Hollow Knight Silksong walkthrough: Part 31 (Putrified Ducts)
How to reach the Putrified Ducts, and how to turn it into a home for some important friends

Image credit:Rock Paper Shotgun/Team Cherry

Looking for a way through the Putrified Ducts in Hollow Knight: Silksong? As I mentioned at the end of the previous Part of our Silksong walkthrough, the Putrified Ducts are about as unpleasant a region as you’ll have come across in Silksong. It’s like a smaller, more concentrated version of Bilewater, with even nastier critters. Thankfully, there are no huge bosses to fight in this area, and it won’t take you very long to break through to the surprisingly tranquil Pale Lake on the other side.
In Part 31 of our Silksong walkthrough , I’ll guide you into the Putrified Ducts, and show you exactly where to go, step by step, in order to discover every last one of its secrets and collectibles. At the end, I’ll also show you how to turn this horrifying area into a beacon of hope, and one of Silksong’s most endearing rest points.
Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!
Putrified Ducts walkthrough steps:
- Activate the Putrified Ducts Bellway.
- Obtain the Putrified Ducts map.
- Pick up the Wreath Of Purity.
- Meet Vog the Flea.
- Mine the Craftmetal in the Pale Lake.
- Convince the Flea Caravan to relocate.

Image credit:Rock Paper Shotgun/Team Cherry
1. Activate the Putrified Ducts Bellway.
When you first enter the Putrified Ducts, you’ll be at the start of a long, large corridor filled with worm-infested waters at the bottom. Directly below you as you walk out from the doorway, there’s a new enemy lounging on the wall, and it’s my least favourite enemy in the whole game - the Spit Squit.

Image credit:Rock Paper Shotgun/Team Cherry
These critters’ erratic movements in the air, annoyingly high health, and tricky projectile attacks make them a real pain in the arse to deal with, and that’s a feeling that will continue well into the Putrified Ducts. In general, I find it best to avoid the fauna in the Ducts as much as possible.

Image credit:Rock Paper Shotgun/Team Cherry
With this in mind, head through the corridor, staying on the upper levels away from the water below. You’ll encounter a couple of platforms patrolled by Ductsuckers, those giant charging creatures you encountered at the top of Bilewater. Dodge over them and keep going until you reach the far right-hand side. Just below the exit is a ledge with a Frayed Rosary String on it, guarded by the lolling tongue of a Barnak from above. Collect it and then exit this awful corridor.

Image credit:Rock Paper Shotgun/Team Cherry
In the next room, you can drop down to the opposite doorway, marked by a Bellway sign. Inside you can pay 80 Rosaries to unlock the very last Bellway in the game; and further to the right, you can pay 60 Rosaries to unlock a Bench to rest at.
2. Obtain the Putrified Ducts map.

Image credit:Rock Paper Shotgun/Team Cherry
Exit back out to the left, and drop to ground level past the Spit Squits and Barnaks. There’s a hole in the floor here, but don’t go through it yet. Instead, take the left-hand path into the darkened tunnel.

Image credit:Rock Paper Shotgun/Team Cherry
This place is filled with Barnaks - remember to attack repeatedly to get out of one’s clutches. Head to the left side, and deliberately let yourself get grabbed and pulled upwards by the Barnak tongue there. Once you’re near the top, tear yourself free and head to the right, where you can pick up a map of the Putrified Ducts before returning the way you came.

Image credit:Rock Paper Shotgun/Team Cherry
3. Pick up the Wreath Of Purity.
Next up is a bit of a trek, but it’ll reward you with a very useful item for this region. Back in the previous room, drop down the hole in the ground, and then drop down the second hole past the ledges to reach the very bottom. First, take a left and bash through the couple of breakable walls beyond to open up a shortcut to the only previous area of the Putrified Ducts you’ve explored. This is the area you found at the top of Bilewater, where you found the Huntress and the Apostate’s Key.
Now backtrack and take the right-hand path, which will take you into another long and arduous corridor of horrible creatures. Make your way all the way to the end, but once you get to the ledge that leads to the exit, turn around and jump up onto the wall above you. From there, you can reach the upper ledge to the left.

