Diablo 4 Corpse Explosion Necromancer build and best skills
Learn how to make the best Corpse Explosion Necromancer build in Diablo 4

Image credit:Rock Paper Shotgun/Blizzard Entertainment

Want the best Diablo 4 Corpse Explosion Necromancer build? Patch 1.1.0 is now live in Diablo 4 , ushering us into Season 1 and introducing the new Malignant Hearts mechanic. Malignant Hearts are incredibly powerful, and the Corpse Explosion Necromancer specifically gets some incredibly strong options that are sure to make this build even stronger in the coming months.
If you’ve been eager to try out the Corpse Explosion Necromancer, Season 1 really is the perfect time. In this guide, we’ll break down how to make the best Corpse Explosion Necromancer build, covering the Skills, Paragon Boards and Glyphs, Minions, Aspects, Stats, Gems, and Malignant Hearts that you’ll need.
We’ve refreshed this build for the launch of Season 1, meaning it is current as of Patch 1.1.0. If future updates make any changes that impact this build, we’ll be sure to let you know.
If you’re after some different Necromancer builds , check out our Diablo 4 Bone Necromancer build and Blood Necromancer build !

What is the best class in Diablo 4? Watch this video to find out.Watch on YouTube
Best Corpse Explosion Necromancer build in Diablo 4
Our Diablo 4 Necromancer build is all about summoning minions to cut through baddies while you explode corpses for massive damage. No surprise there, really, as it’s all in the name, but we’ve got a bunch of skills here that should both litter the battlefield with juicy corpses, and help you get the most damage out of each and every explosion.
Diablo 4 Corpse Explosion Necromancer build skills
Below, you’ll find a full list of the skills that you should acquire for our Diablo 4 Necromancer build, in order:
| Level | Skill | Cluster |
|---|---|---|
| 2 | Decompose level 1 | 1 (Basic) |
| 3 | Enhanced Decompose | 1 (Basic) |
| 4 | Acolyte’s Decompose | 1 (Basic) |
| 5 | Blight level 1 | 2 (Core) |
| 6 | Enhanced Blight | 2 (Core) |
| 7 | Paranormal Blight | 2 (Core) |
| 8 | Corpse Explosion level 1 | 3 (Macabre) |
| 9 | Enhanced Corpse Explosion | 3 (Macabre) |
| 10 | Blighted Corpse Explosion | 3 (Macabre) |
| 11 | Hewed Flesh level 1 | 2 (Core) |
| 12 | Hewed Flesh level 2 | 2 (Core) |
| 13 | Hewed Flesh level 3 | 2 (Core) |
| 14 | Corpse Explosion level 2 | 3 (Macabre) |
| 15 | Corpse Explosion level 3 | 3 (Macabre) |
| 16 | Corpse Explosion level 4 | 3 (Macabre) |
| 17 | Corpse Explosion level 5 | 3 (Macabre) |
| 18 | Grim Harvest level 1 | 3 (Macabre) |
| 19 | Grim Harvest level 2 | 3 (Macabre) |
| 20 | Grim Harvest level 3 | 3 (Macabre) |
| 21 | Fueled By Death level 1 | 3 (Macabre) |
| 22 | Fueled By Death level 2 | 3 (Macabre) |
| 23 | Fueled By Death level 3 | 3 (Macabre) |
| 24 | Corpse Tendrils level 1 | 5 (Summoning) |
| 25 | Enhanced Corpse Tendrils | 5 (Summoning) |
| 26 | Plagued Corpse Tendrils | 5 (Summoning) |
| 27 | Army of the Dead | 6 (Ultimate) |
| 28 | Prime Army of the Dead | 6 (Ultimate) |
| 29 | Supreme Army of the Dead | 6 (Ultimate) |
| 30 | Corpse Tendrils level 2 | 5 (Summoning) |
| 31 | Corpse Tendrils level 3 | 5 (Summoning) |
| 32 | Corpse Tendrils level 4 | 5 (Summoning) |
| 33 | Corpse Tendrils level 5 | 5 (Summoning) |
| 34 | Skeletal Mage Mastery level 1 | 4 (Corruption) |
| 35 | Skeletal Mage Mastery level 2 | 4 (Corruption) |
| 36 | Skeletal Mage Mastery level 3 | 4 (Corruption) |
