Black Myth Wukong: Drunken Boar questline walkthrough

Here’s how to complete Chapter 2’s side quest featuring the intoxicated Yellow-Robed Squire

The Yellow-Robed Squre of Black Myth: Wukong, a drunken boar with huge red tusks and long fingernails. - 1

Image credit:Rock Paper Shotgun/Game Science

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Wondering how to complete the drunken boar’s quest in Black Myth: Wukong? As you traverse the sandy deserts of Black Myth: Wukong , you may stumble upon a drunken boar sitting by a rock in Yellow Wind Ridge. This Guai’s official name is the Yellow-Robed Squire, but he’s far too busy trying to sober up to reveal his actual title. Instead, he’ll task you with helping him shake the booze from his breath.

Assisting the Yellow-Robed Squire is worth your time, as it’ll unlock a secret area and reveal more of the lore behind the rat and tiger denizens of the valley. In this guide, we’ll tell you everything you need to know to complete the drunken boar’s quest in Black Myth: Wukong.

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Drunken Boar quest steps

You need to be in Chapter 2 of Black Myth: Wukong to encounter the Yellow-Robed Squire. His questline encompasses the following tasks:

  1. Find the Yellow-Robed Squire in Rockrest Flat and talk to him.
  2. Obtain a Sobering Stone.
  3. Give the Sobering Stone to the Yellow-Robed Squire, and then find him again at Crouching Tiger Temple.
  4. Give Jade Lotus to the Yellow-Robed Squire.
  5. Obtain the Arhat Gold Piece from the First Prince of Flowing Sands.
  6. Return to Rockrest Flat and defeat the Yellow-Robed Squire.
  7. Enter the Kingdom of Sahali and defeat “Tiger Vanguard.”
  8. Defeat Fuban.

Drunken Boar quest walkthrough

1. Find the Yellow-Robed Squire in Rockrest Flat and talk to him

You can find the Yellow-Robed Squire sitting by a rock in Yellow Wind Ridge’s Fright Cliff region, which is located past Squall Hideout. The closest save point is the “Rockrest Flat” Keeper’s Shrine , and you can get to Rockrest Flat by crossing the bridge after the boss battle with the Rat King and the Second Prince of Flowing Sands. From the Shrine’s location, head north past a breakable wooden fence until you get to a wide, open plain. The drunken boar will be sitting there.

The Yellow-Robed Squire can be found seated by this rock in the Rockrest Flat in Black Myth: Wukong. - 4

Too intoxicated to get up himself, the Yellow-Robed Squire will ask you to deliver him a cure to his splitting headache. |Image credit:Rock Paper Shotgun/Game Science

Chatting with the Yellow-Robed Squire reveals that he’s suffering from a hangover and needs a sobering antidote. Keep talking with him until you exhaust all dialogue options; he’ll mention Windrest - a hint on where to go next.

2. Obtain a Sobering Stone

You need a Sobering Stone to help the drunken boar recover. You can either get one by exploring Windrest Hamlet or completing the Man-In-Stone questline and purchasing one from the stony shopkeeper for a hefty 6,480 Will. It’s obviously much cheaper to get the stone by exploring Windrest Hamlet, but if you have Will to burn, choose whichever option is best for you.

To get to the hamlet, the closest Shrine is the “Windrest Hamlet” Shrine. If you haven’t unlocked this Shrine yet, you’ll need to defeat Tiger Vanguard at the Crouching Tiger Temple and then go past his bloody pool up the stairs. Follow the path and tackle the enemies along the way until you get to the “Windrest Bridge” Shrine, and then keep going straight until you enter the village proper.

Windrest Hamlet is crawling with Yaoguai, so take care as you whack your way through its dusty roads. Eventually you’ll reach a large central square area marked by a Rat Imperial Guard and several Withered Corpses. On the lefthand side of this square is an alcove with a glowing jar. There’s a Withered Corpse lying right beside it; smash both the corpse and the jar and you’ll find the Sobering Stone inside.

This glowing jar marks the location of the Sobering Stone in Black Myth: Wukong's Windrest Hamlet. - 5

This is the glowing jar you’re looking for. Watch out for the corpse beside it. |Image credit:Rock Paper Shotgun/Game Science

3. Give the Sobering Stone to Yellow-Robed Squire, and then find him again at Crouching Tiger Temple

Return to Rockrest Flat and give the Sobering Stone to Yellow-Robed Squire. He’ll finally get off his rear, but now he proclaims that he’s hungry for some meat. Head to the place with the most bloody rat meat in all of Chapter 2 - the Crouching Tiger Temple .

The Destined One chats with the Yellow-Robed Squire by the edges of the Crouching Tiger Temple in Black Myth: Wukong. - 6

Go in the opposite direction of the Meditation Spot to find the Yellow-Robed Squire. |Image credit:Rock Paper Shotgun/Game Science

The Yellow-Robed Squire can be located in the second righthand alcove on the stairs leading up to the Crouching Tiger Temple, opposite where you’ll find a Meditation Spot. Speak with him and he’ll complain that the meat quality isn’t very good. Once again, he’ll make a request, asking you bring him some vegetables for his diet.

