Best weapons in Black Myth Wukong
From early game to endgame, these are the best Staves in Black Myth Wukong

Image credit:Rock Paper Shotgun/Game Science

Want to unlock the very best weapons in Black Myth: Wukong? You can’t just hit your enemies with any old stick; if you want to become the Monkey King, you need a proper Staff. But with fewer than two dozen weapons in the game, some of which are very well hidden or even limited to New Game Plus, it’s hard enough to find Staves, let alone choose the best.
From Chapter 1 to Chapter 6 and beyond, this Black Myth: Wukong best weapons guide will show you the best Staves and where to find them.
Best weapons in Black Myth Wukong
Here are the very best weapons to use in every stage of Black Myth: Wukong, ranging from the top early-game staves to the most overpowered late-game picks:
- Twin Serpents Staff
- Cloud-Patterned Stone Staff
- Kang-Jin Staff
- Golden Loong Staff
- Staff of Blazing Karma
- Jingubang
- Dark Iron Staff
- Adept Spine-Shooting Fuban Staff
Read on to find out more about each of these top-tier weapons, and how to find each one as early as possible in your Black Myth: Wukong playthrough.
Best early game weapons

The Twin Serpents Staff is the only weapon you’ll need in (very) early game. |Image credit:Rock Paper Shotgun/Game Science
The first Black Myth: Wukong bosses can be very tough to defeat if you don’t have a good weapon. Although you should exchange them for mid- to late-game weapons eventually, these amazing Staves make the journey through Chapters 1, 2, and even 3 a lot easier.
Twin Serpents Staff
If you’d like to upgrade your weapon in Chapter 1, go for the Twin Serpents Staff. With a base attack of 40, it’s much better than the Willow Wood and Bronze Cloud Staves, and it has a surprisingly useful passive effect that improves damage while standing in water . This may sound highly situational, but there’s actually a lot of water in Chapter 1, making this far more useful than that measly critical rate increase from the Bronze Cloud Staff.
Since you won’t be using this weapon for too long, one of the advantages is that it’s easy to obtain. To get the Twin Serpents Staff, defeat the Whiteclad Noble boss on the main path in the Bamboo Grove.
Cloud-Patterned Stone Staff
Thanks to its high attack and defense stats, the Cloud-Patterned Stone Staff is the best weapon in early game. It’s especially strong if you’re using the Smash Stance’s charged heavy attack , as the passive effect greatly improves its damage. This means your combat style will be rather limited, but spamming those charged smash attacks provides a straightforward way to kill most early-game enemies. If you’re worried about the lack of critical hit chance, don’t be; you can’t get a reliable crit rate in early game anyway, so the extra defense is much more useful.
Although it takes a bit more effort compared to the Twin Serpents Staff, you can already grab this weapon in Chapter 2 by collecting the six Buddha Eyeballs . This will bring you to the secret boss known as Shigandang , whose defeat unlocks the Cloud-Patterned Stone Staff.
Best mid game weapons

If you aren’t that eager to hunt for new weapons, the Kang-Jin Staff may be enough to get you through mid-game. |Image credit:Rock Paper Shotgun/Game Science
You’ll need something sturdy to defeat your enemies in Chapters 3, 4, and 5, especially if you didn’t go through the trouble of collecting Buddha Eyeballs to obtain the Cloud-Patterned Stone Staff. Here are the best mid-game Black Myth: Wukong weapons.
Kang-Jin Staff
The Kang-Jin Staff comes with better attack and critical rate stats than any other mid-game weapon, and on top of that, it greatly improves the damage output of the Punishing Downpour attack by replacing its normal area-of-effect damage with more powerful Thunder damage. Not only does it work great against most bosses, but the extra damage is very easy to pull off as you only need to finish your light attack combo.
Unlike the Loongwreathe Staff and Golden Loong Staff, you don’t need to adopt a specific Staff Stance to wield the Kang-Jin Staff, but you do need to unlock the Punishing Downpour skill point on the “martial arts” tree. To get the Kang-Jin Staff, you must defeat the Kang-Jin Star boss in the early stages of Chapter 3 .
Golden Loong Staff
No mid-game weapon can rival the base attack stat of the Golden Loong Staff, but this “mythical” rarity weapon is particularly perfect if you’re using the Pillar Stance as it will improve damage dealt through this Stance. More specifically, it greatly improves damage from heavy attacks that consume three or four Focus points , shocking your enemies with Thunder on every such attack.
Admittedly, the Golden Loong Staff isn’t the best “mythical” grade weapon in Black Myth: Wukong, but it becomes available as early as Chapter 4, which is far sooner than any of its peers (many of which are New Game Plus exclusives). You must defeat the Cyan Loong and Yellow Loong bosses in Chapter 3 and Chapter 4 respectively to obtain it.
Staff of Blazing Karma
The Staff of Blazing Karma is another mid-game weapon with a very high base attack stat, and although it’s not quite as strong as the Golden Loong Staff, it comes with additional defense and burn resistance. Thanks to its passive effect, you can spawn lava on the ground and set your enemies ablaze , dealing damage over time. Beware that the lava’s area-of-effect doesn’t have much range, but the burning effect is relatively easy to pull off as you simply need to land a charged heavy attack with at least three Focus points.
The Staff of Blazing Karma can be crafted as an upgrade to the Cloud-Patterned Stone Staff. You should be able to collect the materials, including Samadhi Fire Crystals and Gold Tree Cores, in Chapter 5 of the game.
Best endgame weapons

