Hollow Knight Silksong walkthrough: Part 4 (Chapel Of The Wanderer)

A brief detour through a dangerous biome to find the Wanderer Crest

Hornet, the main character of Hollow Knight: Silksong, enters a foreboding-looking building lit outside by candles. - 1

Image credit:Rock Paper Shotgun/Team Cherry

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Looking to reach the Chapel Of The Wanderer in Hollow Knight: Silksong? Assuming you’ve been following along with our walkthrough thus far, you should have just about enough Rosaries in your possession for a quick detour off the main path. We promise it’s well worth doing this early on.

In this guide, you’ll find Part 5 of our Hollow Knight: Silksong walkthrough , beginning with an essential purchase in Bone Bottom and culminating with a game-changing reward from within the Chapel Of The Wanderer.

Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!

Chapel Of The Wanderer walkthrough steps:

  1. Buy the Simple Key from Pebb.
  2. Take a leap of faith.
  3. Bypass (or kill) the giant worm miniboss.
  4. Drop down to collect a Mask Shard.
  5. Enter the Wormways and take the first path down.
  6. Make your way through the Chapel Of The Wanderer.
  7. Survive the gauntlet to gain the Wanderer Crest.
  8. Exit the Chapel and return to Bone Bottom.
Part of the Hollow Knight: Silksong map of Bone Bottom, showing the path forward according to our walkthrough. - 3

Image credit:Rock Paper Shotgun/Team Cherry

1. Buy the Simple Key from Pebb.

The essential first step you need to take before this part of our walkthrough is this: you need to gather up 500x Rosary Beads, then head to the village of Bone Bottom and purchase the Simple Key from the trader, Pebb.

If you’ve been following along with our walkthrough and exploring every nook and cranny, then you should have enough (or very nearly enough) Rosaries for this by now. Without the Simple Key, you’re best off coming back to this part of our walkthrough later on.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 4

Image credit:Rock Paper Shotgun/Team Cherry

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 5 A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 6 A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 7 A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 8 A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 9

2. Take a leap of faith.

With the Simple Key in hand, take the elevator or the Bell Beast back up to Mosshome, and go to the high cliff ledge on the left-hand side, where you found the Choral Commandment item earlier.

A screenshot of Hollow Knight: Silksong showing the path through The Marrows and Mosshome. - 10

Remember this place? |Image credit:Rock Paper Shotgun/Team Cherry

Leap off the edge as far left as possible, and you’ll land atop a very small platform. Be wary of the insects around, because falling at this point is irritating (but you can take the elevator back up). Jump again to the left, and either Pogo off the insect or just attack down-left regardless to reach a lower ledge with a Rosary cache. Climb up and exit the room to the left.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 11

Image credit:Rock Paper Shotgun/Team Cherry

Note that you can also reach this same place from just above the elevator by Pogo-jumping off the flying enemies. This will be fine for veteran players; less so for newcomers, which is why I suggest following the “leap of faith” approach from higher up.

3. Bypass (or kill) the giant worm miniboss.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 12

Image credit:Rock Paper Shotgun/Team Cherry

The next room is a long passageway guarded by a very dangerous miniboss - a giant worm which crawls quickly along the ceiling and periodically spews tonnes of green globules at you - each of which hits you for double damage.

Hide under the platforms and time your runs between vomits. Make your way carefully to the far end, and head through the doorway into the next room.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 13

Image credit:Rock Paper Shotgun/Team Cherry

Part of the Hollow Knight: Silksong map of the Wormways, showing the path forward according to our walkthrough. - 14

Image credit:Rock Paper Shotgun/Team Cherry

4. Drop down to collect a Mask Shard.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 15

Image credit:Rock Paper Shotgun/Team Cherry

In the next room, you’ll find yourself facing a large locked door. Before you interact with it, jump down the hole in front of you and drop into the water (don’t worry, it doesn’t hurt you).

Attack the wall on your right to reveal a tiny hidden area containing your first Mask Shard. Collecting four Mask Shards will permanently increase Hornet’s max Health by 1, making them an extremely valuable resource to track down wherever possible.