4. Give Jade Lotus to Yellow-Robed Squire

The drunken boar wants Jade Lotus , which can be found growing by most pools of water. You can also buy Jade Lotus from Shrines for 90 Will, so if you don’t have any on you, head to your nearest Shrine for a quick purchase.

After you give the Jade Lotus to Yellow-Robed Squire, the boar will murmur that he once gave a piece of gold to a senior brother. He then disappears.

5. Obtain the Arhat Gold Piece from the First Prince of Flowing Sands

The gold referenced by the Yellow-Robed Squire is the Arhat Gold Piece , a reward obtained from defeating the so-called “senior brother” - the First Prince of Flowing Sands . The First Prince can be found by the “Valley of Despair” Keeper Shrine, which is located on the path between Sandgate Village and the Crouching Tiger Temple.

If you’ve begun the Yellow-Robed Squire’s questline, chances are that you’ve already defeated the First Prince of Flowing Sands. If you haven’t, you need to beat his father and brother first. Go to Sandgate Village and venture beyond the double doors where the two-headed Rat Captains patrol. You’ll enter an arena where you must fight the Rat King and the Second Prince of Flowing Sands . For an easier combat, beat the Second Prince of Flowing Sands first, as the King will flee once his son is a goner.

Following this combat, head down the left-hand path from the arena and you’ll come upon a crevasse where the First Prince of Flowing Sand lurks. If the King fled, he’ll show up here and summon his first son to attack you. If you happened to kill the King, toss the Pungent Flesh Chunk into the crevasse to bring the angry First Prince of Flowing Sand upon you.

Battling the Prince of Flowing Sands in one of Black Myth: Wukong's boss battles. - 7

The First Prince of Flowing Sand is huge, but every move he makes is well telegraphed. |Image credit:Rock Paper Shotgun/Game Science

Despite his immense size, the First Prince of Flowing Sand is not a terribly difficult boss. His attacks hit hard but are easily dodgable, and if you’re finding yourself cornered by his bulk, use Cloud Step. He’ll probably break a terracotta wall on the left side of the boss area during the fight - this houses the Loong Scale needed to fight the Black Loong later in Chapter 2.

6. Return to Rockrest Flat and defeat the Yellow-Robed Squire

Once you’ve got the Arhat Gold Piece, return to Rockrest Flat and you’ll see Yellow-Robed Squire patrolling the area. He will challenge you to a fight immediately as he senses the gold in your posession. To make short work of him, avoid the sand clouds that hide his movements and ovewhelm him with Immobilise and A Pluck of Many. Thrust Stance is great to use in this battle to avoid his sand clouds.

Fighting the Yellow-Robed Squire in one of Black Myth: Wukong's secret boss battles. - 8

First he makes us sober him up, then he attacks us. This Yaoguai has a lot of nerve! |Image credit:Rock Paper Shotgun/Game Science

When the dust has cleared, the drunken boar will relent and give you the Snout Mask head gear, a helmet that moderately increases attack for a short duration after using your Gourd, but moderately reduces attack if you don’t use your Gourd for a long time. It’s not my favourite armour piece by any means, but it does look striking. More importantly, you’re now able to follow him through a huge set of doors that leads to a secret area.

7. Enter the Kingdom of Sahali and defeat “Tiger Vanguard”

Welcome to the Kingdom of Sahali , a vision right out of Yellow Wind Ridge’s past. This is a small, self-contained area, but one that gives you a chance to see some of the events that have shaped the setting of Chapter 2.

The player in Black Myth: Wukong fights against the Tiger Vanguard boss in Chapter 2. - 9

How many tigers must one monkey fight? At least this one’s easier than the last. |Image credit:Rock Paper Shotgun/Game Science

“Tiger Vanguard” is the first boss of the area, and shouts a warning at you as soon as you appear. Unlike his terrible progeny, who you’ll have already battled to get this far, he’s far easier to defeat and boasts familiar tactics like a parry and a roar. Once he’s down, talk with him to receive permission to walk through the gates to the sandy dunes beyond.

8. Defeat Fuban

Run down to the Yellow Robed Sage , who stands by a massive drum on a rocky outcropping overlooking the sand dunes. Speak with him and he’ll reveal that he needs your help to fight Fuban , a giant beetle. Go down to the dunes to start the combat.

The player in Black Myth: Wukong fights against the Fuban boss in Chapter 2. - 10

Big this beetle may be, but luckily size does not make for a difficult boss fight. |Image credit:Rock Paper Shotgun/Game Science

Despite its intimidating size, the fight against Fuban is a breeze compared to the other boss battles in Chapter 2, and feels the least Soulslike of the bunch. Attack the beetle’s legs while dodging its slam attacks, and when enough damage has been done, climb onto its back and interact with the Buddha vessel there. The Yellow Wind Sage will then join you in combat, allowing you to make short work of the insect - and finally bringing this long questline to its proper end.

Congratulations on completing the drunken boar’s questline in Black Myth: Wukong. For more on Chapter 2 sidequests, take a peek at our walkthroughs for the Man-In-Stone questline and the Old Rattle-Drum questline. Our Buddha’s Eyeballs guide is also pivotal for unlocking another one of the chapter’s secret bosses. Last but not least, our guide on all bosses in Black Myth: Wukong will be supremely useful as you go about tackling the many epic foes of this huge game.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 17

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 18

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 19

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 20

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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