Arc Raiders Quest list: How to complete all 72 Quests
The full mission list of all 72 Quests in Arc Raiders

Image credit:Rock Paper Shotgun/Embark Studios

Want to complete all 72 Quests in Arc Raiders? Quests are given by the characters and traders of Speranza, your main base of operations in Arc Raiders. These missions usually comprise of several steps which must be completed while on raids, and they’re a fantastic way to gain tonnes of useful rewards, as well as familiarising yourself with all the maps and main mechanics of Embark’s masterful extraction shooter.
There’s a grand total of 72 Quests in Arc Raiders currently, spread across a fairly linear progression path which steadily introduces you to just about everything the game has to offer. But it’ll take a lot of work and dedication to complete them all, because some of these missions can be pretty confusing and challenging if you don’t know exactly where to go and what to do.
In the guide below, we’ve listed all 72 Quests you can complete in Arc Raiders (including the 6 new quests added with the Cold Snap update ), along with the steps to complete for each one, and the rewards you’ll gain for turning in those quests to the traders back in Speranza.

All Arc Raiders Quests: Full mission list
Of the 72 Quests in Arc Raiders, 66 of them are main missions, all connected to one another in a long string of questlines. A trio of separate Quests unlock as you enter The Blue Gate map for the first time, and they’re specific to that map. And a further 3 Quests are specific to the most recent map, Stella Montis. Below is the full list of all these Quests, their steps, locations, and the rewards for completing them:
| Order | Quest | Steps | Rewards |
|---|---|---|---|
| 1 | Picking Up The Pieces | Visit any area on your map with a loot category icon. Loot 3 containers. | 1x Rattler III 80x Medium Ammo |
| 2 | Clearer Skies | Destroy 3 ARC enemies. Get 3 ARC Alloy for Shani. | 1x Black Hiker Color Backpack 3x Sterilized Bandage 1x Light Shield |
| 3 | Trash Into Treasure | Obtain 6 Wires. Obtain 1 Battery. | 1x Tactical Mk. 1 3x Adrenaline Shot |
| 4 | Off The Radar | In one round: Visit a Field Depot. Repair the antenna on the roof of the Field Depot. | 2x Defibrillator |
| 5 | A Bad Feeling | Find and search any ARC Probe or ARC Courier | 10x Metal Parts 5x Steel Spring 5x Duct Tape |
| 6 | The Right Tool | Destroy a Fireball. Destroy a Hornet. Destroy a Turret. | 1x Stitcher II 1x Extended Light Magazine I |
| 7 | Hatch Repairs | Repair the leaking hydraulic pipes near a Raider Hatch. Search for a Hatch Key near the Raider Hatch. | 1x Raider Hatch Key 1x Binoculars |
| 8 | Safe Passage | Destroy 2 ARC enemies using any explosive grenade. | 5x Li’l Smoke Grenade 3x Shrapnel Grenade 3x Barricade Kit |
| 9 | Down To Earth | In one round: Visit a Field Depot. Deliver a Field Crate to a Supply Station. Collect the reward. | 1x Combat Mk. 1 1x Medium Shield |
| 10 | The Trifecta | Destroy a Hornet. Get a Hornet Driver for Shani. Destroy a Snitch. Get a Snitch Scanner for Shani. Destroy a Wasp. Get a Wasp Driver for Shani. | Orange Camo Skin 1x Raider Hatch Key 2x Defibrillator 1x Dam Control Tower Key |
| 11 | A Better Use | Request in a Supply Drop from a Call Station. Loot a Supply Drop. | 1x Extended Light Magazine I 1x Muzzle Brake II 1x Stable Stock I |
| 12 | What Goes Around | Destroy any ARC enemy using a Fireball Burner. | Cans Backpack Attachment 3x Blaze Grenade 2x Noisemaker |
| 13 | Sparks Fly | Destroy a Hornet with a Trigger Nade or Snap Blast. | 4x Crude Explosives 2x Processor 1x Trigger Nade Blueprint |
