Hollow Knight Silksong walkthrough: Part 11 (Bellhart)
Here’s how to free the Haunted town of Bellhart

Image credit:Rock Paper Shotgun/Team Cherry

Wondering how to save Haunted Bellhart from its curse in Hollow Knight: Silksong? Previously in our walkthrough , we advised you to dip your toes into Bellhart just to rest at the Bench there. But in doing so, you’ll have been met with a very eerie sight - dozens of Pilgrims , strung up by threads of silk, seemingly entranced and immobile. There’s a powerful curse upon Bellhart, and it’s up to you to save its inhabitants.
We’ll tackle exactly this task in Part 11 of our Silksong walkthrough . We’ll show you how to explore the upper and lower bellveins sandwiching the town of Bellhart, and the key points of interest you can find within. Finally, we’ll show you how to sever those cursed ties upon Bellhart’s people by defeating the powerful boss that is (seemingly) at the heart of it all.
Want the walkthrough for a different area of the game? Check out our Hollow Knight: Silksong walkthrough hub!
Bellhart walkthrough steps:
- Purchase the Mask Shard in Bone Bottom.
- Travel with the Flea Caravan.
- Rescue the Flea in the northern bellveins.
- Obtain Pollip Heart #6.
- Return to Greyroot.
- Enter the south bellveins and meet the Bell Hermit.
- Unlock the shortcut to The Marrow.
- Defeat Widow to unlock the Needolin.
- Speak to everyone in Bellhart.
- Obtain the Sharpened Needle from Plinney.
1. Purchase the Mask Shard in Bone Bottom.
If you haven’t already done so, now is a great time to travel back to Bone Bottom and purchase the Mask Shard from Pebb, the trader. If you’ve followed along with our walkthrough so far, you’ll already have collected four Mask Shards to upgrade your max health, but there’s no time like the present to start working on your next Mask!

Image credit:Rock Paper Shotgun/Team Cherry
For reference if you missed any, the previous four Mask Shards are:
- Below the entrance to the Wormways.
- Above the Seamstress’s home in Far Fields.
- Southeast of the Shellwood Bellway in the main shaft.
- Past the Gauntlet above the Deep Docks entrance.

Image credit:Rock Paper Shotgun/Team Cherry
2. Travel with the Flea Caravan.
The eagle-eyed among you may have noticed that if you’ve followed this playthrough, you’ve already found the five Lost Fleas required for Fleamaster Mooshka’s quest. In fact, you’ve found seven of them! Yes, there are many more Fleas left to find in Silksong, but now is a good time to return to the Flea Caravan in the Marrow.

Image credit:Rock Paper Shotgun/Team Cherry
Speak with Mooshka, and he’ll let you know that they’re going to move on to higher grounds, and asks if you’d like to ride with them. Go ahead and accept - after a brief cutscene, you’ll be transported to the Caravan’s new home on the outskirts of Greymoor.
In fact, it’s on exactly the other side of Bellhart from the way you entered it in the previous part of our walkthrough. Fancy that!

Image credit:Rock Paper Shotgun/Team Cherry
Speak with the various Fleas once you’ve arrived, and in particular, inspect the bubbling brew next to Grishkin to unlock a new consumable tool - Flea Brew! This goes in your weapon tool slot (the red slot), but it’s a buff rather than a weapon, one which increases your movement and attack speed for a short time. You’ll find it useful for the coming encounter(s).

Image credit:Rock Paper Shotgun/Team Cherry
3. Rescue the Flea in the northern bellveins.

Image credit:Rock Paper Shotgun/Team Cherry
Head back into Shellwood, and make your way to the Bench with the elevator next to it. Ride the elevator to the top, and make your way to the very top-right of the next room. Smash through the wall of quivering bells to unlock an entrance to the bellveins above Bellhart.
In these dark tunnels you’ll need to contend with bell-headed spider creatures called Furms, and larger winged variants which travel up and down set paths in the tunnels. Just slash at those big ones to kill them - they won’t actively try to harm you.

Image credit:Rock Paper Shotgun/Team Cherry
After clearing the first Winged Furm, climb all the way to the top of its path, and jump across to the left where you’ll find a trapped Flea you can rescue.

Image credit:Rock Paper Shotgun/Team Cherry
4. Obtain Pollip Heart #6.
Continue heading down the northern bellvein tunnels, shattering open new passageways as you go. At times you may need to time a slide down one of the walls patrolled by a Winged Furm; there’s always an alcove you can duck into to avoid damage if you time your descent right.

Image credit:Rock Paper Shotgun/Team Cherry
Soon you’ll get to a drop with two large circular bells waiting to fall on you from above. Attack the bells to remove them, then drop down and destroy the left-hand wall for a path back into a new part of Shellwood.

Image credit:Rock Paper Shotgun/Team Cherry
At the far left side, you’ll find some vines at ground level. Destroy them to reveal the final Pollip Heart for Greyroot’s quest. Once you’ve destroyed the plant and gained the Heart, exit past the vines above you on the left, and you’ll find your way back into the main part of Shellwood.

Image credit:Rock Paper Shotgun/Team Cherry
5. Return to Greyroot.
Now that you’ve collected all 6 Pollip Hearts, return to Greyroot in the centre of Shellwood. Turn in the Pollip Hearts to complete their quest, and they’ll reward you with the Pollip Pouch - a blue-slot tool which applies venom (short damage-over-time effect) to all your equipped weapon-tools (such as your Longpin).
However, I’d recommend you keep something else equipped in that blue slot for now, because you should be using the Plasmium Phial in your weapon slot for the boss fight ahead.

