Black Myth Wukong: Chapter 2 walkthrough
Here’s a complete guide to Chapter 2, including how to enter the Kingdom of Sahali

Image credit:Rock Paper Shotgun/Game Science

Looking for a Black Myth: Wukong Chapter 2 walkthrough? Chapter 2 of Black Myth: Wukong amps up the size and scope of the game, setting the Destined One loose in the badlands of the Yellow Wind Ridge. On your mission through these dusty roads, you’ll learn how the denizens of an ancient kingdom turned into rat Yaoguai, and you’ll also face some truly difficult foes, like the notorious Tiger Vanguard and Yellow Wind Sage.
If Chapter 1 was an intro to what Black Myth: Wukong has to offer, Chapter 2 is the game pulling off the training wheels, with lots of sidequests that lead to hidden areas, like the Kingdom of Sahālī. In this guide, we’ll present a full rundown of everything you need to do to complete Chapter 2 of Black Myth: Wukong , including how to unlock the Kingdom of Sahālī and battle every secret boss.
Our walkthrough hub has links to all of our Black Myth: Wukong guides. You can also navigate between our Chapter walkthroughs below: Chapter 1 walkthrough Chapter 2 walkthrough (you’re here!) Chapter 3 walkthrough Chapter 4 walkthrough Chapter 5 walkthrough Chapter 6 walkthrough

Black Myth: Wukong Chapter 2 walkthrough
Chapter 2 of Black Myth: Wukong is entitled Yellow Sand, Desolate Dusk . It is divided into the following regions, questlines, and boss battles - click on each name to be taken to the section of the walkthrough where that area begins.
Keep in mind that Chapter 2 is very non-linear with tonnes of backtracking and interconnected areas , so you may have to jump between sections of the guide to unlock all of the chapter’s secrets. Check out our guide to all bosses in Chapter 2 for greater details on fighting the foes in your path.
- Sandgate Village
- Crouching Tiger Temple
- Fright Cliff
- Yellow Wind Formation
- Old Rattle-Drum quest/Bottom of the Well (optional)
- Kingdom of Sahālī (optional)
- Cellar
- Yellow Wind Sage
If you need a bit more help keeping yourself oriented while we navigate the crisscrossing pathways of Yellow Wind Ridge, you can keep referring back to our Chapter 2 map below:

Keep track of your progress through the Yellow Wind Ridge with our handy abstractChapter 2 map! |Image credit:Rock Paper Shotgun
1. Sandgate Village walkthrough
Sandgate Village: Village Entrance
After your first encounter with the cool headless singer who’ll narrate your adventures throughout this Chapter, explore your surroundings. This is a very big map compared to Chapter 1, and don’t be afraid to go off the beaten path. If you want a direct route, go through the water, cross the bridge, and go right at the big tree. Rat Archers and Rat Soldiers abound; fight them and go up the path to find an altar with the Lambbrew drink. Aside from your default drink, the Lambbrew is the only other upgradable drink at the moment.
Retrace your steps back to the tree and go in the opposite direction. The path will take you to several wooden platforms and the “Village Entrance” shrine. You’ll see the main gate of the village ahead of you, with several rat guards. Ignore it for now and instead jump off of the bridge into the ditch. Go eastwards until you reach a tunnel and run into Xu Dog, the medicine maker of Black Myth: Wukong. Xu Dog is an important figure in Chen Loong’s questline of Chapter 3, and in order to make things easy on yourself, help him out now by tackling Lang-Li-Guhh-Baw , the big frog who’s swallowed his formula.

Another frog boss, and this one’s stolen Xu Dog’s recipe! Make frog soup outta him. |Image credit:Rock Paper Shotgun/Game Science
Lang-Li-Guhh-Baw is the second of Black Myth: Wukong’s frog bosses, and if you tackled Baw-Li-Guhh-Lang back in Chapter 1, you know what to expect - just add lightning attacks in the mix. Once you turn this guy into frog legs, check in with Xu Dog and you’ll get the ability to craft medicines at Shrines. You can also find The Altar Meditation Spot not far from Xu Dog’s location.
Return to Sandgate Village. Since the main gate is closed, veer to the right to find a trail that takes you to the village’s backdoor. A pair of two-headed Rat Captains lurk here; they’re tough guys who blow up upon defeat, so beware. If you explore the village thoroughly, you may overhear some hidden NPCs in a hut chattering about the Rat Captains, mentioning a third Captain who’s missing. If you kill the two Captains and overhear this dialogue, you’ll find the Ashen Slumber Transformation in Chapter 3’s Pagoda Realm. If you can’t locate the NPCs or don’t fight the Rat Captains, don’t fret - you can still pick up the Transformation. Our Chapter 3 walkthrough has the details.
Past the Rat Captains, keep hugging the left-hand wall until you locate an entryway into the section of the village on the other side of the main gate. Earth Wolf hangs out here, and he should go down fast with swift usage of your Pillar Stance and Immobilize. Earth Wolf ’s Spirit is one of the better ones in the early game, so be sure to absorb it.