| 14 | Greasing Her Palms | On Dam Battlegrounds, visit the locked room in the Water Treatment Control building. On Spaceport, scope out the rocket thrusters outside the Rocket Assembly. On Buried City, visit the barricaded area on Floor 6 of the Space Travel Building. | 1x Lure Grenade Blueprint 3x Speaker Component 3x Electrical Components |
| 15 | Dormant Barons | Loot a Baron Husk. | 3x Adrenaline Shot 3x Sterilized Bandage 1x Surge Shield Recharger |
| 16 | Mixed Signals | Destroy an ARC Surveyor. Obtain 1 Surveyor Vault. | 1x Photoelectric Cloak 1x Raider Hatch Key |
| 17 | What We Left Behind | On Buried City, search 2 containers in the Raider Camp beneath the Parking Garage. On Dam Battlegrounds, search for anything significant in the South Swamp Outpost. On Spaceport, search for anything significant in Bilguun’s Hideout, next to the Container Storage. | 1x Muzzle Brake II 1x Vertical Grip II 1x Stable Stock II |
| 18 | Doctor’s Orders | Obtain 1 Syringe. Obtain 2 Antiseptic. Obtain 1 Durable Cloth. Obtain 1 Great Mullein. | 3x Adrenaline Shot 3x Sterilized Bandage 1x Surge Shield Recharger |
| 19 | Medical Merchandise | On Spaceport, search 2 containers in the Departure Building’s exam rooms. Search 3 containers in the Hospital in Buried City. On Dam Battlegrounds, search 2 containers in the Research & Administration building’s medical room. | 1x Banana Backpack Charm 3x Defibrillator 3x Vita Shot |
| 20 | A Reveal in Ruins | In one round: Search for an ESR Analyzer inside any pharmacy in Buried City. Deliver the ESR Analyzer to Lance. | 1x Tactical Mk. 3 (Healing) 1x Surge Shield Recharger |
| 21 | Broken Monument | In one round: Reach the hallowed grounds by the Scrap Yard. Search for a compass near the broken-down vehicles. Search for the video tape near the cylindrical containers. Search for the old field rations in the Raider Camp. Deliver First Wave Tape to Tian Wen. Deliver First Wave Compass to Tian Wen. Deliver First Wave Rations to Tian Wen. | 1x Arpeggio I 1x Compensator II 80x Medium Ammo |
| 22 | Marked for Death | Reach the Su Durante Warehouses in the Outskirts in Buried City. Search for Tian Wen’s cache near the Warehouses. Follow the clues. | 1x Shotgun Choke II 1x Angled Grip II |
| 23 | Straight Record | Reach Victory Ridge. Find the old EMP trap. Disable the first power switch. Disable the second power switch. Disable the third power switch. Shut down the EMP trap. | 5x Medium Gun Parts 3x Advanced Mechanical Components |
| 24 | A Lay of the Land | In one round: Reach the Jiangsu Warehouse. Find the shipping notes in the foreman’s office. Locate the scanners on the upper floor of Control Tower A6. Deliver 1 LiDAR Scanner to Shani. | 1x Dam Testing Annex Key 3x Zipline 2x Smoke Grenade |
| 25 | Market Correction | In one round: Locate the cache near Marano Station. Sabotage the cache. | 1x Silencer II 1x Extended Light Mag I 1x Compensator I |
| 26 | Keeping the Memory | In one round: Reach the wreckage in the Formicai Hills. Search for the missing helmet. Return the helmet to the memorial. | 5x Simple Gun Parts 5x Duct Tape 5x Magnet |
| 27 | Eyes on the Prize | Find the secluded roof terrace south-west of the Southern Station, look for blue tarps. Rewire the solar panel using 3 Wires. | 1x Extended Shotgun Mag II 1x Extended Medium Mag II |
| 28 | Echoes of Victory Ridge | In one round: Reach Victory Ridge. Retrieve the battle plans from the hideout under the broken highway. Deliver Major Aiva’s Patch to Celeste. | 6x Crude Explosives 2x Processor 1x Music Box |