Image credit:Rock Paper Shotgun/Team Cherry
6. Enter the south bellveins and meet the Bell Hermit.

Image credit:Rock Paper Shotgun/Team Cherry
Now, head back to the Bench in the centre of Bellhart, and rest there. Enter the building to the right, and you can unlock the Bellway there for 80 Rosaries. After that, turn around and head right, passing through the right-hand wall at ground level to reveal a passage down into the south bellveins below Bellhart.
Drop down to the bottom of the starting ledges, and head left to meet the Bell Hermit - a peculiar and none-too-friendly NPC. You can’t really interact with him much at the moment, but remember him for later on.

Image credit:Rock Paper Shotgun/Team Cherry
7. Unlock the shortcut to The Marrow.
Spend a few minutes thoroughly exploring these tunnels, delving further south. As you descend further, be wary for sections of ground that crumble away to reveal spikes - so get ready to jump at a moment’s notice.

Image credit:Rock Paper Shotgun/Team Cherry
Eventually you’ll reach a section at the end of a left-hand path which is held up by a breakable wooden beam. Destroy the beam to open up a shortcut all the way back down into the top of The Marrow.

Image credit:Rock Paper Shotgun/Team Cherry
8. Defeat Widow to unlock the Needolin.

Image credit:Rock Paper Shotgun/Team Cherry
Now for the main event. Head back to the Shellwood Bench by the elevator and rest there, to provide an easy respawn point for the boss fight ahead. Then go back into the bellveins via the way you exited it (the path right next to the final Pollip Heart).
Head all the way to the right-hand side and drop into the hole. Follow the path down, and you’ll drop into a boss arena, prompting a short exchange with a frightful Weaver foe called Widow. The exchange will quickly turn hostile, so prepare for a challenging fight.

Image credit:Rock Paper Shotgun/Team Cherry
Widow is a serious step up in difficulty from previous bosses you’ve faced. She moves very fast, so you can’t punish her attacks very much; and if you don’t know what to do at certain moments, you’re guaranteed quite a bit of damage. DON’T be tempted to use your Plasmium Phial yet - save it for her final phase.
The obvious first step is to watch out for the strands of silk that show you the trajectory of incoming bell attacks. The diagonals are hardest; the bells will bounce at odd angles, so it’s best to just run far away when you see them coming.

Image credit:Rock Paper Shotgun/Team Cherry
When Widow crawls along the ground and summons spikes, you need to run to the wall she disappeared at, and wall-climb up there (and possible float as well) to give yourself enough air-time to avoid the spikes.
Her other bread-and-butter attack is a diagonal-downward slash, followed quickly by a charge attack to the opposite end of the arena. Evade the first, and jump over the second. Don’t try to get attacks in during this combo; she moves very fast, and you’re liable to get yourself hurt instead.

Image credit:Rock Paper Shotgun/Team Cherry
When it appears that you’ve slain Widow, she’ll disappear. But a moment later, she’ll come back for a ferocious final phase, during which she sends huge numbers of bells at you while performing all her other attacks. In that window before she returns, expend your Plasmium Phial entirely to give yourself three temporary hit points - you’ll need them.
Even with the extra health, this phase is challenging; try to keep Widow on one side of the arena and yourself on the other, to give yourself the maximum amount of manoeuvring space. Hit her as much as you can without sacrificing your safety, and eventually you’ll take her down.

Image credit:Rock Paper Shotgun/Team Cherry
Once Widow is slain, you’ll bind a new skill: the Needolin. This lovely new ability allows you to play music with your needle, which among other things, allows you to open up certain passageways into new areas.

Image credit:Rock Paper Shotgun/Team Cherry
Make your way up the silk-world platforms (which this time includes some wall-climbing elements), and play your Needolin when instructed to open the doorway at the end. At the end of the path, pick up the item on the ground to reappear in Pharloom once again.
9. Speak to everyone in Bellhart.

Image credit:Rock Paper Shotgun/Team Cherry
Once you reawaken, rest at the Bench in the arena. Use the left-hand path to open up a shortcut back to the tunnels above, then double back and head to the right for a shortcut back down into Bellhart itself.

Image credit:Rock Paper Shotgun/Team Cherry
Happily, the silken curse over the town has now been broken, and life has been restored (mostly). Spend some time speaking to the inhabitants of Bellhart, and also take a look at the Wishwall and accept all the quests that have appeared there.
You can also reach the upper levels via the ledges to the left, where you can speak with Relic Seeker Scrounge and turn in the lore items you’ve found so far for - you guessed it - some lore.
10. Obtain the Sharpened Needle from Plinney.

Image credit:Rock Paper Shotgun/Team Cherry
The final step of this section is to speak with Pinmaster Plinney, to the right of Scrounge’s home in the upper levels of Bellhart. He’s in his own home, and when you speak with him, he’ll offer his thanks in the form of a weapon upgrade, transforming your base needle into the higher-damage Sharpened Needle.
Speak with Plinney again after that, and you can accept his quest to find some Oil from within the Citadel, which will allow him to improve your weapon’s damage even further.
Congrats! You’ve defeated the powerful Widow, and reached the end of Part 11 of our Silksong walkthrough. What’s next? Part 12 , of course!

Hollow Knight: Silksong
PC , Nintendo Switch
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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