Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that’s best enjoyed in the air
Some of the heft of God Of War and Souls, less of the pain and bulk

Image credit:Kepler Interactive / Rock Paper Shotgun

- Developer: A44 Games
- Publisher: Kepler Interactive
- Release: July 18th 2024
- On: Windows
- From: Steam , Epic Games Store , Humble Bundle
- Price: £30/€36/$36
- Reviewed on: Intel Core-i7 12700F, 16GB RAM, Nvidia RTX 3060, Windows 11
I increasingly judge Souls-adjacent games not by the height of their bosses or the depth of their dungeons, but the cleverness of their shortcuts, and Flintlock: Siege Of Dawn has my favourite shortcuts in an age. Rather than just being routes around to the other side of a barred door - though there are plenty such Lordrannish loops to find in this game - they consist of aerial chains of magic, purple triangles that suck you toward them when you hold a button. They lend vigour to a branching, faux-Napoleonic world that might otherwise be a collection of atmospheric strolls between bonfire-equivalents and fights defined by taut resourcing systems. They’re idiot-proof grappling points from which you can launch yourself at another triangle, a ledgeful of upgrade materials, or a loitering musketeer who is in urgent need of a ground-pound.
We’ll circle back to the shortcuts. First, some scene-setting. In Flintlock, you play Nor, a lean and rakish sapper from an army battling the legions of the dead. As the curtain goes up, Nor and her fellow field engineers accidentally breach a portal that lets loose a full-blown invasion of the underworld gods. The rest of the tale is about cramming the lid back on Pandora’s box, with Nor galloping between towns, fast travel wayshrines (which also respawn the local zombies) and bossfights with the escaped deities, while rallying her scattered friends to form a travelling caravan of sidequest-purveyors and upgrade-dispensers, who congregate at campfires in your wake.

Image credit:Kepler Interactive / Rock Paper Shotgun
Early on Nor also befriends one of the stray gods, Enki, a feathery, foxlike spectre who accompanies you everywhere and is the source of your supernatural powers - in particular, Nor’s knack of punting herself around on gusts of enchanted blackpowder. Enki is God Of War’s Atreus, a support character mapped to a face button, but with some significant differences. Firstly, he’s not encumbered with any toxic filial angst, though he does have baggage concerning the nature of his godhood. Secondly, he has a smaller repertoire of support skills than Atreus - basically, you can hammer a button to make him curse opponents, “Priming” them for an armour-tearing canned attack or finisher, while amassing energy for a choice of AOE mega-spells.
This focus makes him more forgettable than Atreus, but also, less fussy. I feel the same way about much of Flintlock, which essentially splices God Of War with the Soulslike stylings of developer A44’s previous Ashen , then boils the concoction down to a limber, 20-hour “Soulslite” with a handful of party tricks of its own devising. The result is a satisfying summer extravaganza that won’t eat up too many weekends, with a couple of dodgy fittings and the occasional flutter of genius.
The game’s inspirations are apparent from the title screen, but Flintlock wastes no time elaborating upon them. Nor wields a one-handed melee weapon in her right hand and a pistol in her left. As in Bloodborne , the pistol is used primarily for defence - interrupting otherwise unblockable attacks, and prepping the enemy for a counter. But fresh pistols supply fresh uses. There’s a glowering radioactive treeroot whose projectiles detonate after a couple of seconds, slopping Prime over the target’s entourage. There’s a blunderbuss that merely tickles enemy healthbars, but also applies knockdown across a wide arc, making it the perfect antidote to a wandering horde.
Melee weapons, meanwhile, run a small, busy gamut from hammers that spill punishment through armour, to incendiary axes that sometimes let you wait out the fight. Each is a means of refilling your pistol, with the game awarding a gunpowder charge for every four swings that connect. As such, you’ll always be a multiclass, hacking at heads in order to earn the powder to counter the next unblockable hit, though the game’s progression system - whose upgrades can be reversed at will, recovering a portion of the associated XP, or “Reputation” - does allow you to torque your approach towards sorcery or butchery or gunslinging.

