choice.

Cover image for YouTube video - 3

Heavy Bowgun weapon tree

The Heavy Bowgun tree is divided into 20 separate rows - the lowest number of all the weapon types in Monster Hunter Wilds. But that’s still a fair number of options to sift through, so let’s start with a broad overview of the entire tree and all its sub-tree focuses:

TreeWeaponsFinal Form
Expedition TreeHope Cannon I-VEsperanza Cannon
Jin Dahaad TreeJin Dhaphal IPrecipice Malmiam
Ore TreeIron Assault I-IIISteel Assault
Rompopolo TreeRompo Sniper I-IIIRompo Latrotox
Chatacabra TreeChata Sheller I-IVShrouded Muktana
G. Arkveld TreeG. Veldian Tormentum I-IIG. Aeternal Palamedes
Arkveld TreeVeldian Tormentum IAeternal Palamedes
Bone TreeBone Shooter I-IVHeavy Shooter
Nerscylla TreeNer Bustergun I-IIIBuster Blaster
Uth Duna TreeUth Dalgap I-IIIDalgap-of-the-Waves
Congalala TreePower Stinger I-IIWild Stinger
Nu Udra TreeNu Muneo I-IIAbaddonian Muneo
Yian Kut-Ku TreeYian Kut-Ku Cannon I-IISuper Kut-Ku Cannon
G. Fulgur TreeGrounding Fulgur IFulgurblast Guardiana
Gypceros TreeTankmage I-IITanksorcerer
Rathian TreeQueen’s Longfire I-IIQueen’s Farflier
Gravios TreeGravios Howl IGravios Gigahowl
Gore Magala TreeTödlicher Abzug IAbleben Abzug
Zoh Shia TreeZoh Mitran IBlazing Mitran
Mizutsune TreeCirrus Blaster IMountainous Roar

Below we’ll go over all 64 Heavy Bowguns in the Monster Hunter Wilds weapon tree, complete with damage stats, sharpness, crafting recipes, and more.

If you’re looking to cut through the noise of the upgrade tree and find out which are the most powerful weapons on offer, check out our guide to the best Heavy Bowguns in Monster Hunter Wilds !

All Monster Hunter Wilds Heavy Bowguns

Below we’ve listed the full stats of all 64 Heavy Bowguns in Monster Hunter Wilds, organised by their weapon trees. Click on each weapon to expand the details further, showing useful extra information like crafting materials required, branching upgrade paths, and the skills offered by each weapon.

Expedition Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 4

Hope Cannon I-V

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Hope Cannon I1350%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: None
Crafting Materials: 200z
Branching Upgrades: Chata Sheller I
▶ Hope Cannon II1500%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Ballistics [1]
Crafting Materials: 2x Iron Ore, 500z
Branching Upgrades: Iron Assault I
▶ Hope Cannon III1950%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Ballistics [1], Critical Eye [1]
Crafting Materials: 3x Dragonite Ore, 2x Machalite Ore, 1500z
▶ Hope Cannon IV2400%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Ballistics [2], Critical Eye [1]
Crafting Materials: 4x Carbalite Ore, 4000z
Branching Upgrades: Jin Dhaphal I
▶ Hope Cannon V2850%3-20Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Ballistics [3], Critical Eye [1]
Crafting Materials: 4x Monster Hardbone, 5x Fucium Ore, 14000z
▶ Esperanza Cannon3150%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Ballistics [3], Critical Eye [1]
Crafting Materials: 5x Hunter Symbol I, 1x Bird Wyvern Gem, 20000z

Jin Dahaad Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 5

Jin Dhaphal I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Jin Dhaphal I2850%3-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Ammo Powder/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [3]
Crafting Materials: 1x Jin Dahaad Certificate S, 5x Jin Dahaad Claw+, 4x Jin Dahaad Iceplate, 1x Jin Dahaad Tail, 14000z
Upgrades From: Hope Cannon IV
▶ Precipice Malmiam3150%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Ammo Powder/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [3]
Crafting Materials: 5x Hunter Symbol III, 4x Jin Dahaad Horn, 4x Jin Dahaad Carapace, 1x Jin Dahaad Icegem, 20000z