Yes, you can actually obtain this oversized weapon in Chapter 6. |Image credit:Rock Paper Shotgun/Game Science
Naturally, the best Black Myth: Wukong weapons are found in the latest stages of the game - or even a New Game Plus playthrough. If you’ve made it to Chapter 6 and you don’t mind a challenge, these are the best weapons you can find.
Jingubang
Using spells to improve your critical hit chance and landing critical hits to reduce your spell cooldowns - if the Jingubang’s passive effect sounds overpowered to you, you’re absolutely right. This endgame weapon also comes with a decent critical rate stat, one of the highest base attack stats in the game, and the ability to keep your fourth Focus point indefinitely . Without the Jingubang, the fourth Focus point’s ten-second timeframe can be a real pain, but now you can bide your time and find the best moment to land your strongest attack.
The only drawback is that you’ll have to wear the Monkey King armor set to unlock the full passive effect, and it’ll take some time to collect all five pieces. To obtain Jingubang, you must defeat the Cloudtreading Deer , Gold Armored Rhino , Feng-Tail General , and Emerald-Armed Mantis in the Foothills area of Chapter 6 (only reachable with the Somersault Cloud). With the Monkey King armor equipped (dropped by those bosses), proceed to the Water Curtain Cave, where you’ll find the Jingubang staff waiting to be collected.
Dark Iron Staff
The Dark Iron Staff’s passive effect, which increases its attack based on your defense stat , may not sound that impressive, but the additional damage is huge. With a focus on your defense stat, you’ll also become very difficult to kill. This weapon becomes especially strong if you combine it with the Bull King armor set, which increases your defense whenever you take damage, thus turning you into a deadly tank.
There are two downsides to this Black Myth: Wukong weapon though; firstly, it doesn’t increase your critical rate, so you’ll have to get that from other sources. Secondly, this is a New Game Plus weapon, which can only be obtained after you’ve defeated the Bishui Golden-Eyed Beast in Chapter 5 of your NG+ playthrough.
Adept Spine-Shooting Fuban Staff
The critical rate boost of +25% is reason enough to put the Adept Spine-Shooting Fuban Staff on this list; but on top of that, it recovers HP based on the amount of Focus points consumed by your heavy attack. Besides improving your survivability, the Adept Spine-Shooting Fuban Staff boosts your damage as each charged heavy attack deals additional damage to all surrounding opponents, including the one you just hit. It doesn’t have the same damage potential as the Dark Iron Staff, but it’s better equipped to deal with smaller enemies and bosses alike.
The downside? It’s a New Game Plus weapon. In your second playthrough, you’ll need to find enough Sky-Piercing Horns to craft it. These materials are dropped by the Fuban and Scorpionlord bosses.
That concludes our list of the best weapons in Black Myth: Wukong. Our complete Black Myth: Wukong walkthrough should be your next stop. To further strengthen your warrior monkey, take a peek at our guides on finding every meditation spot for extra Sparks and collecting all Luojia Fragrant Vines to upgrade your Gourd. Don’t sleep on the best skills either!

Black Myth: Wukong
PS5 , PC
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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