Hollow Knight Silksong walkthrough: Part 3 (East Marrow)
Conquer the rest of the Marrow with our Part 3 Silksong walkthrough

Image credit:Rock Paper Shotgun/Team Cherry

Looking for Part 3 of our Silksong walkthrough as you delve deeper into The Marrow? Part 2 of our walkthrough guided you up along the western edge of The Marrow in order to reach the higher area of Mosshome and unlock your first Skill: the Silkspear. But there’s still plenty to explore in The Marrow, further to the East.
In Part 3 of our Silksong walkthrough , we’ll show you how to conquer all of The Marrow in an orderly and intuitive fashion, showing you where to rescue your first Flea, find your first Craftmetal, and explore the very beginnings of a brand new and even tougher region.
Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!
East Marrow walkthrough steps:
- Meet the Moss Druid and complete her quest.
- Free (and fight) the trapped creature.
- Ride back to Bone Bottom and check the Wishwall.
- Rescue the first Flea.
- Collect your first Craftmetal.
- Head upwards for a hidden chest.
- Enter the prison and free Grindle.
- Unlock the shortcut back to Bone Bottom.
- Head back across the lava into Deep Docks.

Image credit:Rock Paper Shotgun/Team Cherry
1. Meet the Moss Druid and complete her quest.
From the monument where you unlocked the Silkspear, head left across the platforms to find some webbing. Unleash your Silkspear with RB to destroy the webbing and pass through.

Image credit:Rock Paper Shotgun/Team Cherry
Follow the path downwards (mind the spike trap), collect the Frayed Rosary String from the body nearby, and then cut the rope to drop down to ground level. Make your way to the far right-hand side of the room, and you’ll find another patch of webbing. Destroy it and jump over the hole beyond to enter the room to your right.

Image credit:Rock Paper Shotgun/Team Cherry
Rest at the Bench, and then walk a little further to meet the Moss Druid. Speak with her and accept her quest to gather 3 Mossberries - those small berries you’ve been collecting so far. If you’ve completed everything so far in our walkthrough you should already have 3, but if you don’t, there’s another very nearby.

Beneath the Moss Druid is a hidden passage with an extra Mossberry if you need it! |Image credit:Rock Paper Shotgun/Team Cherry
Exit and immediately drop down the hole. Then drop off the ledge again and walk straight at the right-hand wall for a little secret area. Inside is a flying enemy you can kill for another Mossberry if you need it.
Whether you do it now or later, you can speak with the Moss Druid once you’ve got 3 Mossberries, and receive the Druid’s Eye as a reward - a (fairly mediocre) tool you can equip which gives you a small amount of Silk back upon receiving damage.
2. Free (and fight) the trapped creature.

Image credit:Rock Paper Shotgun/Team Cherry
Exit to the left of the hidden area with the Mossberry, and drop down to the bottom of Mosshome. Head to the right to find the large creature trapped in webbing once more. If you’re low on Silk, remember you can hack at the webbing to replenish it! When you’re ready, send a Silkspear at the webbing to free the creature.

Image credit:Rock Paper Shotgun/Team Cherry
Surprise! It’s a boss battle. The Bell Beast is a fairly intimidating foe this early in the game, but listen to its roars and you’ll figure out its tells for each attack pretty quickly. If it charges along the ground, jump and Pogo off it. If it roars before emerging, it will leap, so stay grounded and punish it afterwards. Things get more annoying in its second phase when it starts sending bouncing bells at you with each attack, but stay on the move and you’ll cut the Bell Beast down without too many attempts.
With the Bell Beast defeated, collect the ball of silky light that appears, and you’ll be temporarily transported to a strange dimension of silk. Climb the platforms to the top, attacking the elevator platforms repeatedly to make them ascend. When you return to Pharloom, you’ll have gained a Silk Heart, allowing you to regenerate some Silk automatically when your Silk reaches zero.

Image credit:Rock Paper Shotgun/Team Cherry
3. Ride back to Bone Bottom and check the Wishwall.
The Bell Beast is now friendly, and can be used much like the Old Stag in the first Hollow Knight to fast travel between set locations. Ride the Bell Beast back to Bone Bottom, and interact with the newly built Wishwall for a couple of extra quests. You should have easily enough Shell Shards to immediately grant Flick’s wish, so go ahead and do that.

Congrats! You’ve unlocked Silksong’s Fast Travel mechanic. |Image credit:Rock Paper Shotgun/Team Cherry
The other quest involves killing 12 Pilgrim enemies and looting them for their shawls. You can do this at any time - just head up to Mosshome when you’re in the vicinity and do a bit of Pilgrim-farming.

Image credit:Rock Paper Shotgun/Team Cherry
4. Rescue the first Flea.
When you’re ready, ride the Bell Beast back to Mosshome. Head right, and hit the lever in the small room to unlock a Bench, and the way forward. Press on, and use the ledges in the next room to climb up and to the left, past the myriad enemies.