Image credit:Kepler Interactive / Rock Paper Shotgun
Atop this well-gauged combat chemistry, heap the effects of equipment and of ye olde equipment synergies. Right now, I’m wearing a set of togs that (if I remember correctly) cause me to explode whenever Enki applies four curses in a row, and also, whenever I earn powder, and also, whenever I attack out of a block. It’s making regular skirmishes a bit unscientific - sometimes, I can’t see myself for dust. It’s also a liability when roving dungeons stocked with gunpowder barrels and other volatile fixtures - Flintlock’s environment designers are perhaps a little too fond of these. I also have the option of a crystal-studded get-up that turns my dodge into a teleport, and a golden gauntlet that duplicates my grenades as they fly.
There isn’t nearly the range of build options here you’d find in a Soulslike or the latest God Of War, but there’s ample room to tinker within the scope of a single playthrough. Flintlock isn’t as arduous as either Souls or GOW on normal difficulty, either - it hands out Estus-style health flasks at every village liberated from the malignant dead. But it does incentivise you to play well by means of a multiplier that doles out bonus Reputation per move, the longer you go undamaged. While fighting, there’s the simmering question of when you should harvest that accumulated Rep, cancelling the multiplier. Let it run for too long, and you risk losing thousands of XP to the next zombie who wants a hug.
Pistols aside, Nor gets longer-ranged firearms in the shape of rifles, mortars and a gun that spits out rolling shells. In my hands, these tools exist for the sake of pruning snipers and cancelling the odd midboss I can’t be bothered to duel. Rather than organic extensions of the combat system, they feel like a safety valve for the inevitable tedium of any game that consists largely of melee. I don’t mind that they’re there, but they don’t feel necessary.

Image credit:Kepler Interactive / Rock Paper Shotgun
I have similar feelings of disenchantment for the plot and writing, to the extent that I’ve grafted them absent-mindedly to a point about the ranged mechanics. Flintlock’s world is splendiferous, with its faux-Turkish coffee shops run by creatures that consist of arms gripping masks, its eye for details like cracked murals and copper ladles pitched against its love of horizon-swallowing, bone-white palaces and skybound mineral tumours. Wider ambient themes include the rise of blind zealotry driven by the fear of mortality, and there are morsels of written mythology to uncover. But the people seem perfunctory. Nor’s companions are garrulous and have loyalty quests tethered to the fanciest kit, but for the most part, they’re glorified upgrade menus. Other quest-giving NPCs are creatures of 8-bit RPG terseness, though the voice-acting is sprightly.
Some NPCs are players of Sebo, a gently appetising minigame which is sort of noughts-and-crosses played on a triangular board, using tokens that may have special abilities such as jumping over enemy pieces. It’s a nice addition, one I’d like to revisit now that I’m off deadline, but the artificial abundance of Sebo players reflects a setting that isn’t quite sure whether it’s a world or a procession of pace-changing distractions and glossy scenery.
Nor herself is a gruff do-gooder with a complicated past - a charismatic lead, for sure, but without much emotional texture. She’s at her best when chatting to Enki about their dramatically different understandings of the cosmos. For all his divine insight, and for all his melodious voice-acting, Enki can be touchingly childish (as can the other gods, in less touching ways). There’s a sweet anti-Quixotic moment when he’s captivated by the spectacle of a windmill. A little later, a tour of some memorials is an opportunity to talk through loss and remembrance. What happens to deities when they perish?