Ore Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 6

Iron Assault I-III

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Iron Assault I1800%00Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Powder, Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [1]
Crafting Materials: 1x Machalite Ore, 2x Earth Crystal, 800z
Upgrades From: Hope Cannon II
Branching Upgrades: Rompo Sniper I
▶ Iron Assault II2400%10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Powder, Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2]
Crafting Materials: 1x Lightcrystal, 2x Icium, 2600z
▶ Iron Assault III2850%2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Powder, Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3]
Crafting Materials: 4x Fucium Ore, 3x Gracium, 3x Monster Keenbone, 10000z
▶ Steel Assault3300%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Powder, Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3]
Crafting Materials: 5x Hunter Symbol I, 1x Novacrystal, 1x Wyvern Gem, 20000z

Rompopolo Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 7

Rompo Sniper I-III

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Rompo Sniper I2100%00Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Magazine/Pierce Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard Up [2]
Crafting Materials: 3x Rompopolo Hide, 2x Rompopolo Claw, 1x Poison Sac, 1500z
Upgrades From: Iron Assault I
▶ Rompo Sniper II2550%2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Magazine/Pierce Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard Up [2]
Crafting Materials: 1x Rompopolo Certificate S, 3x Rompopolo Claw+, 3x Toxin Sac, 4000z
▶ Rompo Sniper III3000%3-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Magazine/Pierce Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard Up [3]
Crafting Materials: 3x Nu Udra Certificate S, 4x Spotted Poison Hide+, 1x Rathian Spike+, 14000z
▶ Rompo Latrotox3300%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 2, Spread Lv 1
Magazines: Pierce Ammo Magazine/Pierce Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard Up [3]
Crafting Materials: 5x Hunter Symbol I, 3x Rompopolo Beak+, 1x Wyvern Gem, 20000z

Chatacabra Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 8

Chata Sheller I-IV

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Chata Sheller I1650%015Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [1]
Crafting Materials: 3x Chatacabra Scale, 2x Chatacabra Hide, 1x Chatacabra Jaw, 500z
Upgrades From: Hope Cannon I
▶ Chata Sheller II2250%015Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [2]
Crafting Materials: 1x Rompopolo Claw, 2x Chatacabra Shell, 1500z
Branching Upgrades: G. Veldian Tormentum I
▶ Chata Sheller III2700%2-115Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [2]
Crafting Materials: 2x Chatacabra Certificate S, 5x Chatacabra Scale+, 3x Chatacabra Jaw+, 4000z
▶ Chata Sheller IV3150%3-215Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [3]
Crafting Materials: 3x Uth Duna Certificate S, 6x Chatacabra Carapace, 6x Acute Fang, 14000z
▶ Shrouded Muktana3450%3-2-115Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [3]
Crafting Materials: 5x Hunter Symbol I, 6x Chatacabra Hide+, 1x Beast Gem, 20000z

G. Arkveld Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 9

G. Veldian Tormentum I-II

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ G. Veldian Tormentum I255-10%1-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 3, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2]
Crafting Materials: 3x Guardian Scale, 3x Guardian Pelt, 1x Guardian Blood, 2x Tough Guardian Bone, 2600z
Upgrades From: Chata Sheller II
▶ G. Veldian Tormentum II315-10%2-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 3, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2]
Crafting Materials: 6x Guardian Scale+, 6x Guardian Pelt+, 3x Guardian Blood+, 1x Dragonbone Relic, 10000z
Branching Upgrades: Veldian Tormentum I
▶ G. Aeternal Palamedes360-10%3-3-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 3, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2]
Crafting Materials: 5x Hunter Symbol III, 4x Arkveld Calloushell, 2x Arkveld Tail, 1x Arkveld Gem, 20000z

