Hollow Knight Silksong walkthrough: Part 8 (Wormways)

Stick to this optimal path through the Wormways tunnels

Hornet in Hollow Knight: Silksong makes her way across the rocky ground of the Wormways, evading the paths of burrowing worms falling from the ceiling. - 1

Image credit:Rock Paper Shotgun/Team Cherry

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Trying to find your way through Hollow Knight: Silksong’s Wormways? If you’ve been following along with our walkthrough so far, you’ve already seen a little bit of the Wormways as you made your way down to the Chapel Of The Wanderer . This time, we’re exploring the majority of the Wormways tunnels above, in order to reach the next major region of the game.

Follow the steps below for a quick and easy walkthrough of the Wormways , during which I’ll also point out key discoveries such as Shakra’s location for the Wormways map, and yet another Flea to rescue!

Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!

Wormways walkthrough steps:

  1. Take the Bone Bottom elevator to the Wormways.
  2. Climb the Wormways shafts.
  3. Rescue the hidden Flea.
  4. Buy the Wormways map from Shakra.
  5. Obtain the Dead Bug’s Purse.
  6. Reach the entrance to Shellwood.
Part of the Hollow Knight: Silksong map of the Wormways, showing the path forward according to our walkthrough. - 3

Image credit:Rock Paper Shotgun/Team Cherry

1. Take the Bone Bottom elevator to the Wormways.

Where we last left off, you just defeated the Savage Beastfly in the Chapel Of The Beast, deep in Hunter’s March. Now you need to make your way back to Bone Bottom. The fastest way is to go through the shortcut you opened back down into Deep Docks, then use the Deep Docks Bellway to fast travel to Bone Bottom.

The next step is to re-enter the Wormways, but now that we have the Swift Step skill, the path to the entrance is quicker than before. Take the Bone Bottom elevator to the top, and climb off-screen.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 4 A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 5 A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 6 A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 7

At the signpost, jump over to the left-hand upper ledge, and then jump-dash over to the cages. From there you can jump straight left into the entrance to the Wormways. If you haven’t killed the guardian Craggler on the ceiling at this point, feel free to do so (or just run past him, I’m not the boss of you).

In the next room, head through the door you unlocked with the Simple Key to enter the Wormways.

Part of the Hollow Knight: Silksong map of the Wormways, showing the path forward according to our walkthrough. - 8

Image credit:Rock Paper Shotgun/Team Cherry

2. Climb the Wormways shafts.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 9

Image credit:Rock Paper Shotgun/Team Cherry

Once inside the Wormways, head right and jump over the hole you previously went down back when you reached the Chapel Of The Wanderer. Use midair dashes to quickly pass by the worms, and make your way up off-screen.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 10

Image credit:Rock Paper Shotgun/Team Cherry

Up here, you can head left to see what’s there but it’s just an empty sandpit with a door currently out of reach above you. So head right instead, and follow the path before you, dodging worms and the little Gromlings that unburrow themselves and charge you. Just jump over those little guys and keep moving, it’s not worth your time to kill them.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 11

Image credit:Rock Paper Shotgun/Team Cherry

Once you reach the right-hand edge, you’ll need to time climbing up the wall between the worm’s descents. Then head left, and stop under the second gap above you. Two Gromlings will appear either side of you and charge; jump over them, and keep heading left to the next descending worm. Again, you’ll need to carefully climb the wall in between the worm’s descents.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 12

Image credit:Rock Paper Shotgun/Team Cherry

Follow the path right, into the next room.

3. Rescue the hidden Flea.

The room you’re in now is a vertical connecting shaft. Drop to the very bottom of it (dispatching the Winged Pilgrim Bellbearers), and you’ll find a shortcut that leads back down to the start of the Wormways. Flick the lever, but make sure you don’t actually go down it, or you’ll need to repeat all of Step 2 to get back up.

Then jump back up to the ground level of the shaft, and then attack the right-hand wall to reveal a secret passage.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 13

Image credit:Rock Paper Shotgun/Team Cherry

This passage leads to a small room where a Flea is caught in the grasp of an Aknid. Kill the Aknid and other enemies in the room and grant freedom to the Flea. Fleadom, if you will.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 14

I’ll save you, little fella! |Image credit:Rock Paper Shotgun/Team Cherry

Part of the Hollow Knight: Silksong map of the Wormways, showing the path forward according to our walkthrough. - 15

Image credit:Rock Paper Shotgun/Team Cherry

4. Buy the Wormways map from Shakra.

Exit out of the secret passage and climb partway up the vertical shaft room until you can reach the next exit on your right. Climb up the crumbling platforms, and enter the higher of the two left-hand paths to find Shakra.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 16

Image credit:Rock Paper Shotgun/Team Cherry

Shakra will tell you a little more about her quest to find her master, after which you can purchase the Wormways map from her for 70 Rosaries.

5. Obtain the Dead Bug’s Purse.

Once you have the Wormways map, jump up to the upper right-hand ledge opposite where you found Shakra. Dodge some more falling worms, and then climb up the passage where the final worm is falling - but don’t go all the way to the top yet. There’s a left-hand path just below the very top; follow it and you’ll find an item on a Pilgrim’s corpse, guarded by two more ambushing Gromlings.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 17 A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 18 A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 19 A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 20

Once the worms have been evaded or slain, loot the item to obtain the Dead Bug’s Purse. This is a yellow-slot tool (same as your Compass), which allows you to retain some Rosaries when you die, instead of dropping them all.

Part of the Hollow Knight: Silksong map of the Wormways, showing the path forward according to our walkthrough. - 21

Image credit:Rock Paper Shotgun/Team Cherry

6. Reach the entrance to Shellwood.

Backtrack and climb to the very top of that last worm passage. Jump over the spikes and sprint past the remaining worms to exit off-screen and reach the outside world once again. Say goodbye to the Wormways for now! You’ll return later on.

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 22

Image credit:Rock Paper Shotgun/Team Cherry

What follows is a platforming section, where falling most likely means a very long way down, all the way back to Bone Bottom. So take things slow and careful.

Make your way across the ledges and hanging cages as far up as you can go. Near the right-hand wall at the top, you’ll find a hole in the upper floor where you can climb up. Head through into the next room, and you’ll be able to pay 60 Rosaries to unlock a Bench (which I’d advise you do if you have the Rosaries to spare).

A screenshot of Hollow Knight: Silksong showing the path through the Wormways. - 23

Image credit:Rock Paper Shotgun/Team Cherry

This is the entrance to Shellwood. There were a couple of different ways to get into this new region, but the Wormways offers us a fast path to a starting Bench from which to conduct our world-saving affairs. Take a well-earned rest, and prepare for some brand new enemies in the next part.

That’s all for this chapter. Well done for making your way through the Wormways! Join us in Part 9 of our Silksong walkthrough to learn the best path through the weird and perilous land of Shellwood.

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Hollow Knight: Silksong

PC , Nintendo Switch

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 27

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 30

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 31

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 32

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 33

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

PS5 , Xbox Series X/S , PC

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