Black Myth Wukong Man-In-Stone questline walkthrough
And how to find the NPC near the Squall Hideout Shrine

Image credit:Rock Paper Shotgun/Game Science

Looking to free the man trapped in the rock in Chapter 2 of Black Myth: Wukong? You’ll first meet the Man-In-Stone (as the character is called) in the Fright Cliff region of Black Myth: Wukong , in Chapter 2 of the game. He’s stuck in a rock, and needs help escaping, simple as that.
The Man-In-Stone questline is a fairly short one, but it’s well worth completing properly. Black Myth: Wukong follows the soulslike tradition of adding some rather convoluted questlines which you must puzzle throughout without the help of a journal to track your progress.
In this guide, we’ll walk you through how to complete every step of the Man-In-Stone quest in Chapter 2 of Black Myth: Wukong, including exactly where you can find the NPC near Squall Hideout.
Man-In-Stone quest steps
We’ll go over the entire quest in more detail below, but first: here is a quick summary of all the steps you must take to complete the Man-In-Stone questline in Black Myth: Wukong.
- Complete Chapter 1 and begin Chapter 2.
- Defeat the Rat King and Second Rat Prince.
- Take the right-hand path into Fright Cliff.
- From “Squall Hideout”, turn right and take the lower path.
- Speak to the Man-In-Stone at the end of the path.
- Enter the cave further into Fright Cliff.
- Take the left path before the cave exit.
- (Optional) Defeat the Poisestone for its Spirit.
- Defeat the Mother Of Stones.
- Deliver the Stone Essence to the Man-In-Stone.
- Attack the Man-In-Stone until he surrenders.
- Reload and interact with the Man-In-Stone to open his shop.
Where to find the Man-In-Stone
1. Complete Chapter 1 and begin Chapter 2
The Man-In-Stone is a character who you’ll meet about halfway into Chapter 2 of Black Myth: Wukong. So the first step in order to start this questline is to complete Chapter 1 . Chapter 1 is fairly small and linear compared to the others, so it shouldn’t take you too long to get through the 3 required Yaoguai King boss fights in order to start Chapter 2!
2. Defeat the Rat King and Second Rat Prince

The Rat King and Second Rat Prince face you together at the end of the Sandgate Village. |Image credit:Rock Paper Shotgun/Game Science
Your first major milestone in Chapter 2 is found at the end of Sandgate Village , where you begin the chapter. Once you’ve fought your way past the various Rat enemies patrolling the area, take the right-hand path through the large clearing where the two-headed Rat Captains can be found. There are also several Rat Archers looking down on the area, so be careful.
Proceed to the double doors at the end of the area, and open them to begin your first boss fight against the Rat King and his son, the Second Rat Prince . There are two ways to go about this fight:
- Defeat the Rat King first - in which case the Second Rat Prince will grow more powerful and gain new attacks.
- Defeat the Second Rat Prince first - in which case the Rat King will run away.
The second option is considerably easier, but whichever option you choose, you’ll need to defeat this boss encounter before you can reach the Man-In-Stone.
3. Take the right-hand path into Fright Cliff

Take the right-hand path from the Valley Of Despair to reach the Fright Cliff region. |Image credit:Rock Paper Shotgun/Game Science
After defeating the Rat King and Second Rat Prince, feel free to rest at the “Valley Of Despair” Keeper’s Shrine on the edge of the arena. After that, the path splits before you. Take the right-hand path over the bridge, and follow it all the way until you enter the Fright Cliff region. A short distance in front of you will be the “Squall Hideout” Shrine where you can rest if needed.
4. From “Squall Hideout”, turn right and take the lower path

Image credit:Rock Paper Shotgun/Game Science

Follow the arrows to find the Man-In-Stone. |Image credit:Rock Paper Shotgun/Game Science
Again, the path before you splits at Squall Hideout. To find the Man-In-Stone, you must turn right, and around the corner you should see several paths, one of which is a lower path that cuts through the rock, like a miniature ravine. Take this lower path, and at the very end of the path you’ll see a strange rock formation. This is the Man-In-Stone , and the starting point of the questline.
Man-In-Stone quest walkthrough
5. Speak to the Man-In-Stone at the end of the path
Interact with the Man-In-Stone to speak with him, and he’ll tell you that he’s been trapped in this rock by a spell , and he needs your help to release him.

He doesn’t look much like a living thing, but this is the Man-In-Stone alright. |Image credit:Rock Paper Shotgun/Game Science
“Some bastard has got me trapped in this rock with his spell! Even the rocks on the ridge have come to life! In that cave, there’s a rock guai lurkin’, holdin’ secrets I bet! Should ye uncover the reason, I shall find me way out! Rocks turnin’ into guais… ‘Tis no small matter…”
Your next step, then, is to head into the cave further into Fright Cliff, and discover the source of the spell holding the Man-In-Stone prisoner.
6. Enter the cave further into Fright Cliff

