Last Epoch: Best Rogue builds and skills
Learn the best builds and skills for the Rogue class in Last Epoch

Image credit:Rock Paper Shotgun/Eleventh Hour Games

Wondering what the best Rogue builds and skills are in Last Epoch? The Rogue class in Last Epoch is well practiced at the traditional roguish art of slicing and dicing everything in close proximity with a dagger and bow. There’s more, though! If you also like setting traps, tossing smoke bombs like a shinobi, or even charging into combat alongside your trusty falcon, the Rogue can do all that as well.
There’s a lot to discover with Rogue builds, especially as you reach level 20 and need to narrow your focus down to the class’ three Masteries: the Bladedancer, the Falconer, and the Marksman. Below, we’ve outlined our favourite builds for each of these Masteries, along with the right Skills, Specialization Tree nodes, and Passives to select for each. Read on, and we guarantee that your Last Epoch Rogue will light up the battlefield with plenty of high damage numbers.
- Last Epoch Best Rogue Bladedancer build
- Last Epoch Best Rogue Falconer build
- Last Epoch Best Rogue Marksman build

Last Epoch’s launch trailer shows off the game’s classes as well as its time-travelling theme.Watch on YouTube
Last Epoch Best Rogue Bladedancer build

Daggers, ninja skills, and shadow attacks, oh my. The Bladedancer is quite the unstoppable force! |Image credit:Rock Paper Shotgun/Eleventh Hour Games
The Bladedancer Mastery’s for all those Rogues who love to dual wield and move at the speed of light. Want to be the equivalent of a ninja, with kunai in both hands as you get your shadow to attack on your behalf? This is the Mastery for you, and the following Shadow Daggers Bladedancer Rogue build is what you’re looking for. Get started by Specializing in the following Skills and Passives.
Shadow Cascade
Shadow Cascade is the bread and butter of this Bladedancer build. You’ll need two melee weapons in both hands to use it, but once you’re equipped, you’ll swing out a circular strike that decimates everything in your path. You can enable this Skill to activate after using Shift (described below), which means that you don’t need to keep it equipped in your hotbar and can equip another skill, like Decoy (which is very fitting with the ninja theme).
When selecting nodes on the Shadow Cascade Specialization Tree, go for Dagger Dance to toss piercing daggers at enemies whenever you unleash your circular strike. Fight in the Shadows will replenish your mana, while Dismantle and Incapacitate confer a debuff to every enemy that you hit.
Shift
An absolutely critical Skill for the Bladedancer, Shift lets you blink your body forward at lighting speed. This will be your main method of traversal, and the right nodes will also let you inflict damage and activate other Skills as you zoom past foes.
Unlock the Dancing Shadows node as soon as you can for the fantastic ability to activate Shadow Cascade immediately after using Shift. Following that, take the Swift Recovery and Velocity nodes to restore mana and decrease Shift’s cooldown. Last but not least, Unseen Strike and Consumed By Shadow are excellent for allowing you to essentially decapitate opponents after Shifting past them.
Smoke Bomb
Maybe it’s the old Naruto fan in me, but I love Smoke Bomb . Not only does your smokescreen grant you haste as you stand in it, but progression in this Skill also augments your weapon damage. Who knew that daggers did extra damage when covered in explosive mist?
To get that damage buff, take the Lingering Fumes node to make the smoke last longer and then Smoke Blades to get additional melee and throwing damage for you and all your allies. On the other side of the Specialization Tree, taking Shrouded in Darkness and Rapid Concealment will ensure that any hits you endure while obscured in smoke are glancing blows.
Synchronized Strike
Synchronized Strike makes your Rogue leap forward and strike, with attacking shadows appearing on either side of them when they land. It’s a very cool looking ability that offers up a ton of attack potential.
The node you want to get to here is Umbral Assassination , which shoots out Shadow Daggers with every successful hit. These Shadow Daggers are stackable and inflict sizable damage upon reaching four stacks. Combine this with Perfect Coordination to have your shadows jump inwards at an enemy rather than outwards, and boom, you’ll off opponents in an instant.
Umbral Blades
Umbral Blades is a combo ability that tosses out blades and recalls them, hitting enemies along the way. You can hit foes multiple times, and this Skill combines well with Synchronized Strike, since your attacking shadows will also throw their blades forwards!
Take Umbral Remnant to ensure that your attacking shadows always leave behind an Umbral Blade when they expire. If you want an additional chilly touch, go for Subzero Intrusion , followed by Coldsnap Strike to freeze everyone hit by your blades.
Passives
To maximise your potential with the Shadow Daggers Bladedancer build, we recommend the following Passives:
- Rogue Passives: Twin Blade is a necessity here, since most of the Bladedancer’s skills don’t work unless you dual wield. A Bladedancer also needs to be speedy and evasive on the battlefield, so be sure that you’ve got Agility , Dodge and Parry and Evasion .
- Bladedancer Passives: Cloak of Shadows and Shroud of Dusk are necessary choices to grant additional health and increase your dodge and glancing blow likelihoods. You’ll also want Blood Dance , to leech a portion of melee damage into health, and Critical Eye and All In to boost critical strike chances.
- Falconer Passives: There are a few Falconer Passives that can come in handy, namely Raptor’s Wings and Wilderness Scout , which respectively give you a chance to gain haste after hitting an enemy as well as increased health and dodge rating. Outlander’s Tenacity also isn’t bad for even more dodge potential.
- Marksman Passives: The only Marksman Passive you need is Focus Fire , since everything else is specific to using a bow.
Last Epoch Best Rogue Falconer build

