Hollow Knight Silksong walkthrough: Part 20 (Cogwork Core)

Plus, how to solve the pillar puzzle at the top of the Core

Hornet in Hollow Knight: Silksong jumps into the air and deflects an attack from two flying Cogwork enemies in the Cogwork Core. - 1

Image credit:Rock Paper Shotgun/Team Cherry

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Trying to make your way through the Cogwork Core of the Citadel in Hollow Knight: Silksong? Defeating the Cogwork Dancers at the top of the Choral Chambers allows you to enter the Cogwork Core, a place of machinery, intense platforming, and some really excellent music. It’s also home to one of the three pieces of the Threefold Melody which allows you access to the final region of Act 2.

In Part 20 of our Silksong walkthrough , I’ll guide you through the entirety of the Cogwork Core, starting with the lower section and all its paths out to areas both new and old; and then working our way to the pillar puzzle at the very top so you can unlock the Architect’s Melody.

Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!

Cogwork Core walkthrough steps:

  1. Obtain the Cogwork Core Map.
  2. Complete the west gauntlet for a Mask Shard.
  3. Obtain the Spool Fragment to the southeast.
  4. Unlock the central gate.
  5. Reach the top of the Cogwork Core.
  6. Solve the puzzle to learn the Architect’s Melody.
  7. Reach the Whispering Vaults.
Part of the Hollow Knight: Silksong map of the Cogwork Core, showing the path forward according to our walkthrough. - 3

Image credit:Rock Paper Shotgun/Team Cherry

1. Obtain the Cogwork Core Map.

Where we last left off, you’d just emerged from the Underworks into the southwest section of the Choral Chambers. Head to the Choral Chambers Ventrica nearby, and fast travel to the First Shrine. Then make your way to the Cogwork Dancers arena, and drop down either of the holes in the floor.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 4

Image credit:Rock Paper Shotgun/Team Cherry

Head to the left, and enter the building of white light on the ledge in front of you. Hit the wheel above you repeatedly, until a Bench appears that you can rest at. That done, climb up the wall to your left (the enemy up there is a fake, don’t worry). Stand on the pressure plate to unlock the Cogwork Core map nice and early.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 5

Image credit:Rock Paper Shotgun/Team Cherry

2. Complete the west gauntlet for a Mask Shard.

Exit the building, and carefully drop down to the lower levels beneath you. Every surface you can imagine down in the Cogwork Core is covered in circular saws, so floating with the Drifter’s Cloak is your best friend here.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 6

Image credit:Rock Paper Shotgun/Team Cherry

Head down the left side of the ledge patrolled by the lone Cogwork Choirbug, and kill the second Choirbug below. Then drop down to the two lower ledges, and take the exit on your left.

Kill the two spikey Cogwork Spines flying around the next room, and make your way into the arena beyond, where you’ll have to face off against a number of Cogwork enemies in a gauntlet. Sections of floor will rearrange themselves between the different waves, so be prepared to do a lot of jumping, dashing, and floating to avoid the saws below.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 7

Image credit:Rock Paper Shotgun/Team Cherry

Once the gauntlet is conquered, head out the left door, and up the little shaft beyond. This will take you to a small area of the adjoining room where you can pick up a Mask Shard, and press down the pressure plate for a shortcut back into the west side of the Choral Chambers.

3. Obtain the Spool Fragment to the southeast.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 8

Image credit:Rock Paper Shotgun/Team Cherry

Retrace your steps back into the main part of the Cogwork Core, and continue to descend the various platforms below. Kill the two patrolling Cogwork Choirbugs on the lower ledge, and then drop off the left side and float down between the saw below and the ledge patrolled by a new enemy (Cogwork Cleanser).

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 9

Image credit:Rock Paper Shotgun/Team Cherry

Slide down the glass and metal wall to your left, and then jump over the moving saws as you head down to the exit in the lower-right corner. In this next room, climb upwards to the main part of the room, and you’ll see a wheel to spin up in the top-right corner. Spinning this wheel will open the gate beyond, but it will also let loose from the ceiling a big round miniboss enemy - a Cogwork Clapper.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 10

Image credit:Rock Paper Shotgun/Team Cherry

Clappers are nasty - they bounce around in zig-zag patterns to hit you for double damage, and also send out little grenade projectiles at you while you’re attempting to dodge. If you can manage to spin up the wheel all the way, then you can use the corridor beyond as protection from most of the Clapper’s attacks, making the fight much more straightforward.

Beyond the Cogwork Clapper room, hit the lever on the ground and enter the hole below. Head left past the steam vent and the Drapemite that spawns, and drop down the next hole, sliding down the right-hand side to avoid the saws at the bottom.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 11

Image credit:Rock Paper Shotgun/Team Cherry

Dodge past the next section of steam vents, and in the room beyond you’ll be able to loot a Spool Fragment. There’s nothing else of value in this whole room, so make your way back up and out via the lefthand lever (a shortcut back out of the room).