Image credit:Kepler Interactive / Rock Paper Shotgun
There’s always the danger of a practised genre hybrid shrinking to the sum of its influences, but Flintlock: Siege Of Dawn manages the feat of both pulling everything together and applying enough spin to stand apart. On which note, those shortcuts. Flipping and coursing between the cosmic triangles is a pleasure in itself, particularly when the game flirtatiously drags out the gap between certain grapple points, challenging you to air-dash and double-jump to continue the chain. But the real benefit is the sensation of unearthing a hidden designer’s logic, because teasing out those triangles is also the slow realisation that every layout, however dank and ghoul-clogged, however Souls-adjacent, is built to be savoured from above.
Each network of aerial launchers must be conjured, strand by strand. As you follow quest paths, controller rumble lures you towards opalescent skull plinths that cough up the next set of triangles. By the time you’ve finished that quest, you should have a whole rollercoaster’s worth ready and waiting to zip you back down to the last town hub or campfire. Should you take one too many musket balls to the chops while climbing, unlocking the triangles as you go also makes the familiar rite of recovering your dropped XP less grating.
There’s a moment in the second major region when you find yourself at the summit of what is effectively a massive slide, a giddy slope among cliffs thickly lined with rotting crossbowmen. I whooped and slithered all the way to the campsite at the bottom, then located a skull plinth and set about cleansing the heights and discovering more plinths, till at last I could traverse the whole mountainside without getting my feet dirty. It provoked an emotion I hadn’t quite felt in Flintlock before: not just admiration of the sturdy craft on show, but delight.
This review is based on a review build of the game provided by the developer.

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Flintlock: The Siege Of Dawn
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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Our 9 favourite demos from the summer Steam Next Fest
Try them

Image credit:Akupara Games

This week, we’re highlighting the best demos you can play during Steam Next Fest , which starts June 10th. We’re calling this Wishlisted , in partnership with Eurogamer and VG247.
Excuse me, sorry, pardon me, can I just, thank you, ah, sorry, thanks… Phew, made it. Steam Next Fest is pretty crowded, eh? As if the unholy swarm of trailers and game announcements from Summer Game Fest was not enough, this week the fearful megalords at Valve decided to drop their regular cavalcade of coming-soons onto their megastore. The beautiful (and terrifying) thing about Next Fest, of course, is the overwhelming number of demos that come out during the event. A small herd of video games are standing on my toes as we speak. But that’s okay, we are expert curators. Here’s a handy list of our nine favourite demos of the lot.
Tactical Breach Wizards

A magical SWAT team bust down doors and blast bad folk in this confined tactics game from Suspicious Developments. At the end of a fight in this funny tacticianesque turn-taker, you are awarded with a score for speed, efficiency, and number of “defenestrations”, which should tell you everything you need to know. The healer on your team is a necromancer, so to heal her squad mates properly, she may first have to kill them. “It’d take a serious hex to stop me diving into the full game when it releases,” said Nic when he tried the demo for the window-breaking Into The Breach-like . He won’t have to wait too long - it’s out August 22nd .
Download the defenestrating demo on Steam .
Flintlock: The Siege of Dawn

A soulslike that challenges all the other soulslikes to pistols at dawn (I stole this joke from one of our commenters, who may demand satisfaction). Flintlock sees you explore a world where twisted gods have been unleashed and must be taken down. You can triple-jump from the opening chapters and curse lads with a magical fennec fox sidekick. The demo is quite buggy (not reassuring for a game due out next month) but when it works it is stylish, curious, bright, and inventive. The creature design is a particular treat .
Powder your musket via the Steam page .
Disco Samurai

A rhythm-action Sekiro where you stab your way through neon-lit dioramas by tapping in time to the techno beat. It’s hard stuff , says Nic. But it also doesn’t outright punish you for missing a beat, in the way something like Thumper might. Here, you simply won’t attack. It gets more complicated as you 4/4 your way to bloody victory with parries, dodges, stuns, and guns. You can also kick vases around for extra damage, smashing the priceless heirlooms into goon faces. To paraphrase the seminal work of 1990s Italian eurodance group Corona: This is the rhythm of the fight, the fight, oh yeah.
Dance and dice in the demo on Steam .
Spilled!