Arkveld Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 10

Veldian Tormentum I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Veldian Tormentum I3000%3-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3]
Crafting Materials: 3x Arkveld Certificate S, 4x Arkveld Scale+, 2x White Arkveld Pelt, 1x Wyvern Gem, 14000z
Upgrades From: G. Veldian Tormentum II
▶ Aeternal Palamedes3300%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3]
Crafting Materials: 5x Hunter Symbol III, 5x Arkveld Armorplate, 3x Arkveld Horn+, 1x Arkveld Gem, 20000z

Bone Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 11

Bone Shooter I-IV

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Bone Shooter I1650%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [1]
Crafting Materials: 2x Mystery Bone, 500z
Branching Upgrades: Power Stinger
▶ Bone Shooter II1950%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [1], Attack Boost [1]
Crafting Materials: 2x Sturdy Bone, 1x Monster Fluid, 800z
Branching Upgrades: Ner Bustergun I , Uth Dalgap I
▶ Bone Shooter III2550%10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [2], Attack Boost [1]
Crafting Materials: 2x Tough Guardian Bone, 2600z
▶ Bone Shooter IV3000%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [3], Attack Boost [1]
Crafting Materials: 4x Great Stoutbone, 2x Colossal Bone, 800z
▶ Heavy Shooter34530Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [3], Attack Boost [1]
Crafting Materials: 5x Hunter Symbol I, 5x Monster Hardbone, 1x Dragonbone Relic, 1x Beast Gem, 20000z

Nerscylla Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 12

Ner Bustergun I-III

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Ner Bustergun I18010%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Offensive Guard [1], Guard [1]
Crafting Materials: 3x Nerscylla Shell, 2x Nerscylla Claw, 1x Sleep Sac, 1500z
Upgrades From: Bone Shooter II
▶ Ner Bustergun II22515%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Offensive Guard [1], Guard [1]
Crafting Materials: 1x Nerscylla Certificate S, 3x Nerscylla Claw+, 3x Coma Sac, 5000z
▶ Ner Bustergun III27015%3-20Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Offensive Guard [2], Guard [1]
Crafting Materials: 3x Jin Dahaad Certificate S, 5x Nerscylla Spike+, 2x Nerscylla Shear, 3x Monster Broth, 14000z
▶ Buster Blaster30015%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Ignition Mod
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Offensive Guard [2], Guard [1]
Crafting Materials: 5x Hunter Symbol I, 6x Nerscylla Carapace, 1x Bird Wyvern Gem, 20000z

Uth Duna Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 13

Uth Dalgap I-III

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Uth Dalgap I240-15%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Elemental Boost Magazine/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2]
Crafting Materials: 1x Uth Duna Certificate, 2x Uth Duna Claw, 1x Uth Duna Cilia, 2000z
Upgrades From: Bone Shooter II
▶ Uth Dalgap II285-15%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Elemental Boost Magazine/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2]
Crafting Materials: 1x Balahara Certificate S, 3x Torrent Sac, 1x Dragonbone Relic, 4000z
▶ Uth Dalgap III330-15%3-20Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Elemental Boost Magazine/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3]
Crafting Materials: 3x Uth Duna Certificate S, 5x Uth Duna Claw+, 3x Uth Duna Cilia+, 1x Uth Duna Plate, 14000z
▶ Dalgap-of-the-Waves360-15%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Elemental Boost Magazine/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3]
Crafting Materials: 5x Hunter Symbol III, 6x Uth Duna Tentacle+, 6x Uth Duna Hide+, 1x Uth Duna Watergem, 20000z

Congalala Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 14

>Power Stinger I-II

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Power Stinger I1805%00Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Special Ammo Boost [1]
Crafting Materials: 3x Congalala Pelt, 2x Congalala Claw, 1x Congalala Fang, 800z
Upgrades From: Bone Shooter I
Branching Upgrades: Nu Muneo I
▶ Power Stinger II2555%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Special Ammo Boost [1], Opening Shot [1]
Crafting Materials: 1x Congalala Certificate S, 5x Congalala Claw+, 4x Congalala Fang+, 2x Conga Pelt+, 4000z
▶ Wild Stinger3305%3-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Special Ammo Boost [2], Opening Shot [1]
Crafting Materials: 5x Hunter Symbol I, 2x Vibrant Pelt+, 1x Beast Gem, 20000z

