Final Fantasy XVI is an uneven PC port with performance to match
Upscaling to the rescue, again

Image credit:Rock Paper Shotgun/Square Enix

Fifteen months on from its PS5 release, Final Fantasy XVI – that actiony RPG of emo-fringed hack ‘n’ slashing and disquietingly sexy Ralph Ineson characters – is now on PC. Enough time, you’d think, to do a proper job of rejigging it with Windows spanners, especially after Final Fantasy XV ’s port got so much stick for its lack of features and performance issues .
FFVXI does make some improvements, adopting a full set of DLSS and FSR upscalers and frame generators, and its mouse and keyboard integration feels generally slicker than XV. Sadly, it’s still no first-rate adaptation, neglecting numerous PC features and giving low-end systems an even deeper kick in the plums. Cutting the quality settings can help, as per the guide down below, but overall performance is so up-and-down than you’ll likely never achieve a perfectly smooth ride.

Image credit:Rock Paper Shotgun/Square Enix
Final Fantasy XVI PC performance and system requirements
The demands start early with FFXVI’s official requirements, which are on the higher side even by modern AAA standards. It doesn’t seem that long ago the the likes of the Radeon RX 5700 and GeForce GTX 1070 were tearing through high settings at 1440p; here they’re suggested for 30fps at 720p. The once mighty RTX 2080 has also been relegated to recommended-for-1080p duty, and Ultima help you if you don’t have a spacious SSD . FFXVI’s actual download size is more like 152GB, rather than the 170GB listed, but that’s still a monstrous install.
Final Fantasy XVI minimum PC specs (720p/30fps)
- OS: Windows 10/11 64-bit
- CPU: AMD Ryzen 5 1600 / Intel Core i5-8400
- RAM: 16GB
- GPU: AMD Radeon RX 5700 / Intel Arc A580 / Nvidia GeForce GTX 1070 (8GB VRAM required)
- DirectX: Version 12
- Storage: 170GB (SSD required)
Final Fantasy XVI recommended PC specs (1080p/60fps)
- OS: Windows 10/11 64-bit
- CPU: AMD Ryzen 7 5700X / Intel Core i7-10700
- RAM: 16GB
- GPU: AMD Radeon RX 6700 XT / Nvidia GeForce RTX 2080
- DirectX: Version 12
- Storage: 170GB (SSD required)
For what it’s worth, the GTX 1070 can just about manage 1080p on the Low preset, as opposed to weedy little 720p – but that’s partly because FFXVI cheats by bundling all of its graphics presets with both upscaling and a form of dynamic resolution. While both can be manually disabled, some manner of DLSS or FSR is effectively necessary at any resolution, given how GPU-bruising FFXVI can be.
A compounding problem is inconsistency. A hardware/settings combination that might run certain areas well above 60fps, even during those flashy fight sequences, can suddenly plummet to 30fps during a boss fight or while approaching a particularly detailed village. Oftentimes, it can feel as though you’ve got your quality settings lower than they need to be, just to create a buffer zone of spare frames so that the game doesn’t suddenly become unplayable during these tougher moments.
It also means that lower-end kit that might initially appear to work, like the GTX 1060 or Steam Deck , will eventually wilt. So yes, those system specs are high, but they are mostly accurate.
For benchmarking purposes, I split the difference, finding a nice, repeatable section a couple of hours into FFXVI that didn’t quite plumb its darkest performance depths – but would strain my test PC far more than the easygoing bits. Here, the GTX 1070 averaged 52fps at 1080p/Low, enough to keep above 30fps during the really hard sequences.

Image credit:Rock Paper Shotgun/Square Enix
Really, you’ll want to pack something newer and nimbler. The RTX 4060 is good for 1080p – it averaged 60fps on Ultra, and can use the cleaner-looking DLSS instead of FSR. This is FSR 3, so still looks decent, but just can’t beat DLSS’s sharpness. For 1440p, I’d suggest at least the RTX 3070 (70fps on Ultra) or even the RTX 4070 Ti (93fps on Ultra), with the latter also able to handle 4K. With 66fps, again on Ultra, it’s just about brawny enough to avoid the nastiest of framerate dips, though for truly slick 4K you probably would need to have invested silly money into your rig. The RTX 4090, for example, scored 97fps with the Ultra preset, rising to 152fps with DLSS 3 frame generation.
Still, not everyone has £2k graphics cards, and I would have liked to have seen more digital elbow grease go into making FFXVI run better on affordable internals. Including to the point where it could more easily run at 1080p without upscaling, which even on the best-in-class DLSS, doesn’t look quite as crisp when the initial rendering resolution is so low.
In a sense, it’s an improvement on Final Fantasy XV, which mystifyingly only made DLSS available at 4K. But this still could have been a far more comprehensive PC port. Ultrawide monitor resolutions go completely unsupported, forcing the use of unofficial mods , and cutscenes are capped at 30fps – a visual toe-stubbing if you’ve been playing at generally higher framerates. To add insult to injury, these cinematics suffer FPS drops of their own, often stumbling into the low twenties even on a decent mid-range build.
What’s darkly funny about all this is that earlier in the year, Square Enix made a quite specific fuss about “aggressively pursuing” a more multiplatform approach , including “initiatives designed to win over PC users.” They might have more success if they look beyond adding one or two pieces of upscaling tech and more fully embrace the PC ethos to make their games work well for as many players as possible; not just the ones with the fancy-schmanciest hardware.

