Doom: The Dark Ages doesn’t run badly on PC, but enforced ray tracing slows the pace

Heavy metal

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Image credit:Rock Paper Shotgun/Bethesda Softworks

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I’m liking Doom: The Dark Ages more than local reviewist Nic does , possibly because spending most of 2024 remoulding my brain to learn Elden Ring has unduly engorged the part that appreciates a good parry-and-riposte. C’est la vie demons, and colleague. There is one issue that bothers me, though: why, of all the games on Bethesda’s production lines, was this chosen to be the next game that follows Indiana Jones and the Great Circle in making ray tracing effects compulsory?

It looks nice enough, and its performance on PC could be a lot worse, considering. But this is Doom, which between the 2016 reboot and Eternal , had become an ambassador for the speedy, low-spec shooter. Living proof that FPS games, even relatively weighty ones, simply feel better when you’re zipzooping around at 100-plus frames per second. No, I’m sorry. They just do. The Dark Ages is at least easier on the ol’ GPU than Indy was , and I’ve had a crack at a settings guide (below) that should give a boost to most rigs, but ray tracing is still a hard requirement that means it won’t even launch on a lot of older hardware.

A Mancubus demon is stunned by a shield-saw attack in Doom: The Dark Ages. - 3

Image credit:Rock Paper Shotgun/Bethesda Softworks

Doom: The Dark Ages system requirements and PC performance

These tech changes have also produced system specs that make Doom Eternal’s look like an Aldi shopping list. CPU, RAM, and storage requirements are up considerably across the board, and yes, you will need a graphics card with hardware-based RT capabilities; I tried firing up The Dark Ages on a GTX 1080 Ti and was immediately handed an impassable error message.

Doom: The Dark Ages minimum PC specs (1080p/60fps/Low)

  • OS: Windows 10 / 11
  • CPU: AMD Ryzen 7 3700X / Intel Core i7-10700K
  • GPU: 8GB VRAM; Nvidia GeForce RTX 2060 Super / AMD Radeon RX 6600
  • RAM: 16GB
  • Storage: 512GB or higher NVMe SSD (100GB available)
  • OS: Windows 10 / 11
  • CPU: AMD Ryzen 7 5700X / Intel Core i7-12700K
  • GPU: 10GB VRAM; Nvidia GeForce RTX 3080 / AMD Radeon RX 6800
  • RAM: 32GB
  • Storage: 512GB or higher NVMe SSD (100GB available)

Doom: The Dark Ages Ultra 4K PC specs (4K/60fps/Ultra)

  • OS: Windows 10 / 11
  • CPU: AMD Ryzen 7 5700X / Intel Core i7-12700K
  • GPU: 16GB VRAM; Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
  • RAM: 32GB
  • Storage: 512GB or higher NVMe SSD (100GB available)

Unusually for a package of pre-release codes, we were also sent early versions of the requisite GPU drivers, namely Nvidia’s GeForce Game Ready 576.31 driver - later updated to 576.40 - and AMD’s Radeon Software 25.10.09.01. These should be out by the time The Dark Ages releases on May 15th (576.40 is out on the 12th), so consider these vital as well. Especially where GeForce RTX 50 series graphics cards are concerned: I tested an RTX 5080 on the then-current 576.28 driver and saw some nasty artifacting, which vanished entirely with version 576.31.

Outside of this, and a seemingly one-off crash when enabling FSR frame generation, The Dark Ages is built pretty stably. More so, again, than The Great Circle, despite its newer and unproven id Tech 8 engine: I haven’t had any of that game’s crashing or black screen problems, nor its fussy insistence on forcing on dynamic resolution when using certain lower-end GPUs.

I still find it uncool, maaaan , to exclude pre-RTX PCs, though it’s not like The Dark Ages puts a medieval shotgun to your head and forces you to buy a 5090 either. In the opening mission, the most technically challenging I’ve played thus far, the humble RTX 4060 was enough to average 60fps at a native 1080p with the Ultra Nightmare preset engaged. That’s maximum quality with all the ray tracing trimmings, no less. My RTX 4050 -powered laptop, which actually skirts under the minimum spec by only packing 8GB of system RAM, could also do 71fps on Medium quality – though that was with help from DLSS upscaling, on Quality mode. Last among the cheap n’ cheerfuls, Intel’s Arc B580 scored 56fps at native 1080p on Ultra Nightmare, and that was without any cutting-edge early drivers.

Winding up an Atlan mech punch against a Titan demon in Doom: The Dark Ages. - 4

Image credit:Rock Paper Shotgun/Bethesda Softworks

Higher resolutions take their toll, though are also more naturally suited to upscaling. As such, the older RTX 3070 could still hang at 1440p, producing 67fps on Ultra Nightmare with Quality DLSS, while the more VRAM-rich Radeon RX 7700 XT managed 74fps (with Quality FSR in place of DLSS). Further upgrades will also yield the triple figures, as the RTX 4070 Ti demonstrated: using the same settings as the RTX 3070, it averaged a smooth (and reasonably consistent) 110fps.

