Doom: The Dark Ages - All Sentinel Barracks secrets (Chapter 4)

How to find all 6 secret locations in the Sentinel Barracks

A shot of the upper half of the Slayer, the protagonist of Doom: The Dark Ages, standing outside in the night with his back to a cathedral-like building. - 1

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Looking to find all 6 Sentinel Barracks secrets in Doom: The Dark Ages? Chapter 4 of Doom: The Dark Ages has only a small handful of hidden areas - considerably fewer than Chapter 2, in fact - but they’re all fairly well hidden and easy to miss. What’s more, there are a lot of different “Points Of No Return” in Chapter 4, so it’s very easy to go a little too far during all your ripping and tearing, and then realise you’ve missed something of vital importance behind you.

That’s where this guide comes in. At RPS we’ve been hard at work tracking down every last secret and collectible location in each of Doom: The Dark Ages’ 22 chapters. So if you want to make sure you don’t miss a thing during your 100% playthrough, read on for our walkthrough of all 6 Sentinel Barracks secrets and where to find them.

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Chapter 1
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Chapter 11
Doom: The Dark Ages secrets walkthrough hub

All Sentinel Barracks secrets (Chapter 4)

Below is the full list of all 6 secrets hidden within the Sentinel Barracks (along with one extra easy-to-miss area), and exactly where to find each one in Chapter 2 of Doom: The Dark Ages:

SecretLocationRewardFound?
Secret 1Left of the Shield Soldier Corridor“Hell Knight” Toy, 13x Gold
Secret 2Adjacent to the Green Button room53x Gold
Secret 3Corridor before first Point Of No ReturnLife Sigil, 24x Gold
“Point Of No Return” 1
“Point Of No Return” 2
Secret 4Inside tower by burning treeLife Sigil
Secret 5Hidden platform below broken bridge1x Ruby, 20x Gold
Secret 6Staircase round back of building“Nightmare” Skin for Accelerator
“Point Of No Return” 3
Bonus 1Left of the Sentinel Shrine at end of level“Sentinel Barracks” Codex

If you’re stuck trying to find any particular secret, you can check the above map for a visual reference of where each secret can be found throughout Chapter 4; and we’ve also got full descriptions on where to find all 6 secret areas below.

Secret 1: Left of the Shield Soldier Corridor (Toy, Gold)

The player in Doom: The Dark Ages stands at the beginning of a long corridor near the start of Chapter 4. A yellow arrow points towards a section of breakable wall to the left which leads to the level's first secret area. - 3

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages picks up and inspects a Hell Knight toy collectible inside a secret area near the start of Chapter 4. - 4

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the corridor filled with Shield Soldiers.
  • Solution: Shield Charge the breakable wall near the entrance.
  • Reward: “Hell Knight” Toy, 13x Gold

To find the first of the Sentinel Barracks’ secrets, proceed through the level until you reach two demon fights in quick succession, the second against a mancubus up some stairs outdoors. Once you’re there, head into the nearby building and you’ll find a long corridor filled with Shield Soldier demons to kill with your Shield Saw.

Once you’ve dispatched the demons, go back to the start of this corridor and look to your left. In front of a small pile of gold is a breakable wooden wall that you can Shield Charge through to reach the secret area. This secret area contains a smattering of Gold totalling 13x Gold pieces, along with a Hell Knight Toy collectible. You can then exit outdoors and climb the steps to reach the area where you fought the Mancubus again.

Secret 2: Adjacent to the Green Button room (Gold)

The player in Doom: The Dark Ages looks through a doorway towards a Green Flesh Node on an upper balcony platform in an interior near the start of Chapter 4. - 5

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages aims a Shield Charge at the centre of a large cube in order to shove it out of the way as part of a secret puzzle solution near the start of Chapter 4. - 6

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages heads towards a large cube which can be climbed to reach a secret upper platform in Chapter 4. - 7

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages sprints towards a large chest of Gold at the end of a secret area near the start of Chapter 4. - 8

Image credit:Rock Paper Shotgun/Bethesda

  • Location: On a ledge in the room adjoining the Green Button room.
  • Solution: Shield Charge the large cube into place, then climb it.
  • Reward: 53x Gold

The second secret of Chapter 4 is very near the first. Head through the corridor with all the Shield Soldiers, and you’ll find a room with a green button on the floor. To the left of that room is a smaller room where you can reach the upper ledge by targeting the Green Flesh Node above you with a Shield Throw.

Hop up to that ledge, then head along it and drop down in front of the large metal cube. You can then Shield Charge the cube to knock it away and into position by a ledge in the opposite room. Follow its path and then climb up the cube to reach the secret area and access to the 53x Gold now within your reach.

Secret 3: Corridor before Point Of No Return (Life Sigil, Gold)

The player in Doom: The Dark Ages passes through a corridor in Chapter 4, where a door can be seen on the left and above a hole in the ceiling can be seen a floating Life Sigil. - 9

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages approaches a glowing terminal by a door in a corridor partway into Chapter 4. - 10

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages prepares to jump across a gap to reach a section of climbable wall into an upper vent entrance in Chapter 4. - 11

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages reaches the secret upper level of a corridor containing two large gold pickups and a Life Sigil hovering in the centre of the room. - 12

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the corridor preceding the first “Point Of No Return”.
  • Solution: Interact with the lever by the side door.
  • Reward: Life Sigil, 24x Gold

The Sentinel Barracks’ third secret lies just before the chapter’s first “Point Of No Return”, so make sure you don’t cross this point before you’ve found it. In the corridor that leads to the “Point Of No Return” icon, look around once you’ve cleared the room of demons and you should see a subtly glowing terminal by one of the side doors. Interact with it to open the door.