From here, attack the Barnak dangling in front of you to retract it momentarily, and jump past it to the wall beyond. At the top of this wall is a breakable section; break it open and follow the path until you reach a hole in the ceiling to climb upwards into.
Now you should find yourself in the middle of a smaller corridor. From here, head left and you’ll find some Rosary caches; and then you can jump over the worm-water to unlock a shortcut back just below the Bellway.

Image credit:Rock Paper Shotgun/Team Cherry
Now backtrack, and take the right-hand path through the smaller corridor, past the spikes and Barnaks. At the end of the path, you’ll find an item on the ground. Pick it up to obtain the Wreath Of Purity - a very useful item for climates such as these.

Image credit:Rock Paper Shotgun/Team Cherry
While the Wreath Of Purity is equipped, you are somewhat immune to the worm infestation that comes from dropping into the water, so you can swim around in the waters of the Putrified Ducts (or Bilewater) for around 6-7 seconds before it breaks (don’t worry, it can be repaired at a Bench).
4. Meet Vog the Flea.
Head back to the left. Once you get to the Barnak dangling over the bed of spikes, deliberately let yourself get caught and pulled upwards by it to reach a secret upper area. Break free once you’re at the top, and clawline over to the left, where you must let yourself be caught again by another Barnak. Continue in this fashion, letting the Barnaks pull you up as high as possible.

Once you’re at the top, head to the left and you’ll find a room containing a grizzled new NPC - Vog. She’s a Flea, but she’s also a warrior - and the last of the Fleas to find, albeit not a helpless Lost Flea to rescue. Exhaust her dialogue and she’ll tell you that she’ll make her way to the Flea Caravan.
Once you’ve finished speaking with Vog, head to the left of her hut and stand on the shaky ground at the end to break it, and fall down into the Putrified Ducts Bellway once more. A handy shortcut!
5. Mine the Craftmetal in the Pale Lake.

Image credit:Rock Paper Shotgun/Team Cherry
Rest at the Bench by the Bellway again, and then exit to the left and head down to the shortcut you unlocked below the Bellway on the right-hand side. Head through it, and once you get to the hole in the ground you came up from, drop down it. From here you can retrace your steps to the far end of the corridor, avoiding most of the nastiness below.
This time, head through the right-hand exit at the end of the corridor. Jump and clawline over the worm-water below, and then head to the right to discover a far more tranquil area, just on the edge of the Pale Lake east of the Putrified Ducts.

Image credit:Rock Paper Shotgun/Team Cherry
On the edge of the lake is a strange-looking musical instrument. Play your Needolin in front of it to light it up, and then you can inspect it for some lore.
Beyond that, jump into the lake and swim to the very far-right side. At the end of the path, you can jump upwards into a small compartment with some Craftmetal to extract from the wall.

Image credit:Rock Paper Shotgun/Team Cherry
6. Convince the Flea Caravan to relocate.
Now, everything has been explored in the Putrified Ducts. But there’s one more thing to do! Head all the way back to the Bellway, and travel to the Flea Caravan. By this point, the Flea Caravan should be at the end of the Blasted Steps (if it isn’t, head to its location in Greymoor and speak with Mooshka to get him to move on).

Image credit:Rock Paper Shotgun/Team Cherry
As long as they’re in the Blasted Steps, and now that you’ve discovered the Pale Lake at the far east side of the Putrified Ducts, you can speak with Fleamaster Mooshka and encourage him to move the Flea Caravan over to the Pale Lake. Travel with them, and after a brief and adorable cutscene of travelling, you’ll re-emerge in the newly named Fleatopia - the final resting place of the Flea Caravan.
Speak with Mooshka again, and as a reward for finding every Lost Flea in the game, he will present you with the Egg Of Flealia - a tool which decreases the cost of your Silk Skills while you’re at full health.

Image credit:Rock Paper Shotgun/Team Cherry
That brings our Putrified Ducts walkthrough to a close, and there’s precious little left to do apart from ascending the Citadel elevator to the Cradle above. Just before that, there are a few loose ends to tie up, so join us in Part 32 of our Hollow Knight: Silksong walkthrough to learn what you should do in preparation for the game’s end-credits.

Hollow Knight: Silksong
PC , Nintendo Switch
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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