Doom: The Dark Ages - All The Holy City Of Aratum secrets (Chapter 5)

Track down all 9 secret locations from atop your dragon in Chapter 5

A cinematic shot of a Serrat Dragon stretching its red wings and roaring in Doom: The Dark Ages. - 1

Image credit:Rock Paper Shotgun/Bethesda

Ollie Toms avatar - 2

Looking for all 9 secrets in Chapter 5 of Doom: The Dark Ages? The fifth chapter of Doom: The Dark Ages - The Holy City Of Aratum - is structured rather differently from the chapters that came before it. Most of this chapter is played atop a massive Serrat Dragon, and is more open and less linear than previous areas - which makes it even easier to miss the carefully hidden secrets strewn about the city.

There’s a grand total of 9 secrets to discover in The Holy City Of Aratum, and several of them are hidden at secret landing areas for your Dragon which you must explore the city to find. Below we’ll walk you through how to uncover all the secrets of Chapter 5 , with a handy map showing the fastest route to each secret, and in-depth step-by-step instructions on how to find all 9 secret locations .

Find a different chapter’s secrets!
Previous: Chapter 4
Click to show all chapters
Chapter 1
Chapter 2
Chapter 3 (no secrets)
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Doom: The Dark Ages secrets walkthrough hub

All The Holy City Of Aratum secrets (Chapter 5)

There are 9 secrets to find within The Holy City Of Aratum, and some of them are very easily missed unless you’re careful and check every dark corner of the level. Here’s the full list of all 9 secrets in Chapter 5 and where to find them:

SecretLocationRewardFound?
Secret 1Below the secret landing area by the lefthand Titan55x Gold
Secret 2Secret landing area below the central Carrier“Nightmare” Skin for Pulverizer, 15x Gold
Secret 3Secret landing area below the central Carrier1x Ruby, 6x Gold
Secret 4In the city along the righthand Carrier path64x Gold
Secret 5In the city along the righthand Carrier pathLife Sigil, 8x Gold
Secret 6In the building on the lefthand Carrier path“The Holy City Of Aratum” Codex, 8x Gold
Secret 7In the building on the lefthand Carrier path1x Ruby
Bonus 1In the building on the lefthand Carrier pathLife Sigil
Secret 8Beyond the building on the lefthand Carrier path“Serrat” Toy
Secret 9Beyond the bridge on the lefthand Carrier path50x Gold
Bonus 2At the end of the backmost Carrier path“Deag Loric” Codex

To help you find each secret location in Chapter 5, you can consult the map above for a handy progress route that takes you to all 9 secrets. You can also read on for full descriptions of each secret area in The Holy City Of Aratum.

Note: Normally we indicate the presence of “Points Of No Return” between the secrets in each chapter, but because Chapter 5 is more open-ended and you can approach the four Hell Carriers in any order, we haven’t done that this time. Bear in mind though that any secrets on a Hell Carrier’s “path” must be found before you reach the end of the path, because after you leave the Carrier, it will explode and stop you from returning there unless you start the chapter again.

Secret 1: Landing Area on lefthand Titan (Gold)

The player in Doom: The Dark Ages flies their Dragon towards a Titan on the outskirts of a city, as marked by a yellow arrow. - 3

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages flies their Dragon towards a Titan demon's neck to execute them in Chapter 5. - 4

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands by a secret landing area in Chapter 5 out the outskirts of a city. A yellow arrow points towards the path to a secret nearby. - 5

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages approaches a set of stairs through an archway lined with Gold, leading to an underground secret area in Chapter 5. - 6

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Below the secret landing area by the lefthand Titan.
  • Solution: Head down the steps beneath the landing area.
  • Reward: 55x Gold

The first secret in Chapter 5 can be found at a secret landing area on your left once you reach the “open world” section of the level where you must destroy the four Hell Carriers. Head to the left around the city outskirts and you’ll see a Titan on a platform nearby. Kill the Titan, and then land your dragon on the platform.

Once you’ve landed, drop down to the lower ledge on the side of the platform, and you’ll see a stairway down into the secret underground region of the platform. You’ll find 5x Gold pickups on the stairs, and then a chest you can break open for another 50x Gold on top of that.

