Black Myth Wukong: Chapter 4 walkthrough
Here’s a complete guide to Chapter 4, including how to find Yellow Loong

Image credit:Rock Paper Shotgun/Game Science

Looking for a Black Myth: Wukong Chapter 4 walkthrough? Chapter 4 of Black Myth: Wukong takes the Destined One out of snowfields and into the Webbed Ridge, an eerie realm replete with some very cool (or disgusting, if you prefer) insect Yaoguai. Unlike the two sprawling chapters that preceded it, Chapter 4 is more straightforward, though it does feature a massive, somewhat confusing underground area called the Webbed Hollow.
Secret regions and enemies also abound in Chapter 4, including the Purple Cloud Mountain and Yellow Loong, the toughest of Black Myth: Wukong’s hidden loong bosses. In this guide, we’ll present a full rundown of everything you need to do to complete Chapter 4 of Black Myth: Wukong , including how to fight Yellow Loong and unlock the Purple Cloud Mountain .
Our walkthrough hub has links to all of our Black Myth: Wukong guides. You can also navigate between our Chapter walkthroughs below: Chapter 1 walkthrough Chapter 2 walkthrough Chapter 3 walkthrough Chapter 4 walkthrough (you’re here!) Chapter 5 walkthrough Chapter 6 walkthrough

Black Myth: Wukong Chapter 4 walkthrough
Chapter 4 of Black Myth: Wukong is entitled Rosy Cheeks, Gray Hair . It is divided into the following areas - click on each name to be taken to the section of the walkthrough where that area begins. For the sake of easy reading, we’ve divided the Temple of Yellow Flowers region up into two parts. You should also check out our guide to all bosses in Chapter 4 for greater details on fighting the foes in your path.
- Village of Lanxi
- Webbed Hollow
- Temple of Yellow Flowers (part one)
- Purple Cloud Mountain (optional)
- Temple of Yellow Flowers (part two)
Chapter 4 is overall fairly linear, but there are certain sections with criss-crossing pathways that can make the journey feel a little confusing and overwhelming. Feel free to consult our Chapter 4 map below to keep you on the right track!

Ensure you don’t miss a thing in the Webbed Hollow with our comprehensive and handmadeChapter 4 map! |Image credit:Rock Paper Shotgun
1. Village of Lanxi walkthrough
Village of Lanxi: Estate of the Zhu
The creepy village of Lanxi is your first stop in Chapter 4. After you and your buddy Zhu Bajie bust out of a boxy mode of transport, go towards the village to unlock the “Estate of Zhu” Keeper’s Shrine. As you enter the village proper, you’ll meet some of the bug enemies that dominate the place, including Grasshopper Guais, Puppet Spiders and Beetle Captains. All of them have cool designs (in my opinion), but if you’re not a fan of creepy crawlies, things won’t get much better once you enter the door of the Zhu Estate, as you’ll have to fight the Second Sister , who morphs into a giant spider.

Spider-haters beware! This is only the first of a whole buncha multi-legged fights. |Image credit:Rock Paper Shotgun/Game Science
Despite being the first of several upcoming enemies who will probably terrify arachnophobes, the Second Sister isn’t a hard foe. Stagger her with repeated spells and heavy attacks, and Zhu Bajie will help out as well, offering up plenty of wicked words. (He’s got history with the spider sisters and their matriarch, as this Chapter will soon reveal.)
Once the Second Sister is defeated, explore the courtyard to get a Celestial Jade Lotus Pill and then follow your pig friend’s footsteps. You’ll fall into the depths of the Webbed Hollow.
2. Webbed Hollow walkthrough
Webbed Hollow: Upper Hollow
This is the largest area in Chapter 4, and its many twists and turns bring to mind the giant, interweaving areas of Chapters 2 and 3. We’re going to focus on the fastest route through the Webbed Hollow in this guide, but be forewarned that there are several branching tunnels here that lead to items and chests, so don’t be afraid to take your time exploring.
Start by using the “Upper Hollow” Shrine and then go up the nearby staircase just behind the Shrine. Keep on this path as it veers to the right, eventually taking you to a wider area replete with spider eggs. (A Grasshopper Guai will immediately burst out of one of these eggs to jump you). This is the start of the Webbed Hollow’s complex, weavy corridors.
There’s an optional Shrine not far from here that we should unlock now in order to easily access the secret area of this Chapter later. From the egg sac area, follow the torch-lit paths until you spot a wooden platform next to a torch. You can jump down here. Do so, turn right, and continue going downwards.