| 37 | Shadowblight | 7 (Key Passive) |
| 38 | Bonded in Essence level 1 | 6 (Ultimate) |
| 39 | Bonded in Essence level 2 | 6 (Ultimate) |
| 40 | Bonded in Essence level 3 | 6 (Ultimate) |
| 41 | Reaper’s Pursuit level 1 | 5 (Summoning) |
| 42 | Reaper’s Pursuit level 2 | 5 (Summoning) |
| 43 | Reaper’s Pursuit level 3 | 5 (Summoning) |
| 44 | Crippling Darkness level 1 | 5 (Summoning) |
| 45 | Crippling Darkness level 2 | 5 (Summoning) |
| 46 | Crippling Darkness level 3 | 5 (Summoning) |
| 47 | Gloom level 1 | 5 (Summoning) |
| 48 | Gloom level 2 | 5 (Summoning) |
| 49 | Gloom level 3 | 5 (Summoning) |
| Renown point 1 | Terror level 1 | 5 (Summoning) |
| Renown point 2 | Terror level 2 | 5 (Summoning) |
| Renown point 3 | Terror level 3 | 5 (Summoning) |
| Renown point 4 | Skeletal Warrior Mastery level 1 | 3 (Macabre) |
| Renown point 5 | Skeletal Warrior Mastery level 2 | 3 (Macabre) |
| Renown point 6 | Skeletal Warrior Mastery level 3 | 3 (Macabre) |
| Renown point 7 | Blight level 2 | 2 (Core) |
| Renown point 8 | Blight level 3 | 2 (Core) |
| Renown point 9 | Blight level 4 | 2 (Core) |
| Renown point 10 | Blight level 5 | 2 (Core) |
Decompose
Decompose makes a corpse every 2.5 seconds and generates Essence, making it an important builder for the Necromancer.
Decompose deals damage over time, and Enhanced Decompose grants you 10 Essence whenever an enemy dies while affected by Decompose. You can then grab Acolyte’s Decompose, granting you and your minions a 10% damage boost against Decomposed enemies.
Blight
Blight fires out a blast of Shadow magic that deals damage to enemies on impact and leaves behind an AoE in which enemies will take massive damage over the following six seconds.
For the upgrades, we’ve opted for Enhanced Blight and Paranormal Blight to leave enemies with some pesky status effects. The former Slows enemies by 25% while they’re inflicted with Blight, while the latter gives Blight a 30% chance to Immobilize enemies for 1.5 seconds on impact.
This is just one of many ways in which you’ll inflict status effects with this build, which helps trigger the Terror passive. Terror makes all Darkness skills deal bonus damage to enemies who are Slowed, Stunned, or Immobilized. The bonus stacks for each status effect, and also applies to Shadow damage dealt by your minions, giving a huge boost to your DPS output in the late-game.
Corpse Explosion
Corpse Explosion is the key to this build, allowing you to… explode corpses. It’s simple, but hugely effective, making it a staple skill for all Necromancers across the Diablo franchise. It turns all corpses that you generate into bombs, which you can detonate at will to deal massive damage to nearby enemies.
The main caveat here, early on at least, is that Corpse Explosion doesn’t start as a Darkness/Shadow skill. Luckily, we can change that with the Blighted Corpse Explosion upgrade, which turns it into a Darkness skill and causes any triggered corpses to deal huge amounts of Shadow damage for six seconds. To unlock this upgrade, you’ll also need to pick up Enhanced Corpse Explosion, which increases the radius of its effects by 15%.
Corpse Tendrils
Corpse Tendrils is incredibly important for getting the most out of those Corpse Explosions, as it allows you to pull enemies towards corpses and Stun them for 3 seconds. Crucially, this does not consume the corpse, so you can then trigger the Corpse Explosion to all enemies that were pulled by the tendrils.
