Best birthsign in The Elder Scrolls IV: Oblivion Remastered

All attribute bonuses and powers granted by Oblivion’s birthsigns

The Lover birthsign from The Elder Scrolls IV: Oblivion, showing a woman draped in ethereal robes with a constellation map on her body. Other constellations maps are behind her. - 1

Image credit:Rock Paper Shotgun/Bethesda

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Wondering what the best birthsign is in The Elder Scrolls IV: Oblivion Remastered? Choosing your birthsign is a vital early game decision in Oblivion Remastered. From the Apprentice to the Warrior, each of these star combinations provides unique powers, and it pays to learn about which one will boost the right attributes for your character.

You’ll choose your birthsign halfway through the tutorial, as you accompany Emperor Uriel Septim through the sewers. You can select an initial birthsign when the Emperor prompts you, and prior to exiting the sewers you’ll be asked to lock your birthsign in. You can’t change it afterwards, so before making this defining decision, do your research! This guide reveals which is the best birthsign in The Elder Scrolls IV: Oblivion Remastered, and we’ll also rank each of the 13 signs in the game.

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The best birthsign in Oblivion Remastered

The best birthsign in Oblivion is the Atronach . Other excellent birthsigns include the Thief, Lady, Warrior, and Mage .

We’ll outline details on each birthsign below, but for a quick glance at how these signs alter your attributes in Oblivion, consult the following table:

BirthsignEffects
Apprentice+100 Magicka, +100% weakness to magic
Atronach+150 Magicka, 50% chance of absorbing spells cast on self, No Magicka regen
Lady+10 Willpower, +10 Endurance
Lord+15 Armor Rating, +15% magic resistance
LoverParalyze opponent for 10 seconds and lose 120 points of Fatigue (once daily)
Mage+50 Magicka
RitualRestore 200 points of health (once daily), Blessed Word spell (repels undead for 30 seconds; 40 Magicka points per cast)
SerpentDeal 3 points of damage for 20 seconds; also cures Poison, dispels 90 points and causes 100 points of Fatigue to the caster (once daily)
Shadow60 Second invisibility (once daily)
Steed+20 Speed
Thief+10 Agility, +10 Speed, +10 Luck
TowerOpen an Average lock (once daily), Reflect 5% of incoming damage for 120 seconds (once daily)
Warrior+10 Strength, +10 Endurance

13. Tower

The Tower birthsign in The Elder Scrolls IV: Oblivion Remastered. - 4

Image credit:Rock Paper Shotgun/Bethesda

The Tower gives two greater powers - Tower Key, which lets you cast Open on a lock of average difficulty once per day, and Tower Warden, which lets you Reflect Damage once per day for two minutes. This isn’t a great birthsign - the fact that Tower Key only works on average difficulty locks makes it mediocre, and Tower Warden also feels constrained by its daily limit. Thieves have better options.

12. Shadow

The Shadow birthsign in The Elder Scrolls IV: Oblivion Remastered. - 5

Image credit:Rock Paper Shotgun/Bethesda

11. Serpent

The Serpent birthsign in The Elder Scrolls IV: Oblivion Remastered. - 6

Image credit:Rock Paper Shotgun/Bethesda

The Serpent lets you utilise the Serpent Spell greater power, which can be expended once daily to simultaneously cast Cure Poison, Damage Health, Damage Fatigue, and Dispel. Four spells for the price of one isn’t bad at all, but it does cost a hefty 100 points of Fatigue. Also, this birthsign is useless for Argonian characters, who already have poison immunity.

10. Lord

The Lord birthsign in The Elder Scrolls IV: Oblivion Remastered. - 7

Image credit:Rock Paper Shotgun/Bethesda

The Lord birthsign increases your armor rating by 15 and lets you resist magic by 15%. This is a decent birthsign for offering a well-rounded resistance to physical and magic damage, but it feels a little run-of-the-mill when compared to the other options on display. Worth choosing if you want a conservative defense option, though.

9. Apprentice

The Apprentice birthsign in The Elder Scrolls IV: Oblivion Remastered. - 8

Image credit:Rock Paper Shotgun/Bethesda

The Apprentice birthsign gives you a huge boost to Magicka, which is the equivalent of Mana in the world of Oblivion. It counters this by making you vulnerable to magic. In a nutshell, you can cast tonnes of spells, but you can also be hurt a tonne by enemy spells. Not great, so the Apprentice ranks low unless you want to build a ‘go for broke’ spellcaster.

