All Echoes in Wuthering Waves

Here’s a complete list of all 50+ Echoes in Wuthering Waves

A closeup view of the Fusion Warrior Echo in Wuthering Waves, with its blade arms outstretched in a cool pose. - 1

Image credit:Rock Paper Shotgun/Kuro Games

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Looking for a list of all Echoes in Wuthering Waves? Echoes are a key component of Wuthering Waves , helping Kuro Games’ epic foray into the crowded gacha genre stand out from its competitors. In a nutshell, Echoes are fragments left behind after defeating enemies in the world of Wuthering Waves, and these fragments can be harnessed by Resonators and summoned, bringing a little monster-collecting addictiveness to the fray. Echoes also act as armour, and it’s necessary to equip the right Echoes to your Resonators in order to unlock their ultimate potential.

There are over 50 Echoes to collect in Wuthering Waves, ranging from easily defeatable monsters at the start of the game to elite bosses. In this guide, we’ve assembled a list of all Echoes in Wuthering Waves, and we’ll also explian the specific nuances of these eclectic and cool-looking monster companions, including their Costs, Stats, and Sonata Effects .

  • All Echoes in Wuthering Waves
  • Phantom Echoes in Wuthering Waves
  • Echo Cost in Wuthering Waves
  • Echo Stats in Wuthering Waves
  • Echo Sonata Effects in Wuthering Waves

All Echoes in Wuthering Waves

Below are all the Echoes available in Wuthering Waves as of the game’s second closed beta. We’ll update this information accordingly as the game changes.

Each Echo is organised by their Cost, their Sonata Effects, and their respective Echo Ability at its lowest rank. Keep in mind that this list does not include Phantom Echoes, which are basically rare variants of Echoes. We’ll outline those, as well as all of the other elements in this table, in greater detail below.

