Dragon’s Dogma 2: Best Warfarer skills and augments

Best Warfarer skills and augments in Dragon’s Dogma 2

A selection of Warfarers in Dragon's Dogma 2. - 1

Image credit:Rock Paper Shotgun/Capcom

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Interested in the best Warfarer skills and augments in Dragon’s Dogma 2? Jack-of-all-trades, master-of-none! That’s the Warfarer of Dragon’s Dogma 2 in a nutshell. This late game vocation, which uses the weapons, armour, and skills of all other vocations, is best suited to Dragon’s Dogma 2 veterans who have ranked up all other classes or at least dabbled in them enough to get a sense of how they want to mix and match. If you’ve only stuck to a single vocation thus far in Dragon’s Dogma 2, then go experiment with a few others (perhaps starting with our best vocations guide ) and come back here when you’re leveled up.

For those ready to take the plunge, whether you’re looking for info on the Warfarer’s one core skill or want some suggestions for its many diverse builds, we’re here to help. In this guide, we’ve delved into the best Warfarer skills and augments, giving you the rundown on what you need to utilise every conceivable armament ever imagined.

Before we begin, it’s worth noting that the Warfarer is an advanced vocation, and not accessible at the start of Dragon’s Dogma 2. See our guide on how to unlock the Warfarer for more information.

  • Dragon’s Dogma 2 Warfarer Rearmament skill
  • Dragon’s Dogma 2 Warfarer builds
  • Dragon’s Dogma 2 Warfarer augments
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Dragon’s Dogma 2 Warfarer Rearmament skill

The Warfarer is little different when compared to other vocations, as it only has one true skill of its own.

Rearmament

Rearmament lets the Warfarer instantly switch to a different weapon. Swords, staves, bows - all are at your disposal! You just need to remember to equip the weapon in question, or else the Warfarer won’t be able to activate Rearmament, which enables them to utilise the skills of other vocations.

A menu screen in Dragon's Dogma 2, showing the Warfarer equipping a selection of weapons. - 4

Here I am equipping weapons from the Fighter, Mystic Spearhand, and Magick Archer vocations. Without all three of these equipped, I can do nothing. |Image credit:Rock Paper Shotgun/Capcom

Rearmament takes up one slot in the precious four weapon skills that you can equip at once. There’s simply no getting around this, but it means that you still have three slots to play with as you mix and match abilities from other vocations. We recommend choosing skills from two other vocations, as it can be hard to find synergy if you try to equip skills from three different vocations.

Dragon’s Dogma 2 Warfarer best builds

The Warfarer’s starting stats will always be lower than those of specialised classes, but the sheer number of options that become available after equipping Rearmament are staggering. That said, here are three combos that I found myself relying on as I explored the depths of this vocation.

Warfarer Fighter/Thief build

This build uses the following skills:

  • Rearmament
  • Burst Strike (Fighter)
  • Skull Splitter (Thief)
  • Draw and Quarter (Thief)

This array of skills gives you the balanced tankiness of a Fighter with the focused damage of a Thief . Burst Strike excels at closing the distance between you and your enemies, while Skull Splitter remains one of the best skills in Dragon’s Dogma 2 for jumping up in the air and absolutely decimating anything beneath you. Draw and Quarter will come in handy during those moments when you’re climbing a boss and attacking their vital points.

A Fighter attacks at a drake's heart. - 5

When violently slashing at a drake’s heart, it helps to have the skills of both a Fighter and Thief at your disposal. |Image credit:Rock Paper Shotgun/Capcom

This build requires you to wade into the thick of things, always stay close to a foe, and expertly use Rearmament to switch between the Thief’s daggers and whatever melee weapon you’re using for the Fighter. Luckily, the Fighter’s ability to defend with their shield along with their core skills - especially True Deflect and Enchanted Counter - will benefit your resilience. The Thief’s Swift Step core skill will also be vital to dodge enemy attacks.

If you’re not a fan of the Fighter and would rather emphasise pure damage, you could swap Burst Strike for a Warrior skill, though you’ll need to get used to the Warrior’s relative slowness compared to the Thief’s agility. Knoll Breaker or Gale Slash are strong options.

