Last Epoch: Best builds for every class

Create the strongest character in Last Epoch with these 10 top-tier builds

A Primalist letting out a roar in Last Epoch. - 1

Image credit:Rock paper Shotgun/Eleventh Hour Games

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What are the best builds for every class in Last Epoch? The hottest ARPG in town right now has five classes to choose from, followed by a number of subclasses specific to each, meaning there is a lot of build variation possible. When you’re first learning the game though, don’t worry too much about your build specifics. The best builds here are best suited to players who have reached level 70 and want to tackle the endgame content, though you can work your way towards these by unlocking the right skills as you progress through the story.

It’s an overwhelming game but with these builds, each of which we also have full dedicated guides for, it should be a little easier to manage. Here are the best builds for every class in Last Epoch , along with an alternative option for each.

Acolyte: Harvest Lich

The Lich Acolyte badge from Last Epoch superimposed on a hellish landscape. - 3

Image credit:Rock Paper Shotgun/Eleventh Hour Games

If you want to channel the undead, our best Acolyte builds are what you need. This is a tricky class to play and as a result, maxing this build in particular out takes quite a while, so only go for this Harvest Lich if you’re ready for the commitment. It uses the Reaper Form skill to literally transform you into the Grim Reaper, but in this form, your health slowly decays. When it depletes entirely, rather than dying, you’re transformed back into a human at full health.

So the way to prolong Reaper Form is by using Harvest as much as possible on enemies, because with nodes such as Soul Maw, you can leech health from your foes. However, for a huge damage multiplier against bosses, you can use the Death Seal x Dance with Death combo which prevents you from healing for a short period in exchange for much more DPS. Then there’s Transplant, which is your movement skill, teleporting you to a chosen location while an explosion occurs where you came from. Finally, Bone Curse allows you to mark enemies for additional damage.

Acolyte: Torment Warlock

The Warlock Acolyte badge from Last Epoch superimposed on a murky city landscape. - 4

Image credit:Rock Paper Shotgun/Eleventh Hour Games

Rather than turning into the Grim Reaper, this Torment Warlock uses spirits via Chthonic Fissure as its main form of dealing damage, which are essentially homing projectiles. These also inflict Torment Curse on every foe they hit, which slows and deals damage over time. This means the primary playstyle for the build doesn’t require much precision, as you let these loose and let enemies fall around you as you make your way to the objective.

Spirit Plague is another skill that contributes to this as it also curses enemies to deal damage over time, while Wandering Spirits also deal damage over time, but the difference here is these spirits walk randomly rather than targeting specific enemies. Also, guess what? Profane Veil, the fourth skill, also deals damage over time to enemies around you, but it also ensures you dodge every hit that comes your way, with the only penalty being slower movement. Finally, this build also utilizes Transplant for movement, which allows you to dart all over the shop.

Mage: Hydrahedron Runemaster

The Hydrahedron Mage badge from Last Epoch superimposed on a dark village landscape. - 5

Image credit:Rock Paper Shotgun/Eleventh Hour Games

The best Mage builds are a classic in ARPGs so if DPS is your aim, look no further than this Hydrahedron Runemaster build. This utilizes the Runic Invocation skill to combine one Lightning and two Fire runes to summon a Hydrahedron, which is an eight-sided fiery turret, essentially. You can then buff it with various other abilities to make it deal more damage, and while it’s active, you can focus on some of your other skills such as Runebolt for more DPS, and Frost Wall to block off an area.

Whereas some classes and builds in Last Epoch want to be right in the thick of it, the Hydrahedron Runemaster wants to put as much distance between itself and the enemies as possible. Flame Rush is your movement skill which can help with that, as can Flame Ward, which offers immense defensive capabilities. Make sure you have the Dual Aegis node for Flame Ward though, as it provides you with an extra charge for especially dire situations.

Mage: Glacier Sorcerer

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Image credit:Rock Paper Shotgun/Eleventh Hour Games

If you fancy channeling your inner Elsa instead of setting enemies alight, this Glacier Sorcerer build is for you. The primary skill here is Glacier, which causes three enormous ice explosions right in front of you, each one more powerful than the last. However, to make the most of this build, you want to group enemies up as much as possible, which can be done by using Teleport to manipulate their pathing.

Alongside these two essential skills, you’ll want Ice Barrage to focus on individual targets such as bosses and elites, and thanks to Ice Shield, you’ll be protected in the direction you’re firing. Then, much like the Hydrahedron Runemaster, you can utilize Flame Ward for its defensive prowess. Finally, we have Focus, which takes you out of action momentarily as you channel 100% increased mana regen and additional ward, but is essential for that huge mana influx.

Primalist: Thorn Totem Shaman

The Shaman Primalist badge from Last Epoch superimposed on a forest landscape. - 7

Image credit:Rock Paper Shotgun/Eleventh Hour Games

The Primalist is essentially your classic Druid, and our guide to the best Primalist builds have all the finer details on how to play this nature-loving class. This Thorn Totem Shaman is all about transforming into a Spriggan, which is essentially a big tree. In this form, you want to summon lots of friends to help you out in battle, and they do most of the work for you as long as you summon them at the right times.

Summon Spriggan will conjure up a Spriggan companion that heals you and attacks enemies, and alongside Summon Thorn Totem, is your primary damage dealer. You can also summon Storm Totems - enabled by the Stormcarved Testament unique gear - which cast lightning storms around enemies and buff your movement. Then there are the Healing Totems you can summon, which heal all nearby allies. The final skill, Eterra’s Blessing, provides a lot of healing to nearby allies and minions.

