Doom: The Dark Ages - All Village Of Khalim secrets (Chapter 1)

Uncover all 6 secret area locations hidden in Chapter 1

A demon in Doom: The Dark Ages feeds on a human amid a scene of flames and devastation in a cinematic at the beginning of Chapter 1. - 1

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Looking for all the secret areas in Chapter 1 of Doom: The Dark Ages? 2025’s new techno-medieval Doom campaign is divided into 22 chapters, with all players starting in the Village Of Khalim as they get to grips with the Slayer’s destructive powers once more. All of Doom’s chapters have various hidden secrets housing important collectibles and other goodies, and Chapter 1 is no exception, with 6 secret areas in total to discover.

We’ve spent hours carefully plotting the quickest path through the Village Of Khalim to find all 6 secrets within. In this guide, you can find a detailed map of all secret areas , as well as descriptions of each secret location, the solution to each puzzle, and the hidden rewards you’ll find inside each one. We’ve designed this walkthrough to be your ideal companion as you blitz through Chapter 1 of Doom: The Dark Ages at breakneck speed. So if you want to ensure you don’t miss a single thing, read on for everything you need to find all 6 secrets in Village Of Khalim .

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Chapter 1
Chapter 2
Chapter 3 (no secrets)
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Doom: The Dark Ages secrets walkthrough hub

All Village Of Khalim secrets (Chapter 1)

A top-down map of the Village Of Khalim, Chapter 1 of Doom: The Dark Ages, with the main path marked in blue, the secret areas in yellow, bonus hidden areas in green, and points of no return in red. - 3

Click to view in full resolution.|Image credit:Rock Paper Shotgun/MapGenie

Here’s where you can find all 6 secrets in Village Of Khalim, the first chapter of Doom: The Dark Ages (as well as a bonus collectible area), and tick each of them off the list once you’ve discovered them:

SecretLocationRewardFound?
Secret 1Breakable wall past Gauntlet unlockLife Sigil
“Point Of No Return” 1
Secret 2Blue Key doorImp Toy
“Point Of No Return” 2
Secret 3Secret Key doorLife Sigil
Secret 4Hidden cave by locked gateNightmare skin (Shotgun)
Secret 5Lower ledge near Shredder unlockSoldier Toy
Bonus 1On the ledge behind the far back Demonic PortalDoom Slayer Codex
Secret 6Up a climbable wall on the beachVillage Of Khalim Codex

You can consult the map above for a simple step-by-step guide through the level where you can easily find all 6 secrets along the way. For more information on the location of each secret area and how to reach them, read on for a full walkthrough of all Chapter 1’s secrets.

Secret 1: Breakable wall past Gauntlet unlock (Life Sigil)

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's 1st secret. - 4

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages acquires the Power Gauntlet weapon pickup near the beginning of Chapter 1, and holds their gauntled fist out in front of them to display the weapon properly. - 5

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs through a courtyard towards a pair of Imp demons and a doorway blocked by a red barrier in Chapter 1. - 6

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages face off against a demon inside a burning room in Chapter 1. On the left can be seen a section of breakable wall housing a secret area. - 7

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages looks towards an area of breakable wooden wall marked by a purple icon, housing a secret area in Chapter 1. - 8

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the burning room just beyond where you find the Power Gauntlet.
  • Solution: Shield Charge through the breakable wall section.
  • Reward: Life Sigil

To find this first secret, progress linearly through the chapter until you unlock the Power Gauntlet melee weapon (you can’t miss it). Proceed through the next doorway into a courtyard with four persistent “melee charge” Gauntlet pickups. Once you’ve killed the demons, head into the burning indoor room, and you’ll see a breakable wooden wall on your left.

Break through the wall with a Shield Charge: aim at it with RMB until you’re locked onto the wall and the reticle turns red; then click LMB to Shield Charge through into the secret area. In this secret area you’ll find your first Life Sigil, as well as an armor pickup.