Since we’re trying to inflict status effects to maximise the effectiveness of the Terror passive, we’ve then opted for the Enhanced Corpse Tendril and Plagued Corpse Tendril upgrades. Enhanced Corpse Tendril Slows all enemies before they are pulled by the tendrils, and Plagued Corpse Tendril also applies Vulnerable to enemies for 3 seconds.
Army of the Dead
Army of the Dead is a handy way of overwhelming tougher enemies. When triggered, it makes explosive skeletons burst out of the ground and charge at enemies, and with the Prime Army of the Dead upgrade, they also have a 15% chance to leave behind a corpse. More corpses means more Corpse Explosions!
Supreme Army of the Dead is the final upgrade here, making your Ultimate also raise all of your skeletal minions. It does so without consuming any corpses, meaning you can use it when all of your minions are dead, raise a full army of skeletons, and then use any nearby corpses to keep the damage coming as your army charges into the fray.
If you’re not sure how to use these skills effectively, follow the attack pattern below:
- Use Decompose and Blight to build/spend Essence and generate corpses.
- Use corpses to cast Raise Skeleton.
- Let your minions deal with enemies and generate more corpses.
- Use Corpse Tendril to pull enemies towards a corpse.
- Spam Corpse Explosion when enemies are grouped together.

Image credit:Blizzard
Diablo 4 Corpse Explosion Necromancer build: Best Paragon Boards and Glyphs
As promised, we’ve got a full breakdown here of how to spend all 225 Paragon Points that you can get from reaching level 100, earning all of your Renown rewards across the Diablo 4 map , and finding all Altars of Lilith . Diablo 4’s Paragon system is where builds get a huge power boost, so that they can tackle high-tier Nightmare Dungeons, the tough Fallen Temple Capstone Dungeon, and even the level 100 boss.
Below, we’ll cover which Paragon Boards you should take, which Glyphs you should insert, and how to move through each board efficiently for our Diablo 4 Necromancer build. You can also head to this Lothrik page that we’ve saved, showing the exact path that we took through each Paragon Board.
Starting Board
On the Starting Board , take the right path up to get the Rare Prime node, and then continue to the Glyph socket. Here, use the Exploit Glyph , and then grab any Dexterity nodes within range of the Glyph. Once done, take the left path up through the Rare Knowledge node to reach the Board Attachment Gate.
In total, the Starting Board should use 28 Paragon Points .
Wither
Wither is the most important Paragon Board for this Necromancer build. The Legendary node offers a 5% chance to deal 50% bonus damage each time your Shadow damage over time effects deal damage.
When you add this board, rotate it so that the Glyph socket is on the bottom-left side and the Wither Legendary node is in the top-right corner. Then, take the path left from the Board Attachment Gate and climb up to the Glyph socket, where you’ll insert the Darkness Glyph . Get any nearby Willpower, while also making your way over to grab the Rare Malediction node and any surrounding Magic nodes.
After grabbing Malediction, go right from the Glyph socket to grab the Rare Gnawing Darkness node and any surrounding Magic nodes. Then, from the Glyph socket once again, path up and do the same with the Rare Lingering Shadows node . After getting Lingering Shadows, you can continue across to the right to reach the Board Attachment Gate, using a few Points to go up and reach Wither.
In total, the Wither board should use 66 Paragon Points .
Flesh-Eater
With Flesh-Eater , the Legendary node grants 40% increased damage for 6 seconds when you consume 5 corpses, which is trivial for this build.
When you add Flesh-Eater, rotate it so that the Glyph and Legendary node are both central. You’ll be starting on the left side, so move across until you reach a fork in the path. From here, you’ll want to spend a few points heading down to reach the Legendary node. Then, head back to the fork and follow it up and over to the Glyph socket, grabbing the Rare Targeted node on the way for a huge damage boost to Elites.