Earth Wolf’s Spirit is very good for knocking into enemies and pushing them across battlefields. |Image credit:Rock Paper Shotgun/Game Science
Near Earth Wolf’s arena is a pagoda where the horse Guai Ma Tianba is tied up. Talk to him so you can get his Transformation later down the line. While you’re here, you should take note of a nearby well - you can’t enter the well just yet, but you’re going to want to come back later to complete a sidequest. Skip to the " Old Rattle-Drum quest/Bottom of the Well " section of this walkthrough to read what to do.
For now, return to where you saw the two-headed Rat Captains. Beyond the double doors are the King and Second Prince of Flowing Sands . While fighting this duo, focus on the Second Prince , who delivers the main brunt of the attack. Once the Second Prince is down, the King flees. If you kill the King first, the Second Prince gets amped up and becomes tougher than he already is.

The Second Prince is the one you have to watch out for in this fight. The King mostly just throws sticks and stones. |Image credit:Rock Paper Shotgun/Game Science
Once the fight ends, go left of the locked gate to find the “Valley of Despair” Shrine.
Sandgate Village: Valley of Despair
From the “Valley of Despair” Shrine, go left towards the edge of a crevasse. If the King survived during your fight against him and the Second Prince, he’ll summon the First Prince of the Flowing Sands to attack you here. If the King died, chuck the Pungent Flesh Chunk that you got at the end of the last battle into the crevasse to summon the massive rat Guai into action.

The poor First Prince has been condemned to a crevasse for a long time due to his anger issues. |Image credit:Rock Paper Shotgun/Game Science
The First Prince of Flowing Sands might be a big fella with heavy-hitting attacks, but all of his moves are well telegraphed. Use Cloud Step if you’re cornered, and try to manoeuvre the First Prince into smashing the terracotta wall on the left side of the arena. This wall houses the Loong Scales , a vital item for facing all of the hidden Loong enemies in Black Myth: Wukong’s first four chapters. If the wall isn’t smashed, don’t worry - you can use Wandering Wight to headbutt the wall. Once there’s a crack in there, squeeze through and open the chest to get the Loong Scales.
With the First Prince dead and the Loong Scales in your possession, you may want to teleport back to Chapter 1 and use the Loong Scales to fight the secret Red Loong boss. See our Chapter 1 boss guide for hints on how to do just that. You also have a choice on where to go next - either Crouching Tiger Temple or Fright Cliff . We’ve presented both options below. Doing Fright Cliff first might make the Tiger Vanguard boss of Crouching Tiger Temple slightly easier, but since most of the areas of Chapter 2 can be done in a variety of orders, the choice is yours.
2. Crouching Tiger Temple walkthrough
Crouching Tiger Temple: Temple Entrance
To get to the Crouching Tiger Temple, go back to where you fought the First Prince of Flowing Sands and follow the pathway with the lit torches. You’ll eventually come across a thin bridge that leads to a platform guarded by a spitting Yaoguai who stands by a torch and a fence. Go past this foe to find a crack in the wall. Squeeze through it, fight the Swift Bats inside, and exit the cave.

If you’re having trouble finding the crack in the wall that leads to the Crouching Tiger Temple, look for this enemy on this little bridge. |Image credit:Rock Paper Shotgun/Game Science
Follow the path and you’ll reach the “Temple Entrance” Shrine. Explore the alcoves on the steps leading up to Crouching Tiger Temple thoroughly to find The Sculpture Meditation Spot, as well as a treasure chest. Then climb the steps to see a pool of blood and the infamous Tiger Vanguard .
Tiger Vanguard has won notoriety as the first wall that a lot of Black Myth: Wukong players hit. He’s certainly a challenge, with lunging sword attacks and paw swipes that can knock your health bar to pieces in an instant, but fighting him is an excellent way to perfect your dodging skills and recognition of enemy patterns. Stay patient, learn his combos, dodge when he raises his sword and grunts, and be wary of his second phase which sees him vanishing and rushing at you from unknown angles. If your health bar is always falling into the critical zone, try wearing the Serpentscale armour set, as it replenishes low health and reduces stamina cost while standing in water (or in this case, blood).