8. Ritual

The Ritual birthsign in The Elder Scrolls IV: Oblivion Remastered. - 9

Image credit:Rock Paper Shotgun/Bethesda

The Ritual provides Mara’s Gift, which lets you restore health once per day, and Blessed Word, which lets you cast Turn Undead and make all ghostly foes flee. This is a decent birthsign for paladin-type characters who like vanquishing undead and need a quick heal option. It would rank higher if Mara’s Gift allowed for more than a single daily use.

7. Steed

The Steed birthsign in The Elder Scrolls IV: Oblivion Remastered. - 10

Image credit:Rock Paper Shotgun/Bethesda

The Steed provides a bonus of 20 to your Speed attribute, which seems a little dull at first, but is very useful for races that already have a high speed and specialise in classes that emphasise dexterity - a Wood Elf rogue, for instance. Nords and Orcs, who tend to be slow thanks to all of that hefty armour on their backs, might also be interested in the Steed for a little boost, especially at the start of Oblivion.

6. Lover

The Lover birthsign in The Elder Scrolls IV: Oblivion Remastered. - 11

Image credit:Rock Paper Shotgun/Bethesda

The Lover gives you Lover’s Kiss, which lets you paralyze an enemy for 10 seconds once per day at the cost of 120 points of Fatigue. You’re supposedly paralyzing folks with a kiss, so if you like the idea of charming foes by blowing smooches at them, this is a fun birthsign, though an inessential one for most characters. However, if you happen to be playing as an Imperial character, bump the Lover up to number one on this list - the Imperial Star of the West great power lets them absorb 100 points of Fatigue, making Lover’s Kiss extremely potent.

5. Mage

The Mage birthsign in The Elder Scrolls IV: Oblivion Remastered. - 12

Image credit:Rock Paper Shotgun/Bethesda

The Mage is simple and clean, giving you +50 to Magicka. This is a conservative choice of birthsign and a good go-to for spellcasters. It’s not a terribly exciting sign, but the extra Magicka certainly comes in handy at the start of Oblivion.

4. Warrior

The Warrior birthsign in The Elder Scrolls IV: Oblivion Remastered. - 13

Image credit:Rock Paper Shotgun/Bethesda

The Warrior is a rock solid birthsign for melee combatants, offering up 10 extra points in both Strength and Endurance. Nothing fancy with this one, but you don’t need fancy when it comes to buffing a tank. The Warrior is infinitely useful for a Nord, Orc, or Redguard character and a wide variety of builds.

3. Lady

The Lady birthsign in The Elder Scrolls IV: Oblivion Remastered. - 14

Image credit:Rock Paper Shotgun/Bethesda

The Lady offers nice +10 boosts to Willpower and Endurance via the Lady’s Blessing ability. Everyone can benefit from increased Endurance, but this is useful particularly for spellsword builds - the Endurance boost will increase your survivability in combat, while the Willpower amplifies your Magicka regeneration. A Breton or a Dark Elf battlemage will benefit nicely from choosing the Lady as their sign.

2. Thief

The Thief birthsign in The Elder Scrolls IV: Oblivion Remastered. - 15

Image credit:Rock Paper Shotgun/Bethesda

The Thief takes our pick for one of the best signs in Oblivion thanks to handy +10 bonus to three useful attributes - Agility, Speed, and Luck, which is one of those stats that’s hard to raise in Oblivion, but does a lot of behind-the-scenes lifting. Luck above 50 makes events go in your favour, and an extra +10 will go far in influencing hidden modifiers behind all of your skills, bumping them ever so slightly in key situations. For a rogue character, this is pivotal.

1. Atronach

The Atronach birthsign in The Elder Scrolls IV: Oblivion Remastered. - 16

Image credit:Rock Paper Shotgun/Bethesda

The Atronach is a high risk, high reward sign. You start the game with a permanent +150 Magicka boost, which immediately raises your spellcasting potential through the roof. You’ll also gain 50% Spell Absorption, letting you potentially regain Magicka after enemy magics hit you. However, you also get hit with the Stunted Magicka effect, which means that you can’t regenerate Magicka via normal means. Ultimately, this is a fantastic starsign for devil may care players who don’t mind wading into the fray and sucking up enemy spell energy. It’s a lot of fun.

That finishes our look at all of the birthsigns in The Elder Scrolls: Oblivion Remastered, and the ones that work best for most builds. For more on customising your avatar, check out our guides on the best race and the best pre-determined classes in Oblivion. If you’d like your character to take a darker turn, see our guide on how to become a vampire , and if you’re simply hoping to shut down all of those pesky portals, see our guide on how to shut Oblivion gates . Good luck out there in the wilds of Cyrodiil!

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 23

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 24

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

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Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 26

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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