| 29 | Industrial Espionage | Find Tian Wen’s weapon cache near the Gas Station in the Outskirts. Deliver the Burletta to the rival weapon cache. Plant a bug on the weapon cache. | 1x Burletta Blueprint 3x Mechanical Components 3x Simple Gun Parts |
| 30 | Unexpected Initiative | In one round: Reach the Grandioso Apartments in Buried City. Search for Fertilizer on the rooftop of the Grandioso Apartments. Reach Piazza Roma in Buried City. Search for a Water Pump in the broken rooftop gardens at Piazza Roma. Deliver a Water Pump to Tian Wen. Deliver Fertilizer to Tian Wen. | 1x Il Toro I 40x Shotgun Ammo 1x Shotgun Choke II |
| 31 | A Symbol of Unification | In one round: Reach the Formicai Outpost in Dam Battlegrounds. Locate the flag at the Formicai Outpost. Hoist the flag on the small platform overlooking the Red Lake. | Outfit (Aviator) 3x Mod Components 5x Duct Tape |
| 32 | Celeste’s Journals | In one round: Retrieve Celeste’s Journal from the South Swamp Outpost. Retrieve Celeste’s Journal from the northern outpost overlooking the Red Lakes. Deliver 2 Journals to Celeste. | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules |
| 33 | Back on Top | On Dam Battlegrounds, mark the Pattern House. On The Blue Gate, mark the white lookout tower south of the Warehouse Complex. On Spaceport, mark the South Trench Tower. On Buried City, mark the building with the mural in the Buried Properties. | 1x Renegade I 1x Stable Stock III 80x Medium Ammo |
| 34 | The Major’s Footlocker | In one round: Search for Major Aiva’s Mementos in the apartments northwest of The Dam. Deliver Major Aiva’s Mementos to Tian Wen. | Hullcracker Blueprint |
| 35 | Out of the Shadows | Destroy a Rocketeer. Obtain a Rocketeer Driver. | 3x Surge Shield Recharger 2x Wolfpack |
| 36 | Eyes in the Sky | On Dam Battlegrounds, install a LiDAR Scanner at the top of the Control Tower. On Spaceport, install a LiDAR Scanner at the Communications Tower. On Buried City, install a LiDAR Scanner on top of the Galleria sign. | 3x Tagging Grenade 1x Vita Spray 5x Yellow Light Stick |
| 37 | Our Presence Up There | In one round: Visit the Pattern House in The Dam. Find and interact with the Power Switch. Complete the antenna installation on the roof. | 1x Buried City Town Hall Key 1x Raider Hatch Key 3x Jolt Mine |
| 38 | Communication Hideout | In one round: Reach the Red Tower in Old Town. Find missing battery cell. Install the battery cell in the Generator. Enable the power on the Generator. Boot the antenna terminal near the Red Tower. | Crimson Racer (Aviator Color) Faded Flush (Aviator Color) 1x Anvil III 40x Heavy Ammo |
| 39 | After Rain Comes | Find the flooded solar panels nearby the Grandioso Apartments. Repair the solar panels using 5 Wires and 2 Batteries. | 5x Blue Light Stick 3x Antiseptic 5x Durable Cloth |
| 40 | A Balanced Harvest | In one round: Go to the Research & Administration building. Locate Lab 1 on the upper floor above the reception. Search for any traces of the agricultural research project. | 3x Advanced Mechanical Components 3x Medium Gun Parts 10x Steel Spring |
| 41 | Untended Garden | In one round: Go to the Hydroponic Dome Complex. Access the data archive in one of the domes. Upload the data to the computer terminal in any Field Depot. | 3x Advanced Mechanical Components 3x Heavy Gun Parts 5x Canister |
| 42 | The Root of the Matter | In one round: Go to the Research Building. Search for the seed vault in the room with a great view. Deliver the Experimental Seed Sample to Celeste. | Succulent Backpack Charm 1,000 Coins |
| 43 | Water Troubles | In one round: Locate the Flood Access Tunnel under the Red Lake Balcony. Find the intake to the District’s Water Supply. Sample the water. | 3x Mechanical Components 3x Simple Gun Parts 3x Steel Spring |
