Everything we know about Dune Awakening
Everything we know so far about Dune Awakening and its upcoming beta

Image credit:Funcom

That’s what Funcom promise with Dune: Awakening : a massive open-world survival MMO with a focus on keeping yourself alive and watered in the dunes of Arrakis, avoiding attacks from sandworms and rival factions, and building your power bit by bit in the most hostile planet ever colonised.
In this guide:
- Dune Awakening release date speculation
- Dune Awakening beta
- Dune Awakening platforms
- Dune Awakening gameplay
- Dune Awakening story
- Dune Awakening developers: Funcom
- Dune Awakening trailer archive

Dune Awakening release date speculation
Dune: Awakening has no official release date yet, but our best guess is that Dune: Awakening will release in early access in 2024. We know that developers Funcom are already asking for sign-ups to the beta , so the game is well past the early pre-alpha stage of development.
It’s quite likely that the game will follow in the footsteps of many a survival game and release into early access at first, which is why we could see players get access to the game as early as 2024 - or perhaps even the end of 2023. That may be a stretch, though.
It’s worth remembering that this is all speculation, and that until an official release date is given by the devs, we won’t be able to do any better than some educated guessing on when Dune: Awakening will come out. Bookmark this page for all the latest info as it arrives!
Dune Awakening beta
According to the website, signing up to the beta will also “register your interest in joining future beta tests” - so it’s likely we’ll see several betas, and multiple opportunities to play Dune: Awakening before it actually releases.
Dune Awakening platforms
Dune: Awakening will launch on PC, PS5, and Xbox Series X|S when it releases. The game is currently available for wishlisting on Steam .
So far we have no information on whether or not Dune: Awakening will have crossplay or cross-save functionality, but hopefully Funcom will reveal this information later on down the line.
Dune Awakening gameplay
Dune: Awakening combines the MMORPG genre with the survival and crafting genre, all set in a massive open world filled with the myriad dangers of Arrakis: desert heat, lack of water, and of course, attacks from the iconic sandworms that prowl the dunes. Several of these scenes can be seen in the game’s latest trailer, which is aptly dubbed the Survive Arrakis trailer.

According to an exclusive video interview with PCGamer , the game begins with the player stranded in the middle of the desert with nothing but a knife made from scrap metal, and your first step is to ensure your survival by obtaining water from the nearby enemy camps at the point of your newly crafted blade.
The core gameplay loop of Dune: Awakening is built upon five “pillars”:
- Survival - water discipline, and surviving the sandstorms
- Politics and Intrigue - siding with factions and fighting other factions
- Infinite Exploration - the world changes with every storm
- Combined Arms - vehicles, abilities, and melee and ranged combat
- Expression and Customization - making your character look and play how you want
After ensuring your own survival, Dune: Awakening’s systems will then encourage you to start thinking long-term, growing your standing on Arrakis by starting guilds, harvesting and selling spice from giant geyser-esque spice blows, running fleets of vehicles, engaging in politics with the major houses, and trying to hang onto the power you’ve generated over the course of your character’s story.

With a little luck - and a lot of spice - your endgame base in Dune: Awakening may look something like this. |Image credit:Funcom
Building and crafting
Storms and sandworm attacks are very common on Arrakis, so your survival depends on finding shelter in the form of hard rock, where the sandworms can’t burrow. This is where you can start to build your own base piece by piece out of sections and modules of various styles and materials.

Base-building in Dune: Awakening should be familiar to survival fans, with all the usual hallmarks of the genre intact, including building weapons and structures from schematics. |Image credit:Funcom
But no matter how well you establish yourself and your base on solid ground, you’ll still need to venture out into the desert in order to obtain schematics that you can use to craft items and equipment. Bylos explained in another PCGamer interview that progression is less about working your way through a tech tree, and more about exploring the desert to find these schematics and other secrets.
The world changes with every storm
The Coriolis storm system changes the desert with every storm. Certain points of interest may be covered by sand and become lost, while the storm may uncover other long-untouched areas. Basically it’s a clever way for the devs to keep changing the map of Dune: Awakening at regular intervals, encouraging exploration of the desert. The desert also looks to be a vast, treacherous place full of infinite dangers, but luckily there will be methods to get around quickly, including sandbikes for zippy desert traversal.

