All Borderlands 4 Legendary Weapons and gear
All legendary weapon effects, boss drops, locations, and more

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Looking for a list of all Legendary Weapons and gear in Borderlands 4? Survival on Kairos is all about obtaining sweet loot and equipping your crew with the best possible gear. From weapons that amplify damage and resistances to the awesome Potato Thrower IV (which does indeed shoot spuds), there’s a fine variety of firearms and protective Repkits to collect in Borderlands 4 .
This guide provides a full list of all Borderlands 4 Legendary Weapons and gear , giving you all the intel you need to equip these wonderful toys.

All Borderlands 4 Legendary Weapons and gear
The following tables detail all the Legendary Weapons and items that we’ve found in Borderlands 4. It lists each weapon and piece of gear by name, what type it is (for instance, Pistols or Shotguns), the effects it has, what boss drops it, and its location and any requirements for unlocking.
Legendary Assault Rifles
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Aegon’s Dream | Prophetic | Horace | Fadefields, Hungering Plain, Horace’s Oversight | Down and Outbound (Main Mission) |
| Bloody Lumberjack | Timber | Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks) | Fadefields, Idolator’s Noose, “The Pitted Stain” Ripper Drill Site | N/A |
| Bonnie and Clyde | Pair of Thieves - On kill, grants +100% Damage for the Gun’s other Mode and refills its Magazine. | Directive-O | Dominion, Terminus District, “Ironwall Resolve” Order Bunker | N/A |
| Bugbear | Rotary Gun - Scales up to +100% Damage and +200% Damage Radius based on the emptiness of the Magazine. | Bio-Thresher Omega | Dominion, Fades District | One Gassy Issue (Side Mission), One Slimey Issue (Side Mission) |
| Chuck | N/A | Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks) | Fadefields, Idolator’s Noose, “The Pitted Stain” Ripper Drill Site | N/A |
| Chuck | Pitcher | Fractis | Carcadia Burn, Grindstone of the Worthy, “The Crawlcroft” Order Bunker | N/A |
| Cold Shoulder | Iced Out | N/A | Moxxi’s Tip Jar | Wrath of the Ripper Queen or Siege and Destroy (Main Missions) |
| Divided Focus | Conquerer - Fires bouncing Projectiles that pierce enemies. | Core Observer | Fadefields, The Howl, “Blacklime Bunker” Order Bunker | N/A |
| GMR | Big Name Hunter - When Zoomed In, Damage increases by +100%, Shot Cost increases by +100% and Fire Rate Decreases by -50% | Driller Hole | Carcadia Burn, Tonnage Peel, Queen’s Cradle | Unpaid Tab (Main Mission) |
| Goalkeeper | Amper Camper - When Gun Shield is depleted, grants +50% Damage for 15s. | CorrupTed, Experiment 42, Experiment 1709 (Vile Ted & The Experiments) | Dominion, Terminus District | Below the Surface (Side Mission) |
| Lucian’s Flank | Trample - Critical Hits refill up to 2 Ammo to the Gun’s Magazine. | Saddleback, Immortal Boneface (Meathead Riders) | Terminus Range, Cuspid Climb, “The Old Scrape” Ripper Drill Site | N/A |
| Oscar Mike | Damage and spawn a Fire Hazard. Tactical Rounds - The first half of your Magazine deals +50% Bonus Damage. | Genone | Carcadia Burn, Lopside, The Yawning Yard | Fault Finding (Side Mission) |
| Potato Thrower IV | Spud Gun | Voraxis / “Quake Thresher” | Fadefields, Coastal Bonescape, “Timid Kyle’s Neglected Opening” Abandoned Auger Mine | N/A |
| Rowan’s Charge | Stalker - Grants a 20% Chance for shots to be a Critical Hit, and refunds 2 Ammo on Critical Hit. | Directive-O | Dominion, Terminus District, “Ironwall Resolve” Order Bunker | N/A |
| Star Helix | Constellation - Projectiles can be fired vertically or horizontally. | Primordial Guardian Timekeeper | Dominion, Terminus District, Upper Dominion | The Timekeeper’s Order (Main Mission) |
| Whiskey Foxtrot | Overdrive - Switches to a secondary Magazine that can be fired on Full Auto. | Directive-O | Dominion, Terminus District, “Ironwall Resolve” Order Bunker | N/A |