| 44 | Into the Fray | Destroy a Leaper. Obtain a Leaper Pulse Unit. | Radio Renegade Outfit (Grey) Burger Boy Backpack Charm 1x Vulcano III 40x Shotgun Ammo |
| 45 | Source of the Contamination | Reach the Water Treatment Building in The Dam. Search for the Flood Spill Intake near the Swamp. Investigate any suspicious objects. | 5x Steel Spring 5x Duct Tape 1x Mod Components |
| 46 | Switching the Supply | In one round: Find the tunnels under the Spaceport. Find and turn the valve in the tunnels under Spaceport. | 1x Radio Renegade Outfit (Blue) 1x Spaceport Warehouse Key 3x Synthesized Fuel |
| 47 | A Warm Place to Rest | Locate the Abandoned Highway Camp. Search for any signs of survivors. Follow the red markers. Inspect the grave. | Goggles (Radio Renegade) 3x Noisemaker 5x Blue Light Stick 1x Rosary |
| 48 | Prescriptions of the Past | In one round: Visit the Departure Building in Spaceport. Find the Medical Exam Room inside the Departure Building. Search for the records. | 1x Heavy Shield 1x Tactical Mk. 3 (Healing) 3x Adrenaline Shot |
| 49 | Power Out | In one round: Find the Electrical Substation south of the Spaceport, next to the Checkpoint. Find any sign of the missing engineer. Install the fuse. Enable the power switch on the Fuse Box. | Bag (Radio Renegade) 5x Wires 5x Explosive Compound 5x Oil |
| 50 | Lost in Transmission | In one round: Visit Control Tower A6. Reach the top of Control Tower A6. Establish a connection from the terminal. | 1x Snap Hook |
| 51 | Flickering Threat | Find the Generator Room. Repair the Generator. Find the Ventilation Shaft. Enable the power via the power switch underneath the stairs. | Helmet (Radio Renegade) 5x Medium Gun Parts 3x Advanced Mechanical Components |
| 52 | Bees! | In one round: Reach the Olive Grove in Blue Gate. Search for bee hives around the Olive Grove. | 1x Advanced Electrical Components 3x Sensors |
| 53 | Espresso | In one round: Find an Espresso Machine to salvage for spare parts. Get the Espresso Machine Parts for Apollo. | 1x Coffee Pot 3x Adrenaline Shot |
| 54 | Life of a Pharmacist | Find the Arbusto Farmacia by the collapsed highway. Document the pharmacist’s hobbies. Document the pharmacist’s family. Document the pharmacist’s taste. Document the pharmacist’s skills. | 1x Defibrillator 1x Surge Shield Recharger 3x Sterilized Bandage |
| 55 | Tribute to Toledo | Get a Power Rod for Celeste. | 5x Magnet 2x Advanced Mechanical Components 3x Synthesized Fuel |
| 56 | Digging Up Dirt | Locate the Santa Maria Houses in Old Town. Locate the Dead Drop inside the courtyard. | 2x Advanced Electrical Components 2x Speaker Component |
| 57 | Turnabout | Go to the North Trench Tower. Locate and upload the blackmail files to Celeste. | 2x Heavy Gun Parts 2x Medium Gun Parts |
| 58 | Building a Library | In one round: Locate the Library in the City Center. Find 1 romance book. Find 1 detective book. Find 1 adventure book. Deliver 3 books to Apollo. | 1x Explosive Mine 1x Jolt Mine 1x Heavy Fuze Grenade |
| 59 | A New Type of Plant | In one round: Search for the new plant near the Baron Husk in the Old Battleground. Deliver the Possibly Toxic Plant to Lance. | 1x Vita Shot 5x Antiseptic |
| 60 | Armored Transports | Reach the Checkpoint. Search the guard huts for a Armored Patrol Key Card. Reach the Traffic Tunnel near the Blue Gate Checkpoint. Find and unlock the rear door of an armored patrol car. | Blue Yellow (Aviator Color) 3x Smoke Grenade 3x Defibrillator |
