All syndicate vault locations in Star Wars Outlaws
Here is a list of syndicate vaults in Star Wars Outlaws and their rewards

Image credit:Rock Paper Shotgun/Ubisoft

Looking for all syndicate vaults in Star Wars Outlaws? The power struggle between the four major syndicates in Star Wars Outlaws is a major theme of the game and an opportunity for profit too.
Each major syndicate has a vault on planets where they have a strong presence. Within these vaults are usually a hefty sum of 5,000 Credits as well as various Speeder skins and other goodies to show your pride for your favourite faction. The vault locations are usually hidden within syndicate territories and can be tricky to get to. Below, we’ve gathered all the syndicate vault locations and keycards in Star Wars Outlaws .
All Star Wars Outlaws vault locations
Here are the vault locations in Star Wars Outlaws we’ve encountered so far:
- Toshara vaults
- Kijimi vaults
- Tatooine vaults
- Akiva vaults
Toshara vaults
There are a total of two vaults on Toshara , belonging to the Crimson Dawn and Pyke syndicates.
Crimson Dawn Toshara vault
The first Crimson Dawn vault you’re likely to discover is located within the Crimson Dawn district in Mirogana, Toshara . The entry point for this district is located to the north of the main market sector, right of the large bowl of red liquid and beyond the beaded curtain guarded by two guards.
If you have a ‘good’ reputation with Crimson Dawn, simply stroll ahead. If, however, you have a poor or worse reputation, you’ll need to enter this section via a vent located in a red-lighted alcove to the right of the large bowl entryway.

Once inside the syndicate area, make your way down onto the landing bay. This area is restricted so the guards will become hostile if you’re found here regardless of your reputation with them. For that reason, sneak your way to the landing bay via the platforms to the right of the two guards.
Perform silent takedowns where necessary, making your way to the large fan system beyond the landing bay. There is a control box nearby that you’ll need to hold down to slow the fans. Use Nix to do this or you won’t have enough time to move from the control box to the fans before they start spinning again.
Once inside the fans, work your way through the pipe and down the ladder. Here is the vault, as well as a datapad on the table which will give you a hint on the next Fathier race you enter. Be sure to access the terminal to gather the locations of the three keycards needed to unlock this vault.
Crimson Dawn Toshara vault keycards
As with other vaults, there are three keycards you’ll need to obtain to gain access to the vault. These are:
- Eleera’s vault keycard: Located in Toshara within the Crimson Dawn Hideout directly south of Mirogana City. (Search the table within the storage room lower floor. Be sure to also check the ship outside for the Anaxes Ruffian Jacket).
- Odana’s vault keycard: Located on the Renpali Station within the Toshara orbit. (Look inside the storage room outside the cantina).
- Zafi’s vault keycard: Located within a Shipjacker Workshop on Toshara, within the far east section of the Lost Steppe region. (Search the table past the large red barrier. You can command Nix to hold the vent next to it open and shoot the nodule inside with your stun blaster setting.)
Pyke Toshara vault

There is a Pyke vault also located within syndicate territory in Mirogana City, Toshara. To enter the Pyke region (northeast of the main entrance into the city) you’ll either need to have a ‘good’ reputation with the Pykes or enter via the vent to the southeast of the main entrance.
Once inside, travel down the stairs northwest past the two guards and towards the green lights below. Make your way down the northern street and take a right turn into the alleyway ahead. Here, there is a vent you’ll need to hack into. Once done, travel inside to find a hidden Pyke room containing the vault and the terminal containing the keycard locations.
Pyke Toshara vault keycards
The three Pyke vault keycards you need to open the vault are located in the following areas:
- Gorak’s vault keycard: Located within the Pyke Poaching Station on Toshara, south of The Lost Steppe region. (Search the table next to the computer).
- Jinnjo’s vault keycard: Inside a Pyke safehouse on the northern road from the Pyke Poaching Station on Toshara. (Look at the table next to the container).
- Tizlak’s vault keycard: Located within a Pyke Syndicate Workshop on Toshara, east of The Mirage region. (Use the moving metal crates to transport Kay across to the higher platform of the building where the keycard resides.)
Kijimi vaults
There are a total of two vaults on Kijimi , belonging to the Crimson Dawn and Ashiga Clan syndicates.
Crimson Dawn Kijimi vault