With a falcon by their side (and the ability to summon ballista), the Falconer is one of Last Epoch’s most fun Masteries. |Image credit:Rock Paper Shotgun/Eleventh Hour Games
Instead of focusing on melee weaponry or ranged attacks, the Falconer is a jack-of-all-trades ranger with trapping capabilities and a flying animal companion. The Explosive Ballista Falconer Rogue build is my personal favourite for this Mastery, since it lets you toss weaponry across the ground to barrage the stuffing out of enemies while your falcon rains down death from above. If this sounds appealing, you’ll want to Specialize in the following Skills and Passives as you level up.
Ballista
Ballista lets you lay down missile launchers to destroy foes from afar and will be your primary means of dealing damage. By default, you can have two ballistae active at once, though this number can be upped by acquiring the right gear. Once you’ve outfitted Explosive Trap to summon ballistas (described below), you also don’t need to equip this Skill to your hotbar, and can replace it with an attack of your choice or a well-placed Decoy .
On the Ballista Skill Specialization Tree, you should take the Armed Construction node, which makes your ballistae explode when they expire. Perfect Aim and Shared Enhancements are excellent choices for giving your ballistae your critical strike chance, critical strike multipliers, and overall damage multiplers, while Efficient Construction will lower the mana needed to summon a ballista.
Dive Bomb
Dive Bomb sends your falcon soaring upwards before it crashes down with a thud, dealing AoE damage to everything around it. This, along with Falconry, is a pivotal support DPS Skill to give you backup as you focus on your traps and ballistae.
On the Dive Bomb Skill Specialization Tree, prioritise nodes like Devastating Dive , Rushing Wings , and Focused Hunter to amplify the damage dealt by your bird’s dives. Rush of the Hunt is another good option to reduce the cooldown of Dive Bomb and ensure that your falcon is dishing out the hurt.
Explosive Trap
Explosive Trap gives your Rogue the ability to throw traps across the field, dealing fire damage upon detonation. It’s a great damage dealer in its own right, but this Skill’s true strength lies in its synergy with other Skills.
After Specializing in Explosive Trap, take the Sky Signal node, which gives your falcon a physical and elemental penetration buff after a trap explodes. Then you’ll want to focus on Siege Engineering and all of the trap-related nodes attached to it, like Minefield , Trap Sprinkler , and Trapuchet . These let you spawn more traps - and even ballista - at increasingly wider distances whenever your existing traps detonate.
Falconry
If we’re going with the Falconer Mastery, obviously the Falconry Skill is a must. Your falcon buddy is the DPS support you need, and this Skill is all about ensuring that they’re a true bird of prey.
My personal favourite Falconry nodes include the wonderfully-named Go For The Eyes! , Trained To Hunt , and Is It A Bird? , all of which boost your Falcon’s damage potential or chances to launch a critical hit. Hunter’s Spoils is also good for regaining health after your falcon lands a kill.
Shift
Shift is just as handy for the Falconer as it was for the Bladedancer, since you’re going to be dashing around in madcap fashion, placing ballistae and traps all the while.
Max out the Velocity node to get rid of Shift’s annoying cooldown as soon as you can. Momentum and Swift Recovery are superb for ensuring that you move faster after Shifting and recover mana on use. If you’d like to replenish your health as well, take Shadow Recuperation .
Passives
To maximise your potential with the Explosive Ballista Falconer build, we recommend the following Passives:
- Rogue Passives: Go for movement buffs here to supplement your Shift Skill. Agility and Evasion are natural picks. Steady Hand and Swift Assassin are also useful for amplifying attack speed and your dexterity stat.
- Bladedancer Passives: The only Bladedancer Passive worth taking is Cloak of Shadows for additional dexterity and the chance to receive a glancing blow after being hit.
- Falconer Passives: As you might’ve guessed, the bulk of our Passives will be selected here. Handler , Needle Like Precision and Tactician are superb for giving your falcon and ballistae increased damage and chances to crit. Meanwhile, Evasion Tactics and Stymphalian Feathers will ensure that you stay alive long enough to keep your traps flowing.
- Marksman Passives: Focus Fire is the best Passive to choose out of your limited options, for the dexterity increase and the chance to debuff an enemy’s dodge for eight seconds.
Best Rogue Marksman builds and skills

