Hollow Knight Silksong walkthrough: Part 14 (Blasted Steps)

It’s time at last to end Act 1…

Hornet in Hollow Knight: Silksong rolls some Dice with Lumble The Lucky amid the sand dunes of the Blasted Steps. - 1

Image credit:Rock Paper Shotgun/Team Cherry

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Trying to make your way up the Blasted Steps in Hollow Knight: Silksong? The Blasted Steps are a very intimidating place to find yourself in - even more so when you find out what’s awaiting you at the top step. But a methodical approach and the right progression path through the Blasted Steps can make it far more manageable, and all but guarantee plain sailing to the end of Act 1.

Hot on the heels of last chapter’s Weavenests , Part 14 of our Silksong walkthrough guides you through the entirety of the Blasted Steps, highlighting every hidden area, collectible, NPC, and boss fight along the way.

Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!

Blasted Steps walkthrough steps:

  1. Find the edge of the map.
  2. Collect the Memory Locket from the first room.
  3. Buy the Blasted Steps map from Shakra.
  4. Collect the Silkeater in the secret room.
  5. Unlock the upper Bench and Bellway.
  6. Defeat the Great Conchflies.
  7. Learn Needle Strike from the Pinstress.
  8. Meet Lumble The Lucky.
  9. Kill the Squirrms.
  10. Rescue the Flea.
  11. Collect the Craftmetal below the sand dunes.
  12. Defeat the Last Judge.
Part of the Hollow Knight: Silksong map of the Blasted Steps, showing the path forward according to our walkthrough. - 3

Image credit:Rock Paper Shotgun/Team Cherry

1. Find the edge of the map.

Fast Travel to the Shellwood Shellway and rest at the bench there. Then head left over the gaps in the next couple of rooms to enter the Blasted Steps region.

It’s not necessary, but to satiate your curiosity I’ll tell you right now to head all the way to the left, as far as you can go.

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Image credit:Rock Paper Shotgun/Team Cherry

Eventually, you’ll hit a point where Hornet will stop, and recall that this is the way she was brought in by her captors in the opening cinematic (and is, therefore, the way out of Pharloom itself). She won’t let herself leave yet, while her objective remains unfulfilled.

Congrats though - you’ve discovered that the incredibly vast world of Hollow Knight: Silksong does indeed have a border. It’s a grounding feeling, no?

2. Collect the Memory Locket from the first room.

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Image credit:Rock Paper Shotgun/Team Cherry

Head back until you reach the metal plate underfoot, then follow the path above you to reach the proper entrance to the Blasted Steps. You’ll find a Bench at this starting point which you can pay 80 Rosaries to open, although to be honest, if money is tight, don’t bother. The Bench near the Shellwood Bellway isn’t so terribly far away.

Two things to understand about the Blasted Steps terrain, going forward. First: the sand is infested with worms, and effectively acts as double-damage spikes. Second: there’s a periodic strong wind blowing east, which affects Hornet’s movement while floating with the Drifter’s Cloak.

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Image credit:Rock Paper Shotgun/Team Cherry

That understood, head across the ledges to the left and then upwards. You’ll meet the first Blasted Steps enemy, called a Judge. These guys are generally more trouble than they’re worth to stay and fight, but if you must, Pogo-ing off their heads does do the trick.

Jump to the lower-left ledge from the Judge. If you head down the hole here, you’ll find little more than a couple of meagre Shell Shard caches guarded by Pharlids (spiders). Head upwards for the main path, where you’ll fight a few possessed Pilgrim enemies.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 7

Image credit:Rock Paper Shotgun/Team Cherry

Pogo off the hanging bronze balls to continue to the right, and check under the ledge for a lever. You can drop and dash to reach it, and pulling the lever simply drops a platform that allows you a shortcut up this room for next time you need it.

Continue on, and when you start to see the ceiling right above you, look down and you’ll see a lower area where an item is blinking atop a Pilgrim’s corpse.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 8

Image credit:Rock Paper Shotgun/Team Cherry

Drop down the far-right side of this ledge and then jump over the gaps to collect the Memory Locket waiting for you. Then climb back up and head into the next room to your right.

Part of the Hollow Knight: Silksong map of the Blasted Steps, showing the path forward according to our walkthrough. - 9

Image credit:Rock Paper Shotgun/Team Cherry

3. Buy the Blasted Steps map from Shakra.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 10

Image credit:Rock Paper Shotgun/Team Cherry

In the next room, take a few steps forward to proc the unveiling of a new (and very irritating) enemy: the Driznit. These flyers fire projectiles which bounce diagonally in often-hard-to-read ways, so treat each one you find slowly and carefully.

Once it’s dead, drop through the gap in the floor, and you’ll find a body in a cage that you can loot for a Frayed Rosary String. Then climb back up and head to the next room.