| Wombo Combo | Rip Rockets - Rockets automatically fire from the Underbarrel. | Gruntbululous Vork, Baby Grunt, Lil Grunt (Rippa Roadbirds) | Carcadia Burn, Ruined Sumplands, “Saw’s Clench” Ripper Drill Site | N/A |
Legendary Shotguns
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Acey May | LUV | N/A | N/A | N/A |
| Anarchy | Mutualism - On Auto-Reload or kill, grants +15% Damage and -15% Accuracy for a Maximum 20 Stacks, which reset on Manual Reload. | Primordial Guardian Radix | Carcadia Burn, Grindstone of the Worthy, Arch of Radix | Acquire the Carcadia Burn Vault Key Fragments |
| Bod | All-Rounder - Counts as a Shotgun, an Assault Rifle, a Sniper Rifle, a Pistol, and an SMG. | Axemaul | Dominion, Carcadia District, “The Toll of Spine” Abandoned Auger | N/A |
| Convergence | Asymptotic | Bramblesong | Terminus Range, Stoneblood Forest, “Bittervein” Abandoned Auger Mine | N/A |
| Forsaken Chaos | N/A | N/A | N/A | N/A |
| Golden God | Rage - When Overheating, the Bulletforge does not break, but instead continuously consumes greater amounts of Ammo. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) |
| Goremaster | Chief Execution Officer - Deals +30% Damage to enemies below 30% Health. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) |
| Hellwalker | Soothslayer | Saddleback, Immortal Boneface (Meathead Riders) | Terminus Range, Cuspid Climb, “The Old Scrape” Ripper Drill Site | N/A |
| Hot Slugger | Blazing Barrel - On kill, deal +30% Damage for 10s for a Maximum 3 Stacks. | Callous Harbinger of Annihilating Death | Terminus Range, Heart of the Mountain, “Craven’s Nook” Order Bunker | N/A |
| Husky Friend | Husky Auto Turret | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Acquire the Fadefields Vault Key Fragments |
| Kaleidosplode | Colorful Mess | Callous Harbinger of Annihilating Death | Terminus Range, Heart of the Mountain, “Craven’s Nook” Order Bunker | N/A |
| Kickballer | Force Bunt | Sludgemaw | Fadefields, Idolator’s Noose | All Charged Up (Side Mission), Null and Void (Side Mission) |
| Lead Balloon | Lightweight - Projectiles float upward and spawn child Projectiles upon exploding. | Splashzone | Fadefields, Coastal Bonescape, Riptide Grotto | Recruitment Drive (Main Mission) |
| Linebacker | Full Coverage - Bouncing Projectiles increase Damage by +25% and Damage Radius by +35% per bounce. | Skyspanner Kratch | Terminus Range, Cuspid Climb | Shadow of the Mountain (Main Mission) |
| Rainbow Vomit | Color Spray - Shoots three elemental droplets at once. The elemental droplets will be random upon drop, such as Corrosive, Cryo, and Radiation. | Leader Willem | Carcadia Burn, Grindstone of the Worthy, The Excrucible | Enter the Electi Pt. 1 (Side Mission), Enter the Electi Pt. 2 (Side Mission), The Council Divided (Side Mission), A Traitor Within (Side Mission), The Mole’s Gambit (Side Mission) |
| Sweet Embrace | Adoration | N/A | Moxxi’s Tip Jar | Wrath of the Ripper Queen or Siege and Destroy (Main Missions) |
| T.K.’s Wave | Heirloom | N/A | Vending Machine | N/A |
Legendary SMGs
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Birts Bees | Hivemind | Sludgemaw | Fadefields, Idolator’s Noose | All Charged Up (Side Mission), Null and Void (Side Mission) |
| Darkbeast | Parley - Bullets pierce enemies, and have a 5% Chance when hitting an enemy to cause an explosion that deals large Damage. | Voraxis / “Quake Thresher” | Fadefields, Coastal Bonescape, “Timid Kyle’s Neglected Opening” Abandoned Auger Mine | N/A |
| Hellfire | Burning Desire | Skyspanner Kratch | Terminus Range, Cuspid Climb | Shadow of the Mountain (Main Mission) |
| Kaoson | N/A | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Acquire the Terminus Range Vault Key Fragments |
| Luty Madlad | Homemade Ingenuity - Overheats quickly, but also Cools down quickly. | Mimicron | Fadefields, Idolator’s Noose, “Tipping Point” Order Bunker | N/A |