Nu Udra Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 15

Nu Muneo I-II

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Nu Muneo I255-15%10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Spread Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [2]
Crafting Materials: 3x Nu Udra Hide, 2x Nu Udra Spike, 1x Nu Udra Oilmucus, 2600z
Upgrades From: Power Stinger
▶ Nu Muneo II315-15%3-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Spread Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [3]
Crafting Materials: 3x Nu Udra Certificate S, 5x Nu Udra Spike+, 4x Nu Udra Oilmucus+, 1x Nu Udra Cerebrospinal Fluid, 14000z
▶ Abaddonian Muneo345-15%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Magazine/Spread Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Opening Shot [3]
Crafting Materials: 5x Hunter Symbol III, 6x Nu Udra Tentacle+, 4x Nu Udra Horn+, 1x Nu Udra Flamegem, 20000z

Yian Kut-Ku Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 16

Yian Kut-Ku Cannon I-II

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Yian Kut-Ku Cannon I2700%2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Boost Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Slugger [2]
Crafting Materials: 1x Yian Kut-Ku Certificate S, 3x Kut-Ku Wing, 2x Kut-Ku Ear, 5x Kut-Ku Scale+, 4000z
Branching Upgrades: Grounding Fulgur I
▶ Yian Kut-Ku Cannon II3150%3-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Boost Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Slugger [3]
Crafting Materials: 2x Nu Udra Certificate S, 4x Giant Beak, 4x Inferno Sac, 1x Bird Wyvern Gem, 14000z
▶ Super Kut-Ku Cannon3300%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Boost Magazine/Normal Ammo Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Slugger [3]
Crafting Materials: 5x Hunter Symbol I, 6x Kut-Ku Carapace, 1x Nu Udra Flamegem, 20000z

G. Fulgur Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 17

Grounding Fulgur I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Grounding Fulgur I27015%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Ammo Powder/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Critical Element [3]
Crafting Materials: 2x Guardian Fulgur Certificate S, 5x Guardian Fulgur Fang+, 1x Guardian Fulgur Tail, 4x Thunder Sac, 10000z
Upgrades From: Yian Kut-Ku Cannon I
▶ Fulgurblast Guardiana31515%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Ammo Powder/Elemental Boost Magazine
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Critical Element [3]
Crafting Materials: 5x Hunter Symbol II, 4x Guardian Fulgur Nosebone+, 6x Guardian Fulgur Pelt+, 1x Guardian Fulgur Gem, 20000z

Gypceros Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 18

Tankmage I-II

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Tankmage I2700%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [2]
Crafting Materials: 1x Gypceros Certificate S, 3x Gypceros Wing, 2x Gypceros Head, 5x Rubbery Hide+, 4000z
▶ Tankmage II3000%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [3]
Crafting Materials: 2x Gravios Certificate S, 4x Gypceros Tail, 4x Toxin Sac, 10000z
▶ Tanksorcerer3450%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 2
Magazines: Spread Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard [3]
Crafting Materials: 5x Hunter Symbol I, 6x Rubbery Hide+, 1x Bird Wyvern Gem, 1x Novacrystal, 20000z

Rathian Tree Heavy Bowguns

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Queen’s Longfire I-II

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Queen’s Longfire I24015%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [2], Poison Duration Up [1]
Crafting Materials: 1x Rathian Certificate S, 3x Rathian Webbing, 2x Rathian Spike+, 5x Rathian Scale+, 5000z
Branching Upgrades: Gravios Howl I
▶ Queen’s Longfire II28515%3-20Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3], Poison Duration Up [1]
Crafting Materials: 2x Rey Dau Certificate S, 6x Rathian Carapace, 1x Rath Medulla, 1x Wyvern Gem, 14000z
▶ Queen’s Farflier31515%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 2, Pierce Lv 1, Spread Lv 1
Magazines: Normal Ammo Powder/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Tetrad Shot [3], Poison Duration Up [1]
Crafting Materials: 5x Hunter Symbol I, 5x Rathian Scale+, 1x Rathian Ruby, 20000z