The 4070 Ti is enough for 4K, too. At this rez, Ultra Nightmare and Quality DLSS yielded 66fps, which climbed up to 104fps using another RTX trick: DLSS 4 frame gen. Naturally, that becomes Multi Frame Generation with an RTX 50 card, allowing the RTX 5080 to go from 85fps at 4K/Ultra Nightmare to 218fps with 4x MFG – and upscaling on Quality mode, in both cases.

Usually, I’d be jumping for joy that a big-money game released in 2025, let alone one with mandatory ray tracing, could get results like these. Especially coming off the back of Oblivion Remastered and Assassin’s Creed Shadows , neither of which are anywhere near as forgiving of cheaper kit. Yet there’s still something disappointing about The Dark Ages’ general performance, which in a way is a victim of id’s own success in assembling fast-running games.

Exploding demons from a mounted turret in Doom: The Dark Ages. - 5

Image credit:Rock Paper Shotgun/Bethesda Softworks

Compared to Doom Eternal, see, The Dark Age’s framerates actually represent a massive slowdown. The extent might vary depending on your CPU as well as your GPU, but on my RTX 4060, reinstalling Eternal revealed it could regularly run at double the new game’s 60fps average at native 1080p. And that’s with ray tracing enabled – switch it off, something you can’t do in The Dark Ages, and it’s closer to quadruple.

I’m aware that I’m whining about big numbers not being as big as big numbers from five years ago, and that the difference might not even be a difference if you’re playing on a 60Hz monitor that can’t display ultra-rapid framerates anyway. Is the reduction really worth it, though? I’m several hours in and have yet to be wowed by any specific RT effects, as I have been by Cyberpunk 2077 ’s moody lighting or Control ’s impeccably detailed reflections. Full-fat path tracing is coming in a future update, along with DLSS Ray Reconstruction , so more noticeable visual upgrades could still materialise, but then these would cut performance even deeper.

Update 11/05: Valve have released SteamOS 3.7.6 Preview, which fixes the crashing problem I was having when trying to launch The Dark Ages on the Steam Deck . No word on when this fix might come to the SteamOS’ Beta or Stable branches, but it does the trick for now, and I’m getting 30-40fps on the Low preset with FSR on Performance. I’ll revisit after the weekend to see if I can finesse those settings somewhat.

Punching an Imp demon to death in Doom: The Dark Ages. - 6

Image credit:Rock Paper Shotgun/Bethesda Softworks

Doom: The Dark Ages best settings guide

Dropping the quality toggles should be a viable method for reclaiming Eternal’s sense of speed, except – perhaps because so many of the presets look exactly the chuffing same – there isn’t actually that much performance to be gained from The Dark Ages’ lower settings. Sticking with the RTX 4060 as our guinea pig, that 60fps at 1080p/Ultra Nightmare basically didn’t shift at all on Nightmare, Ultra, and High, while Medium and Low only got the average up to 68fps and 78fps respectively.

These results delivered a warning that lowering just a few individual options wasn’t going to help much, a fear that was confirmed when I started testing their Low settings one by one. Only two of the eleven main quality settings, shadows and reflections, returned an improved average compared to their Ultra Nightmare equivalents, and these were just 61fps and 62fps. Indistinguishable, in other words.

Doom: The Dark Ages running at Nightmare quality. - 7

Instead of cutting these, then, we’re going to scrape together some extra frames primarily though upscaling, along with ditching a couple of lesser effects. Try out the following:

  • Chromatic aberration: Off
  • Motion blur: Off
  • Upscaler: DLSS/FSR on Quality
  • Everything else: Ultra Nightmare

…Now that I’ve written it down, that looks an awful lot like the least sophisticated best settings guide of my career. I apologise, for the second time in this article. Still, there’s no sense in piecemeal-lowering settings that won’t improve framerates, and on that note, this config got the RTX 4060 up to 91fps, a healthy 50% improvement over using the Ultra Nightmare preset as it comes. Don’t be shy about enabling DLSS at a lower resolution like 1080p, either – The Dark Ages uses the up-to-date DLSS 4 with its improved Transformer model, so it’s plenty sharp.

Optionally, DLSS frame generation performs well enough to be worth experimenting with. The 2x setting boosted that 91fps average to 139fps, finally getting back in Doom Eternal territory, though conversely you should stay away FSR frame gen. As in Oblivion Remastered, this is unreliably sluggish and jittery, ultimately making everything look worse than without it.

Partly to make up for the appalling shortness of that list, allow me to also point out some settings that should absolutely be left how they are. Chiefly, Present from Compute should always be set to On; disabling it saw my RTX 4060 plummet from 60fps to 40fps, with no practical benefit. I’d keep Resolution Scaling Mode switched off, too, as upscalers will perform the same role – intentionally lowering resolution to keep performance up – with sharper, more visually consistent results than dynamic scaling.

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Doom: The Dark Ages

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 11

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
Cover image for YouTube video - 13

What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 14

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 15

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 16

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 17

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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