In the Glyph socket, use the Gravekeeper Glyph to increase damage for every nearby corpse, and then grab the Dexterity nodes around Targeted and the Glyph socket. Then, continue right through the Resistance Magic nodes and continue across until you reach the Board Attachment Gate on the right side.
In total, the Flesh-Eater board should use 36 Paragon Points .
Scent of Death
On the Scent of Death Board, the Legendary node gives you 15% damage reduction when at least 2 corpses are nearby, or 15% extra damage if there are no corpses nearby.
When you add Scent of Death, you want to rotate it until the Glyph socket and Legendary node are both central, with the Glyph higher up. Then, starting on the left, make your way across and down towards the Scent of Death Legendary node.
After reaching the Legendary node, make your way up towards the Glyph socket and use the Scourge Glyph . This gives you +3% increased Shadow damage over time for every 5 Willpower purchased within range, so swoop up any Willpower near the Glyph. We also got the Rare Deathmarked node and all surrounding Magic nodes, before pathing up to the Board Attachment Gate at the top.
In total, the Scent of Death board should use 43 Paragon Points .
Cult Leader
For our final Paragon Board, we opted for Cult Leader to give our Minions +15% increased damage for each Minion type you have active.
When you add the Cult Leader board, rotate it so that the Legendary node is on the lower-left corner and the Glyph socket is in the upper-right corner. Then, starting at the bottom, make your way left and up to grab the Cult Leader Legendary node, before starting again from the bottom and making your way right and up to the Rare Infused Warrior node . Grab all surrounding Magic nodes here too.
Then, continue up to the Rare Puppeteer node, once again getting all surrounding Magic nodes. From there, continue a few points to the right and then head up to reach the Glyph socket, where you should insert Deadraiser for increases to any nearby Minion damage and damage reduction nodes.
Then, get the Rare Overlord and Custody nodes , grabbing and Magic Nodes that offer extra Minion damage and damage reduction. Make sure to also put points into Intelligence here, so that you can activate the Glyph’s additional bonus.
In total, the Cult Leader board should use 52 Paragon Points .
Diablo 4 Corpse Explosion Necromancer build: Best Minions
The Necromancer class also has access to a unique Book of the Dead system, which allows you to raise minions to form a powerful little army. The Book of the Dead screen is split into three parts: Warriors, Mages, and Golems. In this build, we use Skeletal Warriors and Mages, but we’ve opted to sacrifice the ability to summon Golems for a passive boost instead.
To get Warriors and Mages, you must use the Raise Skeleton skill. This will take up a slot on your skill bar, which is why we have only opted for five other active skills in the section above.
In the Skeletal Warriors tab, we’ve opted for the Reaper variant . We’ve selected their second node, which gives Reapers a 15% chance to form a corpse with each attack.
In the Skeletal Mages tab, we’ve opted for the Shadow variant . We’ve selected their second node, which lets them fire a second Shadow bolt every fifth attack.
We aren’t using a Golem in this build, as Summon Golem takes a separate skill slot that we didn’t want to lose. With that in mind, we’ve opted to select the Sacrifice node on the Bone Golem variant . This takes away the ability to use Summon Golem, but provides a 10% boost to attack speed for all of your attacks. Of course, if you do want to try out Summon Golem, the option to Sacrifice this ability isn’t permanent and can be switched out whenever!

Image credit:Rock Paper Shotgun/Blizzard Entertainment
Diablo 4 Corpse Explosion Necromancer build: Best Aspects
Completing Side Dungeons in Diablo 4 will grant Legendary Aspects as a reward. These are modifiers or improvements to your skills and abilities that will make this build far stronger. Below, we’ll list the best Aspects for the Corpse Explosion Necromancer build, alongside the Dungeons you must complete to get them:
- Aspect of the Void (Legendary - random drop): Blight’s defiled area, when spawned, pulls in enemies around the affected area.
- Aspect of Shared Misery (Oblivion - Hawezar): Lucky Hit: When you hit a crowd-controlled enemy, there is up to a 30% chance for that crowd control effect to spread to another unaffected enemy.