Gravios Tree Heavy Bowguns

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Gravios Howl I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Gravios Howl I315-15%2-130Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Spread Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard Up [3]
Crafting Materials: 2x Gravios Certificate S, 5x Gravios Wing, 3x Gravios Skull, 4x Gravios Pleura+, 10000z
Upgrades From: Queen’s Longfire I
Branching Upgrades: Tödlicher Abzug I
▶ Gravios Gigahowl360-15%3-2-130Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 3
Magazines: Spread Ammo Powder/Ignition Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Guard Up [3]
Crafting Materials: 5x Hunter Symbol II, 6x Gravios Carapace, 1x Gravios Medulla, 1x Wyvern Gem, 20000z

Gore Magala Tree Heavy Bowguns

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Tödlicher Abzug I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Tödlicher Abzug I27020%3-20Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Critical Element [3]
Crafting Materials: 3x Gore Magala Certificate S, 4x Gore Magala Ripclaw+, 1x Gore Magala Tail, 5x Frenzy Shard, 14000z
Upgrades From: Gravios Howl I
▶ Ableben Abzug30020%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Standard Mode Upgrade
Type: Standard/Ignition Base Type (Recovery Lv 1)
Skills: Critical Element [3]
Crafting Materials: 5x Hunter Symbol III, 2x Gore Magala Feeler+, 1x Gore Magala Nyctgem, 5x Frenzy Crystal, 20000z

Zoh Shia Tree Heavy Bowguns

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Zoh Mitran I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Zoh Mitran I3155%3-20Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Boost Magazine/Ignition Mode Upgrade
Type: Ignition Mode ST II (Recovery Lv 1)
Skills: Whiteflame Torrent [1]
Crafting Materials: 1x Zoh Shia Certificate S, 5x Zoh Shia Layershell, 4x Zoh Shia Stakeclaw, 1x Zoh Shia Crystaltail, 14000z
▶ Blazing Mitran3305%3-2-10Wyvernpiercer/Wyvernblast
Ammo Levels: Normal Lv 1, Pierce Lv 1, Spread Lv 1
Magazines: Elemental Boost Magazine/Ignition Mode Upgrade
Type: Ignition Mode ST II (Recovery Lv 1)
Skills: Whiteflame Torrent [1]
Crafting Materials: 5x Hunter Symbol III, 3x Zoh Shia Crystalhorn, 4x Blackember Mass, 1x Faux Whitegleam Orb, 20000z

Mizutsune Tree Heavy Bowguns

A close-up of a weapon in Monster Hunter Wilds against a black background. - 23

Cirrus Blaster I

Heavy BowgunDamageAffinitySlotsDefSpecial Ammo
▶ Cirrus Blaster I27015%2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Elemental Boost Magazine
Type: Ignition Mode ST I (Recovery Lv 1)
Skills: Slicked Blade [2], Critical Element [1]
Crafting Materials: 2x Mizutsune Certificate S, 5x Mizutsune Purplefur+, 3x Mizutsune Claw+, 1x Mizutsune Tail, 10000z
▶ Mountainous Roar31515%3-2-10Wyvernheart/Wyverncounter
Ammo Levels: Normal Lv 1, Pierce Lv 3, Spread Lv 1
Magazines: Pierce Ammo Magazine/Elemental Boost Magazine
Type: Ignition Mode ST I (Recovery Lv 1)
Skills: Slicked Blade [3], Critical Element [1]
Crafting Materials: 5x Hunter Symbol III, 4x Mizutsune Fin+, 4x Bubblefoam+, 1x Mizutsune Water Orb, 20000z

That wraps up this guide laying bare the stats of every option in the Heavy Bowgun weapon tree for Monster Hunter Wilds. If you want to find out more about the game’s arsenal of weaponry, we’ve got plenty of other guides that can help you out including our pages on the best solo weapon , best starting weapon for beginners and our primer on all the weapons in MHWilds . We’ve also got a Monster Hunter Wilds walkthrough as well as a page that lists all the monsters you can encounter in the Forbidden Lands.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 27

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 30

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 31

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 32

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 33

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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