Image credit:Rock Paper Shotgun/Game Science

There are multiple paths into the cave just before the Rockrest Flat Shrine in Fright Cliff. |Image credit:Rock Paper Shotgun/Game Science
The cave in question can be accessed from either path left or right of the “Squall Hideout” Shrine, but from the Man-In-Stone’s location the easiest way is to just go back to the start of the lower path, and instead take the raised path just to the left of it. You’ll pass a Buddha head which you can interact with to obtain a Buddha’s Eyeball . After that, you can either take the first left (for a chest and a longer path into the cave) or the second left (which leads directly into the cave).
7. Take the left path before the cave exit

Take the left path in the cave to reach the Mother Of Stones, the boss you need to defeat for this questline. |Image credit:Rock Paper Shotgun/Game Science
Once inside the cave, deal with the two ranged Blazebone enemies on the wooden platform, and then head past them as if to exit out into the open once more. But instead of heading out of the cave fully, turn left at the cave mouth and you’ll see a path curving upwards and to the left. Take this path up towards an elevated area of the cave.
8. (Optional) Defeat the Poisestone for its Spirit
At the top of the slope you’ll see a stone plinth on the right-hand side, where a unique Poisestone enemy is waiting. This isn’t related to the Man-In-Stone quest, but while you’re here you can feel free to defeat the Poisestone in order to obtain its Spirit . Beware though, as it’s tougher than ordinary Poisestones, and it’s also helped out by a couple of ordinary Poisestones as well.
9. Defeat the Mother Of Stones

Attack the Mother Of Stones to begin the fight. |Image credit:Rock Paper Shotgun/Game Science
Proceed further into the cave’s upper level and you’ll come to a cavern. At the end of the cavern is a large rock creature with crystals embedded in its front. Attack the creature to begin the boss fight against the Mother Of Stones .
The Mother Of Stones doesn’t do much at all herself. Instead, she sits there and attempts to distract you by spawning stone enemies that attack you from behind. But if you do your best to kite them and evade their attacks while damaging the Mother Of Stones, you’ll find this is a fairly easy boss fight. Defeat the Mother Of Stones, and you’ll receive a unique item: Stone Essence .
As an aside: you can turn right and exit out of the cavern onto a walkway where another Buddha head awaits you!

Ignore her minions and just focus on dealing damage to the Mother herself. |Image credit:Rock Paper Shotgun/Game Science
10. Deliver the Stone Essence to the Man-In-Stone
Once you’ve dealt with the Mother Of Stones, return to the Man-In-Stone , who is waiting patiently where you left him at the end of the lower path in Squall Hideout. Interact with him to deliver him the Stone Essence.
Upon delivery of the Stone Essence, the Man-In-Stone will triumphantly burst out of the ground, taunting you for your gullibility. Turns out all he wanted was a pawn to fetch the Stone Essence for him. Bastard.

Well, that’s gratitude. |Image credit:Rock Paper Shotgun/Game Science
You can keep talking to him, but he’ll give you short shrift. So the only logical thing to do is…
11. Attack the Man-In-Stone until he surrenders
You may have noticed that after the Man-In-Stone emerges from the ground, he becomes targetable with your lock-on, just like an enemy. Attack him , and you’ll prompt a miniboss fight against the Man-In-Stone - if you can call it that. He doesn’t have much health at all, so it’s very easy to force him to submit.

Don’t worry, the Man-In-Stone is a pushover. |Image credit:Rock Paper Shotgun/Game Science
After he loses all his health, he’ll retreat back into the ground and plead for mercy. He’ll also return the Stone Essence to you to help make amends, and you’ll receive a new Spell: Azure Dust , a transformation spell that turns you temporarily into a rock guai which is immune to status effects.

Defeating the Man-In-Stone gives you the handy Azure Dust transformation spell. |Image credit:Rock Paper Shotgun/Game Science
The Man-In-Stone also states that if you return to him later, he’ll offer you his treasures in exchange for a payment of Will (the main currency of Black Myth: Wukong).
12. Reload and interact with the Man-In-Stone to open his shop
The final step in the Man-In-Stone’s questline is to reload the area by fast-travelling to (or resting at) the nearest Keeper’s Shrine. After that, simply return to the Man-In-Stone and speak to him. He is now a certified vendor with a shop and everything, so you can return to him whenever you like in order to purchase his items.

Return to the Man-In-Stone after defeating him and he’ll have opened his shop for you to return to when you like. |Image credit:Rock Paper Shotgun/Game Science
You can purchase the following items from the Man-In-Stone’s shop:
- 1x Blood Of The Iron Bull (3280 Will)
- 1x Gold Ridge Beast (12800 Will)
- 1x Iron Pellet (6480 Will)
- 1x Goldflora Hairpin (12800 Will)
- 1x Sobering Stone (6480 Will)
Of these, I recommend purchasing the Goldflora Hairpin curio, as it increases the Will gained from defeating enemies when equipped - so essentially, it just allows you to level up faster. I’d also recommend purchasing the Iron Pellet , because it is a fantastic soak for your Gourd which prevents you from being interrupted by enemy attacks when using the Gourd.
And with that, we’ve reached the end of the Man-In-Stone questline in Black Myth: Wukong. While you’re here, you can make sure you’ve found everything so far with our guides on the Chapter 1 bosses and all Black Myth Wukong bosses , as well as the best Skills to unlock first . We’ve also got guides on the PC requirements and how to absorb Spirits as well.

Black Myth: Wukong
PS5 , PC
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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