Doom: The Dark Ages - All Sentinel Barracks secrets (Chapter 4)
How to find all 6 secret locations in the Sentinel Barracks

Image credit:Rock Paper Shotgun/Bethesda

Looking to find all 6 Sentinel Barracks secrets in Doom: The Dark Ages? Chapter 4 of Doom: The Dark Ages has only a small handful of hidden areas - considerably fewer than Chapter 2, in fact - but they’re all fairly well hidden and easy to miss. What’s more, there are a lot of different “Points Of No Return” in Chapter 4, so it’s very easy to go a little too far during all your ripping and tearing, and then realise you’ve missed something of vital importance behind you.
That’s where this guide comes in. At RPS we’ve been hard at work tracking down every last secret and collectible location in each of Doom: The Dark Ages’ 22 chapters. So if you want to make sure you don’t miss a thing during your 100% playthrough, read on for our walkthrough of all 6 Sentinel Barracks secrets and where to find them.
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| Doom: The Dark Ages secrets walkthrough hub |
All Sentinel Barracks secrets (Chapter 4)
Below is the full list of all 6 secrets hidden within the Sentinel Barracks (along with one extra easy-to-miss area), and exactly where to find each one in Chapter 2 of Doom: The Dark Ages:
| Secret | Location | Reward | Found? |
|---|---|---|---|
| Secret 1 | Left of the Shield Soldier Corridor | “Hell Knight” Toy, 13x Gold | |
| Secret 2 | Adjacent to the Green Button room | 53x Gold | |
| Secret 3 | Corridor before first Point Of No Return | Life Sigil, 24x Gold | |
| “Point Of No Return” 1 | |||
| “Point Of No Return” 2 | |||
| Secret 4 | Inside tower by burning tree | Life Sigil | |
| Secret 5 | Hidden platform below broken bridge | 1x Ruby, 20x Gold | |
| Secret 6 | Staircase round back of building | “Nightmare” Skin for Accelerator | |
| “Point Of No Return” 3 | |||
| Bonus 1 | Left of the Sentinel Shrine at end of level | “Sentinel Barracks” Codex |
If you’re stuck trying to find any particular secret, you can check the above map for a visual reference of where each secret can be found throughout Chapter 4; and we’ve also got full descriptions on where to find all 6 secret areas below.
Secret 1: Left of the Shield Soldier Corridor (Toy, Gold)

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: In the corridor filled with Shield Soldiers.
- Solution: Shield Charge the breakable wall near the entrance.
- Reward: “Hell Knight” Toy, 13x Gold
To find the first of the Sentinel Barracks’ secrets, proceed through the level until you reach two demon fights in quick succession, the second against a mancubus up some stairs outdoors. Once you’re there, head into the nearby building and you’ll find a long corridor filled with Shield Soldier demons to kill with your Shield Saw.
Once you’ve dispatched the demons, go back to the start of this corridor and look to your left. In front of a small pile of gold is a breakable wooden wall that you can Shield Charge through to reach the secret area. This secret area contains a smattering of Gold totalling 13x Gold pieces, along with a Hell Knight Toy collectible. You can then exit outdoors and climb the steps to reach the area where you fought the Mancubus again.
Secret 2: Adjacent to the Green Button room (Gold)

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: On a ledge in the room adjoining the Green Button room.
- Solution: Shield Charge the large cube into place, then climb it.
- Reward: 53x Gold
The second secret of Chapter 4 is very near the first. Head through the corridor with all the Shield Soldiers, and you’ll find a room with a green button on the floor. To the left of that room is a smaller room where you can reach the upper ledge by targeting the Green Flesh Node above you with a Shield Throw.
Hop up to that ledge, then head along it and drop down in front of the large metal cube. You can then Shield Charge the cube to knock it away and into position by a ledge in the opposite room. Follow its path and then climb up the cube to reach the secret area and access to the 53x Gold now within your reach.
Secret 3: Corridor before Point Of No Return (Life Sigil, Gold)