Inside you’ll be accosted by three more enemies; once they’re dead, climb the wall in front of you and take either path upwards (they both lead to the same place). At the top you’ll find the secret area containing a Life Sigil and two blocks of Gold to the side. You can then drop down the hole in the floor to reach the corridor again.

Secret 4: Inside tower by burning tree (Life Sigil)

The player in Doom: The Dark Ages looks towards the path ahead in an outdoor section of Chapter 4, where a tower can be seen on the left guarded by demons, and across a broken bridge in the background there is a large burning tree. - 13

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages looks down from an upper ledge towards a section of grassland and a burning tree in Chapter 4. - 14

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages surveys a section of climbable rock wall into a cave in Chapter 4. - 15

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages finds a secret area inside a tower in Chapter 4 where a Life Sigil can be found next to a section of breakable wall. - 16

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the small tower outdoors, near the burning tree.
  • Solution: Jump off to the left at the broken bridge.
  • Reward: Life Sigil

This secret can be found after the next two “Points Of No Return”. You’ll finally reach the outdoors again, and drop down a couple of ledges to fight some demons. In front of you is a broken bridge, beyond which is a large burning tree. And to your left is a small tower, which houses the secret area you’re trying to reach.

To reach this secret, head left at the start of the broken bridge, and jump over to the lower grassland platform left of the bridge. There’s a climbable wall there, and you can follow that path all the way to the interior of the tower, where you’ll find a Life Sigil and a breakable door taking you back to the base of the bridge again.

Secret 5: Hidden platform below broken bridge (Ruby, Gold)

The player in Doom: The Dark Ages approaches a section of broken bridge in Chapter 4. A yellow arrow indicates for them to jump down to the next section of bridge. - 17

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages looks down from a broken bridge platform to a hidden area below them, where an armour pickup and climbable wall leading to a secret area can be seen. - 18

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages fights a small group of demons in a dimly lit corridor where several fiery projectiles are shooting from left to right. - 19

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks into a secret area in Chapter 4 and aims his gun at a group of demonic cultists performing a ritual. - 20

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Below the broken bridge past the Mancubus Leader.
  • Solution: Jump down one level, then turn round and jump down again.
  • Reward: 1x Ruby, 20x Gold

Use the Green Flesh Node to jump over to the burning tree, where you’ll fight another group of demons and a Mancubus Leader demon. Just beyond that, you’ll come to another broken bridge. Drop down to the middle section of bridge, then turn directly around and jump over to the hidden lower section to reach this secret area.

Follow the path through a corridor of demons and projectiles (and remember to pick up the Gold on your right as you go), and you’ll eventually make your way up to the true “secret” area, where you can kill a group of praying cultists and collect a Ruby from a nearby statue.

After that, you can use the climbable wall on the left of the secret area to reach another pile of Gold, and drop back down to the start of the broken bridge again.

Secret 6: Staircase round back of building (Skin)

The player in Doom: The Dark Ages looks down from an upper ledge towards a small group of buildings around a tree in a circular section of street. - 21

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stops in the middle of a group of buildings in a nighttime scene towards the end of Chapter 4. A yellow arrow points towards a staircase around the back of a building which leads to a secret area. - 22

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages heads up a set of curved stairs around the back of a building, lit by several Gold pickups in a line going up the steps. - 23

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages discovers a secret area on an upper balcony level of a building in Chapter 4, where several NPCs are hiding and a skin collectible pickup can be seen in the background. - 24

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Just before the final “Point Of No Return” drop.
  • Solution: Ascend the stairs round the back of the building.
  • Reward: “Nightmare” Skin for Accelerator

The final secret area of Chapter 4 isn’t too hard to find, but it comes right before a large drop that isn’t immediately obvious as a “Point Of No Return”, so you can easily jump down before you realise that there’s no way back up. So be warned!

Proceed through the rest of the Sentinel Barracks until you jump down to a few buildings surrounding a circular area of street with a small tree at its centre. Head round the back of the right-hand building and you’ll see a staircase with a line of Gold leading you up. Ascend the staircase to find the secret area, and collect the pickup at the back of the area to unlock the “Nightmare” Skin for your Accelerator weapon.

Bonus: “Sentinel Barracks” Codex

The player in Doom: The Dark Ages heads towards a Sentinel Shrine and a breakable gate at the end of Chapter 4. A yellow arrow points towards a hidden area to the left. - 25

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages heads up a slope littered with Gold pickups towards a Codex entry pickup near the end of Chapter 4. - 26

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Left of the Sentinel Shrine at end of level.
  • Solution: Turn left at the Sentinel Shrine and follow the path.
  • Reward: “Sentinel Barracks” Codex

This bonus hidden area doesn’t count as a “secret”, but if you’re looking to 100% the Sentinel Barracks you’ll need to make sure you find it, because it contains the “Sentinel Barracks” Codex pickup.

In truth, this area is hard to miss. Progress to the very end of Chapter 4, where you’ll find a large gate with a section of breakable wooden wall in its centre; and there’s also a Sentinel Shrine to the left. Head down the path right next to the Sentinel Shrine, and round the corner you’ll find the last few Gold pieces of Chapter 4, and the Codex entry to round off the chapter.

That concludes this guide to all the secrets in Chapter 4: the Sentinel Barracks. Before you move on, make sure you managed to track down all 11 Chapter 2 secrets previously in your playthrough. And if you’re ready, you can head over to our Chapter 5 secrets walkthrough!

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 30

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 33

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 34

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 35

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 36

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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