Image credit:Rock Paper Shotgun/Team Cherry
Head up into the next room, and follow the left path across the spikes. Follow the platforms all the way to the top, then across to the right, and down onto a ledge on the right-hand side of the area. On this ledge is a trapped Flea in some vines. Attack the vines to free the Flea.

You can return to the Flea caravan to see your good work at any time after this. |Image credit:Rock Paper Shotgun/Team Cherry
5. Collect your first Craftmetal.
Drop back down to the bottom of the room, and leave the way you came. If you like, you can check the right-hand room before you drop down for some lore and strange noises, but there’s nothing else to do in this room for now.
Once you’re back down level with the Bench, head right past the lever and follow the path all the way to the right until you exit the long room and enter one with strange red plants that you can Pogo-bounce on.

Image credit:Rock Paper Shotgun/Team Cherry
Drop down to where the Pilgrim enemy is patrolling, kill it, and then attack the glowing orange wall to the left. Stand back and let it explode, then follow that path down to the bottom. Hit the other orange glowing rock, then quickly walk right back to near the spikes, because this one explodes the ceiling above you as well.

Image credit:Rock Paper Shotgun/Team Cherry
That done, head to the end of the wall again and attack it to loot your first Craftmetal - an important resource for unlocking and upgrading weapons later on!
6. Head upwards for a hidden chest.

Image credit:Rock Paper Shotgun/Team Cherry
This next optional step takes you to a hidden chest filled with Rosaries - well worth nabbing at this point. Exit back into the main area of the room, and Pogo off the red plants to reach the upper platforms. Climb all the way to the top (you’ll have to do some repeated Pogo-ing to reach it, which may take a bit of practice), and exit upwards into the next room.

Image credit:Rock Paper Shotgun/Team Cherry
Climb up into the small room with the hanging Rosary Beads, and attack the wooden wall on the left for a hidden passage. What follows is a brief bit of intense Pogo-ing above spikes, but once you reach the end of the path you can loot the chest below for lots of goodies. Then head back the way you came and drop down into the previous room.

Image credit:Rock Paper Shotgun/Team Cherry
7. Enter the prison and free Grindle.
Drop down slightly to the left, and attack the orange rock embedded halfway up the wall. Let it explode, then climb up and drop down to it again for a cache of Shell Shards. That done, drop to the bottom and head right.

Image credit:Rock Paper Shotgun/Team Cherry
In the next room, jump and attack the odd-looking lever above you to drop a stepladder down through this vertical passage. Jump to the exit immediately opposite you, and you can attack the bell inside for some Rosaries. Then return, and drop down the hole in the bottom. Ignore the two passages to the left and right for now - the left-hand one brings you back to where you were before, while the right-hand one introduces a tricky boss battle guarding a new region which you’re best off leaving for now.

Image credit:Rock Paper Shotgun/Team Cherry
Enter the large door on your right in the lower area, and you’ll find yourself in a prison of sorts. Rest at the Bench, then use the ledges above you to climb up to the cells. On the left is a cell you can break open to fight an enemy, and on the right is a new NPC called Grindle.

Image credit:Rock Paper Shotgun/Team Cherry
Grindle says he’s been jailed for pickpocketing, and wants you to release him. Go ahead and attack the door to let him loose. You can speak with him again, and Hornet will warn him not to try anything. Then jump up to the ledge above, and you can loot a new weapon-tool: the Straight Pin. Equip it while resting at the Bench. This handy tool allows you to fire off a maximum of 12 throwing daggers for quick, safe damage.
8. Unlock the shortcut back to Bone Bottom.

Image credit:Rock Paper Shotgun/Team Cherry
Exit the prison and descend down past the spikes and into the next room. Stay on the left side of this room and descend to the very bottom, where you’ll find an exit marked by foreboding long teeth in the ceiling and floor.

Image credit:Rock Paper Shotgun/Team Cherry
In the next room, stand on the pressure plate to unlock a shortcut - a moving platform that takes you across the lava and back in the direction of Bone Bottom. If you want to head back there now, feel free. The moving platform is activated by pressing down on whichever of the two buttons is in the direction you want to move.

This shortcut doesn’t take you right back to Bone Bottom, but it’s close enough. |Image credit:Rock Paper Shotgun/Team Cherry
9. Head back across the lava into Deep Docks.
The last step of this part of the walkthrough is to make your way back to the right. Head out of the toothy entrance the way you came, and use the metal platforms above the lava to keep moving right. Watch out for the bell-helmet enemies, for they attack swiftly and have a decent range. The flying variants will fire balls of lava at you, but you can attack them at the right moment to fire the balls back at them.

Image credit:Rock Paper Shotgun/Team Cherry
Keep moving all the way to the right and you’ll find an exit off-screen. This path takes you directly into a brand new region of the game: the Deep Docks.
That’s it for this section of our walkthrough. To ensure you don’t get lost in the darkness of the next region, be sure to follow on with Part 4 of our Silksong walkthrough , taking you through the intimidating Deep Docks.

Hollow Knight: Silksong
PC , Nintendo Switch
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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