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Image credit:Rock Paper Shotgun/Team Cherry

Jump the next gaps across the sand, and you’ll find the lovely Shakra waiting for you. Exhaust her dialogue, and buy her Blasted Steps map for 70 Rosaries.

4. Collect the Silkeater in the secret room.

From Shakra’s position, climb the walls above her and carefully dispatch another Driznit, then follow the path up to another Judge-patrolled platform, followed by one guarded by more Pilgrims.

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Image credit:Rock Paper Shotgun/Team Cherry

Go to the right-hand side of this latest platform, and jump down to the ledge on the right with the Rosary cache. Mind the boulder that tries to land on you as you do this!

Collect the Rosaries, and destroy the wall to your right for a little secret passage containing another Silkeater inside a spider egg.

5. Unlock the upper Bench and Bellway.

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Image credit:Rock Paper Shotgun/Team Cherry

Wall-climb back up to the previous ledge, and then climb higher up and jump over the spikes. Follow the path to the exit on your left, and in the next room spend some time climbing the hanging cages. If you head to the left fairly immediately, you’ll see a lever you can flick to bring the cages to more agreeable climbing heights.

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Image credit:Rock Paper Shotgun/Team Cherry

Climb all the way to the very top where the wind quietens, and head to the left. You’ll quickly find a Bench to unlock, and sitting next to it is Sherma! Exhaust his dialogue for more adorably misguided optimism, then unlock the Bench for 60 Rosaries and rest at it. A little further to the left, you can also unlock the Blasted Steps Bellway for 80 Rosaries.

6. Defeat the Great Conchflies.

Once you’ve rested, head back down the shaft you just traversed with all the hanging cages, and hang a left as you go. About halfway up the shaft is a walkway to your left, guarded by more Driznits. Try not to expend too much health dealing with them (I’d just run past them if I were you), because next up is a boss battle.

Hornet battles two Conchflies as they drill into the ground and ceiling in Hollow Knight: Silksong. - 15

Image credit:Rock Paper Shotgun/Team Cherry

Head to the end of this path, and you’ll be locked in an arena to face not one but a pair of Great Conchflies. Essentially giant Driznits, these guys. It may take you a minute to get used to their quick appearances and disappearances.

Note that they both look slightly different - one of them has only one eye visible. This is designed so you can keep track of which one’s which, so that you can focus on one before the other. Once you kill one, the other will run away and the fight will be won.

Part of the Hollow Knight: Silksong map of the Blasted Steps, showing the path forward according to our walkthrough. - 16

Image credit:Rock Paper Shotgun/Team Cherry

7. Learn Needle Strike from the Pinstress.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 17

Image credit:Rock Paper Shotgun/Team Cherry

After killing the Great Conchflies, exit to the left, and you’ll come to a new room where you must take a running jump to reach the next ledge just off-screen. Continue in this manner to the end of the path, and you’ll find a blue balloon home quite reminiscent of the Seamstress’s home in Far Fields. Enter it to meet the Pinstress.

Discovering the Pinstress is a great boon to Hornet. Exhaust her dialogue, and agree to train with the Pinstress to unlock a new skill: Needle Strike. This skill allows you to hold down your Attack button to charge up a more powerful strike. It’s useful only in certain situations, as many of Silksong’s enemies don’t give you enough of a window for that kind of attack, but it’s another valuable quiver to your bow.

Part of the Hollow Knight: Silksong map of the Blasted Steps, showing the path forward according to our walkthrough. - 18

Image credit:Rock Paper Shotgun/Team Cherry

8. Meet Lumble The Lucky.

Head back through the Great Conchflies arena, and climb up to rest at the Bench by the Bellway again. Then jump over the Bellway and exit to the left.

In this secondary shaft of hanging cages, drop down to begin with and head through the ground-level exit. Follow this path for a wonderful interaction with a new NPC named Lumble The Lucky. If you exhaust Lumble’s dialogue, he’ll suggest playing some Dice. All it amounts to is a random chance to gain or lose 5 Rosaries, but it’s still a lovely moment. Playing Dice at the end of the world.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 19

Image credit:Rock Paper Shotgun/Team Cherry

9. Kill the Squirrms.

Next up, return to the shaft and head to the next exit above, with the cloth sign by it. As you enter this room, for a moment you’ll see Grindle - the prisoner you rescued from that cell in Deep Docks - before he sees you and scarpers upwards, where you currently can’t follow.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 20

Image credit:Rock Paper Shotgun/Team Cherry

Fair enough! Head back, and climb a bit further up until you reach a ledge on the right-hand wall. Attack the wall until it breaks, and pass through it.

In the next room you can read a bit of lore from the plaque in front of you. Also notice the strange creature noises emanating from below. Drop down the hole into the sand, and you’ll see the source of these noises - some new types of worms - before they promptly hide.