Well, oil be damned. Spilled (I’m not writing that exclam, it’s quiet time) is one of them there cosy games about relaxing and having a satisfying clean-up. You drift around in a pleasant boat filtering black puddles of gunk out of the water. You’ll also be herding plastic flotsam back to your recycling HQ and rinsing harmful goo off the rocks above the waterline with a big splooshy hose. Yes, you can upgrade your boat to make the job easier but “the pleasure is very much found in the cleaning itself, rather than the rewards,” says James, who enjoyed his boaty break at sea .
De-gunk the demo on Steam .
Sorry We’re Closed

Heard you like Silent Hill games. Heard you like Paradise Killer . Heard you like the hottest pinks on the face of the earth. Heard you like changing to a first-person perspective to shoot. Heard you like Persona games. Heard you like not having enough bullets. Heard you like the London tube, but fucked-up. Heard you like running from room to room while being pursued by a mutilated being of unknown origin which let’s face it is probably a psychological manifestation of your grief or guilt or shame or repressed sexual desires and is also groaning and swinging around a piece of sharp rusty metal to kill you perhaps metaphorically but also quite literally. Heard you like all that .
Scream through the dream on Steam .
Tiny Glade

In Tiny Glade you start with a grassy patch of countryside and end with a cosy castle. Its simple diorama-building lies somewhere between the zen-like rearranging of Quiet As A Stone and the pleasant seaside brickery of Townscaper . A lot of the toughest decisions are made for you as you drag stonework walls and wooden fences around with sigh-inducing ease, the game inserting piles of wood, pitchforks, and even bird’s nests into the nooks and crannies of your bucolic fortress. “Managed to quieten my brain for a few precious hours,” said Kiera when she made the witch’s cottage of her dreams .
Bewitch yourself in the demo on Steam .
Enotria: The Last Song

Two soulslikes on the list? Don’t be absurd. We don’t need TWO soulslikes. Oh, this one’s Italian? And everyone wears a creepy mask that determines their purpose for their entire life? Well, I suppose, why not. Si, per favore. The combat does look beefy, with lots of slow, charged attacks I bet will have to be extremely well-timed. And there’s no block button, I’m told. That alone will get the souls sickos lining up to salivate through the window. I’ll let Edwin take you through the finer details . He’s part Italian, I think. Always talking about Rococo this and Baroque that. Can’t get the guy to stop.
La demo è su Steam .
Faceminer

What is the price of a face? $43. That’s our Ed’s estimate based on the time he spent playing Faceminer , the dystopian idle game about ravenously hoarding human portraits. You sit on an old PC with the grey interface of yesteryear and click on as many faces as you can by rummaging through datasets and directories. You get emails about it. Management requires more faces, it seems. Install more RAM and auto-clicking software to increase your facerate. Buy some solar panels to ease your hunger for the visage of every human ever photographed. Where does it end? When will you be satisfied? I don’t know. This is just a demo. These are all just demos, dude.
This one, too, is on Steam .
Lost and Found Co

You are a duck. Excuse me, you were a duck. Until some dressy goddess turned you into a human because she needs an intern for her “magical startup dedicated to finding lost items”. Let the hidden object hunt commence, as you click and maybe cluck your way through stages of packed teahouses, crowded cabaret clubs, and floral countryside scenes. Graham is the resident Hidden Objectifier at RPS. “I appreciate that there’s a story to pull you through each scene too,” he said when he first spotted it at the Wholesome Direct , his eyes full of a fierce and slightly concerning focus. He must be looking for a lost cat.
Find the demo hiding on Steam .
Disclosure: Suspicious Developments, the makers of Tactical Breach Wizards , is headed by Tom Francis, who has written for RPS in the past and knows all our darkest desires.

Disco Samurai
Video Game

Enotria: The Last Song
PS5 , Xbox Series X/S , PC

FACEMINER
Video Game

Flintlock: The Siege Of Dawn
Video Game

Sorry We’re Closed
PC

Spilled!
PC
Tactical Breach Wizards
PC

Tiny Glade
PC
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