All Main Quests in Kingdom Come: Deliverance 2
Check how far along the main story you are in KCD2

Image credit:Rock Paper Shotgun/Deep Silver

Wondering how many main quests there are in Kingdom Come: Deliverance 2? The first Kingdom Come: Deliverance was undoubtedly large, both in map size and story scope. But Kingdom Come: Deliverance 2 is much more considerable in both respects, with over 30 main story quests which continue the stories of both Henry and Godwin, both key characters from the first game.
If you’re not sure just how far into the main story you are, we hope to answer your questions below. In this guide, you’ll find the full list of all main quests in Kingdom Come: Deliverance 2 , along with a small, spoiler-thin outline of each quest to help you get your bearings through the game’s massive, kingdom-spanning story.

All Main Quests in Kingdom Come Deliverance 2
There is a total of 32 main story quests in Kingdom Come: Deliverance 2. Below we’ve laid out all the quests in order, along with notes where appropriate to help you figure out exactly how far into the game you are.
Here is the full list of all main quests in Kingdom Come: Deliverance 2:
- Last Rites
- Easy Riders
- Fortuna
- Laboratores
- Wedding Crashers
- For Whom The Bell Tolls
- Back In The Saddle
- Necessary Evil
- For Victory!
- Divine Messenger
- The Finger Of God
- The Storm
- The Sword And The Quill
- Speak Of The Devil
- Into The Underworld
- Via Argentum
- The Devil’s Pack
- Taking French Leave
- The King’s Gambit
- The Feast
- Exodus
- The Lion’s Den
- Dancing With The Devil
- Oratores
- The Italian Job
- Civitas Pragensis
- So It Begins…
- Besieged
- Hunger And Despair
- Reckoning
- Last Rites
- Judgment Day
Below I’ll mention some key information - such as points of no return, and when you’ll switch to different regions and characters. If you want to avoid spoilers, then you can stop reading now. I’ll try to keep major story spoilers to a minimum below, but there will be some all the same.
Spoiler warning! There are Kingdom Come: Deliverance 2 main quest spoilers beyond this point!
Important Kingdom Come Deliverance 2 story points
- Wedding Crashers (5) is the main quest where you are truly unleashed into the open world of Trosky, and can start doing whatever you like.
- For Victory! (9) acts as a point of no return for certain Trosky side quests and activities, so make sure you’ve done what you need to do before this quest.
- The Sword And The Quill (13) is the first main quest which takes place in the second map region, Kuttenberg.
- The Devil’s Pack (17) can be completed earlier on than specified in the above list, if you so desire.
- Oratores (24) acts as a point of no return for certain Kuttenberg side quests and activities, so make sure you’ve done what you need to do before this quest.

