Monster Hunter Wilds: Chapter 5-2 walkthrough

Return to the previous zones for some action in Chapter 5-2

A Monster Hunter Wilds snowing screenshot close-up of Fabius with Erik in the background. - 1

Image credit:Rock Paper Shotgun/Capcom

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Struggling with Chapter 5-2 in Monster Hunter Wilds and need some help? Use our walkthrough for every main mission throughout this long sub-chapter. You’ll also encounter many monsters you’ve once fought before and a new one too.

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Our walkthrough hub links to every Monster Hunter Wilds chapter guide. You can also get to each Chapter 5 guide via the below links: Chapter 5-1 Chapter 5-2 Chapter 5-3

The Root Cause walkthrough

The Root Cause objectives

  • Investigate the regions and raise your HR

To complete The Root Cause main mission you’ll need to grind until you reach Hunter Rank 34. Once you’ve done so, Alma will talk to you and guide you toward the next objective in A Torrent of Energy.

A Torrent of Energy walkthrough

A Torrent of Energy objectives

  • Talk to Olivia at the Ruins of Wyveria

A World Turned Upside Down walkthrough

A World Turned Upside Down objectives

  • Head to the Windward Plains Base Camp Talk to Alma Head to Kunafa Slay the Rey Dau
  • Head to the Scarlet Forest Base Camp Talk to Sassafrill Slay the Uth Duna Optional: Use the Endemic Life
  • Head to the Oilwell Basin Base Camp Talk to Maki Slay the Nu Udra
  • Talk to Fabius in the Iceshard Cliffs (1)
  • Talk to Fabius in the Iceshard Cliffs (2)
  • Slay the Gore Magala
  • Slay the Frenzied Blangonga

A World Turned Upside Down sends us to four regions: Windward Plains, Scarlet Forest, Oilwell Basin, Iceshard Cliffs. We have to visit the first three before the Iceshard Cliffs, but you can do them in any order. This Monster Hunter Wilds walkthrough proceeds in the following order. Click on any of them to jump to that section.

  • Windward Plains
  • Scarlet Forest
  • Oilwell Basin
  • Iceshard Cliffs

Head to the Windward Plains Base Camp

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Image credit:Rock Paper Shotgun/Capcom

Upon reaching the Windward Plains Base Camp, your objective will update to speak with Alma. Take this moment to prepare for your next hunt. We’re throwing it back to Chapter 2-2 giving Rey Dau another go. Bring Nulberries, a Pitfall Trap, Flash Pods, and any other useful items for buffing your stats. Also, Rey Dau is vulnerable to the Water and Ice elements.

Once you’re ready, talk to Alma and make your way to the Kunafa village. You’ll find Y’sai and Zatoh before heading to the Rey Dau fight.

Tips for the Rey Dau fight

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Image credit:Rock Paper Shotgun/Capcom

As I’ve done in previous late-game guides, I’ll run through a list of quick tips for this fight. If you want the slightly more in-depth walkthrough you can check Chapter 2-2 . This is when we first fought Rey Dau.

  • I often recommend creeping up with your Ghillie Mantle to get a sneak attack in.
  • The first area you find Rey Dau has Sharp Crystal Pillars you can drop onto them. These do a large amount of damage and will stun too.
  • You can use Flash Pods to knock Rey Dau out of the air.
  • Rey Dau telegraphs many attacks by showing a static electricity area on the floor where they’re about to zap.
  • They have a flying attack where they ride their wing along the ground in a straight line towards you. If they’re enraged, they’ll usually do it twice.
  • When chasing Rey Dau to different areas, you can try setting up more sneak attacks or explosive barrels.
  • Rey Dau’s mouth becomes a wound point after many ranged electric attacks.
  • They can slam their wing onto you when attacking their side. Similar to many Monster Hunter Wilds monsters, they’ll raise their arm with a short delay before slamming down.

Slaying the Rey Dau completes this portion of A World Turned Upside Down leading into a cutscene back at Kunafa. It’s time to see who we’re fighting next in the Scarlet Forest.