Image credit:Rock Paper Shotgun/Square Enix
Final Fantasy XVI best settings guide
As with any high-demand PC game, FFXVI drives us into the comforting embrace of the settings menu. It might not support every monitor resolution, and it might not have even heard of an FOV slider, but it does at least provide the tools to more effectively balance looks and and performance. More than the presets, anyway; on the RTX 4060, which I used as a control GPU, the difference between Ultra and Mid was just 60fps to 69fps. Low more than doubled the speed improvement, up to 79fps, though with starkly uglier results (and a drastically inferior default upscaler in FSR 1.0), it quickly became clear that a middle group between High and Mid would be preferable.

Here’s the full list of visual settings you can change, and how they affected – when lowered or otherwise tweaked individually – that Ultra preset result of 60fps.
Super Resolution: Definitely make use of this, either in DLSS mode if you have a GeForce RTX GPU or FSR 3 if you have… well, basically anything else. Both seem identical in their framerate-boosting capabilities, though DLSS looks better, especially at 1080p.
Dynamic resolution: I normally say to turn dynamic rez systems off, though in FFXVI, it makes an unusual amount of sense to leave on. For one thing, with super resolution enabled it’s not so much playing with the final output resolution as it is the initial, internal rendering resolution – which then gets upscaled to your monitor rez anyway. As such, it’s harder to notice any jarring changes, and since FFXVI’s performance peaks and troughs so wildly, a dynamic approach does seem more sensible than forcing a fixed rendering resolution. Besides, when I switched it off on my RTX 4060, average performance dipped to 54fps.
Upscaling: If you do decide to turn off dynamic resolution, which overrides this otherwise, the upscaling setting determines the sharpness of DLSS/FSR/s rendering resolution. I got 53fps on Quality, 57fps on Balanced, and 40fps on DLAA (native rez, in other words). Since none of these are as fast as the default combination of Auto quality and dynamic resolution, I’d advise against them.
Sharpness: You might as well leave this on 10. Lowering it doesn’t really help with performance, and can make FSR in particular look blurry.
DLSS/FSR Frame Generation: The DLSS version of this works well, assuming you can find a workable framerate without it; on the RTX 4060 it turned that 60fps result in 98fps. FSR will also bundle you some extra frames, though it’s not as smooth in motion as DLSS is.
Motion blur: Dropping this doesn’t help performance – I got 60fps with it changed from 5 to 0 – but you might still prefer the lack of added blur, as I do.
Vignette: An optional darkening effect around the sides of the screen. I turned it off and got one single extra frame per second.
Chromatic aberration: Likewise, this is a post-processing effect with minimal performance impact (61fps with it disabled), though FFXVI arguably looks better without it. I still don’t know why some developers want to recreate what is essentially a fault with camera lenses.
Nvidia Reflex Low Latency: Not actually a graphics setting, though if your hardware supports it, you might as well switch from Enabled to Enabled + Boost to minimise input lag. Especially with frame generation enabled.
Graphical fidelity: This ambiguously-named setting most visibly governs the detail level on character models and environments. I got 67fps out of dropping it to Low, though Medium (63fps) might be a better choice if you don’t want to hurt the visuals too much.
Texture quality: Cutting this from High to Low only got the RTX 4060 up to 62fps, a small payment for what it a relatively noticeable quality drop.
Terrain detail: Another 62fps on Low. I’d keep this cranked up.
Shadow quality: Dropping to Low nudged the RTX 4060 up to 63fps, so is one of the more impactful settings. However, it also makes FFXVI look a lot worse, so Mid is a better option.
Water quality: Leave this on High, as it doesn’t help or harm performance either way.
Clutter density: With just 61fps from the Low setting, this is another you might as well keep on High.
NPC quantity: This is a tricky one. On Low, the RTX 4060 produced 65fps, which is a tempting rise – but then it cuts NPC draw distance so harshly that they don’t pop into existence until you’re close enough to smell their aftershave. Go for Mid instead, where this pop-in effect isn’t nearly as pronounced.
Screen space reflection: Disabling this got me up to 64fps. The difference is notable around water, but ultimately there aren’t that many splishy-spashy bits in FFXVI, and compared to most of these settings a 7% increase is hard to pass up.
Ambient occlusion: Screw it, let’s ditch this too. On to off, that’s 63fps.
Bloom shader: Another unimportant effect I’d gladly sacrifice, even if doing so individually only got me up to 62fps.
Variable Rate Shading (VRS): Turning this on (it’s off by default, unlike most) merely nudged the RTX 4060 to 61fps. It might help more on old PCs, but on everything else, it’s not worth the loss of detail.

Image credit:Rock Paper Shotgun/Square Enix
I should preface the following that only DLSS/FSR upscaling are truly worthy of “best settings” status; the rest essentially reflect me scrabbling around in the dirt for loose frames. But there are a lot of expendable effects here – chromatic aberration, bloom and suchlike – so it is possible to bundle a bunch of reductions together, tangibly boosting performance without touching some of the fundamentals. Basically, try these:
- Super Resolution: DLSS 3/FSR 3
- Dynamic resolution: On
- Upscaling: Auto
- Motion blur: 0
- Vignette: Off
- Chromatic aberration: Off
- Nvidia Reflex Low Latency: Enabled + Boost
- Graphical fidelity: Medium
- Shadow quality: Mid
- NPC quantity: Mid
- Screen space reflection: Off
- Ambient occlusion: Off
- Bloom shader: Off
- Everything else: Ultra preset equivalent
No, it doesn’t look as good as Ultra (or High, which is very nearly the same thing). But it keeps textures, terrain, water quality, and clutter all on their maxed-out levels, and by scoring 73fps on the RTX 4060, they should outperform the Mid preset, which makes much wider cuts.
As for frame generation, it’s largely fine to use should you have an RTX 40 series card that can enable DLSS 3. FSR 3, however, doesn’t quite deliver the smoothness I’d expect from a technology designed to… enhance smoothness. Try it if you like, but prioritise building a stronger base of non-generated frames first.

Final Fantasy XVI
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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