How to find all Journalist’s Stash locations in Stalker 2
Here’s how to find every single Journalist’s Stash in Stalker 2

Image credit:Rock Paper Shotgun/GSC Game World

Looking for all the Journalist’s Stash locations in Stalker 2? If you bought the Deluxe Edition of Stalker 2 , then after completing an early main quest you’ll automatically be given a new side quest called " Ask And You Shall Find “. If you check your private stash once you receive this quest, you’ll find a mysterious flash drive containing a recording from the Journalist.
This Journalist has hidden numerous special stashes across various regions of the Zone, and invites you in the recording to seek them out for a variety of high-quality and unique gear - the special items of the Deluxe Edition. It’s very well worth finding all of them, because some of the loot you get from these Journalist’s Stashes are truly excellent. But for some of these Stashes, it’s easier said than done to actually find them.
In this guide, we’ll show you exactly how to reach all 12 of the Journalist’s Stash locations scattered about Stalker 2. We’ll also reveal what loot you’ll find inside each of these Stashes, so you can prioritise the most valuable gear for your playthrough.

All Journalist’s Stash locations in Stalker 2
There’s a total of 12 Journalist’s Stashes to be found in Stalker 2, spread across almost every region on the map. They can be found in the following locations:
- Lesser Zone (Zalissya)
- Lesser Zone (Sphere)
- Lesser Zone (Northern Checkpoint)
- Garbage (South)
- Garbage (North)
- Rostok
- Yaniv
- Chemical Plant
- Burnt Forest
- Swamp (North)
- Swamp (South)
- Duga
Here’s a map of all their locations so you can identify which is which:

Click to view at full resolution!|Image credit:Rock Paper Shotgun/GSC Game World
Several of these Journalist’s Stashes are quite easy to reach once you get to their location, but others require a bit more thought and care. Read on to find out exactly how to reach each of the 12 Journalist’s Stash locations in Stalker 2, and gain the high-quality loot within each one.
Journalist’s Stash #1: Lesser Zone (Zalissya)
The first Journalist’s Stash is on the outskirts of Zalissya in the Lesser Zone, in the attic of an abandoned house. To reach it, head around the north side of the house, where you’ll see a blue truck. Jump up against its right-hand headlight, and you’ll be able to perch on top of it.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
From there, you can jump on top of the car and then onto the roof. After that, drop off the roof onto the balcony on the west side of the house. The Journalist’s Stash is inside the top floor; open it to find a PTM Monolith with some ammo, and a Mercenary’s Light Suit .
Journalist’s Stash #2: Lesser Zone (Sphere)
The Journalist’s Stash to the south in the Lesser Zone is found inside the Sphere. The main story will take you to the Sphere only a short way into the game, so while you’re there, make your way to the large military outpost area where the icon on the map can be found.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
The Stash can be found on top of the roof of a small building right up against the perimeter wall. There’s a ladder on the western side of that building; climb it and open the Stash for an AR416 Monolith (and ammo), and a data stick containing a recording from the Journalist.
Journalist’s Stash #3: Lesser Zone (Northern Checkpoint)
The third Journalist’s Stash is located inside the Northern Checkpoint which connects the Lesser Zone to Garbage, the region above it on the map. Head into the compound, and then climb the ladder on the edge of the main white building. You can find the ladder on the building’s western side.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
From the roof, head to the eastern edge and use the other ladder to drop down onto the lower rooftop. The Journalist’s Stash can be found here, and contains a Viper Monolith and some ammo.
Journalist’s Stash #4: Garbage (South)
The fourth Journalist’s Stash is located in the south of Garbage, not far from the Northern Checkpoint. It can be found amid an area of, well, garbage, inside an old broken minibus.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
There’s really nothing to this particular Journalist’s Stash - just follow the icon on the map, head into the minibus, and open the Stash to gain your prize: an M860 Monolith and ammo.
Journalist’s Stash #5: Garbage (North)
Journalist’s Stash #5 is located a short distance northwest of Slag Heap in Garbage. It’s tucked in a corner in a maze-like area made up of vehicle wreckages. To get this Journalist’s Stash, approach the area from the south side, and head through the square opening of the upturned olive-green container.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
Once you’re on the other side, immediately turn right and jump onto the wreckage next to you. Turn right again, and you’ll see the Journalist’s Stash on the ground. Open it to receive a valuable Tourist Suit .
Journalist’s Stash #6: Rostok
The sixth Journalist’s Stash is found not far into Rostok, the area to the west of Garbage. It’s located inside a barracks; to get to the Stash, go in through the main entrance on the east side, then turn left and head into the large room filled with anomalies. Use your Bolts to disable the anomalies, and head to the far right-hand corner of the room.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
The Journalist’s Stash is on the ground next to one of the bunkbed frames. Open it to find the Riemann (a unique Integral-A variant) and some ammo for it.
Journalist’s Stash #7: Yaniv
The northmost Journalist’s Stash is found right at the top of Yaniv, the region just above the Red Forest. Follow the icon on the map and it’ll bring you to a disused railyard.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
One of the containers of the train has a padlock on it; slash or shoot it to open the door. Inside, turn left and you’ll see the Journalist’s Stash at the end of the container. Open it to loot the Model Competitor - a unique revolver - and some ammo.
Journalist’s Stash #8: Chemical Plant
Journalist’s Stash #8 can be found inside the Chemical Plant region, across the bridge into the western side. Following the map icon will take you to a compound next to some train tracks. You may need to fight some Fleshes inside the compound, so prepare for that.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
Head to the building with the soldiers outside, and jump onto the bonnet of the lorry outside. From there, jump onto the top of the lorry, and then do a running jump onto the nearby platform below the open window. Climb in through the window, and in the small room on your left you’ll find the Journalist’s Stash containing the Lullaby - a unique Fora-221.
Journalist’s Stash #9: Burnt Forest
The next Journalist’s Stash is remarkably close to the previous one. Cross the border from the Chemical Plant down into the Burnt Forest, and follow the map marker to a particular ruin surrounded by flashbang anomalies.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
Dodging the anomalies, jump into the ruin and take the ladder down into the basement. Inside the next room is a flame anomaly guarding the Journalist’s Stash. Deal with the anomaly however you like; you can likely just tank the damage as you loot the Stash for its one item: a SSP-100M SIRCAA Suit .
Journalist’s Stash #10: Swamp (North)
The Swamp actually contains two Journalist’s Stashes. The first one you’ll come across is near the northern border, on the other side of the Marshes that dominate the south of Zaton.
Follow the icon to an abandoned farmstead, and walk around to the north side of the main building. You’ll see a couple of cabinets on the ground: jump on top of them, and then carefully jump onto the top of the fence next to the building. From there you can jump onto the roof and slash your way through the wooden planks barring your entry to the attic.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
On the other side of the attic is the Journalist’s Stash containing the Veteran , a unique modified VS Vintar sniper rifle, and some ammo.
Journalist’s Stash #11: Swamp (South)
Journalist’s Stash #11 is found at the very bottom of the Swamp, and you’ll come across its location (or very close to it) by following the main storyline through the Swamp.

Image credit:Rock Paper Shotgun/GSC Game World

Image credit:Rock Paper Shotgun/GSC Game World
Once you’re in the vicinity, it’s easy to find this Stash. Just enter the partially collapsed barracks building, and the Journalist’s Stash is on the ground next to a bunkbed frame. Open it to find the extremely valuable Wanderer Suit .
Journalist’s Stash #12: Duga
We haven’t yet found the final Journalist’s Stash inside Duga, because the region is sealed off until a certain point later in the Stalker 2 storyline. We’ll update this guide with details on how to get the 12th Stash once we’ve reached that point!
That wraps up our guide on the locations of all 12 Journalist’s Stashes in Stalker 2. If you’re just starting out in the Zone, make sure you’ve got your bearings with our primers on how to get ammo , how to fast travel , how to repair , and how to upgrade weapons .

S.T.A.L.K.E.R. 2: Heart of Chornobyl
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
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