| 61 | A First Foothold | Stabilize the observation deck near the Ridgeline. Enable the comms terminal near the Olive Grove. Rotate the satellite dishes on the church roof, north of the Data Vault. Nail down the roof plates on the Raider structure near Trapper’s Glade. | 3x Shrapnel Grenade 2x Snap Blast Grenade 3x Heavy Fuze Grenade |
| 62 | Reduced to Rubble | Take a photo of the Collapsed Highway. Go to the Broken Earth. Follow the trail of destruction through the Broken Earth. Investigate the unknown ARC machines. | 1x Zipline 3x Barricade Kit 3x Door Blocker |
| 63 | With a Trace | Reach the Barren Clearing. Find signs of who brought down the ARC machines. Inspect the Adorned Wreckage. Inspect the communications device. | 1x Looting Mk. 2 1x Medium Shield |
| 64 | In My Image | Deploy into Stella Montis. Find and search 3 Androids. | 2x Looting Mk. 2 5x Green Light Stick |
| 65 | Cold Storage | In one round: Search any J Kozma Ventures container. Deliver the Rare Books to Shani. | 3x Gas Mine 1x Raider Hatch Key |
| 66 | Snap and Salvage | Take a Photo of any of the Rovers in the Sandbox. Search the papers in the Security Checkpoint room by the Lobby. Deliver a Magnetron to Tian Wen. Deliver a Flow Controller to Tian Wen. | 1x Burletta III 1x Silencer II 1x Extended Light Mag II 100x Light Ammo |
| 67 | A Toxic Trail | Return to the Water Intake below the Water Treatment Control building. Search the Swamp for traces of the barrel’s origins. Take a photo of the barrel truck. Search the truck for clues about the saboteur’s identity. | 1x Tactical Mk. 2 3x Zipline 3x Pulse Mine 3x Gas Mine |
| 68 | The Stench Of Corruption | Reach the southwest lobby of the Departure Building. Find the staff locker room. Search the room for any clues of the saboteur’s identity. Reach the tunnels below the Spaceport. Use the key on any Flushing Terminal to override the bypass protocol. | Blue Warden Outfit 1x Air Freshener 1x Dam Staff Room Key 3x Noisemaker |
| 69 | The Clean Dream | On Spaceport, search 4 containers in the underground tunnels. Find and monitor any Filtration System in the tunnels. On The Blue Gate, visit the Maintenance Bunker. Monitor the Purification System in the bunker. Find and photograph the blueprints in the bunker. | 1x Deadline 3x Showstopper 3x Heavy Fuze Grenade |
| 70 | Paving The Way | Go to any ENELICA building (Water Treatment, Research & Admin, Power Generation Complex). Search for a notice board with a note from the researcher. On Buried City, reach the top floor above the Convinio in Piazza Roma. Find the researcher’s flat and search for any research data. | 1x Raider Hatch Key 3x Seeker Grenade 1x Advanced Electrical Components |
| 71 | Deciphering The Data | Use the Magnetic Decryptor in the Fuel Control Building. Reach the Arrival Building in Spaceport. Use the Magnetic Decryptor on the top floor of the Arrival Building. | 3x Defibrillator 3x Trailblazer |
| 72 | Groundbreaking | Find a spare Blue Gate Communication Tower Key (Pilgrim’s Peak). Enter the locked room at Pilgrim’s Peak. Search the room for any construction research. Find the building pictured on the whiteboard. Photograph the abandoned housing project. | Tangerine Warden Outfit 1x Power Rod |
That wraps up our guide to all the Quests in Arc Raiders, and all the steps needed to complete them. You’ll need a great deal of gear, confidence, patience, and skill (or luck) to complete them all, and to help you along in this journey we’ve got additional guides to help you get started. Follow our primers on all Arc Raiders Blueprints , the Expedition Project , the best Skills to get early on , and our best Arc Raiders guns tier list .

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
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