Tiger Vanguard ended up as one of my favourite bosses in the game when all was said and done. |Image credit:Rock Paper Shotgun/Game Science
3. Fright Cliff walkthrough
Fright Cliff: Squall Hideout
To get to Fright Cliff, start at the “Valley of Despair” Shrine, head east, and cross the rope bridge. Keep going until you find the “Squall Hideout” Shrine. This is the start of a complex area with multiple interweaving quests, each of which we’ve spun out into their own individual guides in order to give them the space they deserve. Just know that you’ll be running between all the different parts of Fright Cliff a lot.
Northwest of “Squall Hideout” is another Shrine, “Rockrest Flat,” which we’ve outlined in detail below . Not far from both of these Shrines is a large open field with a sizable clump of rock nestled at its far end. If you examine it, Stone Vanguard will come to life. He’s a big ol’ rock boss who smashes the ground and sends minions jumping at you at random intervals. You’ve faced faster enemies by now, so hopefully fighting Stone Vanguard won’t be too difficult. Beating this boss gives you the Sterness of Stone .

Stone Vanguard is the first of two rock bosses in this area. You’ll need to defeat him along with Tiger Vanguard to open up two sections of Chapter 2. |Image credit:Rock Paper Shotgun/Game Science
However, you may also want to put Stone Vanguard off for the time being. There’s a Buddha head statue lying on the ground on the opposite side of Stone Vanguard’s arena, and interacting with it will start the Buddha’s Eyeball sidequest. This quest requires you to explore the area thoroughly, find six Buddha heads, and extract their eyes. Head over to our Buddha’s Eyeball locations guide for detailed tips and screenshots on where to go.
When you do collect all of the eyeballs, place them back into the decapitated Buddha head to resurrect Shigandang , a secret Yaoguai King. Shigandang is pretty much the same as Stone Vanguard, just wilder looking. If you haven’t fought Stone Vanguard yet and want to see a rumble, resurrecting Shigandang will cause Stone Vanguard to awaken! The two rock Guai will then go at each other in a fight to the finish. Stand back and enjoy the spectacle, and you’ll get the Skandha of Feeling when Shigandang’s dead. (While you’re at it, see our guide on finding all Skandha in Black Myth: Wukong .)

Shigandang is the cooler of the two rock bosses, in my opinion. If you choose to have him and Stone Vanguard fight it out, the battle is a sight to see. |Image credit:Rock Paper Shotgun/Game Science
As you search for the Buddha’s Eyeballs and awaken these stone titans, you’ll also start the Man-In-Stone questline , which requires you to confront two bosses - Mother of Stones and Man-In-Stone himself, who starts as an NPC, turns into an enemy, and finally ends up as a shopkeeper. Neither Mother of Stones or Man-In-Stone are difficult bosses, though Mother of Stones is annoying as she repeatedly summons minions to attack you instead of fighting herself. At the end of Man-In-Stone’s questlines, you’ll unlock the Azure Dust Transformation, which lets you morph into a rock Guai.
Fright Cliff: Rockrest Flat
The last quest you’ll run into in this area is the aforementioned “Rockrest Flat” Shrine, which is north of “Squall Hideout” and not far from the Mother of Stones. If you go north from the Shrine past a breakable gate, you’ll enter a wide plain with a boozed-up boar sitting on his butt.

A drunk he may be, but this boar is an important figure when it comes to opening up Yellow Wind Ridge’s forgotten memories. |Image credit:Rock Paper Shotgun/Game Science
While you’re at it, you can find The Deadwood Meditation Spot in the same area as the drunken boar, next to a large tree.
Fright Cliff: Rock Clash Platform
Fright Cliff: Hidden Loong Cavern
There’s one more area of interest in Fright Cliff, and that’s the sandy waterfall east of the “Rockrest Flat” Shrine. If you acquired the Loong Scales earlier in this walkthrough after defeating the First Prince of the Flowing Sands, you’ll hear a voice as you approach the waterfall. Interact with it to unlock the path to Black Loong and the “Hidden Loong Cavern” Shrine.

