Minor quirks aside, Horizon Forbidden West is a peach of a PC port

Plus: optimised settings for optimal robosaur hunting

In Horizon Forbidden West, Aloy and Varl speak to Utaru tribeswoman Zo. - 1

Image credit:Rock Paper Shotgun/PlayStation PC LLC

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While the PC release of Horizon Forbidden West: Complete Edition has effectively made my PS5 ownership pointless, I can’t stay mad at it. Besides being a sumptuous, endlessly satisfying sci-fi romp with one of the prettiest open worlds in gaming, it’s also a very respectable porting job, with stable performance that scales well on aged PC hardware all the way up to glistening 4K rigs.

There are some imperfections, but generally, this shouldn’t be a repeat of Horizon Zero Dawn’s need for a post-launch patch regimen . On all the hardware I’ve tested, Forbidden West looks good to go, especially when choosing the right settings can smooth out performance even more.

Those with Nvida RTX 40 series GPUs can also call upon frame generation, thanks to one of the best DLSS 3 implementations I’ve seen yet. Standard DLSS or FSR 2.2 upscaling comes in handy as well, and in a welcome change of tack for a new monster-budget game, Forbidden West doesn’t use these tools as crutches for bad core performance.

Aloy stalks a Thunderjaw in Horizon Forbidden West. - 3

Image credit:Rock Paper Shotgun/PlayStation PC LLC

Horizon Forbidden West system requirements and PC performance

Before getting into any test results (for benchmarking, I had Aloy running around a relatively busy stretch of an early open world section), let’s remind ourselves of Forbidden West’s PC requirements :

A list of all the system requirements for Horizon Forbidden West: Complete Edition on PC. - 4

Image credit:Guerrilla/Nixxes Software/PlayStation PC LLC

150GB is no small storage ask, to be sure, though remember that this PC version contains both the main game and the substantial Burning Shores expansion. Otherwise, there’s nothing here that should shock the senses, and I’d back up the recommendation of an SSD . Forbidden West shouldn’t drop dead on a hard drive, but you won’t get to take full advantage of its nicely brisk, DirectStorage-assisted load speeds.

I didn’t have any of the exact minimum hardware to hand, but you might be surprised by how far less-powerful components can go. The humble GTX 1060, paired with our test rig’s usual Intel Core i5-11600K, averaged 40fps on native TAA with the Medium preset. FSR 2.2 on Quality mode got this up to 50fps, and enabling Dynamic Resolution Scaling (DRS) with a 60fps target nudged it further up to 54fps.

DRS deserves a moment to itself as, unusually, Horizon Forbidden West enables it by default; I had to switch it off for most benchmark runs. I usually hate any kind of dynamic resolution settings as they tend to produce very sudden, distracting rez drops to deal with dipping framerates, in what I’d consider a cure being worse than the disease. Here, though, it can work well when paired with an upscaler like FSR or DLSS. The internal rendering resolution still drops when things get hairy, but these changes are more incremental and gradual, and since upscaling is in effect, the end result might well hide there being any significant reduction at all. It’s therefore worth trying on low-end hardware, though be warned that it’s far less useful to more tricked-out PCs. My RTX 3070 averaged 55fps at 1440p with DLSS on Quality, and adding DRS with a 60fps target only got it up to 56fps.

Aloy overrides a Charger machine in Horizon Forbidden West . - 5

Image credit:Rock Paper Shotgun/PlayStation PC LLC

If faster framerates are the goal, I’d also suggest setting a much higher target than what you actually want – provided your screen’s refresh rate allows it. On an MSI Thin GF63 gaming laptop (with an RTX 4050, Intel Core i5-12450H, and 1080p display), the Low preset was pulling 48fps with DLSS Quality and DRS on 60. After upping DRS to 90, performance improved to 58fps – nowhere near 90fps, obviously, but much closer to the 60fps I wanted.

Anyway, such tricks aren’t always necessary anyway. That RTX 4050-powered laptop could still get 46fps out of the Low preset using upscaling-free DLAA, and back on desktop, the mid-range RTX 4060 could average 63fps at 1440p when running Medium and Quality DLSS. At this GPU’s more commonly-deployed resolution of 1080p, it could run the Very High preset at 48fps with native DLAA, rising to 57fps with DLSS on Quality. DLSS 3 frame generation – an exclusive to RTX 40 series owners, as there’s no FSR 3 support – could then drive it all the way to 83fps.