The 5th entrance is the most useful for getting into the restricted section undetected. |Image credit:Rock Paper Shotgun/Ubisoft
Naturally, the Crimson Dawn vault on Kijimi is located within the Crimson Dawn district in Kijimi City . There are several ways to access this district if you have a poor reputation with the gang (otherwise, you can stroll through the front doors). We have these entrances marked on the map above, with a key below:
- Crawl through a gap in the wall next to some crates, opposite Selik Mynnabah’s store.
- Further south along the street from Selik Mynnabah’s store there are a few crates within a seemingly dead-end alley. Climb on these boxes and onto the ledge above.
- Opposite Raiva Melin’s survivalist store there is a lake and some yellow pipes beyond. Climb up these pipes and ledges.
- North of the previous location is a grapple point you can also use.
- This point is a crack in the wall that you can shimmy through. Once inside, jump up the yellow-painted stones and bars to reach the top ledge. Here, there is a security door you can slice which leads to the restricted section of the district and is close to the syndicate vault.
Once you’re inside the base, the vault is located within the restricted section, in the furthermost north part of the region. This is above a set of steps and through a door opposite a sparking power unit.
Crimson Dawn Kijimi vault keycards
You’ll need to collect the following keycards around Kijimi city to access the Crimson Dawn vault here.
- EE’Zok’s vault keycard: Inside the Domak Refectory bar in Kijimi. In the corner of one of the balconies overlooking the bar.
- Dart’s vault keycard: Located within the Crimson Dawn district. From Neva Yaranu’s shop, exit through the back door and turn right. There will be a door you can Data Spike which leads to a stash containing the keycard.
- Kuroma’s vault keycard: Located within Umi’s Stash. From the main Domak Refectory entrance, travel south down the main road. When you see the yellow grate turn in the opposite direction, here there is a door you can hack into which contains the stash and keycard.
Ashiga Kijimi vault

Follow these steps to get into the restricted Ashiga section of Kijimi.
The Ashiga vault is located within the restricted section of the Ashiga territory in Kijimi City . The easiest route I have found will take a matter of minutes to get to the vault and you’ll only have to deal with a maximum of two guards no matter your reputation with the clan.
From the Roadway Gate there will be a large centre where mechanics are fixing up their Speeders (far southwest of the city). On the map marker above you’ll see a bunch of yellow pipes in the corner that can be climbed. Once you’ve done so, you’ll enter Ashiga territory and there will be a glowing structure ahead. Continue up the pathway south. At the end, there will be a locked door and terminal.
Slice the door to unlock it, and you’ll be within the heart of the restricted Ashiga region. Take out the guard to your immediate right and enter the room beyond. Once inside, go down the steps to the west. To the right of you will be the vault console and to the left will be a security camera and a switch to turn the camera off. Do so, and progress forward and down the next set of stairs to the vault.
Ashiga Kijimi vault keycards
To unlock the Ashiga vault in Kijimi City, you’ll need the following keycards.
- Krisk’s vault keycard: From within the Ashiga restricted section in Kijimi City, there is a central glowing well. Go up the staircase to the southeast of the well. Here, there is a corner room that can be unlocked to discover Velek’s Stash and Krisk’s keycard.
- Mehdo’s vault keycard: Located within Ilario’s Stash in Kijimi. From the Kijimi Spaceport, travel up the main street northwest, past the corrupt officer and turn right to the abandoned house. Use Nix to flip the console outside the house.
- Zyssyk’s vault keycard: Located within Okali’s Stash far to the southeast of Kijimi City (by the Roadway Gate and near the mechanic working on his Speeder). You’ll need a keycard to enter the locked door. Luckily, it is located above, on a platform to the top left of the door and can be retrieved by Nix.
Tatooine vaults
There is a total of one vault on Tatooine , belonging to the Hutt Cartel.
Hutt Tatooine vault