Secret 2: Beneath central Secret Landing Area (Skin, Gold)

The player in Doom: The Dark Ages flies their Dragon towards a pair of Titans guarding a secret landing area in Chapter 5. - 7

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages prepares to fire upon a group of enemy cultists performing a ritual in Chapter 5. - 8

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages follows a trail of Gold pickups on the floor into a secret corridor in Chapter 5. - 9

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a collectible pickup on the floor in front of a locked gate in Chapter 5. - 10

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Secret landing area below the central Carrier.
  • Solution: Follow the trail of gold near the cultists.
  • Reward: “Nightmare” Skin for Pulverizer, 15x Gold

This secret is one of two, both of which are hidden in the other secret landing area of The Holy City Of Aratum. To reach this landing area, fly straight downwards directly below the central Hell Carrier until you find two Titans on platforms just like the first. Kill them both, and you’ll be able to land in this secret area.

From there, drop down to the lower area left of the tower with the Red Keycard door. Below you’ll find a group of cultists for you to kill; after that, follow the trail of Gold beneath the bridge, drop down to the even lower ledge, and then turn right through the broken wall, just before the climbable wall at the end of the path.

This secret area is little more than a short corridor containing a few more Gold pickups, and - just in front of the exit - a “Nightmare” Skin pickup for the Pulverizer.

Secret 3: Red Keycard in Secret Landing Area (Ruby, Gold)

The player in Doom: The Dark Ages approaches a circular platform in Chapter 5 with a green button in the centre of the floor. - 11

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages aims their Shield Throw at a superheated metal lock embedded in a partially shown platform in the ground ahead of them. - 12

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages swims in a circular underwater room towards a valve on the wall in Chapter 5. - 13

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages prepares to throw their Shield at a superheated metal chain lock across the inner side of a locked gate from through a window. - 14

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages approaches a large gate in Chapter 5 locked unless the player has the Red Keycard equipped. - 15

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages takes a glowing red Ruby pickup from a gold statue in Chapter 5. - 16

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Secret landing area below the central Carrier.
  • Solution: Stand on the button and Shield Throw the lock that appears.
  • Reward: 1x Ruby, 6x Gold

The next secret is also located in the secret landing area far below the central Hell Carrier. Once you’ve killed the Titans and landed, stand atop the green button on the floor and a central column will raise in the island. Throw your Shield at the superheated lock that appears on it, causing the column to plummet back down.

Now you can drop down into that circular hole where the column once stood. It’s filled with water, so swim to the valve on the wall and turn it to drain the room. After that you can open the central gate with a Shield Throw through the back window, allowing you to collect the Red Keycard inside.

Once you’ve done this, use the jump pad to reach the top again, and open the Red Keycard door to collect your reward of 6x Gold and a single Ruby.

Secret 4: Cultist area in righthand Carrier path (Gold)

The player in Doom: The Dark Ages flies their Dragon towards a landing spot on a downed Hell Carrier in Chapter 5. - 17

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks through a plaza in a section of Chapter 5's city, with a tree in the centre of the area and a Sentinel Shrine in the background. A yellow arrow points towards a pathway to the right. - 18

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages wakls towards a hole in the ground in part of Chapter 5's city environment. Between the player and the hole is a line of Gold pickups on the floor. - 19

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages approaches a group of enemy cultists performing a ritual in a darkened secret underground room. - 20

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a colourful array of pickups on the ground in one of Chapter 5's secret areas. - 21

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages approaches a golden chest sat in front of a locked gate in a secret area of Chapter 5. - 22

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the city along the righthand Carrier path.
  • Solution: Drop down the hole near the Sentinel Shrine.
  • Reward: 64x Gold

Chapter 5’s next secret is found only after crashing the righthand Hell Carrier. Once you’ve taken out its guns, land on the Carrier and follow the path until you drop down into the city below. Continue until you reach the central outdoor area with the Sentinel Shrine; then turn right (from facing the Shrine) and follow the trail of Gold to a hole that you can jump down.