| Ohm I Got | Energy Transfer - When Energy Shield is active, grants +50% Damage by consuming the Shield’s energy instead of Ammo. When Overshield is also active, Energy Shield will not deplete. | Moon-Maddened Callis | Carcadia Burn, Fallen Crown, Elpis Orbital Shatterfield | Another Day, Another Universe (Main Mission) |
| Onslaught | Keep It Coming - There’s a 30% Chance for every bullet fired to deal extra Damage and not consume Ammo. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) |
| Plasma Coil | Superheated | Primordial Guardian Timekeeper | Dominion, Terminus District, Upper Dominion | The Timekeeper’s Order (Main Mission) |
| Prince Harming | Pamplemousse - Hitting enemies deals a small amount of Damage to you, and grants a Stack of Cruelty - which, on kill, restores a small amount of Overshield per Stack of Cruelty - for a Maximum of 30 Stacks. | Pango & Bango | Carcadia Burn, Lopside, “Tendercage” Ripper Drill Site | N/A |
Legendary Sniper Rifles
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Asher’s Rise | Slow Burn - Critical Hits apply Status Effects instead of increased impact damage. | The Oppressor | Fadefields, Dissected Plateau, The Killing Floors | A Lot To Process (Main Mission) |
| Boomslang | Bullet Pollinator - After Reloading, the first Critical Hit Ricochets a Sticky Projectile to up to 3 nearby enemies. | N/A | N/A | N/A |
| Borstel Ballista | Propagation | Timekeeper | Dominion, Terminus District, Upper Dominion | The Timekeeper’s Order (Main Mission) |
| Complex Root | Sierpinski - Spawns additional diverging Projectiles along its path. | Mimicron | Fadefields, Idolator’s Noose, “Tipping Point” Order Bunker | N/A |
| Finnity XXX-L | Pipin’ Hot Barrels - Does not consume Ammo while Overheating. | Battle Wagon | Terminus Range, Stoneblood Forest, “The Lowering March” Ripper Drill Site | N/A |
| Fisheye | Ultima Ratio Regum - Fires wide, penetrating triple Railgun shots with +40% Critical Damage. | N/A | N/A | N/A |
| Katagawa’s Revenge | Stormcloud | Driller Hole | Carcadia Burn, Tonnage Peel, Queen’s Cradle | Unpaid Tab (Main Mission) |
| Midnight Defiance | N/A | N/A | N/A | N/A |
| Stop Gap | Reconfigure - When firing, Fire Rate decreases down to 20%, but Damage increases up to 750%. | Backhive | Fadefields, Dissected Plateau, “The Claim” Abandoned Auger Mine | N/A |
| Stray | Stray - Fires 2 secondary bullets that home in on nearby target(s). | Pango & Bango | Carcadia Burn, Lopside, “Tendercage” Ripper Drill Site | N/A |
| Symmetry | Bilateral - Fires from reserve Ammo while charging. | Timekeeper | Dominion, Terminus District, Upper Dominion | The Timekeeper’s Order (Main Mission) |
| Truck | Fixer-Upper | Bio-Thresher Omega | Dominion, Fades District | One Gassy Issue (Side Mission), One Slimey Issue (Side Mission) |
| Vamoose | Scarce | Shadowpelt | Terminus Range, Cuspid Climb, “Whistler’s Maw” Abandoned Auger Mine |
Legendary Pistols
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Budget Deity | D.O.P.E Buoys - Throws 2 Combo Orbs, which place the Atlas Target Lock on enemies damaged by the Combo Orbs. | Bio-Bulkhead | Fadefields, Dissected Plateau, Synthetic Nave | One Fell Swoop (Main Mission) |
| Bully | Defense Protocol - When Gun Shields are activated, launches an Attack Drone every 14s. | Core Observer | Fadefields, The Howl, “Blacklime Bunker” Order Bunker | N/A |
| King’s Gambit | Holy Hell - When shot, thrown Gun Ricochets Projectiles to nearby enemies. | Vile Prototype | Terminus Range, Windspear, Lictor’s Black Site | Dark Subject (Main Mission) |
| Lucky Clover | Kismet - On Reload, fires 2 Homing Rockets that both deal Damage each. | Horace | Fadefields, Hungering Plain, Horace’s Oversight | Down and Outbound (Main Mission) |
| Noisy Cricket | Silence | Sidney Pointylegs | Fadefields, Hungering Plain, “The Prospects” Ripper Drill Site | N/A |
| Phantom Flame | Midday - Zooming in acquires Lock On targets over time, and firing while Zoomed In shoots the entire Magazine. | Pango & Bango | Carcadia Burn, Lopside, “Tendercage” Ripper Drill Site | N/A |
