Doom: The Dark Ages - All Hebeth secrets (Chapter 2)

Discover all Hebeth’s secrets with our Chapter 2 100% guide

An establishing shot of the planet of Hebeth in Doom: The Dark Ages, the setting for Chapter 2. A large hemispherical structure shoots a beam of light into the red sky while the city in the foreground is besieged by demonic forces. - 1

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Looking for all the Hebeth secrets in Chapter 2 of Doom: The Dark Ages? Chapter 2 sees the Doom Slayer bringing his considerable power to the assaulted planet of Hebeth, where you’ll be forced to contend with more powerful demonic enemies like the Stone Imp and Mancubus - as well as a greater number of more carefully hidden secrets than in Chapter 1.

At RPS we’ve scoured every hellish cubic inch of Doom: The Dark Ages’s second chapter to bring you the most comprehensive and concise walkthrough of Hebeth and all its secret areas and hidden collectible locations. Read on to find all 9 secrets in Chapter 2 !

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Chapter 1
Chapter 2
Chapter 3 (no secrets)
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Doom: The Dark Ages secrets walkthrough hub

All Hebeth secrets (Chapter 2)

A top-down map of Hebeth, Chapter 2 of Doom: The Dark Ages, with the main path marked in blue, the secret areas in yellow, bonus hidden areas in green, and points of no return in red. - 3

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Here’s the full list of all 9 secret locations in Hebeth, Chapter 2 of Doom: The Dark Ages, along with a bonus hidden area housing a Codex pickup that’s easily missed:

SecretLocationRewardFound?
Secret 1Breakable door in first roomLife Sigil
Secret 2Hidden hole in the wallImp Stalker Toy
Bonus 1Opposite 2nd mandatory superheated metal door“Hebeth” Codex
“Point Of No Return” 1
Secret 3Climbable wall beside statue5x Gold
Secret 4Breakable door beyond blue forcefield5x Gold
Secret 5Breakable wall past Blue Keycard DoorLife Sigil, 5x Gold
“Point Of No Return” 2
Secret 6Door blocked by flamesLife Sigil, 9x Gold
Secret 7Door by encounter near Titan8x Gold
“Point Of No Return” 3
Secret 8Hole in wall by 2nd Sentinel Shrine50x Gold
Secret 9Vent near Green Flesh NodeNightmare skin (Shredder), 8x Gold
“Point Of No Return” 4

You can consult the map above for a simple step-by-step secrets guide which will ensure you don’t miss a thing as you carve a path of demonic destruction through the planet of Hebeth. If you’re stuck on a particular secret area, keep reading as we reveal the puzzle solutions for all 9 secrets in Hebeth.

Secret 1: Breakable door in first room (Life Sigil)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 1st secret. - 4

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages aims a Shield Charge at a breakable metal door indoors in Chapter 2. - 5

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands in front of a glowing green Life Sigil at the end of a secret passageway in Chapter 2. - 6

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Immediately on your left as you enter the first indoor room.
  • Solution: Shield Charge the breakable door.
  • Reward: Life Sigil

The first secret of Chapter 2 is easy to run past without noticing. From the chapter start, cut through the demons outside with your new Shield Saw until you reach your first indoor room. Immediately on your left as you enter the room, there is a breakable metal door beside some stacked crates.

You may want to deal with the demons in your room first, but after that you can Shield Charge the breakable door to open it. Once inside, kill the cultists and follow the path around the right to collect your Life Sigil reward.

Secret 2: Hidden hole in the wall (Toy)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 2nd secret. - 7

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages walks towards two sets of stairs an in interior complex in Chapter 2. - 8

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages heads towards a rectangular opening in the wall of a building above a couple of crates, near the start of Chapter 2. - 9

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks down a secret area towards a glowing blue collectible pickup in Chapter 2. - 10

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages picks up and inspects an Imp Stalker Demon Toy collectible in Chapter 2. - 11

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Up the two sets of stairs in the next room.
  • Solution: Turn right at the top of the steps and jump into the hole in the wall.
  • Reward: “Imp Stalker” Toy

Once you’ve cleared the first interior room of enemies (and collected Secret 1), head through the door to the next room. Kill the next few demons and go up the two sets of stairs in front of you.

Then, instead of following the main path to the left, turn right around and you’ll see a hole in the wall above some crates. Use the crates to reach the hole, and drop down to the secret area below where you can pick up the Imp Stalker Demon Toy.

Just beyond, you’ll find a superheated metal door you can break with the Shield Saw throw. This path takes you back to the base of the two sets of stairs where you can continue your playthrough.