Head to the Scarlet Forest Base Camp

A Monster Hunter Wilds screenshot of the Scarlet Forest Base Camp inside a cave with light peeking through from above. - 6

Image credit:Rock Paper Shotgun/Capcom

Your objective will update to speaking with Sassafrill but you should upgrade your gear before doing so if you need to. After talking to Sassafrill, you can still interact with your tent, but you won’t be able to speak with Gemma here. For preparation, you’ll need Nulberries, traps, Flash Pods, and items to buff your stats. Don’t forget to eat as well if you don’t have an active food buff.

For those who like to bring the right weapon element, the next monster is vulnerable to Thunder. When ready, talk to Sassafril to journey into the next fight. Once the conversation ends, it becomes clear we’re returning to fight the Uth Duna .

Tips for the Uth Duna fight

A Monster Hunter Wilds screenshot of Uth Duna charging the hunter. - 7

Image credit:Rock Paper Shotgun/Capcom

The first time we fought Uth Duna was only a repel fight, so this time we’re in it for real. Our original guide is back in Chapter 1-5 . Here are the quick tips that you need to know.

  • Uth Duna has a protective veil that makes it harder to deal damage while also protecting breakable parts such as their head, tail, and forelegs. Once the veil is gone, however, they’ll speed up.
  • One particularlu deadly attack to avoid is a giant belly flop similar to a whale.
  • Certain attacks like the belly flop are slow enough that you’ll have a chance to dodge or run away. Another slow attack is charging through the air before falling onto you.
  • Always look to your environment for useful hazards, healing bugs, and rocks you can drop onto Uth Duna. Sleeptoads are especially great for setting up explosive barrels.
  • Focusing their head works well to avoid hitting the veil, but it’s a dangerous position.
  • You can strafe away from waves or dodge through them.
  • Traps are useful for slowing down the fight or catching Uth Duna during a mid-air slam.

Slaying the Uth Duna completes the Scarlet Forest portion of A World Turned Upside Down. After a cutscene with the Wudwuds, we make our way to the Oilwell Basin.

Head to the Oilwell Basin Base Camp

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Image credit:Rock Paper Shotgun/Capcom

Once you arrive at the Base Camp, your objective will update to speak with Maki. Before doing so, do the usual preparation, like upgrading your gear and resupplying. You’ll need Nulberries, traps, Cool Drinks, and items to buff your stats. This monster is vulnerable to the Water element.

Speaking with Maki reveals that the Nu Udra, formerly known as The Black Flame, is acting differently. Unfortunately, they’re right outside Azuz and need to be dealt with. Fortunately for us, we don’t have to run far to get into a fight.

Tips for the Nu Udra fight

A Monster Hunter Wilds screenshot showing the Nu Udra monster sleeping inside a cave with two explosive barrels near them. - 9

Image credit:Rock Paper Shotgun/Capcom

We first fought Nu Udra when they were known as The Black Flame back in Chapter 2-4 . Get ready for another bizarre tentacle creature fight using these quick tips.

  • Using your Ghillie Mantle you can likely pull off an early sneak attack.
  • Nu Udra starts in zone 4 where The Ancient Forge is. You can pull on the handle above it to make a large plate push out dealing massive damage. Be careful using it when Nu Udra isn’t near the plate.
  • Similar to The Ancient Forge, use your environment for other tricks too. Blast Toads work for damage while Watermoss can extinguish Nu Udra’s inflamed limbs.
  • My favourite Nu Udra attack is a large flame breath at the ground where you can hit them from behind. They’re vulnerable for a long time during this attack.
  • If the camera zooms out when Nu Udra does a spin and rises upward, they’re about to fling a bunch of flaming balls into the air. These balls are easier to dodge from far away.
  • Nu Udra’s tentacles are severable. Alongside this, their head is breakable and their mouth is a weak point.
  • A fun but not efficient strategy is to circle Nu Udra while attacking from your Seikret. I did this more for proof of concept, but I didn’t get hit for surprisingly long.