Inside the hole is another group of cultists to kill, and a room with a large number of pickups including some Gold. After that, drop into the water at the end of the path and swim until you reach a second area filled with NPC soldiers. Here, there’s a chest containing more Gold, and a locked door you can Shield Throw to open which takes you back onto the main path.

Secret 5: Blue Keycard in righthand Carrier path (Life Sigil, Gold)

The player in Doom: The Dark Ages walks towards a climbable wall near a Sentinel Shrine in a city exterior environment in Chapter 5. - 23

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands in front of a breakable door marked by a green circular icon. A yellow arrow points to a pathway outside to the right. - 24

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a corpse on top of a cliff in Chapter 5. An icon displays the presence of the Blue Keycard item on the corpse. - 25

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages approaches a large gate in Chapter 5 locked by the Blue Keycard. - 26

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the city along the righthand Carrier path.
  • Solution: Turn right at the breakable door and follow the path.
  • Reward: Life Sigil, 8x Gold

This next secret is locked behind the Blue Keycard door, just beyond the Sentinel Shrine in the righthand Hell Carrier area. Climb the wall near the Sentinel Shrine, and follow the path until you reach the breakable door inside the ship. Turn right and exit out of the ship instead of going through the breakable door, then follow the path around the cliffside.

Defeat the demons here and then climb the wall. On the left you’ll find the Blue Keycard on a corpse. Once you have that, just drop down to the platform in front of you and open the Blue Keycard door to reach the 8x Gold and Life Sigil in this secret area.

Secret 6: Wooden walkway past Super Shotgun pickup (Codex, Gold)

The player in Doom: The Dark Ages approaches a weapon unlock container in Chapter 5. - 27

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a dimly lit side doorway in a building in Chapter 5. - 28

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks along a wooden walkway on the outskirts of a building in Chapter 5, and towards a path barred by a superheated chain lock. - 29

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages looks towards an upper balcony ledge of a building from below, and prepares to the climbable wall of a nearby cube to reach the upper ledge. - 30

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages prepares to attack a group of cultists performing a ritual in a large secret room in Chapter 5. - 31

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a Codex Entry pickup through a doorway in a secret area of Chapter 5. - 32

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the building on the lefthand Carrier path.
  • Solution: Turn right just after the Super Shotgun pickup.
  • Reward: “The Holy City Of Aratum” Codex, 8x Gold

Secret 6 is located on the lefthand Hell Carrier path, so head to this Carrier and bring it down so that you can land there. Proceed until you reach the Super Shotgun pickup, then head into the building beyond and defeat the demons there.

Once you’ve done that, go back to the start of the building just after the stairs downwards, then take a right turn. You’ll find a superheated chain draped over a doorway which you can break open. Follow the wooden walkway around the edge of the building and you’ll come to a large secret area with more cultists, as well as the “The Holy City Of Aratum” Codex entry and 8x Gold (though be aware that picking up the Gold triggers another fight).

Secret 7: Green button past Super Shotgun pickup (Ruby)

The player in Doom: The Dark Ages heads down a corridor in Chapter 5 and towards a green button on the floor on a raised ledge. - 33

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands in a building interior and looks up towards a chandelier with a targetable superheated metal chain lock on it. - 34

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the building on the lefthand Carrier path.
  • Solution: Shield Throw the chandelier above the green button.
  • Reward: 1x Ruby

The next secret is found in the same building as the previous one, just after the Super Shotgun pickup on the lefthand Hell Carrier path. Near the end of the hallway you’ll find a green button on the floor on a raised ledge. Pressing this button opens the gate in front of you, but it’ll close the moment you step off the button.

To solve this little puzzle, look up and Shield Throw the superheated lock on the chandelier above you. The chandelier will land on the button, pressing it down permanently and allowing you into the secret room, where you can collect a Ruby from the statue inside.

