Fog Rift Catacombs walkthrough - Elden Ring DLC
Here’s how to clear the Fog Rift Catacombs in Shadow Of the Erdtree

Image credit:Rock Paper Shotgun/Bandai Namco

Looking for a full rundown of the Fog Rift Catacombs in Elden Ring: Shadow Of The Erdtree? The Fog Rift Catacombs is a mini-dungeon in Elden Ring ’s DLC Shadow Of The Erdtree that’s infested with tricky enemies and ceiling spike traps that will threaten to massacre your Tarnished to a pulp. The dungeon contains many rewards, however, including a nice pair of twin axes if you manage to defeat the Death Knight boss at the very end.
For all of you who keep getting caught by the catacombs’ falling ceilings, we’re here to help. In this guide, we’ll explain exactly what you need to do to navigate the dark chambers of the Fog Rift Catacombs in Elden Ring: Shadow Of The Erdtree.
Fog Rift Catacombs walkthrough

Here’s the location of the Fog Rift Catacombs Site of Grace. |Image credit:Rock Paper Shotgun/Bandai Namco
To get to the Fog Rift Catacombs, go northwest from the Castle Front Site of Grace. You’ll need to make your way deep into a valley, and you’ll know you’re in the right place when fog starts to permeate the area. The entrance to the catacombs is in a northern rock wall; open the doors, head down the lift, and you’ll find the dungeon’s Site of Grace.
As soon as you progress into the dungeon, a masked imp will hop out from the shadows. Expect to encounter these guys throughout the entire catacombs; they don’t take many strikes to dispatch, but they hit harder than you’d expect. After killing the imp, take the Grave Glovewort [1] from the corpse and go west. You’ll see a large room with an imp hanging around in the centre. This is a spiked ceiling trap, another recurring theme of this dungeon.
Be cautious if you run directly into this room, because the ceiling will slam down as soon as you do (likely killing the imp, which is fun). The best practice here is to wait for the ceiling to fall, the dash through as it slowly raises. There’s an alcove to your left that you can duck into for safety, as shown in the screenshot below.

Hello there, ceiling trap. You can expect to fall victim to a lot of spikes from above in this dungeon. Duck into the alcove indicated by the yellow arrow to stay unhurt. |Image credit:Rock Paper Shotgun/Bandai Namco
There’s another imp at the end of this room. Dispatch it and continue onwards. Stay wary as you round the corner in the next corridor, as a spellcaster stands on a walkway blasting down at you. These guys are the other main enemy in the Fog Rift Catacombs, and their main method of attack is to fire projectiles that veer towards you slowly, reflecting additional projectiles off of anything they hit.
Beyond the walkway lies an imp who’ll attack from the right and a Yellow Fulgurbloom to the left. Go down the stairs, and you’ll find yourself in a wide room with another imp on a platform above you. Chances are this fellow will shoot fireballs your way, so dispatch him quickly. You now have the option of going left or right - the right corridor contains two additional imps lurking in the shadows, another Yellow Fulgurbloom , and a corpse with the Ancient Dragon Knight’s Cookbook [1] .
The left path leads down a set of stairs to a deep drop. As soon as you near the drop, a spiked ceiling will slam downwards. You’ll be doing a bit of backtracking to this point, for the sake of convenience, let’s classify this section of the Fog Rift Catacombs as intersection 1.
Fog Rift Catacombs intersection 1
From your vantage point, you can either hop down and explore the ground floor as the ceiling raises, or jump atop the ceiling to navigate to new areas. It’s tough to explore the ground floor from your current angle without suffering injuries, so we recommend taking the ceiling route first.
If you jump on the ceiling and run directly across it, you’ll find a platform with another imp, a Yellow Fulgurbloom , and 3 Knot Resin on a corpse. After this, run across the ceiling again to reach a new area with a spellcaster, more Yellow Fulgurbloom , and a path that’ll take you across the walkway that was previously above you.

Get ready to tackle some knights along this route, if you want your Great Ghost Glovewort. |Image credit:Rock Paper Shotgun/Bandai Namco
Beyond this walkway is a staircase that leads up to two soldiers and a black knight. Take care of all of them (beware the black knight’s massive shield and mace), and note that a third soldier will attack you from the right as you walk deeper into the room. A Great Ghost Glovewort awaits you as a reward. Once you’ve picked this up, exit the way you came and veer left, standing on the edge of the ledge. When the spiked ceiling falls, jump and run across it to reach a corridor that leads to the Black Knight Commander Andreas Spirit Ash.
Once you’re done collecting everything, retrace your steps to intersection 1. It’s time to explore the ground floor beneath the spiked ceiling that you previously clambered across. When the ceiling is raising, immediately drop down to the ground and roll into a new room with a Yellow Fulgurbloom and an imp. From the angle that you should be standing at if you’ve been following this guide, all you need to do is roll backwards. You’ll see a ladder in this room. Climb it to reach an area with 4 Yellow Fulgurblooms .
Once again, retrace your steps back to the ground floor of intersection 1, then run directly across to a new room where a staircase goes down. Loot a corpse to get 2 Dragonbolt Grease , and keep going to step on a lift pressure plate that takes you down.
On this new level of the catacombs, go straight, kill two more imps, and check under the stairs to find 4 Rada Fruit and a Yellow Fulgurbloom . From the stairs, reverse your steps and go north, grabbing another Yellow Fulgurbloom along the way and taking out the spellcaster in front of you. You’ll see a room in front of you and a pathway that goes to your left. Explore the room first; defeat the imp and grab the Grave Glovewort [1] .
Exit, pick up yet another Yellow Fulgurbloom (Are you getting tired of finding these yet?) and go down the stairs to reach a large, cavernous room. Don’t step inside yet. Consider this intersection 2, as more backtracking is about to commence.
Fog Rift Catacombs intersection 2
You should be used to it by now - a big spiked ceiling will squash you the instant you step into this room, but there are four alcoves scattered across both sides of the chamber. Get ready to zig-zag into the alcoves to avoid the ceiling, and watch out for the imp who’ll try to ambush you in the first alcove on the left.