Beware those electric rattles. When they come smashing down on the ground, get to the nearest rock. |Image credit:Rock Paper Shotgun/Game Science
Black Loong took me a fair number of tries to beat. His attacks are well-telegraphed, but if you don’t get the timing right, he hits like a truck. He’s also got an annoying attack where he hits the ground, pumping shockwaves all across the battlefield. Dodging all of them in a row is an exercise in frustration, so scurry atop one of the rocks that dot the arena to avoid the brunt of these lightning blasts. This is also an excellent opportunity to heal up and prepare to unleash your spells on Black Loong after he finishes his epic tantrum.
4. Yellow Wind Formation walkthrough
Yellow Wind Formation: Windrest Bridge
From the “Windrest Bridge” Shrine, go down to the bridge and into the village. You basically want to clear the village of all enemies and keep pressing forward; be sure to take out the Rat Imperial Guards to unlock the back gate that lets you exit. You can grab a Luojia Fragrant Vine to the right of the gate once it’s open. Follow the path until you reach the “Windrest Hamlet” Shrine.
Yellow Wind Formation: Windrest Hamlet
Windrest Hamlet is another straight shot, like Windrest Bridge before it. Go towards the bridge covered by a swirling sand cloud and prepare to fight Tiger’s Acolyte . He’s a mighty sword opponent who deals lots of damage with fast strikes, potentially knocking you off the bridge into the abyss. Since Black Myth: Wukong’s invisible walls are conveniently not present here, the toughest aspect of the Tiger’s Acolyte fight is staying on your feet.

Be sure to read the Journal entry for Tiger’s Acolyte to learn his connection with Mad Tiger and the story behind the Old Rattle-Drum. |Image credit:Rock Paper Shotgun/Game Science
Once Tiger’s Acolyte is dead, you’ll acquire the Old Rattle-Drum . This item lets you open up the well in Sandgate Village and fight the Mad Tiger. Refer to the Old Rattle-Drum quest/Bottom of the Well section of this walkthrough for more.
If you keep progressing across the bridge, you can reach an intersection that either leads to the “Rock Clash Platform” Shrine or “Windseal Gate.”
Yellow Wind Formation: Windseal Gate
From the Windseal Gate shrine, go up the left side of the bridge to fight the Gore-Eye Daoist boss. As his name might suggest, Gore-Eye Daoist shoots blood all over the place, but he’s not a hard Yaoguai Chief compared to everyone else in this Chapter. Fighting him is worth it to grab his Spirit and a Luojia Fragrant Vine.

Gore-Eye Daoist’s Spirit creates a pool that buffs your attack as you stand within it, which may be useful for certain players. |Image credit:Rock Paper Shotgun/Game Science
There’s also a gate here that you can only open if you’ve defeated Tiger Vanguard and Stone Vanguard. Go past the gate and take the left path to find The Grotto Meditation Spot. The right path leads to both the “Cellar” Keeper’s Shrine and a sandy desert area, which is the hangout of the final boss of Chapter 2, Yellow Wind Sage .
5. Bottom of the Well walkthrough
There’s not much you can do with Sandgate Village’s well the first time you stumble upon it. But if you come back here after you’ve beaten Tiger’s Acolyte in Windrest Hamlet and completed the Old Rattle-Drum quest, you can enter the well to find the “Bottom of the Well” Keeper’s Shrine. Our Old Rattle-Drum questline guide has a complete explanation of where to go to unlock all of the drum’s memories.
Once you’re in the well, you’ll encounter the Mad Tiger , who immediately attacks you. Fighting Mad Tiger is very similar to fighting the other tiger bosses in this Chapter, and he’s not a foe to take lightly. A combination of Immobilize, Red Tides, or Azure Dust should take him down, and if you have A Pluck of Many by the time you face him, this is the perfect place to use it. After defeating him, you can take his Spirit and find the Plaguebane Gourd in a chest.