Echo NameCostSonata EffectsEcho Ability (Lowest Rank)
Aero Predator1Sierra Gale, Void ThunderSummon an Aero Predator that throws a dart forward. The dart bounces between enemies up to three times, dealing 18% Aero damage each hit. Cooldown: 8 seconds.
Autopuppet Scout3Celestial Light, Freezing FrostTransform into an Autopuppet Scout, dealing 314% Glacio damage to your surroundings, and generate up to 3 Ice Walls to block off enemies. Cooldown: 25 seconds.
Bell-Borne Geochelone4Moonlit Clouds, Rejuvenating GlowActivate the protection of the Bell-Borne Geochelone, dealing Glacio damage based on 109% of the current Resonator’s Defense to nearby enemies. Obtain a Bell-Borne Shield that lasts for 15 seconds, provides 50% damage Reduction and 10% damage Boost for the current Resonator, and disappears after 3 hits. Cooldown: 25 seconds.
Chaserazor3Moonlit Clouds, Sierra GaleTransform into a Chaserazor and perform a spinning attack that deals 110% Aero damage, followed by a slash that deals 165% Aero damage. Cooldown: 15 seconds.
Chasm Guardian3Lingering Tunes, Rejuvenating GlowTransform into a Chasm Guardian and perform a leap strike that deals 182% Havoc damage. The current Resonator loses 10% of their HP after a successful hit. They periodically recover up to 10% if their maximum HP after 5 seconds. Cooldown: 15 seconds.
Chirpuff1Sierra Gale, Sun-Sinking EclipseSummon a Chirpuff that inflates and shoots forward a gust of wind 3 times. Each gust deals 24% Aero damage and pushes enemies backwards. Cooldown: 8 seconds.
Crownless4Sun-Sinking EclipseTransform into a Crownless and perform up to 4 consecutive attacks. The first 2 attacks deal 67% Havoc damage each, the 3rd attack deals 45% Havoc damage 2 times, and the 4th attack deals 75% Havoc damage 3 times. After transforming, the current Resonator’s Havoc damage and Resonance Skill damage both increase by 12% for 15 seconds. Cooldown: 25 seconds.
Cruisewing1Celestial Light, Moonlit Clouds, Rejuvenating GlowSummon a Cruisewing that restores HP for all current Resonators by 1% of their maximum HP plus an additional 80 HP. This can be done up to 4 times. Cooldown: 8 seconds.
Cyan-Feathered Heron3Celestial Light, Sierra GaleTransform into a Cyan-Feathered Heron and charge at enemies, dealing 148% Aero damage. This Echo Ability interrupts enemy special skills upon dealing damage. Cooldown: 15 seconds.
Diamondclaw1Lingering Tunes, Moonlit CloudsTransform into Diamondclaw and enter a defence state. Counterattack when this defence state is over, dealing 30% + 60 Physical damage. Cooldown: 8 seconds.
Dreamless4Sun-Sinking EclipseTransform into a Dreamless and perform up to 6 consecutive attacks that deal Havoc damage. The damage of this Echo Ability is increased during the first second after your Resonator releases their Resonance Liberation.
Electro Predator1Molten Rift, Void ThunderSummon an Electro Predator to shoot the enemy 5 times. The first 4 shots deal 10.80% Electro damage, and the last deals 28.80% Electro damage. Cooldown: 8 seconds.
Excarat1Freezing Frost, Sun-Sinking EclipseTransform into an Excarat and tunnel underground. While tunneling, you can change your direction and are immune to damage. Cooldown: 8 seconds.
Feilian Beringal4Sierra GaleTransform into a Feilian Beringal to perform a powerful kick. If the kick hits an enemy, you’ll immediately perform a follow-up strike. The kick deals 106% Aero damage, and the follow-up strike deals 246% Aero damage. After the follow-up strike hits, the current Resonator’s Aero damage increases by 12%, and their Heavy Attack damage increases by 12% for 15 seconds. Cooldown: 25 seconds.
Fission Junrock1Moonlit Clouds, Rejuvenating Glow, Void ThunderSummon a Fission Junrock to create a Resonance effect that restores 2% HP to friendly characters. Cooldown: 15 seconds.
Flautist3Lingering Tunes, Void ThunderTransform into a Flautist to continuously shoot Electro lasers, dealing 33.30% Electro damage for a total of 10 times. Every time you deal damage, you gain 1 Concerto Energy. Cooldown: 15 seconds.
Fusion Dreadmane1Molten Rift, Rejuvenating GlowSummon a Fusion Dreadmane to strike the enemy, dealing 20% + 40 Fusion damage. Cooldown: 8 seconds.
Fusion Prism1Freezing Frost, Lingering Tunes, Molten RiftSummon a Fusion Prism to fire a crystal shard, dealing 20% + 40 Fusion damage. Cooldown: 8 seconds.
