Black Myth Wukong Best Skills
These are the absolutely essential skills to unlock first

Image credit:Rock Paper Shotgun/Game Science

Which are the best Skills to unlock first in Black Myth: Wukong? There’s no shortage of Skills and ability unlocks in Black Myth: Wukong , Game Science’s new soulslike take on the myriad Chinese folklore tales of Journey To The West. Throughout your journey as the simian Destined One, you’ll gain access to a splendid selection of powers by using ability points called " Sparks “.
Unlike most soulslikes, you can upgrade your Skills at any time in Black Myth: Wukong without needing to rest at a Keeper’s Shrine (Black Myth’s equivalent of Bonfires). All you need to do is open the Self-Advance screen from the pause menu, and as long as you have “Sparks” to spend, you can upgrade your Skills as much as you like.
You can also use the “Reignite The Sparks” option while resting at a Shrine to completely respec your character at any time for free. So the game really encourages you to experiment with different Skill unlocks and combinations, as you try to craft the perfect build. To help you get started, we’ve put together the below guide which outlines 15 of the very best, most essential Skills to unlock first in Black Myth: Wukong.
In this guide:
- Best Skills in Black Myth: Wukong
- Essential game-changing Skills
- Best general Skills
Best Skills in Black Myth Wukong
We’ll go over each of these skills in far greater detail below, but at a glance here are the best Black Myth Wukong skills that you’ll want to level up first:
| Skill Name | Skill Tree | Description |
|---|---|---|
| Pillar Stance | Pillar Stance | Unlocks Pillar Stance (requires Level 5) |
| Thrust Stance | Thrust Stance | Unlocks Thrust Stance (requires Level 20) |
| Composure | Stamina | Dodging no longer interrupts Light Attack Combo |
| Mobile Spin | Martial Arts | Can move while Staff Spinning to deflect projectiles |
| Offense In Defense | Thrust Stance | Follow Light with Heavy while in Thrust Stance to perform Tactical Retreat |
| Thunder Strike | Cloud Step | When in Cloud Step, Unveiling Strike can be performed with charged Heavy |
| Peace From Peril | Smash Stance | When charging, Perfect Dodges retain built-up Focus |
| Robust Constitution | Survival | Increases Health |
| Rampant Vigor | Survival | Increases Stamina |
| Wrathful Escalation | Survival | Increases Crit Chance |
| Wrathful Might | Survival | Increases Crit Damage |
| Surging Momentum | Survival | Increases damage |
| Quick Hand | Staff Stances | Increases charging speed of all stances |
| Swift Engage | Martial Arts | Increases engage distance of Light Attack Starter |
| Ferocious Form | Transformations | Increases damage while Transformed |
How to level up Skills: You can level up Skills in the Self-Advance menu as long as you have Sparks to spend. You earn one Spark every time you level up, and you also earn one Spark each time you interact with a Meditation Spot for the first time.
Essential game-changing Skills
I’ve grouped the Skills listed in this guide into two categories. First, let’s go over the absolutely essential Skills which fundamentally change your abilities throughout Black Myth: Wukong. These are the Skills to prioritise above all others.

You should unlock the Pillar and Thrust Stances as soon as you possibly can in any playthrough of Black Myth: Wukong. |Image credit:Rock Paper Shotgun/Game Science
Pillar Stance and Thrust Stance
The single most game-changing thing you can do with a Spark is to unlock a new Stance. Early on in Black Myth: Wukong, you have access to just the Smash Stance. But once you hit Level 5 you can unlock the Pillar Stance, and once you unlock Level 20 you can unlock the Thrust Stance. It won’t take you long to reach Level 20 by the way; I managed it shortly after starting Chapter 2.
In my playthrough I didn’t find much point in upgrading Pillar Stance further, but just having the Stance unlocked is incredibly useful. With this Stance equipped, you can hop atop your staff and raise yourself out of reach of melee attacks. Enemies can still hit your staff, but it essentially damages your Stamina instead of your Health. It’s a phenomenal ability that gives you a huge amount of utility during difficult fights.
Thrust Stance is my favourite, though, particularly once you’ve unlocked Offense In Defense (more on this below). The whole point of Thrust Stance is that you can charge up a powerful strike that reaches well beyond the range of most enemies, allowing you to very easily and effectively interrupt dangerous enemy attacks. Once you hit Level 5 and Level 20, your next Spark(s) should always go into unlocking the next Stance.
Where to find the Pillar Stance and Thrust Stance Skills: You’ll find both these Skills at the very top of their respective Stance trees within the Staff Stances upgrade screen.
Composure
Composure is one of the most important Skills in Black Myth: Wukong, and I’d advise unlocking it as soon as possible - by Level 8 at the latest. This game-changer of a Skill allows you to Dodge attacks while in the middle of a Light Attack Combo, and doing so will no longer interrupt the combo.
The outcome is that you can get to that final high-damage slam attack at the end of the combo so much more easily and consistently, without taking any unnecessary damage while you’re at it. It’s a simple Skill, but once you’ve got it you’ll wonder how you ever lived without it.
Where to find the Composure Skill: Composure is found halfway down the Stamina Skill Tree in the Foundation upgrade screen.
Mobile Spin
Ranged attacks are extremely irritating in Black Myth: Wukong, as they can easily interrupt your all-important combos. You begin the game with a Staff Spin ability that blocks ranged attacks, but you’re immobile while doing it. Mobile Spin is an early-game Skill unlock that allows you to move (albeit slowly) while you’re Staff Spinning.
This makes it much, much easier to deal with ranged attackers by closing the distance between you and them while also blocking their projectiles. Once you have this Skill unlocked, most ranged enemies become trivial to deal with.
Where to find the Mobile Spin Skill: The Mobile Spin Skill is found at the very top of the Martial Arts tree in the centre of the Foundation upgrade screen.