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: In the corridor preceding the first “Point Of No Return”.
- Solution: Interact with the lever by the side door.
- Reward: Life Sigil, 24x Gold
The Sentinel Barracks’ third secret lies just before the chapter’s first “Point Of No Return”, so make sure you don’t cross this point before you’ve found it. In the corridor that leads to the “Point Of No Return” icon, look around once you’ve cleared the room of demons and you should see a subtly glowing terminal by one of the side doors. Interact with it to open the door.
Inside you’ll be accosted by three more enemies; once they’re dead, climb the wall in front of you and take either path upwards (they both lead to the same place). At the top you’ll find the secret area containing a Life Sigil and two blocks of Gold to the side. You can then drop down the hole in the floor to reach the corridor again.
Secret 4: Inside tower by burning tree (Life Sigil)

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: In the small tower outdoors, near the burning tree.
- Solution: Jump off to the left at the broken bridge.
- Reward: Life Sigil
This secret can be found after the next two “Points Of No Return”. You’ll finally reach the outdoors again, and drop down a couple of ledges to fight some demons. In front of you is a broken bridge, beyond which is a large burning tree. And to your left is a small tower, which houses the secret area you’re trying to reach.
To reach this secret, head left at the start of the broken bridge, and jump over to the lower grassland platform left of the bridge. There’s a climbable wall there, and you can follow that path all the way to the interior of the tower, where you’ll find a Life Sigil and a breakable door taking you back to the base of the bridge again.
Secret 5: Hidden platform below broken bridge (Ruby, Gold)

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: Below the broken bridge past the Mancubus Leader.
- Solution: Jump down one level, then turn round and jump down again.
- Reward: 1x Ruby, 20x Gold
Use the Green Flesh Node to jump over to the burning tree, where you’ll fight another group of demons and a Mancubus Leader demon. Just beyond that, you’ll come to another broken bridge. Drop down to the middle section of bridge, then turn directly around and jump over to the hidden lower section to reach this secret area.
Follow the path through a corridor of demons and projectiles (and remember to pick up the Gold on your right as you go), and you’ll eventually make your way up to the true “secret” area, where you can kill a group of praying cultists and collect a Ruby from a nearby statue.
After that, you can use the climbable wall on the left of the secret area to reach another pile of Gold, and drop back down to the start of the broken bridge again.
Secret 6: Staircase round back of building (Skin)

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: Just before the final “Point Of No Return” drop.
- Solution: Ascend the stairs round the back of the building.
- Reward: “Nightmare” Skin for Accelerator
The final secret area of Chapter 4 isn’t too hard to find, but it comes right before a large drop that isn’t immediately obvious as a “Point Of No Return”, so you can easily jump down before you realise that there’s no way back up. So be warned!
Proceed through the rest of the Sentinel Barracks until you jump down to a few buildings surrounding a circular area of street with a small tree at its centre. Head round the back of the right-hand building and you’ll see a staircase with a line of Gold leading you up. Ascend the staircase to find the secret area, and collect the pickup at the back of the area to unlock the “Nightmare” Skin for your Accelerator weapon.
Bonus: “Sentinel Barracks” Codex

Image credit:Rock Paper Shotgun/Bethesda

Image credit:Rock Paper Shotgun/Bethesda
- Location: Left of the Sentinel Shrine at end of level.
- Solution: Turn left at the Sentinel Shrine and follow the path.
- Reward: “Sentinel Barracks” Codex
This bonus hidden area doesn’t count as a “secret”, but if you’re looking to 100% the Sentinel Barracks you’ll need to make sure you find it, because it contains the “Sentinel Barracks” Codex pickup.
In truth, this area is hard to miss. Progress to the very end of Chapter 4, where you’ll find a large gate with a section of breakable wooden wall in its centre; and there’s also a Sentinel Shrine to the left. Head down the path right next to the Sentinel Shrine, and round the corner you’ll find the last few Gold pieces of Chapter 4, and the Codex entry to round off the chapter.
That concludes this guide to all the secrets in Chapter 4: the Sentinel Barracks. Before you move on, make sure you managed to track down all 11 Chapter 2 secrets previously in your playthrough. And if you’re ready, you can head over to our Chapter 5 secrets walkthrough!

Doom: The Dark Ages
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
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