Fusion Warrior1Molten Rift, Sierra Gale, Void ThunderTransform into a Fusion Warrior to launch a block counterattack. If the counterattack successfully hits, the cooldown of this skill will be reduced by 70%, and 180% Fusion damage will be dealt. Cooldown: 15 seconds.
Viridblaze Saurian3Molten Rift, Moonlit CloudsSummon a Viridblaze Saurian to continuously spit fire, dealing 15.70% Fusion damage 10 times. Cooldown: 25 seconds.
Glacio Predator1Celestial Light, Freezing FrostSummon a Glacio Predator to throw an ice spear, dealing 28.80% Glacio damage on a hit. The spear will charge, dealing 2.88% Glacio damage up to 10 times, and explode, dealing 14.40% Glacio damage. Cooldown: 8 seconds.
Glacio Prism1Freezing Frost, Moonlit Clouds, Sun-Sinking EclipseSummon a Glacio Prism that continuously fires three crystal shards, each dealing 24% Glacio damage. Cooldown: 8 seconds.
Gulpuff1Celestial Light, Freezing FrostSummon a Gulpuff that blows bubbles 5 times, dealing 14.40% Glacio damage with each hit. Cooldown: 8 seconds.
Havoc Dreadmane3Molten Rift, Sun-Sinking EclipseTransform into Havoc Dreadmane to perform tail strikes up to 2 times. Each strike deals 87.90% Havoc damage. An additional strike can be performed on a successful hit, dealing 58.60% Havoc damage. Cooldown: 25 seconds.
Havoc Prism1Celestial Light, Sun-Sinking Eclipse, Void ThunderSummon a Havoc Prism to fire 5 crystal shards, each dealing 14.40% Havoc damage. Cooldown: 8 seconds.
Havoc Warrior1Celestial Light, Sun-Sinking EclipseTransform into a Havoc Warrior to attack up to 3 times, dealing 107.33% Havoc damage on each successful hit. Cooldown: 15 seconds.
Hoartoise1Celestial Light, Freezing FrostTransform into a Hoartoise and slowly restore HP. Use this Echo skill again to exit the transformation state. Cooldown: 8 seconds.
Hoochief3Rejuvenating Glow, Sierra GaleTransform into aHoochief and palm strike the enemies, dealing 149% Aero damage on a hit. Cooldown: 15 seconds.
Hooscamp1Lingering Tunes, Sierra GaleTransform into a Hooscamp Flinger and pounce on enemies, dealing 30% + 60 Aero damage on a hit. Cooldown: 8 seconds.
Impermanence Heron4Moonlit CloudsTransform into an Impermanence Heron to fly up and land on an enemy, dealing 314% Havoc damage. Once the attack lands on an enemy, the current Resonator regains 10 Resonance Energy. If the current Resonator uses their Outro Skill within the next 15 seconds, the next Resonator will receive a 12% damage boost for 15 seconds. Cooldown: 25 seconds.
Inferno Rider4Molten RiftTransform into an Inferno Rider to launch up to 3 slashes in a row. The slashes deal 165%, 165%, and 214% Fusion damage respectively. After the final hit, the current Resonator’s Fusion damage and Basic Attack damage both increase by 12% for 15 seconds. Cooldown: 25 seconds.
Lampylumen Myriad4Freezing FrostTransform into a Lampylumen Myriad to perform up to 3 attacks in a row. The first two strikes deal 112% and 134% Glacio damage respectively, and the final strike deals 201% Glacio damage. Enemies will be frozen on a successful hit. Each hit increases the current Resonator’s Glacio damage by 4% and their Resonance Skill damage by 4% for 15 seconds, stacking up to 3 times. Cooldown: 25 seconds.
Mech Abomination4Lingering TunesSummon a Mech Abomination to attack enemies in front of you, dealing 36.40% Electro damage. After this strike hits, you can deal additional attacks to charge the Mech Abomination, which will unleash 200% Electro damage once fully charged. After using this Ability, the current Resonator’s Attack increases by 15 for 25 seconds. Any damage dealt by the Mech Abomination is considered Outro Skill damage. Cooldown: 25 seconds.
Mourning Aix4Celestial LightTransform into a Mourning Aix and perform 2 claw attacks in a row. Each attack deals 110% and 166% Spectro damage respectively. After the transformation, increase the current Resonator’s Spectro damage and Resonance Liberation damage by 12% for 15 seconds. Cooldown: 25 seconds.
Rocksteady Guardian3Celestial Light, Rejuvenating GlowTransform into a Rocksteady Guardian and enter a defensive stance. If attacked, you will counterattack and deal Spectro damage based on 5.18% of the current Resonator’s’s maximum HP. If attacked by an enemy’s special skill, you’ll interrupt the skill and unleash 2 follow-up attacks, with each attack dealing Spectro damage based on 3.45% of the current Resonator’s maximum HP. These follow-up attacks simultaneously launch 3 ground-breaking waves, each inflicting Spectro damage based on 2.87% of the current Resonator’s maximum HP. Cooldown: 15 seconds.