If you like projectiles and making those projectiles really BIG, this Marksman build may be up your alley. |Image credit:Rock Paper Shotgun/Eleventh Hour Games
If you want to be Legolas from The Lord of the Rings, go with the Marksman Mastery. If you want to make uncanny displays of projectiles erupt from your bow in absurdly large arcs, go with the Multishot Marksman Rogue build below. This build is for the DPS lovers who don’t mind standing stationary as they proceed to shoot arrows out all around them in a bullet hell aura. Go ahead and choose the following Skills and Passives to get started.
Flurry
Flurry is one of the Rogue’s earliest starting Skills, but it remains a good one throughout the game and is particularly vital for the Marksman.
Blood Revelry , which lets you leech off Flurry damage into health, is a useful node, while Sap Willpower provides a similar function by giving you mana as long as you hit one enemy. If you care more about killing enemies before your health or mana can be depleted, Adrenaline Rush gives Flurry stackable damage and increased attack speed.
Multishot
You’ll rely on Multishot the most out of all of your Skills. Its synergy with Flurry is astounding, and by the time you enter Last Epoch’s endgame, your arrow explosion is going to take up a quarter of the screen.
We’re going for a big impact here, so take nodes like Large Quiver , which gives you additional arrows. Piercing Shots , Pinning Shots , Sniping , and Stand My Ground , all of which are focused on elevating your multishot damage, are also perfect choices.
Shift
Guess what - it’s Shift again! This go-to Rogue skill is, once again, perfect for movement. The Marksman will often be unable to DPS while they move, so it’s more important than ever to use Shift to get into a good position.
Shadowslip helps the Marksman Rogue do just that, by conferring invulnerability whenever they Shift. Sleight of Hand is another awesome node that allows for whipping out Shurikens upon a successful Shift, and Shadow Recuperation heals you whenever you Shift. All great abilities to show us that Shifting never gets old.
Shurikens
Technically, the Bladedancer received our ninja build. But who says that Shurikens need to solely be used by shinobi? The Marksman can make excellent use of these deadly serrated projectiles, which technically can be left off the hotbar thanks to the fact that Shift activates them with the right nodes (as described above). Once again, a Decoy can take up the open hotbar slot to draw enemy aggro.
On the Shurikens Specialization Tree, take Alacrity for increased attack speed and Ethereal Blades to enable your Shurikens to pierce enemies and continue through them. I’m also fond of Behind The Veil , which lets your Shurikens blind foes, and Bladed Armor , which gives you increased armor depending on how many Shurikens are encircling you.
Smoke Bomb
Smoke Bomb makes a triumphant return! The Marksman will use this handy smoke deterrent in much the same way as the Bladedancer.
Once again, take the Lingering Fumes node to make the smoke last longer. Since you don’t really need Smoke Blade with this build, consider Moonlight Bomb , Rapid Concealment or Thick Smoke to ward off enemies and keep them away from you as you find the perfect spot to unleash your DPS barrages.
Passives
To maximise your potential with the Multishot Marksman build, we recommend the following Passives:
- Rogue Passives: As with the other builds listed here, Agility and Evasion are go-to Passives. Swift Assassin should be maximised to ensure that your bow damage hits hard and fast.
- Bladedancer Passives: Cloak of Shadows will aid a Marksman nicely, granting additional dexterity and the chance to receive a glancing blow when hit. Pumping a few points into Pursuit is also useful.
- Falconer Passives: There’s not much in the Falconer Passive Tree that works well with this build except for Raptor’s Wings , which gives us that extra haste whenever we hit an enemy.
- Marksman Passives: You’ll want to max out Draining Arrows first and foremost. Following this, put points into Focus Fire and Assassin’s Quiver , which will eventually let you unlock Heightened Senses , which lets you avoid critical strikes. Arrow Storm , an awesome Passive that increases your bow attack speed for three seconds, should be your next priority. Once you’ve got that, build up to Death From Afar , Perfect Aim , and Master Archer .
That finishes our look at the best builds available for the backstabbing, fast-moving, falcon-loving Rogue. For more on all the class options available to you in Last Epoch, keep an eye on Rock Paper Shotgun in the coming days as we proceed to delve into the gothic Acolyte , the spell-slinging Mage , the brutal Primalist , and the noble Sentinel .

Last Epoch
Video Game
Rock Paper Shotgun is better when you sign in
Sign in and join us on our journey to discover strange and compelling PC games.

All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
Rock Paper Shotgun is better when you sign in
Sign in and join us on our journey to discover strange and compelling PC games.