Mobile Spin greatly enhances the usefulness of your innate projectile-deflecting Staff Spin ability. |Image credit:Rock Paper Shotgun/Game Science
Offense In Defense
Offense In Defense is a marvellous Skill which upgrades the Thrust Stance, allowing you to make use of it much more reliably and often in battle. Here’s how it works: do a Light Attack, then immediately follow it up with a Heavy Attack, and you’ll quickly backstep out of harm’s way. This move is called Tactical Retreat.
That’s amazingly useful in itself, because it allows you to dance in and out of enemies’ attack ranges. But if you follow Tactical Retreat immediately with another Heavy Attack, then (as long as you have at least one Focus Point stored) you’ll launch forwards after the backstep and deliver a powerful thrust. This move is called Forceful Thrust, and the utility provided by the combo of Tactical Retreat and Forceful Thrust makes the Thrust Stance one of the most versatile and powerful Stances in the game.
Where to find the Offense In Defense Skill: The Offense In Defense Skill is on the right in the second layer of the Thrust Stance tree, under Staff Stances.
Thunder Strike
Thunder Strike is the single most useful Skill you can unlock for the Cloud Step Spell. Cloud Step allows you to assume an invisible ghostly form while leaving behind a decoy that attracts enemies’ attention. Attack an enemy while in Cloud Step form and you’ll deal extra damage - but with the Thunder Strike Skill, you can turn that Unveiling Strike into a full-blown charged Heavy Attack, catapulting the damage output so much further than before.
Cloud Step is an amazingly useful Skill regardless, but its Skill tree offers some very hefty benefits. The downside is that Thunder Strike is quite far down the Skill tree, but the upside is that those prior Skill unlocks like Concealed Observation and Converging Clouds synergise wonderfully with Thunder Strike, turning Cloud Step into one of your most powerful damage-dealing Skills.
Where to find the Thunder Strike Skill: Thunder Strike is the second-to-last Skill in the Cloud Step tree, in the Alteration upgrade screen.
Peace From Peril
I waxed lyrical about the power of the Composure Skill earlier on, allowing you to Dodge without it resetting your Light Attack Combo chain. Well, Peace From Peril does the same thing but for charging up your Smash Stance’s Heavy Attack.
This attack is the single most damaging charge attack in Black Myth: Wukong, but it’s a high risk attack because you can easily be interrupted by any attack that you have to Dodge. But with Peace From Peril, if you time your Dodge to make it a Perfect Dodge, then you will continue charging up your Heavy Attack without any interruption.
Where to find the Peace From Peril Skill: Peace From Peril is the very lowest Skill in the Smash Stance Skill tree in the Staff Stances upgrade screen.
Best general Skills
Now that we’ve gone over the essential game-changing one-off Skills in Black Myth: Wukong, here are some more general (but still extremely valuable) Skills which are always handy to upgrade. Generally, you should spend your Sparks on these Skills anytime you aren’t working towards a specific essential Skill.