Expect the terrain to constantly change in Dune: Awakening, throwing up regular new challenges for players to contend with. |Image credit:Funcom
Upgrades and Spice addiction
As you’d expect from a game set in the Dune universe, spice is key to everything. It’s the most valuable substance in the universe and can be used for a variety of purposes. You can choose to simply sell it and gain fame and power through the market; or you can consume spice to upgrade your character and unlock new skills and abilities.
However, Dune: Awakening is attempting to make things more interesting by adding a flipside to this upgrade system. If you consume enough spice then you’ll become addicted to it, which forces you to keep consuming spice regularly in order to avoid certain negative effects, such as reduced maximum health.
How does combat work?
Combat in Dune: Awakening looks to be a fairly involved affair. Funcom’s “Combined Arms” system looks to seamlessly integrate different types of combat: there are various land and air vehicles (including everyone’s favourite ornithopters) that can be piloted and used to attack others; or you can stay on foot and make use of a variety of melee or ranged weapons. Familiar, over-the-shoulder scuffles with lasguns - one of the standard weapons used on Arrakis - can be seen in the Survive Arrakis trailer, as well as more robust vehicular combat interactions.

The deserts of Arrakis are harsh and full of intrigue, but there’s nothing a little laser-piercing aggression can’t solve. |Image credit:Funcom
There are also special abilities that you can gain through the Great Houses, the most well-known of which is the Bene Gesserit school which gives you access to the ability to influence others through use of The Voice, as well as various other heightened abilities.
You’ll have to think not only about the best kind of weaponry or machinery you need to win the fight, but also how likely you are to attract the attention of a sandworm. If your fight with another guild is interrupted by a gigantic sandworm attack, then everyone present is in big trouble.

Note the dagger concealed behind the back of the figure on the right. Assassination missions will play a part in Dune: Awakening’s story. |Image credit:Funcom
Dune Awakening story
Dune: Awakening puts players in the role of person referred to as “Sleeper” who wakes amid the deserts of Arrakis, and must fight to survive on the most dangerous planet in the universe. As players survive and thrive, they’ll come into contact with various characters - some of whom will be familiar faces from the books and films .
We don’t know much more about the Dune: Awakening story at this time, but we do know that the story takes place in an " alternate history " which does not fit with the story of the books or films. In an interview with PCGamer , Creative Director Joel Bylos told them the following:
“Dune: Awakening is set in the year 10199 AG, Bylos said, which is about eight years after the events of 2021’s Dune film. But in the MMO, those events won’t play out quite the same way people familiar with the books or films will remember them.”

Dune: Awakening begins with the player absolutely at the mercy of Arrakis, but the endgame will see them rubbing shoulders with vital characters from the Dune mythos. |Image credit:Funcom
This gives Funcom the freedom to play around quite a bit with the source material without having to massage events such that they fit with the current canon. From the PCGamer interview, we know that there are notably changes from the source material, including the vital fact that Paul’s father, Duke Leto Atreides, remains alive in this alternate telling, which is not the case in the original Dune canon. It remains to be seen what other linchpin events have altered the timeline for Dune: Awakening, however.
We do know that there seems to be some separation between the ecology of Dune in the film and the game. In a developer update blog regarding the Art of Arrakis , Tech Art Director Richard Cawte writes that “the Dune in the movie shows no natural vegetation whatsoever, which is not the case for our Dune.”

While predominantely sand-laden, Dune: Awakening will feature an Arrakis with considerable more vegetation than what was seen in Denis Villeneuve’s films. |Image credit:Funcom
Dune Awakening developers: Funcom
Dune: Awakening is being developed and published by Funcom , a developer with plenty of experience in the MMO genre. They’re the developers behind the Conan games, including 2008 MMORPG Age Of Conan , and the more recent survival game, 2018’s Conan Exiles . Go even further back and they’re well known for their The Longest Journey adventure games, released in 1999 and 2006 respectively.
Back in 2019, Funcom announced that it had signed a deal with Legendary Studios (who own the movie and TV rights to Dune) to create at least three games set in the Dune universe.
One of these three games turned out to be Dune: Spice Wars , an excellent strategy game developed by Shiro Games (creators of Northgard ) and published by Funcom. The game is currently out in early access - but just to be clear, aside from the source material there’s no link between Spice Wars and Dune: Awakening, and you don’t need to have played either one in order to enjoy the other.
Dune Awakening trailer archive
There have been three trailers to date: the Dune: Awakening announcement trailer released in August 2022, the Dune: Awakening pre-alpha teaser trailer which gave us our first glimpses of gameplay during The Game Awards 2022 , and the most recent Dune: Awakening - Survive Arrakis trailer , which offered up detailed glimpses of survival gameplay. Both the original announcement trailer and the Survive Arrakis trailer have been embedded above.
With the release of the Survive Arrakis trailer, Funcom also revealed behind-the-scene footage, showcasing developer interviews on the inspirations and goals behind Dune: Awakening. The teammembers interviewed in the footage all speak on their efforts to develop a survival adventure that does something unique with the Dune setting, while also acknowledging the blueprint laid by the original Frank Herbert novels and the film series.