While Forbidden West’s lower-end compatibility is commendable, DLSS 3 shows it can make the most of premium systems too. At 1440p, the RTX 4070 Ti was already producing a slick 76fps with Very High and Quality DLSS, but a single frame gen toggle turned that into 103fps. And at 4K, it helped the flagship RTX 4090 turn a 76fps average (also on Very High/Quality DLSS) into 109fps. All without the slightest hint of image generation errors, such as distorted UI icons.

(Speaking of 4K, you can get away with much less graphics card than an RTX 4090, though it should still be something high-end. The RTX 4070 Ti can handle it, averaging 59fps on Very High with both Quality DLSS and frame generation.)

Horizon Forbidden West running on PC at 21:9 ultrawide. - 6

Image credit:Rock Paper Shotgun/PlayStation PC LLC

Most of the other PC perks (21:9 and 32:9 ultrawide support, 48:9 triple monitor support, full rebindability etc.) are competently fitted as well. There’s no ray tracing, but honestly, Forbidden West looks excellent without it.

Still, there are some hiccups that stop this being a true exemplar of the porting form. Nvidia Reflex, which cuts system latency but usually leaves framerates alone, somehow hurts performance when in Boost mode – I could get up to 10fps extra on my RTX 4060 by just switching from ‘On+Boost’ to ‘On.’ How weird, and completely unlike Reflex, which is otherwise so reliable that I’d usually slap it on Boost mode as a matter of course.

And, while general play is rarely interrupted by a stutter or sustained FPS drop, some real-time cutscenes show signs of chug. I suspect this is because Forbidden West uses them as opportunities to compile shaders, which I guess is preferable to slowing down the actually-playable parts, but still, it’s noticeable when it happens.

Aloy climbs an ancient radar dish as a Tallneck walks in the background. - 7

Image credit:Rock Paper Shotgun/PlayStation PC LLC

Not that either of these are terrible issues, at least in my eyes. Boostless Nvidia Reflex is still enough to deal with the added lag that DLSS 3 imposes, so it’s going to be more than enough for the (overwhelming majority of) PCs that don’t support Nvidia frame gen in the first place. I’d still give Forbidden West’s PC port a good bill of health, given it can run effectively on luxury and budget hardware alike.

Even the dinky lil’ Steam Deck can join in. It requires deeper quality cuts than the ones I’m about to suggest in the PC settings guide, and I’m working on a separate, more dedicated look at it, but so far it seems like the Medium preset will do about 30fps when paired with FSR 2.2 on Quality mode. The Very Low preset is also viable at native 1280x800, though it loses a lot of detail that Medium preserves.

Aloy and Varl ride Charger mounts in Horizon Forbidden West. - 8

Image credit:Rock Paper Shotgun/PlayStation PC LLC

Horizon Forbidden West best settings guide

If you’re not happy with how the higher presets are performing, rest assured that Forbidden West is no Dragon’s Dogma 2 : the potential speed improvements, from rejigging individual settings, are huge.

Granted, so is the potential drop in visual quality, and I’ve said words to the effect of “this game looks nice” too many times in this article to then suggest that you whack half the list on Very Low. Nope, balance is best, so I took my RTX 4060 and tried lowering every individual setting (from Very High at 1080p) to see which can stay high and which ones are worth sacrificing to the framerate gods.

Horizon Forbidden West running on PC at Very High quality. - 9

Nvidia Reflex Low Latency: Something ain’t right here, as the usual best setting for Reflex – On+Boost – seems to hold back overall performance quite some way. My RTX 4060 shot up from 49fps to 58fps just by switching to On, without the Boost, and I’ve seen improvements on other GPUs too.

Dynamic Resolution Scaling: Used without upscaling, this is almost a bog-standard dynamic rez tool, and can thus be ignored. With upscaling, and a sufficiently high target, it looks much better, and I found it can genuinely help with lower-tier GPUs. Just, not so much the RTX 4060. In fact, setting the target framerate too low can actually limit performance of faster PCs, as the upscaler dynamically switches to native rendering more often. With both DLSS on Quality and the DRS target on 60, my test PC averaged the same 49fps as it did with native TAA, but with DLSS alone it could manage 57fps.

Again, DRS is good for less powerful systems that need extra help to stay above 30fps, but otherwise, upscaling is fine by itself.

Anti-aliasing: Wanna stick to fully native rendering? TAA is narrowly the fastest option here, with Nvidia DLAA dropping one frame to 48fps. Don’t bother with SMAA, which is both slow (44fps) and rife with jaggies.