Once again, it’s another one of these rooms. Each yellow arrow corresponds to an alcove or passageway you can duck into to avoid the spiked ceiling. The middle arrow on the left leads to a pit which drops down to the sewers. The arrow on the right leads to the end of the dungeon. |Image credit:Rock Paper Shotgun/Bandai Namco
The middle left alcove is interesting, as it contains a giant hole. If you drop down, you’ll be in a series of sewer passageways which are fairly straightforward as long as you avoid the oozes that might catch you off-guard. Aside from the oozes, you can expect to encounter another spellcaster, a few imps sticking to walls, a whopping 6 Yellow Fulgurbloom , and corpses with Ghost Glovewort [4] and Electrocharge . Once you’re done in these sewers, climb the only ladder in the vicinity to reach a platform with a - you guessed it - Yellow Fulgurbloom . Drop off the platform, turn left, and you’ll be back where you started in the room with the big spiked ceiling.
Once you’ve navigated the spiked ceiling room (and picked up the Glass Shard on the corpse in the northernmost left alcove), a spellcaster and four imps await you. Kill ’em all and loot the chest to pick up a Shadow Realm Rune [3] . Following this, stand on the railing by the chest, wait for the ceiling to slam down, and then hop into the little opening in front of you.

You specifically want to jump into this blink-and-you’ll-miss-it hidden opening in the ceiling platform. |Image credit:Rock Paper Shotgun/Bandai Namco
When the ceiling takes you up, turn around to see a chest with the Blinkbolt Ash of War inside. Grab it, wait for the spiked ceiling to fall again, then jump atop it and run across to a passage located in the far northeast. An altar lies here; you’ll either pick up a Stone-Sheathed Sword at this altar, or if you already have one, you can change your blade to a Sword of Darkness .

If you’ve already got a Stone-Sheathed Sword, you’ll receive a prompt here that asks you if you want your sword to go dark. |Image credit:Rock Paper Shotgun/Bandai Namco
Now go left down the ladder, take out the two imps that await you, and grab the Ghost Glovewort [5] off the corpse. Jump down the hole that seems like it would kill you (don’t worry, it doesn’t), and you’ll land back in the third left alcove where you previously found the Glass Shard. Run directly across as soon as the spiked ceiling raises to go to the final unexplored alcove on the right side of the room. This leads to yet another trap room with a spiked ceiling (but at least it’s a much smaller one this time) and a Broken Rune lying on a corpse.
Run through this area onto the platform, hit the pressure pad, then take the lift down. Finally, you’ll reach the entrance to the boss chamber, where the Death Knight awaits you.
How to defeat the Fog Rift Catacombs boss

The Death Knight’s a good reason to keep some items in your pocket for handy lightning resistance. |Image credit:Rock Paper Shotgun/Bandai Namco
The Death Knight is a formidable boss who will attack you with axe spins and swings, as well as lightning bolts and lightning dashes. He hits hard, but his lightning attacks have a lengthy windup time which means you can definitely sneak in several well-timed melee slashes. You can also break his Poise with two consecutive heavy attacks, and if you have any items that can confer lightning resistance (like Lightningproof Dried Liver , now’s a good time to use them.

When the Death Knight’s wings extend like this, stand clear. You don’t want to get caught. |Image credit:Rock Paper Shotgun/Bandai Namco
If the Death Knight ever transforms his cape into giant wings, start rolling. This is the indicator of a dash move where the knight will grab you, stabs you multiple times, and slam your body back down into the ground. Obviously, it hurts a lot, but once again, the telegraph is quite obvious.
It may take a few tries to fell the Death Knight, but practice makes perfect. Once you do bring him down to size, you’ll get the Death Knight’s Twin Axes , the Crimson Amber Medalion [3] , and a nice 110,000 Runes. Head to the teleporter to go back to the dungeon entrance.

That was a tricky dungeon, but the Twin Axes were worth the ordeal! |Image credit:Rock Paper Shotgun/Bandai Namco
The Death Knight is defeated, and the Fog Rift Catacombs has finally been cleared. Nice work! For more Elden Ring: Shadow of The Erdtree dungeon walkthroughs, take a look at our guide to the Ruined Forge Lava Intake . And if you’re struggling to reach other areas of the Land of Shadow, we’ve got all the info you need for reaching the Cerulean Coast , the Cathedral of Manus Metyr , Charo’s Hidden Grave , and the Stone Coffin Fissure .

Elden Ring
PS4 , PS5 , Xbox One , Xbox Series X/S , PC
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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