Otherwise, Funcom have been marketing Dune: Awakening with a series of micro-trailers called “Shigawire Reels” - 30-40 second videos which combine some stunning concept artwork for the game with tidbits of lore. The first Shigawire Reel is shown below, and you can also view the whole playlist on YouTube.

Here’s a gallery and writeup of all the sections of lore that have been released so far as part of Dune: Awakening’s Shigawire Reel trailers:

- Sandstorm: The sandstorms of Arrakis are huge and deadly, capable of tearing flesh from bone. If caught in one, a stilltent may be your only hope.
- Out-Freyn Stillsuit: Outdated design and low-cast mass production mean that no native of Arrakis would be caught in the open wearing this offworld stillsuit.
- Desert Construction: Structures on Arrakis must be built on solid rock or will eventually be destroyed by sandworms. Each piece is fitted individually, allowing for infinite variety.
- One-Man Groundcar: These nimble vehicles are favored by scouts and scavengers for short distance travle. They can carry light loads and can be customized further with modules.
- Groundcar: Versatile all-terrain vehicles with space for up to four passengers, groundcars can be outfitted with several specialized modules, and can even serve as light combat vehicles.
- Heighliner: The immense Spacing Guild Heighliner transports are a constant reminder of offworld scrutiny. Without consuming spice from Arrakis, Guild Navigators cannot foresee safe paths through space.
- Day And Night: When the sun sets, the scorching surface temperature plunges. Fremen water discipline teaches us to travel by night, and at dawn to harvest dew from shrubs that survive in the shade.
- Villages: Home to mostly non-Fremen locals, the villages of Arrakis are trade hubs for resources and information. Keep your weapon holstered or be prepared to face the overseeing Sardaukar.
- The Exchange: Those in search of player-sourced tech, schematics, weapons, and raw resources like spice can find them at the exchange, or they can try their luck with one of the many other vendors that crowd the villages.
- Ecology Lab: Ancient stations build and forgotten by the first imperial explorers, a few were later rediscovered by the Fremen. Some were dedicated to the study of Arrakis and the adaptation of species, others were used for less conventional research.
- Safety In Numbers: To survive and secure the most valuable resources on one of the most dangerous planets in the universe, many seek safety and power in numbers.
- Desert Mouse: This desert mouse has deep roots in Fremen mythology and culture. It is respected for its ability to survive in the desert, earning it the name Muad’Dib, making it a model of guidance for young Fremen.
- Moons Of Arrakis: First to rise in the sky is Krelln, followed by the smaller Arvon, also known to the locals as Muad’Dib due to the surface markings that resemble the desert mouse.
- Ornithopters: Ornithopters are extremely versatile craft used for scouting, combat, and transport. Modified ’thopters are capable of carrying other vehicles such as spice-collecting Sandcrawlers.
- Spice Blow: Spice blows are violent eruptions of unrefined spice resulting from a buildup of underground pressures. They can be seen from huge distances.
- Air Combat: Always listen for the telltale sound of an ornithopter’s wings, as they can appear at any moment to devastate the battlefield.
- Ground Vehicle Combat: Armored groundcars and other ground vehicles can provide impressive firepower and protection, but be wary of wormsign. A large sandworm can devour vehicles and passengers whole.
- Infantry: Not to be underestimated in combat, those fighting on foot have access to gadgets and an array of deadly weaponry. A select few have even been taught to stretch the limits of human potential by the Great Schools of the Imperium.
- Sandworms: The great sandworms of Dune roam the open desert and are sensitive to any rhythmic vibration, including footsteps. Seek the safety of rock islands and learn how to use a thumper to distract worms.
- Shai’hulud: The Fremen word for sandworm has many meanings, including Old Man of the Desert and Old Father Eternity. They are the embodiment of their faith and essential to the creation of spice.

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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