Bonus 1: “Hebeth” Codex

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's bonus hidden area. - 12

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands on a raised platform in a room in Chapter 2, and looks down at a lower platform where several demons are attempting to attack them. - 13

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands at a T-junction in an industrial complex in Chapter 2. On the right is a door barred by superheated metal chains. A yellow arrow points towards the left. - 14

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages looks at a stack of crates in a corridor in Chapter 2. A yellow arrow signals for the player to jump over the crates. - 15

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a Codex collectible pickup in a hidden area in Chapter 2. - 16

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Opposite 2nd mandatory superheated metal door.
  • Solution: Jump over the crates opposite the door.
  • Reward: “Hebeth” Codex

While not listed as a secret, this area is well hidden and contains a Codex entry collectible, so we thought it worth including in our walkthrough. Proceed down the main path beyond the first two secrets, and after you cross the upper level bridge and drop down into the next room, you’ll find another superheated metal door to break with your Shield Saw.

Once you’re at this door, turn around and jump over the crates opposite. Around the corner is the “Hebeth” Codex entry.

Secret 3: Climbable wall beside statue (Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 3rd secret. - 17

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages walks towards a door near a Sentinel Shrine early on in Chapter 2. - 18

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages heads down a hallway towards a large barred door. A yellow arrow signals for the player to turn right before they reach the door. - 19

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands in front of a section of climbable wall by a large stone statue in Chapter 2. - 20

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages fights a demon Stone Imp inside a vent shaft littered with Gold pickups in Chapter 2. - 21

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Through the door by the Sentinel Shrine, on your right.
  • Solution: Turn right at the statue and scale the climbable wall.
  • Reward: 5x Gold

Secret 3 of Hebeth is found near the Sentinel Shrine, which you’ll find a short way into the weapons facility. Head through the door next to the Sentinel Shrine and turn right. As you walk forward you’ll see a large statue, and a doorway locked by a red barrier.

Look above the barrier and you’ll see a climbable wall. Scale it to reach a small secret vent shaft area with 5x Gold and a Stone Imp to kill.

Secret 4: Breakable door beyond blue forcefield (Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 4th secret. - 22

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands in a room in Chapter 2 with a large glowing blue forcefield in one area. A yellow arrow points towards a hole in the wall nearby. - 23

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages aims a Shield Charge towards a breakable metal door guarding a secret area partway through Chapter 2. - 24

Image credit:Rock Paper Shotgun/Bethesda

  • Location: A short distance beyond the large blue forcefield.
  • Solution: Shield Charge the breakable door in the adjoining corridor.
  • Reward: 5x Gold

The next secret also gives you a measly 5x Gold as a reward, but hey, we’re after no less than 100% completion here! Follow the main path through the doors beyond the Sentinel Shrine, and you’ll find a room with Stone Imps and a large blue forcefield.

Head through the hole in the wall in this room where the Stone Imps emerged, and on your left you’ll see a breakable door you can target with a Shield Charge. Just beyond is a tiny secret area with the 5x Gold you so crave.

Secret 5: Breakable wall past Blue Keycard Door (Life Sigil, Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 5th secret. - 25

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands in a blue-lit room with a large helmet hologram at the end. A yellow arrow points to the left. - 26

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages aims a Shield Charge at a breakable ventilation shaft entrance in a blue-lit room in Chapter 2. - 27

Image credit:Rock Paper Shotgun/Bethesda

  • Location: After dropping down the hole beyond the Blue Keycard Door.
  • Solution: Shield Charge the breakable wall in the next room.
  • Reward: Life Sigil, 5x Gold

Hebeth’s 5th secret area is located beyond the Blue Keycard door near the Sentinel Shrine, so keep following the objective until that door is open. Drop down the hole in the floor beyond, and clear the demons in this room.

Then, in the adjoining room, turn left at the large helmet hologram, and you’ll see a large vent shaft opening which you can Shield Charge through. Inside this shaft you’ll find 5x Gold and a Life Sigil, as well as another Shield Charge-able exit that takes you back out into the first room again.

Secret 6: Door blocked by flames (Life Sigil, Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 6th secret. - 28

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands on a raised ledge outdoors in Chapter 2, and looks down towards a doorway covered in flames which houses a secret area. - 29

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands outdoors near a wall in Chapter 2, and looks up at an opening which is barred by superheated metal chains. - 30

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages turns a circular wheel valve on a pipe in a room in Chapter 2, while looking through a hole in the wall towards a doorway covered in flames. - 31

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks down the corridor of a secret area in Chapter 2 lit by flames and littered with Gold pickups. - 32

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Outside, near the Titan fighting the Atlan.
  • Solution: Interact with the valve inside the opposite room.
  • Reward: Life Sigil, 9x Gold

By far the most confusing secret in Hebeth is the one blocked by a door covered in ever-spewing flames. You’ll find this secret shortly after you exit the facility and jump down a couple of platforms outside, not far from where a gigantic battle is taking place between a Titan and an Atlan. We cover this puzzle in more detail in our guide on how to get past the Flaming Door in Doom: The Dark Ages ; but we’ll briefly summarise the solution below.