Secret 2: Blue Key door (Toy)

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's 2nd secret. - 9

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages heads down an alleyway marked by a line of armour pickups in Chapter 1. - 10

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The player in Doom: The Dark Ages looks towards a locked gate in Chapter 1 barred by a sigil which explains the door can only be unlocked using the Blue Key. - 11

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages fights against a Pinky Rider enemy outdoors in Chapter 1. - 12

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs through a fiery pentacle indoors in Chapter 1 to collect the Blue Key. - 13

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the left-hand alleyway just after the first “Point Of No Return”.
  • Solution: Collect the Blue Key from the nearby cultist room, then return to this door.
  • Reward: “Imp” Toy

The next Chapter 1 secret is beyond the first “Point Of No Return”. Once you’ve jumped down and cleared the area of that initial wave of demons, you’ll see a large gate which you need the Blue Key to unlock. Follow the quest marker to the adjacent demon-filled alleyway on your left. In this alleyway, there’s another much smaller door barred by the Blue Key. This is the secret area. So all you need is to find the Blue Key, then return to this point!

The Blue Key can’t be missed; it’s just a little bit beyond where you are currently. Shield Charge through the breakable wall and follow this route through another wave of demons and a fight with a Pinky Rider. Climb the wall beyond the Pinky Rider into a room filled with praying cultists (who you can kill to get an achievement, by the way). The Blue Key is found at the end of this room.

Now you can retrace your steps and open the smaller of the two Blue Key doors to access the secret area beyond, and earn your first Demon Toy (an Imp) for your trouble!

Secret 3: Secret Key door (Life Sigil)

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's 3rd secret. - 14

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages looks towards a locked gate in Chapter 1 barred by a sigil which explains the door can only be unlocked using the Secret Key for that level. - 15

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs towards a bounce pad in Chapter 1. - 16

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages faces off against a number of demons pouring out of a Demonic Portal in Chapter 1, with a yellow arrow pointing towards a walkway across a bridge where the Secret Key for that level can be found. - 17

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages races towards a purple Secret Key pickup atop a cliff in Chapter 1. - 18

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Next to the first of the four Demonic Portals.
  • Solution: Collect the Secret Key from the upper cliffs in the area beyond.
  • Reward: Life Sigil

It’s pretty much impossible to miss this secret area, as it’s guarded by a door with a glowing purple seal indicating that you need to find the “Secret Key” first. The door in question is in the arena just beyond the Blue Key gate, next to the first of the four Demonic Portals you must destroy.

The Secret Key is atop the cliffs in the area beyond - you can access it either by taking the left-most path all the way around to the Shredder unlock, or walk down the path immediately left of the Secret Key door, and use the jump pad to reach that same area. From there, head up the cliff path and destroy the next Demonic Portal, then cross the wooden bridge and take the right-hand path to collect the Secret Key on the edge of the cliff.

Once you’ve done that, you can return to the Secret Key door to open it, and collect the Life Sigil housed within this secret area.

Secret 4: Hidden cave by locked gate (Skin)

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's 4th secret. - 19

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages looks at a locked gate in Chapter 1, behind which can be seen various collectibles and pickups. - 20

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs towards a fenced off cliff edge beside a locked gate in Chapter 1. - 21

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands inside a secret cave area in Chapter 1 littered with red explosive barrels. - 22

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages stands on the opposite side of a locked gate containing various pickups in Chapter 1. - 23

Image credit:Rock Paper Shotgun/Bethesda

  • Location: By the locked gate in the left-hand Demonic Portal area.
  • Solution: Drop off the cliff edge by the river, and grab the ledge below.
  • Reward: “Nightmare” Skin for Combat Shotgun

To reach this secret, progress to the section of Chapter 1 where your task is to destroy the 4 Demonic Portals. The first is just beyond the Blue Key gate. After that, take the leftmost route and destroy the next Demonic Portal.

In this area, there’s a locked gate you can’t get through, with various goodies behind it. Next to this gate is a cliff edge that overlooks a river. Jump off the cliff edge but keep as close to the cliff wall as possible - there’s a ledge lower down which you can grab onto.