Image credit:Rock Paper Shotgun/Deep Silver
1. Last Rites
In this very brief tutorial main quest, you play as Godfrey, who is helping to repel the siege of Suchdol by Prague attackers. It’s a very short quest with only a handful of tasks to get you used to movement and combat with a crossbow and sword.
2. Easy Riders
The second main quest, Easy Riders, introduces you to the duo of Henry (your main character) and his lord, Hans Capon, both of whom you’ll recognise immediately from the first game. They’re riding towards Trosky Castle to deliver an important message to Lord Otto von Bergow, but are forced to stop along the way and make camp - after which, events take a sudden turn.
3. Fortuna
Fortuna begins off the back of the previous main quest’s events, where you and Hans must struggle to reach safety. You both take refuge inside the hut of an old herbalist, Bozhena, and figure out how to recover and progress from there.
4. Laboratores
After a cutscene where Henry and Hans fail to gain admittance to Trosky Castle, the main quest Laboratores begins at an inn in the nearby village of Troskowitz, where you must discuss what to do, as well as how to pay for your drinks with nary a Groschen to your name.
5. Wedding Crashers
Wedding Crashers is likely to take a very long time to complete compared with all the previous main quests. Your eventual aim is to somehow get invited to the wedding taking place in Semine Castle via working for either the Blacksmith or the Miller. But since this is also the moment where the open world of Trosky truly opens up for you, you’ll be excused for setting aside the main story for a time as you explore and complete various side quests!
6. For Whom The Bell Tolls
After the wedding (and a brief Godwin cutscene), you’re treated to my favourite quest of the game: For Whom The Bell Tolls. In this fascinating main quest, Henry finds himself inside Trosky Castle with no equipment of any kind. In a manner more akin to a mystery game, you must figure out a way to save Hans from his nearing fate just by talking, listening, sneaking, and making yourself useful in the right ways.
We’ve written a guide on this particular quest as it’s so complex. So if you like, have a read of our Kingdom Come: Deliverance 2 For Whom The Bell Tolls quest walkthrough .
7. Back In The Saddle
Henry and Hans are safely reunited and able to stretch their legs once more outside of Trosky Castle in the next main story quest, Back In The Saddle. In this quest your destination is Nebakov, a fort in the lower Trosky region, to find one Lord Nebak and deliver him a message from Lord von Bergow.
8. Necessary Evil
Next up is the main quest Necessary Evil, a potentially rather dark and gruesome quest where you must interrogate a prisoner for information on the recent bandit ambush. It’s up to you both how to get this information, and then how much to divulge once you report back to von Bergow.
9. For Victory!
This pivotal quest sees Henry and Hans joining a march towards Nebakov fort, where - in a similar vein to the beginning of the game - things quickly go awry.
10. Divine Messenger
Divine Messenger places you in the shoes of Godwin once more, who is hot on the trail of Henry and Hans. After some skulking about the region, you must make your way to Nebakov Fort before it’s too late.
11. The Finger Of God
This next quest puts you back in control of Henry, who is now free to roam Nebakov Castle. It’s another quest where you’re free to take your time and explore the various different activities and encounters in the area, before going to sleep to trigger another important story beat where even more things go wrong.
12. The Storm
The Storm once again sets Henry and Hans on different trajectories after the events of the previous quest. In this quest, you must work closely with Godwin to turn the tables on a certain key individual from your past.
13. The Sword And The Quill
This main quest marks the first of a series of quests in the second main region of the game, Kuttenberg. Much of this cutscene- and conversation-heavy quest simply involves the journey to this new region, although you do also have a dinner to look forward to.
14. Speak Of The Devil
The next quest, Speak Of The Devil, reintroduces a familiar face from the beginning of the game: Dry Devil, who has apparently been taken captive. It’s your job to track him down and return him to the Devil’s Den pub.
15. Into The Underworld
In Into The Underworld, you must use your investigative skills to track down an individual known as Goatskin, who may or may not be a spy for Lichtenstein.
16. Via Argentum
Much of the next quest, Via Argentum, takes place in and amid a large silver mine near Grund. Your task there is to investigate the seeming theft of large amounts of silver ore from the mine.
17. The Devil’s Pack
The Devil’s Pack is a main quest that can technically be completed earlier than this point, although it makes sense to do it here. In this quest, Henry must track down and reunite the various members of Cert’s old gang and bring them back to the Devil’s Den.
18. Taking French Leave
This next main quest takes you to Rutthard Palace to hopefully gain admittance to Maleshov Fortress from Kunzlin Rutthard. As always though, things aren’t quite as simple as planned.
19. The King’s Gambit
This next main quest intriguingly switches between Henry and Godwin’s perspectives, as you’re tasked with various acts of diplomacy and pouring of wine while you gather key information.
20. The Feast
Again, The Feast switches between Henry and Godwin, who find themselves with different tasks relating to an attack on Raborsch by von Bergow’s forces.
21. Exodus
In Exodus, your task as Henry is to warn the Jews in Kuttenberg to escape the impending wrath of King Sigismund, who has accused them of consorting with enemy spies.
22. The Lion’s Den
In this lengthy quest, Henry is tasked with infiltrating the Praguers’ camp by pretending to enlist with them, in order to find out key information about their upcoming battle plans.
23. Dancing With The Devil
Dancing With The Devil is an action-packed and tension-fraught quest where you must plan and execute a sneak attack on Maleshov Castle.
24. Oratores
Oratores is perhaps the longest quest in the entire game, covering many different tasks and areas of the map while you prepare for a grand and daring move that has enormous ramifications for the kingdom.
25. The Italian Job
Oratores was the planning stage; The Italian Job is the real thing. Once again you begin this quest as a (slightly tipsy) Godwin, and then continue the quest in a much more action-packed fashion as Henry as you prepare to fight Erik’s approaching forces.
26. Civitas Pragensis
Civitas Pragensis is a narrative-filled beat of refrain and calm compared with what came before (and what comes after). Celebrations ensue, followed by a challenge to a duel.
27. So It Begins…
This is the beginning of the final stretch of main quests in Kingdom Come: Deliverance 2 - the Praguers have launched an all-out attack on Suchdol, the same one which we caught a glimpse of in the game’s very first mission.
28. Besieged
As the siege continues, you’re tasked once again with extracting key information from a prisoner, with the help of Dry Devil. After that, you must complete various other tasks to maintain Suchdol’s defence against the Prague army.
29. Hunger And Despair
Hunger And Despair is a low point in the story; the protracted siege continues, and a large portion of this quest involves trying to deal with the dwindling food rations in Suchdol.
30. Reckoning
Your desperate task in this brief main quest is to infiltrate the Prague army’s camp and steal horses with which to ride for aid.
31. Last Rites
In this penultimate main quest, you come full circle, back to where you first began the game. Playing as Godwin, you must help put up a last-ditch defense of Suchdol against the Praguers.
32. Judgment Day
Judgment Day is the 32nd and final main quest of the game, and serves as the ending to Kingdom Come: Deliverance 2’s story. Playing as Henry, you must save Suchdol and everyone inside it, and then deal with the aftermath.
That’s all the main quests in Kingdom Come: Deliverance 2. If you need more help exploring Bohemia, check out our guide on how to fast travel . We’ve also got a guide on how to get money fast if you’re short on gold, as well as KCD2 pages on lockpicking and how to pick hard locks . Alternatively, if you’re just starting out and need a hand building your character head to our primer on the best Kingdom Come Deliverance 2 class .

Kingdom Come: Deliverance II
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
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