To solve this puzzle and access the secret, stand in the walkway between the flaming door and the area where the Titan and Atlan are fighting. Look upwards at the left-hand wall and you’ll see a superheated metal door that you can break with a Shield Saw throw.

Climb up into this new room, and drop down to the lower level. By the hole in the wall that faces the flaming door, there is a valve that you can interact with to stop the flames.

Once that’s done, head through the door behind the flames and you’ll find the secret area containing 9x Gold, a Life Sigil, and a fight with one of the chapter’s tougher demons.

Secret 7: Door by encounter near Titan (Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 7th secret. - 33

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages walks towards an open doorway outdoors after a fight towards the end of Chapter 2. - 34

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages enters a small, dimly lit secret room in Chapter 2 and walks towards a large Gold pickup in the centre of the floor. - 35

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the outside area near the Titan and the flaming door.
  • Solution: Defeat all demons to open the door.
  • Reward: 8x Gold

Secret 7 in Chapter 2 is hardly worth calling a secret: it’s a fairly obvious door on the left-hand side of the arena in the same area as you find the Titan and the flaming door outside. Simply defeat all the demons in this area to unlock the door and gain the 8x Gold within.

Secret 8: Hole in wall by 2nd Sentinel Shrine (Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 8th secret. - 36

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands in front of a Sentinel Shrine towards the end of Chapter 2. A yellow arrow points towards a hole in the wall surrounded by fleshy tendrils nearby - 37

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks down a secret area's vent shaft in Chapter 2, and towards a large Gold pickup at the end of the walkway. - 38

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the room with the Green Flesh Node.
  • Solution: Go through the hole in the wall by the Sentinel Shrine.
  • Reward: 50x Gold

This secret area is located inside an unmissable room beyond the next “Point Of No Return”. You’ll know when you’ve found the room, because it contains a Green Flesh Node and a second Sentinel Shrine. As you enter this room you’ll be shown a tutorial on the Shield Recall Jump, which allows you to target Green Flesh Nodes to traverse large gaps.

Cross the gap, then head through the hole in the wall next to the window, the one surrounded by all sorts of fleshy horrible-ness. Follow this path and it will take you to an upper vent shaft that overlooks the Sentinel Shrine platform. At the end of the path is a crate which you can melee attack to receive a mighty 50x Gold for your trouble.

Secret 9: Vent near Green Flesh Node (Skin, Gold)

Part of a top-down map of Chapter 2 of Doom: The Dark Ages, focused on the path to the level's 9th secret. - 39

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands on a ledge indoors across from a Green Flesh Node and a Sentinel Shrine. A yellow arrow points towards an opening above a climbable wall next to the Shrine. - 40

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks along a raised metal walkway near the end of Chapter 2. A yellow arrow points towards a hidden vent shaft entrance above a stack of crates. - 41

Image credit:Rock Paper Shotgun/Bethesda

The player in Chapter 2 of Doom: The Dark Ages walks down a dimly lit ventilation shaft secret area and towards some Gold on the floor. - 42

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages prepares to drop down from a ventilation shaft into a small room containing a collectible pickup. In the room ahead is a number of hostile demons preparing to fight the player. - 43

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the room with the Green Flesh Node.
  • Solution: Climb the stacked crates on the room’s upper level.
  • Reward: “Nightmare” Skin for Shredder, 8x Gold

The final secret of Chapter 2 is right next to the previous one. Once you’ve reached that same Green Flesh Node room, use it to hop across to the platform with the Sentinel Shrine, and then climb the wall next to the Shrine. Once you’re up there, turn left and you’ll see a small stack of crates. Climb the crates, and at the top you can hop into a secret vent shaft above the room.

Follow the path inside the vent to find 8x Gold. At the end you’ll drop down into a room where you can pick up the “Nightmare” Skin for your Shredder. Bear in mind the door in front will open as you drop down, starting a fight with various demons - so be prepared!

That’s the full list of all the secrets you can discover in Hebeth, Chapter 2 of Doom: The Dark Ages. If you missed any hidden areas in the previous level, check out our Chapter 1 secrets page; or soldier on to Chapter 4 secrets (seeing as Chapter 3 doesn’t have any secrets to find!).

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 47

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 50

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 51

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 52

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 53

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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