4. Unlock the central gate.

Back out in the main shaft, it’s time to scale up the right-hand side. To do this, jump three platforms to the left, and then do a running jump and dash to the right to reach the upper ledge patrolled by the Choirbug. Kill the bug, then start climbing upwards from here, Pogo-ing off the saws above to reach the walls on either side.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 12 A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 13 A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 14 A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 15

Once you’re past the first four saws, you’ll be able to Pogo off the final one to reach a ledge with a wheel above you. Attack the wheel repeatedly to open the central gate, allowing far easier passage between the left and right sides of the shaft.

Part of the Hollow Knight: Silksong map of the Cogwork Core, showing the path forward according to our walkthrough. - 16

Image credit:Rock Paper Shotgun/Team Cherry

5. Reach the top of the Cogwork Core.

There’s a lot more of the Core still to climb yet. Pogo off the next two saws, and you’ll reach a doorway that takes you to the right - but we’re not going there yet. That’s the last thing we’ll do in the Core. For now, launch yourself higher off this ledge and Pogo further up off the saws.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 17

Image credit:Rock Paper Shotgun/Team Cherry

Further up, you’ll reach another white doorway. Before you go through it, hit the wheel beside it to unlock another gate right back where you entered the Cogwork Core. Take this moment to head to the opposite side and rest at the Bench once again if you need it. Then go through the new white doorway.

This simple wall-climbing path gets you into the upper half of the Cogwork Core, above the Cogwork Dancers arena. Once you’re at the top, step through out of a different white doorway. Jump the gap, and strike the wheel on the ceiling to drop a Clawline hook down through the floor, into the centre of the Dancers arena. This is just a handy shortcut which allows you to get up here more easily from the Choral Chambers.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 18

Image credit:Rock Paper Shotgun/Team Cherry

Jump over to the left-hand side, and Clawline onto the ring beyond to activate a trapdoor leading upwards into the large room beyond. This whole next room is an elaborate platforming puzzle, where the key gimmick is Clawline-ing onto hooks which will move along tracks while you’re holding on. At times you’ll need to jump off the moving Clawline to avoid an obstacle (like a saw), and then reattach yourself in mid-air to the same hook to keep going. It’s tricky, but it feels great when you get it right. Just take your time.

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Halfway up, you’ll find a ledge patrolled by a Cleanser and a taller shield-wielding bug, a Cogwork Defender. An easy way to kill them safely is to stand on the ledge just below them and slash up through the floor. Once they’re dealt with, spin up the wheel above this platform to open a gate to keep ascending.

Eventually, you’ll reach the exit through the ceiling in the top-left corner of the room. Climb the wall to reach the hole immediately above you. Congratulations - you’ve reached the top of the Cogwork Core at last!

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 23

Image credit:Rock Paper Shotgun/Team Cherry

6. Solve the puzzle to learn the Architect’s Melody.

At the top of the Cogwork Core, there are four pillars, each split into four pieces stacked atop one another. You can hit the levers to change around the patterns on these pieces, and to solve the puzzle you need to get the entire pillar’s pattern to line up perfectly, for all four pillars.

Let’s not waste time - here’s the exact solution to the pillar puzzle, so just systematically switch the patterns until you have exactly this:

Stitched together screenshots from Hollow Knight: Silksong depicting the solution to the pillar puzzle at the top of the Cogwork Core. - 24

Image credit:Rock Paper Shotgun/Team Cherry

You’ll know when you’ve got a pillar right because it will descend into the floor. Once all four pillars have descended, a big pressure plate will appear in the floor. Press down on it, then use your Needolin when prompted to learn the Architect’s Melody - the first of the three melodies you need to collect to reach the end of Act 2.

Part of the Hollow Knight: Silksong map of the Cogwork Core, showing the path forward according to our walkthrough. - 25

Image credit:Rock Paper Shotgun/Team Cherry

7. Reach the Whispering Vaults.

That’s the Cogwork Core pretty much entirely explored. Make your way down all the platforming segments until you’re back at the Bench, and rest there if you need to. Then cross over to the other side, and drop down to that lower right-hand exit that you skipped earlier.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 26

Image credit:Rock Paper Shotgun/Team Cherry

Dodge the moving saws in the next room, and kill the Defender on the central platform. Make your way to the end and spin the wheel to unlock the doorway.

You should recognise the room beyond. Remember that giant wheel you climbed through in the Choral Chambers, from bottom to top? Now you’re on the left-hand side of it. Spin the wheel using the lever so that you can pass through it and reach the right-hand side.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 27

Image credit:Rock Paper Shotgun/Team Cherry

Follow the path until you reach the upper ledge, and then attack the giant block in your way to send it flying to the left. You can now climb up into the larger area above - whereupon another fairly tricky arena fight gauntlet will begin, against various Choral Chambers enemies.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 28

Image credit:Rock Paper Shotgun/Team Cherry

Once the fight is won, drop down the right-hand side, and hit the lowest of the blocks to your left for easy access back where you came. Then forge on to the right, where you’ll enter a new region of the Citadel - the Whispering Vaults.

A screenshot of Hollow Knight: Silksong showing the path through the Cogwork Core. - 29

Image credit:Rock Paper Shotgun/Team Cherry

That’s all for this section of our walkthrough - follow along with Part 21 of our Silksong walkthrough to find your way through the Whispering Vaults and find all its hidden secrets.

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Hollow Knight: Silksong

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 33

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 36

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 37

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 38

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 39

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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