- Blighted Aspect (Akkhan’s Grasp - Hawezar): You deal 50% damage for six seconds after the Shadowblight Key Passive damages enemies 10 times.
- Aspect of Disobedience (Halls of the Damned - Kehjistan): You gain x0.25-0.5% increased Armor for 4 seconds when you deal any form of damage, stacking up to x25-50%.
- Blood Getter’s Aspect (Legendary - random drop): Your maximum number of Skeletal Warriors is increased by 2.
- Black River (Unique One-Handed Scythe - random drop): Corpse Explosion consumes up to 4 additional corpses around the initial corpse, dealing x122-130% increased damage and with a 21-25% larger radius per additional corpse.
- Aspect of Grasping Veins (Corrupted Grotto - Kehjistan): Gain +10-20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal x30-60% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
- Cadaverous Aspect (Legendary - random drop): Consuming a corpse increases the damage of your next Core Skill by x5-10%, up to x25-50%.
- Flesh-Rending Aspect (Nostrava Deepwood - Fractured Peaks): After Decompose spawns a corpse, gain 10 Essence.
- Mother’s Embrace (Unique Ring - Campaign reward): If a Core Skill hits 5 or more enemies, 20-40% of the Resource cost is refunded.
You must equip an Aspect to Legendary Gear to gain its effect, but you may also find Legendary Gear as random loot drops that spawn with Aspects already equipped. If you find a Legendary item with one of the above Aspects while exploring, make sure to equip it straight away!
Diablo 4 Corpse Explosion Necromancer build: Best Stats
As you farm Legendary Gear for the above Aspects, you’ll also notice that it spawns with randomly rolled stats, called Affixes. These are also crucial to the build, so you’ll want to hunt for gear with the following Affixes:
- Vulnerable Damage
- Damage Over Time
- Intelligence (increases skill damage)
- Willpower (increases Essence Regeneration)
Diablo 4 Corpse Explosion Necromancer build: Best Gems
Many Gear items in Diablo 4 will come with Gem Sockets, into which you can insert Gems for more passive bonuses. Gems will have different effects depending on whether they are inserted into Weapons, Armor, or Jewelery.
For your Weapons, we’d recommend using Amethysts to boost your damage over time. Decompose, Blight, and Corpse Explosion all deal damage over time in this build, and using Amethysts in Weapon Gem Sockets could offer up to an 8% increase to that damage.
For your Armor, use Rubies to boost your Maximum Life. Necromancers can feel quite weak when taking enemy hits, and the extra Life offered by Rubies will come in handy if you suddenly find yourself without any minions left standing to soak the hits.
For your Jewelery, check the Malignant Hearts section below to see how you should utilise Infested Sockets.
Diablo 4 Corpse Explosion Necromancer build: Best Malignant Hearts
Season 1 introduces Malignant Hearts, a new type of item that act similarly to Gems. They can be placed into Infested Sockets to provide powerful bonuses similar to those that you get from Legendary Aspects.
Below, you’ll find the best Malignant Hearts for the Corpse Explosion Necromancer:
- The Sacrilegious : Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing 40-30% reduced damage.
- Creeping Death : Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.
- The Decrepit Aura : When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds.
That wraps up our Diablo 4 Necromancer build guide. If you’re eager to try out other classes, take a look at our Diablo 4 Barbarian builds , Rogue builds , Sorcerer builds , and Druid builds .
Activision Blizzard are currently the subject of a number of legal actions , labour disputes and allegations of workplace harassment . Rock Paper Shotgun will continue to write about these issues, as well as covering Activision Blizzard games as part of our commitment to cover subjects of interest to our readers. The latest news can always be found under our Activision Blizzard tag.

Diablo IV
PS4 , PS5 , Xbox One , Xbox Series X/S , PC
Rock Paper Shotgun is better when you sign in
Sign in and join us on our journey to discover strange and compelling PC games.

All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
Rock Paper Shotgun is better when you sign in
Sign in and join us on our journey to discover strange and compelling PC games.