Bonus: Life Sigil

The player in Doom: The Dark Ages heads through a building interior and towards an open doorway that leads to an open elevator shaft in Chapter 5. - 35

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a small circular room containing a few floor ammo pickups and a Life Sigil in Chapter 5. - 36

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the building on the lefthand Carrier path.
  • Solution: Drop down the hole next to the green button.
  • Reward: Life Sigil

This isn’t a secret area but it’s worth mentioning: while you’re near the green button in the lefthand Carrier path building, take a moment to drop down the hole just behind the button. This will lead you to an out-of-the-way room with a few ammo pickups and a Life Sigil.

You can then head back to the bottom of the hole and use a new green button to activate an elevator to the top again.

Secret 8: Hidden ledge past Super Shotgun pickup (Toy)

The player in Doom: The Dark Ages stands outside a building in Chapter 5 and looks towards a bridge lined by sconces and armour floor pickups. A yellow arrow points towards a gap in the fence on the right-hand side. - 37

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks along a building's balcony towards an Imp demon in Chapter 5. - 38

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages fights a Mancubus demon in a dimly lit secret room while other demons spawn around them. - 39

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages climbs some steps and stands in front of a collectible pickup on the floor in front of a locked gate in Chapter 5. - 40

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Beyond the building on the lefthand Carrier path.
  • Solution: Drop down the righthand edge before the bridge.
  • Reward: “Serrat” Toy

The penultimate secret in The Holy City Of Aratum is found just after you exit the building on the lefthand Hell Carrier path. Exit out of the building (past the green button of the previous secret), and then jump off the righthand edge just before the bridge to reach a hidden walkway below.

Follow the path into a room and you’ll have to face another small demon encounter. After that, head through the next doorway and up a couple of climbable walls to reach the secret area containing the collectible toy for Chapter 5: an adorable little Serrat.

Secret 9: Breakable Door in lefthand Carrier path (Gold)

The player in Doom: The Dark Ages stands atop a high ledge and looks through a hole in the floor into a large room filled with demons in Chapter 5. - 41

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands in the centre of a large room in Chapter 5 and looks towards a breakable wall at the top of a set of steps in the room's corner. - 42

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Beyond the bridge on the lefthand Carrier path.
  • Solution: Drop off the bridge and Shield Charge the wall.
  • Reward: 50x Gold

The final secret area in Chapter 5 is yet again found along the lefthand Hell Carrier path. Head through the building beyond the Super Shotgun pickup, and then cross the bridge and drop down into the demon-infested room below.

Once you’ve cleared the room of demons, simply head up the steps in the corner and Shield Charge through the breakable wall at the top. This leads to a circular arena with a crate of 50x Gold. Fair warning: once you’ve broken it, you’ll be attacked by a couple more Hell Knights for your trouble.

Bonus: “Deag Loric” Codex Entry

The player in Doom: The Dark Ages opens a metal container to unlock a brand new weapon in Chapter 5. - 43

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks along a dimly lit ledge inside a Hell Carrier in Chapter 5, and towards a Codex Entry collectible pickup on the ground. - 44

Image credit:Rock Paper Shotgun/Bethesda

  • Location: At the end of the backmost Carrier path.
  • Solution: Turn around once you reach the end of the path.
  • Reward: “Deag Loric” Codex

The final collectible of Chapter 5 isn’t technically in a secret area, but it’s worth including for your 100% run. The backmost Hell Carrier holds this collectible, so land there and head down this path (which incidentally unlocks the Cycler weapon for you).

Once you get to the glowing red “Point Of No Return” at the very end of this path, drop down and turn around. Up the steps and around the corner to the right is a handful of Gold and the “Deag Loric” Codex Entry.

That wraps up our guide to all the secrets hidden within The Holy City Of Aratum. If you’re seeking aid on a different chapter of Doom: The Dark Ages, check out the links at the top of this page!

Ollie Toms avatar - 45 Doom: The Dark Ages - 46

Doom: The Dark Ages

Video Game

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.

A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 47

All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 48

Image credit:Rock Paper Shotgun/Embark Studios

Ollie Toms avatar - 49

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
Cover image for YouTube video - 50

What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 51

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 52

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 53

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 54

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

Ollie Toms avatar - 55 Doom: The Dark Ages - 56

ARC Raiders

PS5 , Xbox Series X/S , PC

Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.

A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 57