This ledge leads into the third secret area: a small cave littered with explosives, containing a collectible Skin for your Combat Shotgun. As you approach, the Toy will be locked off and a few demons will spawn, but you can kill them all with a single shot to any of the handily placed explosives.

After that, pick up your “Nightmare” Combat Shotgun Skin, and then use the bounce pad in the next room to reach the other side of that locked gate you saw earlier. Collect the various pickups if you wish, and approach the gate to unlock it and continue on your journey.

Secret 5: Lower ledge near Shredder unlock (Toy)

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's 5th secret. - 24

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages runs past a weapon pickup in the rain, towards a ledge with an area of broken fence. - 25

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages walks towards a secret cave area with a number of pickups on the floor in Chapter 1. - 26

Image credit:Rock Paper Shotgun/Bethesda

  • Location: In the third Demonic Portal area, where you unlock the Shredder weapon.
  • Solution: Drop off the edge overlooking the water and follow the lower path.
  • Reward: “Soldier” Toy

From the left-most of the four Demonic Portals, continue on into the adjoining corridor, which fills with Imps as you enter. Dispatch the Imps, then head into the next area to find your new weapon: the Rail Spike Shredder.

Kill the demons that appear after picking up the Shredder, and then return to the Shredder pickup point. Very nearby is a section of broken fence that separates you from the sea. Drop down here onto the ledge below, and follow the path around to the fifth secret area containing the “Soldier” Toy and various more ephemeral pickups.

Bonus: “Doom Slayer” Codex

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's bonus hidden area. - 27

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages runs towards a white-lit cliff ledge, with a yellow arrow pointing towards the right-hand path. - 28

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs towards a Codex collectible atop a white-lit cliff. - 29

Image credit:Rock Paper Shotgun/Bethesda

  • Location: On the ledge behind the far back Demonic Portal.
  • Solution: Scale the climbable wall to the right of the Portal.
  • Reward: “Doom Slayer” Codex

There’s one collectible which isn’t in any of Chapter 1’s “secret” areas. But while it isn’t technically a secret, we thought we should include it for any of you who don’t want to miss a thing in your playthrough of “Village Of Khalim”.

The Doom Slayer Codex is located behind the far back Demonic Portal - the one whose arena lies behind the first Demonic Portal and the Secret Key door. Once you’ve killed the demons in this area, simply head to the back of the arena and around the right-hand path. This path loops up to an overlook where you can collect the Doom Slayer Codex.

Secret 6: Up a climbable wall on the beach (Codex)

Part of a top-down map of Chapter 1 of Doom: The Dark Ages, focused on the path to the level's 6th secret. - 30

Image credit:Rock Paper Shotgun/MapGenie/Bethesda

The player in Doom: The Dark Ages stands on a ledge overlooking a beach and watches a Titan demon fighting a Dragon in the distance near the end of Chapter 1. - 31

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs towards a number of armour pickups in a line on the ground on the beach towards the end of Chapter 1. - 32

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs towards a short climbable wall near the end of Chapter 1. - 33

Image credit:Rock Paper Shotgun/Bethesda

The player in Doom: The Dark Ages runs towards a Codex collectible surrounded by friendly NPCs near the end of Chapter 1. - 34

Image credit:Rock Paper Shotgun/Bethesda

  • Location: Just beyond the beach battlefield near the end of Chapter 1.
  • Solution: Scale the climbable wall on your right as you exit the area.
  • Reward: “Village Of Khalim” Codex

The final secret area of Chapter 1 is quite easy to find. Progress through the chapter until you arrive on the beach, with the Titan and Dragon fighting in the distance. Drop down onto the beach and kill all the demons there.

As you exit the area through the line of green armour pickups, turn right instead of left and you’ll see a short climbable wall. Scale it to find the secret area, where you can pick up the “Village Of Khalim” Codex entry and round off all the secrets of Chapter 1.

That wraps up our walkthrough of all the secrets and secret areas in “Village Of Khalim”, Chapter 1 of Doom: The Dark Ages. If you’re looking to continue your blazing path of destruction through the campaign, then check out our next walkthrough of all the Chapter 2 secrets !

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 38

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 41

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 42

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 43

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

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Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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