The Hutt vault on Tatooine is located within Mos Eisley , the main city. To get to the vault, follow these steps:
- The Hutt territory in Mos Eisley is located to the northwest of the central Bazaar. From the Galactic Street Food stall in the Bazaar, travel directly west along the stalls and towards the Sabacc parlour.
- Turn right at the parlour and arguing players, through an alcove area.
- Take an immediate left up a set of stairs.
- Exit straight ahead and then turn left to see a big archway and several thugs standing guard. This is the Hutt base.
- To get inside, either walk past the guards (if you have a good Hutt reputation) or go around the base to the left of the guards until you see an alleyway leading off to the right. At the back wall, there is a ladder and a console above.
- Command Nix to push the button on the console and this will lower the ladder for you, giving you access to the Hutt base.
- Once inside, make your way to the western building where most of the cartel is gathered. This is also where you’ll find a Contract Broker and Hutt Merchant.
- Head to the back right corner of the room where there is a vent you can crawl into which leads to the restricted section.
- Beyond the vault, turn right and make your way past the camera and down the stairs.
- Follow the hallway around and take out the three guards ahead.
- You’ll see a red barrier to the east, but you won’t be able to go through it and access the vault beyond just yet.
- Return to the grated window where the first guard was positioned. Look through the bars and towards the red barrier. There should be a console lever to the left of the barrier.
- Command Nix to hold the lever and run back to the barrier before it comes back up.
- Now, you should be all set to explore the vault and loot it once you have the three keycards listed below.
- Remember to also loot the House Access keycard from the mini table and watch out for the security camera by the barrier.
Hutt Tatooine vault keycards
The three keycards needed to get inside the Hutt vault on Tatooine are located at the following:
- Garfalaquox’s vault keycard: Located within the Hutt territory inside the Great Chott Salt Flatt (northwest). The keycard is inside the Hutt Barracks restricted section, west of the Hutt Lookout merchant. Once inside the barracks, loot the keycard from the back workbench.
- Dokk’s vault keycard: From the last keycard location follow the main road east to a Hutt Cartel Storehouse. The keycard is within the main building north of the armourer. This section is also restricted but there is a secret way in that will take you straight to the keycard. Simply travel to the fast travel point (a small garage to the west of the main building), and sneak around the guard and worker inside. Then, hack into the terminal at the door. Next, take the elevator up. At the top, there will be a locked, barred room opposite you. The keycard is within.
- Bib’s vault keycard: Located in the Hutt Bunkhouse, west of Mos Eisley. Go inside the building to the west with the red door but look out as there will be a crew member inside. The keycard is by the sink.
Akiva vaults
There are a total of two vaults on Akiva , belonging to the Hutt and Pyke syndicates.
Pyke Akiva vault

The Pyke vault on Akiva is located within their district inside Myrra city. Specifically, their district is located in the northern section of the city, directly north of the Market District.
As always, if you have a ‘Good’ or ‘Excellent’ reputation with the gang, simply enter via the main entrance. Otherwise, you will have to sneak your way in. One such spot you can sneak in is near the main entrance. From there, turn left (west) and follow the side alley. Turn right at the food stall and continue up to the gate ahead. From here, you can jump onto the crate and the yellow bars above to make your way into the Pyke territory.
Once inside the district, follow these steps:
- Travel to the restricted section of the base to the east.
- Right of the doors and guards is a bunch of crates in a corner, walk towards these and you’ll discover a vent in the ground.
- Travel through the vent, this will take you straight to the vault.
- At the other end of the vent, watch out for the security camera. You can switch it off by hacking into the console on the wall.
Pyke Akiva vault keycards
To unlock the treasures within the vault, you’ll need the following keycards:
- Neroli’s vault keycard: Located within the Pyke district north of Myrra. You’ll need to command Nix to steal it from Neroli within the base.
- Theumati’s vault keycard: Located near the Pyke Crystal mine, in southern Akiva.
- Elo’s vault keycard: Located east of the Pyke Crystal mine, within a roadside post. Opposite the Temple Ruins.
Hutt Akiva vault

The last vault on Akiva is within the Hutt territory in Myrra . Their base is located to the south-east within the city, east of Satrap’s Promenade.
To access the base (if you don’t have the option to walk into the main entrance) you can sneak your way in via a squeeze spot between crates. From the main entrance travel southwest along the rest of the street. Follow the street around and you’ll see a pile of crates with a squeeze spot you can enter to get into the district.
Once inside the base, follow these steps to get to the vault:
- Make your way to the restricted section in the southeast. This is a round building guarded by one guard.
- At the entrance, walk to the right of the guard toward a bunch of trash bins. Amongst the bins is a secret vent that will take you inside.
- Once you’re through the vent, the vault is straight ahead and the vault terminal is above.
Hutt Akiva vault keycards
- Badru’s vault keycard: Located within the Hutt district of Myrra. Collect it from a bench opposite the raised platform near Aucta Curvak.
- Surat’s vault keycard: Located within a building to the north of the Hutt Poaching Station (western Akiva).
- Makarial’s vault keycard: In the Hutt Supply Camp, north of the previous keycard location.
That rounds up our guide on all syndicate vaults in Star Wars Outlaws. For more Star Wars Outlaws tips and tricks, check out our guide to all Expert Locations to unlock new skills as quickly as possible or see our guides to the best Trailblazer upgrades and best Speeder upgrades to smooth out your traversal both on and off-world. If you’re short on cash, also see our list of tips for making Credits fast or our guide to unlocking the black market in Mirogana.

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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