Primalist: Squirrel Beastmaster

The Beastmaster Primalist badge from Last Epoch superimposed on a light rocky grassland landscape. - 8

Image credit:Rock Paper Shotgun/Eleventh Hour Games

Where the Shaman build is all about trees and totems, this Squirrel Beastmaster build loves summoning an army of bushy tailed rodents. Though funnily enough, the skill to summon said squirrels is Summon Wolf, thanks to the Herald of the Scurry unique helmet. Without it, you’re just a plain old Wolf Beastmaster (which is, admittedly, still pretty strong). Cast your companion ability - Sciurine Rage for squirrels - to aggravate them, then summon Frenzy Totems to increase that even further.

Warcry is a skill that knocks back nearby enemies, so use Fury Leap to get yourself into the thick of the action and unleash Warcry to give yourself some breathing room. Swipe is the skill that will be your primary source of damage though, as you can cast it repeatedly to hit all enemies in front of you. This is a pretty simple build to run and has a high damage ceiling.

Rogue: Ballista Falconer

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Image credit:Rock Paper Shotgun/Eleventh Hour Games

The Rogue is typically someone who operates stealthily, utilizing traps and other tools to their advantage, and our best Rogue builds follow suit. The first of which is this Ballista Falconer build that combines the mighty power of a summoned ballista - an ancient missile weapon that can launch huge bolts - with summoned falcon companions to fight alongside you. However, the ballistas are summoned by Explosive Trap, which must be a zero mana cost skill to ensure it generates mana instead thanks to the Sapping Strikes node.

Alongside Explosive Trap and Falcon Strikes, you also have Dive Bomb which instructs your falcon to dive bomb the ground at high speed, dealing area-of-effect damage to all enemies in the vicinity. You should equip a Decoy on your hotbar that will taunt and distract enemies since you don’t need Ballista there though, and Smoke Bomb is your movement skill, blinding enemies and granting you haste. Overall, the Rogue Ballista Falconer build is a jack-of-all-trades sort of build, with high specific-target DPS and lots of AoE, you just need to stay mobile and use Decoys wisely.

Rogue: Shadow Bladedancer

The Bladedancer Rogue badge from Last Epoch superimposed on a dark castle landscape. - 10

Image credit:Rock Paper Shotgun/Eleventh Hour Games

This Rogue build leans even heavier into the stealth aspect of being a Rogue, with much faster movement. Umbral Blades is the main DPS dealer here, launching a series of shadow blades into your target, all guaranteed to deal critical hits. You’ve also got Synchronized Strike which sort of doubles as a movement skill, as you leap forward and cast shadow blades all around you.

Shadow Cascade is another circular blade-based attack, but your actual movement skill, Shift, will proc it every time you use it so you can replace it with a Decoy on your hotbar. Shift is a simple dash forward but the main bonus is that it gives you invulnerability for a second or two, while this build also uses Smoke Bomb, and thanks to the Smoke Blades node, grants additional damage while you’re inside the smoke. This build is a little trickier to manage than the Ballista Falconer, but you are quick and can deal some ridiculous damage.

Sentinel: Nova Paladin

The Paladin Sentinel badge from Last Epoch superimposed on a dark underground ruins landscape. - 11

Image credit:Rock Paper Shotgun/Eleventh Hour Games

The Sentinel is possibly the best class to choose for ARPG newbies, as both of these best Sentinel builds are easy to learn and very consistent. The first is the Nova Paladin, which uses Hammer Throw to send out a flurry of hammers in all directions thanks to the Enra’s Technique and Avatar of the Spire nodes. However, before you send them out, you want to cast Sigils of Hope a few times, which means your attacks deal extra damage and you have 30% extra health regeneration.

On the support side of things, you’ve got Holy Aura which gives 30% increased damage and +15% elemental resistance for you and your nearby allies. You’ll want this active pretty much at all times because with the right nodes, it can grow significantly. There are also two movement skills here: Smite , when paired with the Descend node, teleports you to wherever the smite lands, while Volatile Reversal is sort of a reverse movement skill. Cast it to return to wherever you were two seconds ago, reverting all health and mana changes, so when you master it, you can charge in with all your skills active, then cast Volatile Reversal to gain everything back instantly. In short, you can deal lots of AoE damage, especially from range, but it’s best used when playing with others thanks to the support effects.

Sentinel: Manifest Armor Forge Guard

The Forge Guard Sentinel badge from Last Epoch superimposed on a dark cave landscape. - 12

Image credit:Rock Paper Shotgun/Eleventh Hour Games

As mentioned, this is also a beginner friendly Sentinel build, but it features on single target DPS instead of AoE like the Nova Paladin. The Manifest Armor skill summons a companion made out of copies of your own armor, but with specific nodes, these stats can be grown much higher. Much like the other build, you’ve also got Sigils of Hope here for damage buffs, but this time you’re focused on primarily using the Javelin skill to get into the thick of the battle by converting it to a movement skill with the Surprise Initiative node.

To deal the most damage, you want to be casting Shield Throw, but the trick here is to cast it directly at your Manifest Armor, because doing so causes an AoE cleave attack around the armor. When the shield ricochets, it triggers it again, so you can basically act like the puppet master, sitting back while the armor does the work. When you do need to get into the action, you’ve got Void Cleave to attack enemies directly in front of you. Additionally, with the right nodes, this can buff your Manifest Armor’s DPS even further. This Sentinel build is much better for dealing with individual targets, so roll with this if you have a teammate with excellent AoE.

There you have it, 10 of the best builds in Last Epoch, with links to all of our dedicated class guides that dive even further into each build.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 16

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 19

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 20

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

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Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 22

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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