This is the wooden platform you’re looking for. |Image credit:Rock Paper Shotgun/Game Science
Eventually you will see a crossroads - the right path leads to a room with several Clawed Cocoons hanging from the ceiling. Go past the cocoons, keep following the path until you reach another fork, and go left until you reach a green area with a winding path that leads to a staircase. You can find The Carvings Meditation Spot in this area, and the “Pool of Shattered Jade” Shrine isn’t far away.
Webbed Hollow: Pool of Shattered Jade
To the right of the “Pool of Shattered Jade” Shrine is the reason we trekked here - a cave that leads to the Venom Daoist , an optional boss that you’ll face twice in this Chapter.

Round one against the Venom Daoist isn’t terribly hard. Take note of his attacks so you know what to expect when he shows up later. |Image credit:Rock Paper Shotgun/Game Science
The first time you met this multi-armed bastard, he’ll be trapped in an “Odd Cocoon.” Hit it a few times with your staff to start the fight. The Venom Daoist is a fast-moving guy who loves to flip around and unleash stabs upon you, but you can stagger him with some well-timed uses of Rock Solid, or the Cloud Step sneak attack if you prefer. If you manage to destroy four of the arms on his back, you’ll get the Venomous Armguard , which lets you inflict Poison upon an enemy after landing a critical hit.
The Venom Daoist will flee once he’s had enough punishment. You’ll run into him later - for now, return to the Shrine and teleport back to the Upper Hollow.
Webbed Hollow: Verdue Bridge
From the “Upper Hollow” Shrine, once again go up the nearby stairs and head to the area with the spider eggs. Instead of going to the wooden platform, keep to the right and follow the path until you see a Lantern Holder wandering about in front of a slightly green, torch-lit area. Beat this guy up and then jump off the cliff behind him to fall down onto a series of platforms. Keep jumping off of these platforms (follow the position of the torches) to reach the “Verdue Bridge” Shrine.

Search for this Lantern Holder if you keep getting lost. |Image credit:Rock Paper Shotgun/Game Science
From here, cross the bridge, take the left path, and observe the cutscene with the spider sisters and those funky faces who keep yelling out “Big day!” Afterwards, head inside the courtyard, loot all the chests to get some sweet gear, and keep going futher to enter the Elder Amourworm arena. This big maggot Yaoguai isn’t much harder than its smaller counterparts, and after killing the Elder Amourworm you’ll get the Proto-Amourworm item. Give this to Chen Loong in Zodiac Village; after you feed the Proto-Amourworm 3 Rice Coocoons (which you can find throughout Chapter 4 by breaking open spider eggs), you’ll be able to get the Elder Amourworm Spirit.
Once the Amourworm’s dead, head left towards the statue and keep going leftwards. You’ll run into a tough Scorpion Prince along the way, along with a Luojia Fragrant Vine. Finally you’ll see a cutscene with the mysterious Fourth Sister, and a Purple Talisman . Be sure to interact with the Talisman; there are four of them scattered throughout this Chapter and nabbing them all is key to unlocking a scene later.
Keep going past the talisman and you’ll soon run into the trail of the “Middle Hallow” Shrine. Near the Shrine is The Tree Meditation Spot.
Webbed Hollow: Middle Hallow/Bonevault
We’re grouping two Shrines together here since they’re very close to each other and make for easy teleportation points. If you’re facing the “Middle Hollow,” turn around, go up the slope, and veer northeast across the bridge. You can drop off the bridge into a large area full of spider eggs. Break the ones that are all arranged neatly in a row, go left, and you’ll reach the “Bonevault” Shrine. From here, veer leftwards to reach a large field full of bones. (You can also reach this field from the “Middle Hollow” Shrine if you go right, move forward past the eggs, and drop down.
This is the lair of Centipede Guai , an immense horror. Luckily, Centipede Guai will also go down fast if you smash its back legs and dodge out of the way when it curls into a ball and comes rolling.