Mad Tiger definitely got the short end of the tiger boss stick, being stuck in this well and all. |Image credit:Rock Paper Shotgun/Game Science
6. Kingdom of Sahālī walkthrough
Kingdom of Sahālī: Sandgate Pass

This guy’s actually the papa of the other two tiger bosses of Chapter 2. His sons didn’t turn out so great. |Image credit:Rock Paper Shotgun/Game Science
We’re putting the Kingdom of Sahālī as number six in this walkthrough, but you can enter this vision of Yellow Wind Ridge’s past at any time - it really depends on when you decide to do the Drunken Boar questline. Ultimately, this is a small, self-contained area with two bosses. The first is “Tiger Vanguard” , who stands by the “Sandgate Pass” Shrine. Compared to the other tiger bosses, he’s more of a pushover. Once you’ve beaten “Tiger Vanguard,” he’ll give you his respect and tell you to meet his boss, a past version of the Yellow Wind Sage.
Kingdom of Sahālī: Sandgate Bound
Enter the gate to reach a wide desert and the “Sandgate Bound” Shrine. Before you do anything else, go west to find The Rock Meditation Spot. Then speak to the Yellow Wind Sage, who’s standing by the big drum in the central platform of the desert. He’ll enlist you in helping him tackle Fuban , a giant beetle.

The fight with Fudan is epic in scope, but also pretty scripted. |Image credit:Rock Paper Shotgun/Game Science
Fuban looks like a force to be reckoned with, but the fight against it is actually simple and reminiscent of a boss fight in a normal action adventure game rather than a Soulslike. Attack its legs, avoid its slam attacks, and then climb up on Fuban’s back and destroy the vessel when prompted. You’ll get direct help in the second phase of the battle, which should be a snap. Upon winning, you receive the Wind Tamer , a wind-neutralising tool that’s very useful for the final boss of Chapter 2, and you’ll be returned back to Fright Cliff.
7. Cellar walkthrough
The Cellar is only accessible after you’ve beaten both Tiger Vanguard in the Crouching Tiger Temple and the Stone Vanguard in Fright Cliff. Go to the statue in the middle of the Crouching Tiger Temple’s blood pool plaza and activate it using both the Keeness of Tiger and the Sterness of Stone. The blood drains away, revealing a tiger mouth opening that leads downwards.
Inside the opening are several items and some very irksome Civet Sergeants, who dish out real damage with their twin blades. Eventually, you’ll end up outside and find a sloping path that you’ll automatically slide down as soon as you step on it. As an aside, right above the slide is a ledge with a chest that’s almost impossible to reach - in order to get it, you need to jump right before the ledge and pull off a heavy attack in mid-air. If you time it well, you’ll land by the chest, which contains a Tiger Relic for your Gourd, moderately increasing Critical Hit Chance for a short duration after you use it.
If you don’t care about the relic, just slide down to reach the “Cellar” Shrine. The first time you show up here, your headless singer friend will greet you and give you the infinitely useful A Pluck of Many , one of the Monkey King’s trademark spells that creates duplicates. You’ll probably be using this spell a lot from here on out against bosses, though it does eat up mana.
If you helped Xu Dog out previously, he’ll pop up by the furnace not far from the Shrine to sell you some pills, and you can always return here in the future if you want his wares. Incidentally, you’re also very close to the Yellow Wind Sage , the final boss of Chapter 2 - he’s just around the corner from the Cellar to your left.

Xu Dog, your friendly neighbourhood celestial drug dealer, is a good guy. |Image credit:Rock Paper Shotgun/Game Science
8. Yellow Wind Sage walkthrough
Yellow Wind Sage is no joke. If you’ve done everything else in this guide, including unlocking the Kingdom of Sahālī and completing the other questlines, you should stand a good chance, but it won’t be a walk in the park. Immobilize and hit him hard with A Pluck of Many in the first half of the battle until he starts swinging his staff and summoning sandstorms. Then you have a choice - use the Wind Tamer immediately to kill his sandstorms and stagger him, or ride out the storms and save the Wind Tamer for the fight’s finale, when he summons a tornado.

Yellow Wind Sage is a pain. Any guy who steals Buddha heads can’t be a good customer. |Image credit:Rock Paper Shotgun/Game Science
Once you beat Yellow Wind Sage, the true identity of the headless singer will be revealed, and you’ll finally be finished with the complex, interlocking regions that make up these rat-infested badlands.
Congratulations on completing Chapter 2 of Black Myth: Wukong - you’ve certainly left your mark on the canyons of the Yellow Wind Ridge! For a more detailed look at all of the Yaoguai in every chapter of this expansive game, take a deep dive into our guide to all bosses in Black Myth: Wukong. If you’d prefer a quick rundown of places to level up and rest, check out our guides to all Keeper’s Shrine locations and all Meditation Spots . And last but certainly not least is our guide to all Journal entries , which will help you make sense of Black Myth: Wukong’s awesome take on Chinese legend.

Black Myth: Wukong
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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