Roseshroom3Freezing Frost, Sun-Sinking EclipseSummon a Roseshroom to fire a laser, dealing 35.67% Havoc damage up to 3 times. Cooldown: 15 seconds.
Sabyr Boar1Freezing Frost, Moonlit Clouds, Sierra GaleSummon a Sabyr Boar to headbutt an enemy into the air, dealing 20% + 40 Physical damage. Cooldown: 8 seconds.
Snip Snap1Lingering Tunes, Molten Rift, Rejuvenating GlowSummon a Snip Snap to throw fireballs at the enemy, dealing 20% + 40 Fusion damage on a hit. Cooldown: 8 seconds.
Spearback3Lingering Tunes, Moonlit CloudsSummon a Spearback to perform 5 consecutive attacks. The first 4 attacks deal 18.73% Physical damage, and the last deals 32.10% Physical damage. Cooldown: 15 seconds.
Spectro Prism1Celestial Light, Molten Rift, Void ThunderSummon a Spectro Prism to fire a laser that hits the enemy up to 8 times, dealing 9% Spectro damage each hit. Cooldown: 8 seconds.
Stonewall Bracer3Moonlit Clouds, Rejuvenating GlowTransform into Stonewall Bracer and charge forward, dealing 70.40% Physical damage on a hit and 105.60% Physical damage on a final smash. Upon transformation, the current Resonator gains a shield of 10% of their max HP. Cooldown: 15 seconds.
Tambourinist3Freezing Frost, Sun-Sinking EclipseSummon a Tambourinist that periodically emits Melodies of Annihilation. Friendly characters hit with Melodies of Annihilation deal 9% extra Havoc damage with their attacks, up to 10 times. Cooldown: 15 seconds.
Tempest Mephis4Void ThunderTransform into a Tempest Mephis to perform tail swing attacks followed by a claw attack. The lightning strike summoned by the tail swing deals 59% Electro damage, while the claw attack deals 158% Electro damage. After the claw attack hits, the current Resonator’s Electro damage and Heavy Attack damage increases by 12% for 15 seconds. Cooldown: 25 seconds.
Thundering Mephis4Void ThunderTransform into a Thundering Mephis, engaging in a rapid assault of up to 6 strikes. The first 5 strikes deal 50% Electro damage each, while the final strike inflicts 249% Electro damage and creates thunder that causes an additional 41% Electro damage. After the final hit, the current Resonator’s Electro damage and Resonance Liberation damage increases by 12% for 15 seconds. Cooldown: 25 seconds.
Tick Tack1Lingering Tunes, Rejuvenating Glow, Sun-Sinking EclipseSummon a Tick Tack that charges and bites the enemy. The charge attack deals 43% Havoc damage and the bite deals 54% Havoc damage. The attack reduces the enemy’s Vibration Strength by up to 5% for 5 seconds. Cooldown: 15 seconds.
Traffic Illuminator1Molten Rift, Sierra Gale, Void ThunderSummon a Traffic Illuminator, immobilising enemies for up to 1 second. The immobilisation is lifted when the enemy is hit. Cooldown: 15 seconds.
Vanguard Junrock1Lingering Tunes, Rejuvenating Glow, Void ThunderSummon a Vanguard Junrock that charges forward, dealing 20% + 40 Physical damage to enemies in its path. Cooldown: 8 seconds.
Violet-Feathered Heron3Molten Rift, Void ThunderTransform into a Violet-Feathered Heron and enter a defensive stance. You will automatically counterattack at the end of the defensive stance, dealing 180% Electro Damage. If attacked during the defensive stance, you will counterattack in advance and recover 5 Concerto Energy. Cooldown: 15 seconds.
Whiff Whaff1Moonlit Clouds, Rejuvenating Glow, Sierra GaleSummon a Whiff Whaff that triggers an air explosion, dealing 32.10% Aero damage and producing a Low-Pressure Zone. The zone pulls enemies towards its center for 2 seconds, dealing 12.48% Aero damage up to 6 times. Cooldown: 15 seconds.
Young Viridblaze Saurian1Lingering Tunes, Molten Rift, Void ThunderTransform into a Young Viridblaze Saurian to rest in place and slowly restore HP. Cooldown: 8 seconds.
Young Roseshroom1Sierra Gale, Sun-Sinking EclipseSummon a Baby Roseshroom that fires a laser, dealing 24% + 48 Havoc damage. Cooldown: 8 seconds.
Zig Zag1Celestial Light, Lingering Tunes, Moonlit CloudsSummon a Zig Zag that denotates Spectro energy, dealing 20% + 40 Spectro damage and creating a Stagnation Zone that lasts 1.8 seconds. Cooldown: 8 seconds.