Warfarer Magick Archer/Mystic Spearhand build

This build uses the following skills:

  • Rearmament
  • Frosthunter Bolt (Magick Archer)
  • Dragouin’s Foin (Mystic Spearhand)
  • Mirour Vesture (Mystic Spearhand)

Magick Archer and Mystic Spearhand are the two hybrid classes of Dragon’s Dogma 2, so why not combine them into one neat, integrated package? Frosthunter Bolt will serve as your ranged attack, though you should feel free to swap this to another Magick Archer skill, like Flamefang Arrow , if you’re facing an opponent resistant to fire damage.

Meanwhile, Dragouin’s Foin will send you darting forward during those moments when you need to bridge the gap between yourself and your enemy. Combine that with Mirour Vesture to set up a barrier that temporarily nullifies all enemy attacks, and you’ll have a handy defense at your disposal to ensure that you can stay in the fight.

A Mystic Spearhand prepares to land a slash on a drake. - 6

I used Frosthunter Bolt on this big boy, and my Mage pawn followed up with copious ice attacks. Now he’s all frozen - time to unleash the Mystic Spearhand arsenal! |Image credit:Rock Paper Shotgun/Capcom

This build is an all-around excellent one that’ll see you shooting from afar using Magick Archer core skills like Pinpoint Volley and Rivet Shot before dashing in to deliver a flurry of quick strikes with Mystic Spearhand core skills like Winding Cut . Pop your Mirour Vesture barrier when you’ve had a bit much and need to escape, and then rinse and repeat. If you find yourself losing Stamina constantly, you could swap Mirour Vesture for Thef’s Hond , which saps the Stamina of your enemies.

Warfarer Thief/Sorcerer build

This build uses the following skills:

  • Rearmament
  • Skull Splitter (Thief)
  • Augural Flare (Sorcerer)
  • Meteoron (Sorcerer)

When used well, the Thief and the Sorcerer deal tonnes of damage like few other vocations in Dragon’s Dogma 2. This build amplifies that by creating an almighty caster who occasionally likes to land on their enemies, daggers at the ready. Skull Splitter , as we’ve previously described, is devastating when it hits. Augural Flare and Meteoron , meanwhile, are two of the Sorcerer’s most potent damage-dealing spells, and using both will ensure that an enemy’s health bar falls swiftly.

This is a flexible build that lets you slash up close as a Thief before darting away to unleash those immense Sorcerer spells. Just be sure to use the Sorcerer core skill Quickspell regularly to make sure that the long incantation times for Augural Flare and Meteoron are somewhat lessened.

A Sorcerer prepares to unleash a spell on a drake. - 7

This time, I’ve used my Thief skills to hack away at the angry drake before retreating a bit to unleash a major spell attack, right on his face. |Image credit:Rock Paper Shotgun/Capcom

You could also swap out one of the Sorcerer spells listed here for High Seism or Maelstrom , both of which are also powerful displays of magick. For a healing boost that might benefit your up-close-and-personal Thief attacks, you could equip High Decanter to occasional steal health from a target.

Dragon’s Dogma 2 Warfarer best augments

In Dragon’s Dogma 2, augments passively amplify the stats of each vocation. The Warfarer has two unique augments that need to be equipped no matter what.

Zeal

Zeal reduces the Stamina consumed when your Warfarer performs a weapon skill, which is perfect for a class with so many skills at its disposal.

Dynamism

Dynamism reduces the amount by which weight affects your Warfarer’s movement speed. Since you’ll be carrying around multiple weapons with this vocation, this is a must.

That concludes our look at the wild multiclass possibilities that make up the Warfarer’s skills and augments. For more on tackling the wild world of Dragon’s Dogma 2 and becoming the legendary Arisen that all your pawns praise you as, keep your eyes on Rock Paper Shotgun as we delve into all the other Vocations of this epic adventure. You can start with our deep dive into the magical ways of the Mage , the smooth firing of the Archer , the sword and shield tactics of the Fighter , or the shifty dagger action of the Thief . For more advanced vocations, check out our guide to the greatsword swings of the Warrior , the extreme magick of the Sorcerer , the Duospear slices of the Mystic Spearhand , the crafty illusions of the Trickster , or the or the bow spell combos of the Magick Archer .

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 11

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 14

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 15

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 16

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 17

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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