If all the spider Guai weren’t bad enough, why not have a few more legs! |Image credit:Rock Paper Shotgun/Game Science
When you’ve squashed the centipede, go up the left-hand exit of the arena that’s flanked by torches to find a path that leads to your old friend Ma Tianba , the horse Guai that you previously encountered in Chapters 1 through 3. This is the last time you’ll run into him, and he’s stuck in a cocoon. Break him open and exhaust his dialogue. Only by doing this will you be able to unlock his Transformation in the next Chapter.
Turn left from Ma Tianba’s location and keep running until you reach an area with large arrays of spider eggs and worm enemies. Keep moving along the left path until you spot a row of eggs not far from a stone table that look slightly out of place because they’re so neatly assembled. Smash them, move past, and you’ll go up a hill that leads to some structures and another Purple Talisman . Remove it and turn left to reach the “Cliff of Oblivion” Keeper’s Shrine.
Webbed Hollow: Cliff of Oblivion
Go east into the tight corridor just beyond the “Cliff of Oblivion” Shrine to encounter Buddha’s Right Hand , a very weird bug Yaoguai Chief with a giant hand attached to it. Cast Immobilize on Buddha’s Right Hand after it uses one of its wall-smacking attacks to deal max damage, and watch out for its poison when it transforms in the second half of the battle.

Wait till you see what this big ol’ white hand is attached to. Lovely stuff. |Image credit:Rock Paper Shotgun/Game Science
The corpse of Buddha’s Right Hand forms a bridge after it dies. Cross the corpse, and keep dropping down and heading right until you reach a fork in the road. The left side leads to Chapter 4’s hidden area, “Relief of the Fallen Loong.” We’ll get there in a second - for now, turn right and follow the torches. Eventually you’ll reach a dead end; there’s a narrow passageway hidden to the right here. Enter it, watch the cutscene, head right once more, and keep moving forward via the torch-lit path until you come to a room full of webs and spider eggs. This is a dangerous area full of enemies that can overwhelm you, especially if you proceed into the fissure located in the centre of the room. If you keep moving past the webs, eventually you’ll reach the “Lower Hollow” Shrine.
Webbed Hollow: Relief of the Fallen Loong
If you want to tackle Yellow Loong , the strongest of the loong bosses in Black Myth: Wukong, this hidden area is a must-visit. From the fork in the road not far from the “Cliff of Oblivion” Shrine (described above), take the right route. Keep going until you reach a rope bridge that leads across a wide gap. Cross it and proceed forward until you come across a very narrow rope platform with multiple Corpse Cocoons hanging over it. You should most definitely use Cloud Step here, or else the cocoons will knock you into oblivion.

Best not to tempt fate and try crossing this teeny bridge without Cloud Step. It’s just not worth it. |Image credit:Rock Paper Shotgun/Game Science
After crossing, it’s only a short distance until you reach a green area located outside the Webbed Hollow. You can find a Luojia Fragrant Vine here, and to the north is the “Relief of the Fallen Loong” Shrine.
If you previously acquired the Loong Scales and fought all the other secret loongs (see our Chapter 1 boss guide for info on this sidequest), you’ll spot Yellow Loong not far from the Shrine, brooding as he stares off into the distance. Approach him and get ready for a helluva fight with lightning attacks and some very long combos. Keep your distance while repeatedly using fully charged heavy attacks, which will usually result in Yellow Loong unleashing a lunge. Dodge it and repeat with heavy attacks until he powers up in the second phase of the combat to become more agile. During this phase, he’ll avoid your heavy attacks unless you use them in the middle of one of his lunges. He’ll also charge at you from the air on occasion, which is avoidable via Cloud Step.