Slaying the Nu Udra finishes the third portion of A World Turned Upside Down. We’re not quite done yet as a new objective sends us to the Iceshard Cliffs.

Talk to Fabius in the Iceshard Cliffs

A Monster Hunter Wilds screenshot of Fabius in armour holding a large shield with the hunter in the background. - 10

Image credit:Rock Paper Shotgun/Capcom

Meeting with Fabius shows he has his armour on and is ready to join the fight. That should tell you we’re in for a big one. After speaking with him once, you’ll have a chance to prepare before talking to him again. Once you’ve finished upgrading your gear, grab Nulberries, Hot Drinks, Cleanser, traps, Flash Pods, and the usual items for buffing.

Tips for the Gore Magala fight

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Image credit:Rock Paper Shotgun/Capcom

This fight introduces the status effect Frenzy that prevents natural healing and makes you take more damage. Attacking will prevent it from building up once it’s on you. Otherwise, you can use Nulberries to remove it.

Shortly into your encounter, a Frenzied Blangonga will appear, but they’ll run away. If you want to speed this up, you can hit them with a Dung Pod. Then, work with Fabius to slay the Gore Magala before chasing the Blangonga.

A good position while fighting Gore Magala is underneath them. You can hit a good portion of their body while avoiding Frenzy projectiles. However, Gore Magala can still hit you with certain attacks like charging forward. If they’re flying, you may have some trouble dealing damage and unfortunately, they’re not vulnerable to Flash Pods.

A Monster Hunter Wilds screenshot of Gore Magala in their Frenzied state showing their purple antennas out. - 12

Image credit:Rock Paper Shotgun/Capcom

When Gore Magala is on the ground, you can use Shock and Pitfall Traps to stun them. These are a good way to open wounds so you can stun Gore Magla by breaking them. Similar to other monsters, Gore Magla has an enraged state but they’ll instead become Frenzied. When this occurs, they’ll glow pink and have a pink antenna on their head that you can break. While it won’t be easy, damaging their head can end their Frenzy. Other breakable parts include their wings.

In addition to those parts, their mouth is a weak point and their tail is severable. When I’m not beneath Gore Magala, I usually aim for their legs from the side or their tail. But they have many basic moves where they’ll hit with their claws or wings forward. Gore Magala telegraphs these attacks by pulling back before lunging forward, and some of the attacks are enhanced with Frenzy explosions.

If Gore Magala flees to zone 10, there are Floating Rubble rocks you can pull in for damage. However, they’re a bit difficult to see where they’re going to land. After slaying Gore Magala, get your carvings and then track down the Frenzied Blangonga.

Tips for the Frenzied Blangonga fight

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Image credit:Rock Paper Shotgun/Capcom

Hunts with multiple monsters typically lower their health to make the fight a little easier. While I can’t confirm it here, the Frenzied Blangonga goes down fast. Depending on how scripted this mission is, if you’re in zone 11, there’s a Floating Rubble chunk to pull down.

That aside, the Blangonga is extremely agile, with frequent hopping and the tendency to sometimes fling themself across the zone. Depending on your weapon, you may only get to do hit-and-run attacks, which makes focusing on their rear weak point hard. But, they’re vulnerable to both trap types if you still have either.

If you used your traps fighting Gore Magala, don’t worry, you can open wounds quickly on the Blangonga. As it goes with any monster, break those wounds to stun them. When you’re not targeting wounds, some attacks to watch for are an icy breath, lifting a rock out of the ground to throw, and little punches after hopping.

Slaying the Gore Magala and Frenzied Blangonga completes Chapter 5-2 and the main mission, A World Turned Upside Down. Continue onto the Chapter 5-3 Monster Hunter Wilds walkthrough for more grinding. Find out what Hunter Rank you’ll need next. Alternatively, you can return to the walkthrough hub for many of our guides, or head to our round-up of all the weapons in Monster Hunter Wilds .

← Back to Chapter 5.1 Walkthrough → Continue to Chapter 5.3 Walkthrough

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

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Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
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Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

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One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

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Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 23

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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