This is actually the only place in Silksong where these particular enemies can be found, so if you wish to add them to your Hunter’s Journal, play your Needolin for a few seconds until they appear in order to sing a choir to your music. Then brutally cut them down, for they are naught but worms! The best way to kill them quickly is using Thread Storm.

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Image credit:Rock Paper Shotgun/Team Cherry

That done, head through the passage to your right and follow the path up and around. You’ll find a big Shell Shard statue there for you to break, along with a drop that takes you back to the lore plaque.

10. Rescue the Flea.

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Image credit:Rock Paper Shotgun/Team Cherry

Before you think about heading back, climb all the way to the top of this shaft you’re in, dodge-jumping over all the spikes as you go. At the very top you’ll find another sweet little Flea to rescue. Honestly, these guys are nearly as cute as the Grubs from the first game. They grow on me every time I encounter them.

Part of the Hollow Knight: Silksong map of the Blasted Steps, showing the path forward according to our walkthrough. - 23

Image credit:Rock Paper Shotgun/Team Cherry

11. Collect the Craftmetal below the sand dunes.

You’re nearly done with the Blasted Steps now. Return to the Bench by the Bellway, and rest once more if needed. Then progress to the east and exit off-screen. The large room beyond is a bit of a nasty parkour course, with plenty of enemies to contend with as well. At least the path forward is always fairly clear.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 24 A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 25 A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 26 A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 27

When you reach the two bronze balls at the far-right side of the room, float down between them instead of Pogo-ing off them and you’ll find a secret tunnel down below the sand dunes. Take the first left-hand path to avoid landing in more worms.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 28

Image credit:Rock Paper Shotgun/Team Cherry

Carefully follow this short path to the end, and you’ll be able to collect another Craftmetal for upgrading your tool repertoire later on.

12. Defeat the Last Judge.

Make your way back out of the secret passage and Pogo off the bronze balls to continue along the main path. Again, the way forward is challenging, but fairly self-explanatory. As you near the end, you’ll see a path straight upwards towards the ceiling, but it currently doesn’t lead anywhere for you. You’ll unlock it from above later on.

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Image credit:Rock Paper Shotgun/Team Cherry

  • The Marrow
  • Deep Docks
  • Shellwood
  • Bellhart
  • Greymoor

Happily, if you’ve been following along with this walkthrough, you’ve already rung all five bells! The Tall Pilgrim will then tell you to simply play your Needolin in front of the Grand Gate to open it.

Unfortunately, the moment you start playing your Needolin, a big boss leaps out to meet you: the Last Judge.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 30

Image credit:Rock Paper Shotgun/Team Cherry

There are two ways to get into the Citadel and reach Act 2. Defeating the Last Judge is one of them. Therefore, expect a pretty tough fight here!

The Last Judge wields a large ball and chain, and has three basic attacks at first: a downward slam, a circular area-of-effect attack, and a ranged throw of the ball, which can also hit you on the return as the Judge pulls it back. In Phase 2, all of these attacks will be upgraded to fiery and explosive variants, and she also gains a fast-acting charge which leaves behind gouts of flame on the ground. It’s a bit of a hellish boss fight, I’ll be honest.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 31

Image credit:Rock Paper Shotgun/Team Cherry

What makes this particular boss much worse is that when you die, the runback from the Bench involves making your way through the entire previous room again. No, there’s no way around it. Just avoid the enemies as much as possible, and you can minimise the annoyance of it to just 30 seconds or so of (admittedly dangerous and challenging) runback time.

Hornet faces the Last Judge boss in Hollow Knight: Silksong, who unleashes a circle of flame with her ball and chain. - 32

Image credit:Rock Paper Shotgun/Team Cherry

If you’re really struggling against the Last Judge : you may wish to consider your equipment and general preparedness for such a fight. By this point, I would want to have gathered at least 4 Mask Shards, and both the Fractured Mask from Mottled Skarr and the Plasmium Phial from Alchemist Zylotol . I’d also consider using the Pollip Pouch with any of your throwing tools, and then saving them for the second phase because that’s when you’re often forced to put distance between the Last Judge and yourself.

Eventually, you’ll beat her. I promise. And once you’ve done that, you can enter through the gate for a momentous cutscene.

A screenshot of Hollow Knight: Silksong showing the path through the Blasted Steps. - 33

Image credit:Rock Paper Shotgun/Team Cherry

You’ve finally made it to the Citadel - and Act 2 has begun!

Where to, next? The only way is forward! Well, there are several other ways, to be honest. And we actually won’t be going forward quite yet. I lied. Next up in Part 15 of our ever-expanding Silksong walkthrough , we’re off to Sinner’s Road.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 37

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 40

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 41

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

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Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

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Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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