Yellow Loong is one of the bosses who’s truly obfusticated a large number of Black Myth players, but his Transformation is worth the pain. |Image credit:Rock Paper Shotgun/Game Science
When Yellow Loong’s defeated, relish in his Golden Lining Transformation, which might be the best in the game if you can parry well. Heal up at the Shrine, explore the surrounding area until you run into a Scorpion Prince, then proceed beyond the prince into a wide cave with three splitting branches. You can get some loot and a Puppet Tick Spirit on the left and right paths respectively; the middle path is the most important one, as it leads to another Purple Talisman . If you follow the torches from the middle path, eventually you’ll loop back to the rope bridge that led you here.
Webbed Hollow: Lower Hollow
From the “Lower Hollow” Shrine, you can find the Cave Depths Meditation Spot if you investigate the nearby cocoons and look for a narrow crack in the wall with dim light shining through it. Then take the next left and you’ll be on a walkway overlooking the Shrine. Keep going down this way until you enter a flooded cave where Baw-Li-Guhh-Baw lurks.

Another frog boss! And this one spits tonnes of poison. Great. |Image credit:Rock Paper Shotgun/Game Science
Baw-Li-Guhh-Baw is like his fellow frogs in the previous Chapters, though technically he’s also Buddha’s Left Hand (look at the hand where his tongue should be - how wonderful) and a little more challenging. Watch out for his poison bile, and when he’s dead, exit via the path opposite to where you entered and drop down. Kill the Beetle Guardian before the archway, move forward and follow the torches until you reach the “Hut of Immortality” Shrine.
Webbed Hollow: Hut of Immortality
Just beyond the Shrine is a hut that leads to a fight with your dear piggy companion, Zhu Bajie . This is actually a two-pronged fight, and the first encounter against Bajie should take very little effort. Once he’s defeated, loot the hut for all its worth and then turn around. A newly opened back area is behind you - this leads into a muddy arena that starts the second fight against Zhu Bajie.

Alas, now we must fight Zhu Bajie. If the Destined One could speak, he’d bonk his friend on the head while screaming, “I’m doing this because I love you!” |Image credit:Rock Paper Shotgun/Game Science
Bajie’s second round is harder, especially when he morphs into a huge boar and then a catfish halfway through the combat and charges at you. Try to save your mana until these transformations, as they’re much easier to tackle if you have Immobilize or A Flock of Many in your arsenal. Once you’ve won, move forward to find the next Shrine.
Webbed Hollow: The Purifying Spring
This is a fairly straightforward path that winds continuously upwards several stairs. A few Guai lie your path, but the confusing twists and turns of the Webbed Hollow are over. Keep going and be sure to collect the Skandha of Choice , which can be found if you drop down into the pond and move to its far northern edge. Our Skandha locations guide has more info on finding all of these items, which ultimately let you permanently improve your stats.
Webbed Hollow: The Gathering Cave
After climbing all of the stairs, you’ll be at the “Gathering Cave” Shrine. Save and walk forward to see a cutscene between Zhu Bajie and the mother of the spider sisters, the Violet Spider . When the scene finishes, you’ll have to fight the Violet Spider , who’s a tough opponent mostly due to her propensity to entrap you in webs and knock your health down with the Poison bane.

It’s time for the mama spider to be stomped, tragic romance with Zhu Bajie be damned. |Image credit:Rock Paper Shotgun/Game Science
When the Violet Spider’s dead, the entire arena fills with an army of tiny spiders that chase you out. Run as fast as you can, but don’t worry too much, as the Fourth Sister will save you from utter doom. You’ll be in a new area when all’s said and done.
3. Temple of Yellow Flowers walkthrough (part one)
Temple of Yellow Flowers: Mountain Trail
Free from the darkness of the Webbed Hollow, now you’re in a sunny temple complex. Get the Luojia Fragrant Vine and rest at the “Mountain Trail” Shrine before going up the steps. You’ll get a crash course in several of the foes who inhabit the temple along the way, including Sword Daoists, Fly-Whisk Daoists, Snake Herbalists and Snake Sheriffs, who are the hardest new enemy type. Keep moving forward (be sure to grab the Bee Mountain Stone Soak along the way) and go through the cave complex to reach the next Shrine.
Temple of Yellow Flowers: Forest of Ferocity
From the “Forest of Ferocity” Shrine, you can find The Height Meditation spot if you follow the path on the right side behind the Shrine. If you keep progressing upwards, you’ll spot Commander Beetle training a regiment of Daoists in a courtyard. Wreck the Daoist minions as fast as you can and concentrate your damage on Commander Beetle with A Flock of Many to take him down swiftly.