Phantom Echoes in Wuthering Waves

Currently, there are six Phantom Echoes available in Wuthering Waves:

  • Phantom Feilian Beringal
  • Phantom Hoartoise
  • Phantom Impermanence Heron
  • Phantom Mourning Aix
  • Phantom Rocksteady Guardian
  • Phantom Thundering Mephis

Phantom Echoes are often casually referred to as “Shiny” Echoes to denote their rarity. They have the same stats as their regular counterparts, but very low drop rates. At this moment in Wuthering Waves, Phantom Echoes are basically just collectible cosmetic skins , but they’re worth hunting for if there’s a Phantom version of a particular Echo that you like.

Echo Cost in Wuthering Waves

Echoes in Wuthering Waves are divided up into the following three Cost tiers:

  • 1 Cost (Common, representing monsters you can easily find in the overworld)
  • 3 Cost (Elite, representing tougher monsters)
  • 4 Cost (Overlord/Calamity, representing bosses)
The Havoc Dreadmane Echo in Wuthering Waves. It resembles a feral black wolf. - 3

We’ve got quite a few Havoc Dreadmanes at our disposal here. They look cool, and they’re an Elite 3 Cost Echo, too! |Image credit:Rock Paper Shotgun/Kuro Games

As you might expect, 1 Cost Echoes are fairly commonplace and average in their capabilities, while 3 and 4 Cost Echoes are much stronger.

Echoes act as the equivalent of armour in Wuthering Waves, and each Resonator can equip 5 Echoes each. The Cost value of the Echoes on each Resonator must add up to 12 , though in the early game you’ll be limited to 10.

You can only use the Echo Ability of the Echo that you have in your main equipment slot, while the Echoes in the other four slots will confer stat boosts. Because of this, a common strategy for outfitting your Resonator and making the most of these limitations is 4-3-3-1-1 . This means you’ll equip a 4 Cost Overlord /Calamity Echo as your main, then two 3 Cost Elite Echoes, and finally two 1 Cost Common Echoes. This will allow you to make the most of a varied skillset, with a big Overlord/Calamity Echo Ability at your disposal as well as some helpful boosts courtesy of Elite and Common Echoes.

The Echo equipment menu in Wuthering Waves - 4

A glimpse of the Echo equipment menu. Notice how there’s an elite 4 Cost Echo in the main equipment slot, and lesser Echoes in the others. |Image credit:Rock Paper Shotgun/Kuro Games

Echo Stats in Wuthering Waves

Each Echo has a Main Stat , a Secondary Main Stat , and 6 Substats . Main Stats and Secondary Main Stats are viewable when you first obtain an Echo and will increase as you level up your Echo. Substats work differently and must be unlocked.

Main Stats in Wuthering Waves

Main Stats are randomised. You can expect to see one of the following percantage boosts as a Main Stat, dependending on the Cost of your Echo:

  • 1 Cost (Common): HP%, ATK%, DEF%
  • 3 Cost (Elite): HP%, ATK%, DEF%, Energy Regen%, Attribute DMG% (ie: Aero, Electro, etc)
  • 4 Cost (Elite): Overlord/Calamity: HP%, ATK%, DEF% Crit Rate%, Crit DMG%, Healing Bonus%

Secondary Main Stats in Wuthering Waves

Secondary Main Stats are not randomised. You’ll always see a boost to one of the following values as a Secondary Main Stat, depending on the Cost of your Echo:

  • 1 Cost (Common): Flat HP
  • 3 Cost (Elite): Flat ATK
  • 4 Cost (Elite): Flat ATK

Substats in Wuthering Waves

The Inferno Rider Echo in Wuthering Waves. It resembles a demon riding on an organic motorcycle. - 5

Here’s the very radical Infero Rider, a former boss. Take note of its Main Stat, its Secondary Main Stat, and its 5 substats, all of which have been unlocked. |Image credit:Rock Paper Shotgun/Kuro Games

Each Echo in Wuthering Waves can potentially have 5 Substats listed beneath the Main Stat and Secondary Main Stat on the menu screen. Only one Substat is randomly generated whenever you obtain an Echo, giving you a boost to one of the following values:

  • Flat HP
  • Flat ATK
  • Flat DEF
  • HP%
  • ATK%
  • DEF%
  • Crit Rate%
  • Crit DMG%
  • Basic Attack DMG Bonus%
  • Heavy Attack DMG Bonus%
  • Resonance Skill DMG Bonus%
  • Resonance Liberation DMG Bonus

A new Substat will become unlockable every 5 levels that your Echo acquires. You’ll need to acquire materials to facilitate the unlocking process (which is referred to in-game as Echo Tuning ), and the Substats you get are randomised - so there’s quite a lot of incentive to keep farming for Echoes to get the best possible Stat combinations.

Echo Sonata Effects in Wuthering Waves

The Chaserazor Echo in Wuthering Waves. It resembles a spider wearing a dilapidated automobile as shell armor. - 6

Chaserazor, another wild-looking Echo that appears to be part spider, part destroyed car. Notice that it has Sierra Gale as its Sonata Effect. |Image credit:Rock Paper Shotgun/Kuro Games

Sonata Effects are set bonuses that Echoes possess, and act as the equivalent of armour sets. Every Echo has at least Sonata Effect. If you equip Echoes that share the same Sonata Effect in pairs of 2 or groups of 5 , you’ll receive one of the following 2 Set or 5 Set passive stat boosts:

Sonata Effect2 Set stat boost5 Set stat boost
Celestial LightSpectro damage increased by 10%.When using the Intro Skill, Spectro damage increases by 30% for 15 seconds.
Endless ResonanceATK increased by 10%.When on the field, ATK increases by 5% every 1.5 seconds. This effect can stack up to four times. Exiting Attack damage increases by 60%.
Freezing FrostGlacio damage increased by 10%After using Basic Attack or Heavy Attack, Glacio damage is increased by 10%. This effect can be stacked three times, lasting 15 seconds.
Havoc EclipseHavoc damage increased by 10%.After using Basic Attack or Heavy Attack, Havoc damage increases by 7.5%. This effect can stack up to four times, lasting 15 seconds.
Molten RiftFusion damage increased by 10%.After using Resonance Skill, Fusion damage is increased by 30%, lasting 15 seconds.
Moonlit CloudsEnergy Regen increased by 10%.After using Outro Skill, the ATK of the next Resonator to enter the field increases by 22.5%, lasting 15 seconds.
Rejuvenating GlowHealing Bonus increased by 10%.When performing the Outro Skill, the ATK of the entire team’s Resonators increases by 15%, lasting 30 seconds.
Sierra GaleAero damage increased by 10%.When using the Intro Skill, Aero damage increases by 30% for 15 seconds.
Void ThunderElectro damage increased by 10%.After using Heavy Attack or Resonance Skill, Electro damage is increased by 15%. This effect can be stacked twice, each lasting 15 seconds.

That finishes our rundown of all Echoes in Wuthering Waves, along with the foundational info on their Costs, Stats, and Sonata Effects. If you’re on the hunt for information on all of the game’s characters, head on over to our list of all Resonators . Pick the ones that strike a chord within you, and get ready to elevate their skillset with the best Echoes!

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 10

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 13

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 14

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 15

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 16

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

Ollie Toms avatar - 17 All Echoes in Wuthering Waves - 18

ARC Raiders

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A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 19