5. Enter the Wormways and take the first path down.

Hop back up to the locked door, and use the Simple Key you bought from Pebb to unlock it. Head through into a new area - the Wormways.

Note: we’re only dipping lightly into the Wormways for now. For the full walkthrough of the Wormways, check out Part 8 of our Silksong walkthrough !

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 16

Image credit:Rock Paper Shotgun/Team Cherry

This is a dangerous area for your current level, so we’re only going to skirt through it to reach a new area of the Moss Grotto . Jump over the spikes, and time your run to avoid the worms launching themselves from ceiling to floor of the Wormways cavern. Drop down the first hole you see.

Continue to follow the dark, winding path downwards. Whenever the way down is blocked by a worm, press against the far wall as you fall to enter the next part of the tunnel. Otherwise you may well fall into spikes.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 17

Image credit:Rock Paper Shotgun/Team Cherry

Partway down you’ll find a side passage which leads to a glowing blue globule. You can attack it to destroy it, after which it’ll regenerate. It does nothing for you for now, so continue down the passage until you go off-screen.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 18

Image credit:Rock Paper Shotgun/Team Cherry

Once you reach mossy-looking terrain again, drop down to the very bottom and you’ll find a bridge overlooking a pond.

Part of the Hollow Knight: Silksong map of Bonegrave, showing the path forward according to our walkthrough. - 19

Image credit:Rock Paper Shotgun/Team Cherry

6. Make your way through the Chapel Of The Wanderer.

Wade through the pond to your left, and you’ll see a building entrance. Head through it to emerge inside a small dungeon - the Chapel Of The Wanderer.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 20

Image credit:Rock Paper Shotgun/Team Cherry

This dungeon is very small, so it will only take you a minute or two to explore fully. The left path down leads to some hanging Rosary Beads, but watch out for the rope connecting to a floor spike trap as you hack at them. Then head back up and take the right-hand path down. Part of the floor will crumble away as you walk over it. Drop down, and head to the left.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 21

Image credit:Rock Paper Shotgun/Team Cherry

7. Survive the gauntlet to gain the Wanderer Crest.

The next room is a small arena. As you approach the centre, it will lock and start to throw various Pilgrim enemies at you, including a couple of slightly tougher variants you may not have seen before.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 22

Pogo-attacks are your friend against the big rolling Pilgrims. |Image credit:Rock Paper Shotgun/Team Cherry

Defeat them all, and then continue left and downwards to the very bottom of the Chapel. There you can claim your reward: the Wanderer Crest .

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 23

Image credit:Rock Paper Shotgun/Team Cherry

Crests change Hornet’s moveset in different ways. The Wanderer Crest makes Hornet’s attacks faster (albeit shorter-range), and also turns her diagonal downwards attacks into a far simpler straight-down attack much closer to the original Hollow Knight . If you’ve been having trouble Pogo-ing up until now, the Wanderer Crest may be your salvation!

8. Exit the Chapel and return to Bone Bottom.

Head back up the passage you just dropped down, all the way to the top, and break the floor above you for a shortcut back to the left-hand passage. Climb up and exit the Chapel Of The Wanderer.

As you exit out into the overworld, a couple more Pilgrim enemies will spawn either side of you - a good chance to try out Hornet’s new moveset and Pogo-attacks.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 24

Image credit:Rock Paper Shotgun/Team Cherry

Once they’re dealt with, head all the way to the right and attack the door at the edge of the room to open it. You’ll find yourself back by the Chapel Maid who revived you after Moss Grotto. Speak with her for some new dialogue, and then make your way back to Bone Bottom for some well-earned rest.

A screenshot of Hollow Knight: Silksong showing the path through to the Chapel Of The Wanderer. - 25

Image credit:Rock Paper Shotgun/Team Cherry

And that’s it for this quick detour-focused Part 4 of our Silksong walkthrough. The next part brings us right back to the main path, and a brand new region. Join us over on our Part 5 walkthrough as we guide you through the Deep Docks.

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Hollow Knight: Silksong

PC , Nintendo Switch

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 29

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 32

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 33

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 34

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 35

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

PS5 , Xbox Series X/S , PC

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