Commander Beetle looks very cool and seems to be a decent guy. Shame he doesn’t put up much of a fight. |Image credit:Rock Paper Shotgun/Game Science
Once Commander Beetle’s no longer a thorn in your side, nab his Spirit and head up the stairs to reach the “Temple Entrance” Shrine.
Temple of Yellow Flowers: Temple Entrance
From the “Temple Entrance” Shrine, go past the gate and up the stairs to get into the temple proper. Within the temple complex, you can go to the right to fight an array of enemies and meet your sage acquaintance Yuan Shoucheng, who just keeps popping up in the randomest places. The Pines Meditation Spot is also located here.
If you head left within the complex, you’ll eventually reach a dead end. To the left of this dead end is the “Court of Illumination” Shrine.
Temple of Yellow Flowers: Court of Illumination (part one)
In the opposite direction from the “Court Of Illumination” Shrine is a path that leads to a clearing with a bunch of plants that can be pulled from the ground. One of these is an optional boss, the Fungiwoman , who can deal a surprising amount of damage if you let her. Once the Fungiwoman is knocked down, be sure to explore the nearby building to get the Sunset of the Nine Skies , a useful Drink that lets you replenish Qi whenever you use your Gourd.
Now retrace your steps and go down the steep slope that leads to a small cave. It’s time for round two with your rival Venom Daoist . The second fight against Venom Daoist begins much as the first. Once he sheds his arms, however, the fight becomes deadlier, as he speeds across the arena with a tough charge attack that requires careful dodging. Despite his newfound dexterity, however, Venom Daoist is still vulnerable to a barrage of Spells and Thrust heavy attacks.

One would think that Venom Daoist losing his arms would make him weaker, but no - he gets stronger instead. |Image credit:Rock Paper Shotgun/Game Science
Defeating Venom Daoist for good lets you interact with the painting behind him, which creates a portal to Chapter 4’s hidden area, Purple Cloud Mountain. Since it makes sense to clear this optional region before finishing up the last bits of the Temple of Yellow Flowers, we’ll make a brief diversion now.
4. Purple Cloud Mountain walkthrough
Purple Cloud Mountain: Valley of Blooms
Purple Cloud Mountain is awfully autumnal and full of colours, which is a great change of pace from some of this Chapter’s other dreary environments. It’s also fairly linear, so keep progressing up the foresty path until you come across a snake NPC in a tree lamenting her husband. Talk with her then cross the bridge to reach the “Valley of Blooms” Shrine. Keep going forward until you reach the “Bounds of Deity’s Abode” Shrine. Climbing the hill near here will also give you access to The Ledge Meditation Spot.
Purple Cloud Mountain: Bounds of Deity’s Abode
From the “Bounds of Deity’s Abode” Shrine, go up the steps and you’ll see the Scorpionlord lazing around on the roof of a building. He warns you against bothering him, but if you want the hardest fight in Chapter 4, ignore this sound advice and instead break the alcohol pots on the ground. You can also choose to not engage - Scorpionlord will actually come to your aid against the final boss of Purple Cloud Mountain, Duskveil, if you take this peaceful route. However, you also won’t get all of the drops that come with beating Scorpionlord, including the Stained Jade Gourd , which massively increases your drinking speed.

Behold, one of the coolest looking bosses in the game. Also, one of the hardest bastards ever. |Image credit:Rock Paper Shotgun/Game Science
Fighting Scorpionlord will probably take many, many tries - he didn’t warn you to avoid messing up his booze for nothing! Beware his dangerous tail strikes and practice on recognising his attack patterns, since there’s really no easy way to cheese him. Cloud Step comes in handy for a reprieve here, and focus on unleashing those three Focus Point heavy attacks.
After dealing (or not dealing) with the Scorpionlord, go back to the “Bounds of Deity’s Abode” Shrine and go in the opposite direction to get to the “Petalfall Hamlet” Shrine.
Purple Cloud Mountain: Petalfall Hamlet
Beyond the “Petalfall Hamlet” Shrine you’ll see a masked man ruminating to himself. This is Daoist Mi , who tasks you with getting him the Violet Hail , which is a drop you receive from battling the Daoist enemies in the area.
After you give Daoist Mi the item, he turns on you and attacks, the asshat. Once you beat his first form, he transforms into an Amourworm-esque baddie. Beat him up some more and enjoy the cutscene when the snake NPC you met before - who is named Hong Yi - appears to give you his Violet Hail Transformation.