Upscale method: Although Forbidden West isn’t one of those games that needs upscaling to be halfway playable, sticking to the highest Quality mode can be worthwhile even at 1080p. DLSS appears both the sharpest-looking and the fastest, averaging 57fps, while FSR 2.2 is a respectable, more platform-agnostic alternative with 55fps. Intel XeSS, which doesn’t have the clarity of FSR 2.2 nor (with 54fps) the speed, can be disregarded.

DLSS frame generation: Turn this on if your graphics card allows it. There are no tangible drawbacks to Forbidden West’s frame gen, and at native 1080p it got my RTX 4060 from 49fps to 79fps in a single click. Combined with DLSS on Quality, that became 83fps.

Texture quality: I didn’t see a performance improvement from reducing textures on the RTX 4060, so there’s a good chance you can leave them cranked up. However, I did get a more pronounced boost on the ol’ GTX 1060, so a reduction could be appropriate on cards with low VRAM. Try Medium before Low or Very Low, mind, as the latter two are much bigger downgrades.

Texture filtering: Leave this up, as lowering it didn’t improve performance for me at all.

Shadow quality: One to cut, this. Switching from Very High to Low got the RTX 4060 up to 55fps, just over a 10% improvement, and the quality drop isn’t that bad.

Screen space shadows: Leave this up, as I got the same 49fps regardless.

Ambient occlusion: Again, this doesn’t seem to affect performance either way.

Screen space reflections: You can get a little boost by turning these off – an extra 2fps, in my case – though I’m not sure that’s worth it for most GPUs. Low and High perform the same as well, so I’d try leaving reflections on High.

Level of detail: Another unchanged 49fps result when lowered to Medium, and anything below that causes noticeable pop-in. I’d stick to Very High.

Hair quality: There was another 2fps to be had from dropping this to Low. Not much, but for minimal visual loss, I’d say take it. Sozzles, Aloy.

Crowd quality: Another 49fps on Low, so leave on High.

Terrain quality: Also 49fps on Low, leave on Very High.

Water quality: Low raised average performance to 50fps, which is another “it’s small but hey might as well” situation.

Clouds quality: 50fps from Low here as well, and the visual difference is even less noticeable than with water quality.

Translucency quality: Stick to High res, the only other option – Default – performs identically.

Parallax occlusion mapping: A lot of big words for something that doesn’t affect performance either way.

Field of view: This is something you can tune to your tastes. Zooming out as far as possible cut my RTX 4060’s performance down to 47fps, but that can easily be made up elsewhere.

Depth of field: On or off, it’s your call, as performance is unaffected.

Bloom: Disabling this gave me just 1fps extra, though that’s better than nothing.

Motion blur strength: As with DoF, season to taste. Motion blur doesn’t affect performance a jot.

Sharpness: As this is just a postprocessing filter, performance is unaffected, though I see no reason to change it from the default setting. Any lower and the picture loses definition, any higher and it looks overly processed.

Lens flares: Another 49fps, so you can keep these on.

Vignette: Surprisingly, ditching the vignette border effect helped my test PC up to 50fps.

Radial blur: No change here, leave as is.

Chromatic aberration: One final nothingburger, performance-wise. Enable or disable as you prefer.

Aloy uses her Shieldwing to glide off a cliff in Horizon Forbidden West. - 10

Image credit:Rock Paper Shotgun/PlayStation PC LLC

In the end, Forbidden West offers loads of settings on PC, but you only need to change a few of them to rapidly speed up performance. Here’s what I’d go for, on most GPUs and CPUs:

  • Nvidia Reflex Low Latency: On (but not On+Boost)
  • Shadow quality: Low
  • Hair quality: Low
  • Clouds quality: Low
  • Bloom: Off
  • Motion blur strength: 0
  • Vignette: Off
  • Everything else: Very High preset equivalent

With TAA and native 1080p, these had my RTX 4060 averaging 78fps – visibly smoother than the Very High preset’s 49fps, and almost on par with Very Low’s 84fps. Except, of course, it looked much closer to the former, with maxed-out textures and ambient occlusion helping to maintain Forbidden West’s lovely aesthetics.

Even at 1080p, though, upscaling is worth a shot. Quality-level DLSS turned that 78fps into 96fps, and since the RTX 4060 supports DLSS 3, frame generation could push it all the way to 133fps.

If your PC is closer to minimum spec, try lowering texture quality to Medium as well. Screen space reflections might also need to go, though there’s a lot of shiny water in Forbidden West, so you’ll feel their loss more keenly.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 15

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 18

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 19

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 20

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 21

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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