It’s always important to keep your general attributes such as Health, Stamina, Attack, and Defense high, either by upgrading Skills or finding/crafting Celestial Pills. |Image credit:Rock Paper Shotgun/Game Science
Robust Constitution and Rampant Vigor
These Skills may sound dull, but when all’s said and done they’re among the best Skills for upping your overall power and survivability in Black Myth: Wukong. Robust Constitution and Rampant Vigor can both be upgraded up to 6 times, with each upgrade enhancing the effect. Robust Constitution increases your maximum Health, while Rampant Vigor increases your maximum Stamina.
There’s little more to be said here, except that you shouldn’t neglect these Skills just because they’re boring. You need the extra Health and Stamina in order to survive long enough to pull off the really cool Skills you’ll be unlocking elsewhere.
Where to find the Robust Constitution and Rampant Vigor Skills: Both these Skills are located at the very top of the Survival tree on the right-hand side of the Foundation upgrade screen.
Wrathful Escalation and Wrathful Might
Wrathful Escalation and Wrathful Might are two more attribute-increasing Skills, but with a more specific purpose. Wrathful Escalation increases your Critical Hit Chance, while Wrathful Might increases your Critical Hit Damage. You may not generally care about Crits in games like these, but in Black Myth: Wukong your bread-and-butter attack is the Light Attack Combo, which hits enemies multiple times in quick succession.
Invest some points into these two Skills, and you’ll massively increase your general damage output - and that’s not even taking into consideration the Crit capabilities of your Cloud Step spell.
Where to find the Wrathful Escalation and Wrathful Might Skills: Wrathful Escalation is found on the second layer of the Survival tree, while Wrathful Might is the final Skill in the circle at the bottom of the Survival tree. Both can be found in the Foundation upgrade screen.
Surging Momentum
I promise, this is the final boring Skill in this list. Surging Momentum is yet another six-slot attribute-increasing Skill, this time increasing your overall attack damage by a slight amount with each level. The importance is obvious. More damage means you take out enemies faster, so they have less time to deal damage to you. It’s the perfect Skill to dump Sparks into when you’re not sure what else to do.
Where to find the Surging Momentum Skill: The Surging Momentum Skill is located at the very bottom of the Survival tree, in the Foundation upgrade screen.

Charged Heavy Attacks change based on the Stance you have selected, but all are incredibly useful in pretty much any situation. |Image credit:Rock Paper Shotgun/Game Science
Quick Hand
The Quick Hand Skill requires you to spend at least 10 Sparks in the Staff Stances trees, but you’ll be doing that anyway as you level up. This unassuming, easily-forgotten Skill increases the charging speed of all your Heavy Attacks across all three Stances.
That’s a pretty stellar upgrade for any build or playstyle. Charged Heavy Attacks are among the most powerful tools in your repertoire, and you should aim to use them as often as possible. Quick Hand just makes it easier to unleash those potent attacks on your enemies.
Where to find the Quick Hand Skill: The Quick Hand Skill can be found halfway down the left-hand side of the Staff Stances upgrade screen, just below the dividing line jutting out from the Focused Attack III Skill.
Swift Engage
Swift Engage is always one of the first Skills I max out in a Black Myth: Wukong playthrough. This three-slot Skill massively increases the engage distance of your Light Attack Starter. What this means is that you can begin your regular Light Attack from much further away, and your character will just zip straight to melee distance with the enemy.
Staying mobile and light on your feet is very important in Black Myth, and Swift Engage is one of the best early Skills to help facilitate this. So pick it up sooner rather than later, I beg you.
Where to find the Swift Engage Skill: Swift Engage is the left-hand Skill at the very top of the Martial Arts tree, found in the centre of the Foundation upgrade screen.
Ferocious Form
I don’t particularly rate any of the Skills in the Transformations tree much higher than any of the others; they’re all universally useful, because Transformations in general are phenomenally powerful. But if I had to pick one Skill to prioritise in this tree, I’d pick Ferocious Form, which increases your Attack Damage while Transformed.
No matter what form you Transform into, what you’re essentially doing is giving yourself a free (short-lived) extra life where you can just be as aggressive as possible without consequences. That’s because when your Health hits zero while Transformed, you simply de-transform into your regular body, at the same Health you were at when you Transformed. The aim is to deal as much damage as possible in a short space of time. And what better Skill to help with this strategy than a simple flat increase to the damage you deal with each attack?
Where to find the Ferocious Form Skill: The Ferocious Form Skill is found in the Transformations upgrade scren; it’s the fourth Skill along at the bottom.
With that, we conclude this guide to the very best Skills available in Black Myth: Wukong. Hopefully you’ve discovered a few Skills that you perhaps didn’t realise the true potential of beforehand. You can also prepare yourself for the upcoming fights with our Chapter 1 and Chapter 2 bosses guides. Alternatively, you can head to our guide which rounds up all Black Myth Wukong bosses and their locations . We’ve also got other guides which walk you through how to absorb Spirits and the game’s PC requirements .

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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