Hong Yi doesn’t have time for Daoist Mi’s nonsense. She’ll condemn him and then give you the power to transform into a worm - you deserve it much more than he does. |Image credit:Rock Paper Shotgun/Game Science
From where you meet Daoist Mi, go further into the hamlet until you see a well with a large rock near it. Turn right, go down, and you’ll spot the trail of “Cloudnest Peak” Shrine.
Purple Cloud Mountain: Cloudnest Peak
Go up the steps from the Shrine to enter a large area where you’ll come face to face with the Duskveil . This is a tough boss with two stages, though if you didn’t fight the Scorpionlord earlier, he’ll jump into the combat and tag-team alongside you. Fighting alongside the Scorpionlord makes the Duskveil’s first phase a snap, though once the Duskveil unleashes its second health bar and turns the screen red, the Scorpionlord will be insta-killed, alas.

Figure out how to survive the first phase of the battle against Duskveil - the second phase is where the real fun starts. |Image credit:Rock Paper Shotgun/Game Science
The key to beating the Duskveil with or without the Scorpionlord’s assistance is to save your Spells for the second phase. Attack its legs and dodge once it fires red projectiles into the air, as a barrage of these will wreck you in quick order. At the end of the fight, Hong Yi will give you the Weaver’s Needle , which is a handy Vessel that creates a needle that tracks enemy movement and does chip damage slowly.
Following the Duskveil’s defeat, you’re done with Purple Cloud Mountain - let’s go back to the Temple of Yellow Flowers to wrap this Chapter up!
5. Temple of Yellow Flowers walkthrough (part two)
Temple of Yellow Flowers: Court of Illumination (part two)
Return to the “Court of Illumination” Shrine and run north up the steps to find the last Purple Talisman of the Chapter. If you’ve followed this guide carefully and found all four Talismans, you’ll suddenly be faced with Supreme Inspector . This is a secret, brief “boss battle” that’s actually just a scripted preview of things to come in Chapter 6 . Enjoy it, and try to figure out what exactly happened to the Fourth Sister, which seems to be what Supreme Inspector’s communicating in his dialogue.
When the fight finishes, get the Celestial Nonary Pill and go back to the “Court of Illumination” Shrine. Go east down the steps to reach the final boss, Hundred-Eyed Daoist Master . This battle begins with the remaining spider sisters working alongside you, which is neat, but they won’t last very long, unfortunately.

The Hundred-Eyed Daoist Master loves his big, dramatic, arena-changing effects. Take revenge on him for the entire spider family. |Image credit:Rock Paper Shotgun/Game Science
Hundred-Eyed Daoist Master utilises a plethora of Lightning and Poison attacks, and once you’ve done enough damage, he’ll turn the entire screen yellow, swallow his sword, and halve your max Stamina. Use the Weaver’s Needle at the moment he turns everything yellow to destroy the orbs in the sky, stagger him, and make the fight a tonne easier. He’s a pain, but honestly, Yellow Loong and the Scorpionlord probably provide more of a consistent challenge in this Chapter.
Congratulations on completing Chapter 4 of Black Myth: Wukong - the winding webs of the spider sisters (as well as their mother’s heartbreaking relationship with Zhu Bajie) are finally behind you. For a more detailed look at all of the Yaoguai in every chapter of this expansive game, take a deep dive into our guide to all bosses in Black Myth: Wukong. If you’d prefer a quick rundown of places to level up and rest, check out our guides to all Keeper’s Shrine locations and all Meditation Spots . And last but certainly not least is our guide to all Journal entries , which will help you make sense of Black Myth: Wukong’s awesome take on Chinese legend.

Black Myth: Wukong
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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