| Queen’s Rest | Royal Armory - Fires high-speed rounds, and damaging enemies has a 30% Chance to spawn a Homing Sticky Projectile. | Queen Callis | Carcadia Burn, Fallen Crown, Moon-Called Throne | Her Flaming Vision (Main Mission) |
| Rangefinder | Precision | Vile Prototype | Terminus Range, Windspear, Lictor’s Black Site | Dark Subject (Main Mission) |
| Roach | Flesh Easters - Shoots eggs that hatch flying roaches when attached to flesh, living or dead. | Skull Orchid | Worthy, “Embossed Fault” Abandoned Auger Mine | N/A |
| Ruby’s Grasp | N/A | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | His Vile Sanctum (Main Mission) |
| Seventh Sense | Proprioception - Hitting enemies spawns Orbs that float upward and home in on targets on Reload. | CorruPTeD, Experiment 42, Experiment 1709 (Vile Ted & The Experiments) | Dominion, Terminus District | Below the Surface (Side Mission) |
| Sideshow | Juggler - Let’s play a game. Shoot as many targets as possible before they hit the ground, and refill up to 2 Ammo per target hit. | The Divisioner | Terminus Range, The Low Leys, “The Wireworks” Order Bunker | N/A |
| Songbird | N/A | Rocken Roller | Carcadia Burn, Ruined Sumplands, “Trinket Crevass” Abandoned Auger Mine | Crystal Brawl (Main Mission) |
| Zipper | Prison Rules - Grants +75% Critical Damage and +75% Damage when hitting a target in the back. | Leader Willem | Carcadia Burn, Grindstone of the Worthy, The Crucible | Enter the Electi Pt. 1 (Side Mission), Enter the Electi Pt. 2 (Side Mission), The Council Divided (Side Mission), A Traitor Within (Side Mission), The Mole’s Gambit (Side Mission) |
Legendary Armor Shields
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Compleation | Sisyphusian - When Armor Shield is full, it instantly loses an Armor Segment. | Battle Wagon | Terminus Range, Stoneblood Forest, “The Lowering March” Ripper Drill Site | N/A |
| Fireworks | Bundled - On kill, spawns Missiles that home in on nearby enemies, with each dealing significant damage. | Splashzone | Fadefields, Coastal Bonescape, Riptide Grotto | Recruitment Drive (Main Mission) |
| Heavyweight | Bareknuckle - On Melee Hit, consumes an Armor Segment to grant +100% Melee Damage. When Armor Shield is empty, grants +50% Melee Damage. | Vile Prototype | Terminus Range, Windspear, Lictor’s Black Site | Dark Subject (Main Mission) |
| Hoarder | Refreshments - On kill, 50% chance to spawn Ammo Booster that instantly refills your Gun. | Skyspanner Kratch | Terminus Range, Cuspid Climb | Shadow of the Mountain (Main Mission) |
| Oak-Aged Cask | Vintage | Skull Orchid | Terminus Range, Grindstone of the Worthy, “Embossed Fault” Abandoned Auger Mine | N/A |
| Onion | Shallot Shell - On Armor Segment break, grants Immunity to Damage for 2s. | Sludgemaw | Fadefields, Idolator’s Noose | All Charged Up (Side Mission), Null and Void (Side Mission) |
| Principal | Shield Boi - Spawns a Shield Boi when the last Armor Segment breaks. | N/A | N/A | N/A |
| Timekeeper’s New Shield | Biniu - When equipped, grants significant Maximum Health, +341 Health Regeneration/s, and reduces Damage Taken by 33%. | Timekeeper | Dominion, Terminus District, Upper Dominion | The Timekeeper’s Order (Main Mission) |
Legendary Energy Shields
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Cindershelly | Glass - When damaged, grants a Stack of Resolve that reduces Damage Taken by 2% per Stack, up to 25 Stacks. When the Energy Shield breaks, releases a Nova that deals significant Damage, with each Stack of Resolve increasing the Damage by +20%. | Backhive | Fadefields, Dissected Plateau, “The Claim” Abandoned Auger Mine | N/A |
| Extra Medium | Nucleosynthesis - When Energy Shield breaks or fills, it triggers a Nova that deals significant damage. | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Acquire the Fadefields Vault Key Fragments |
| Guardian Angel | Wings of Grace - When equipped, grants faster revival from Fight for Your Life. When FFYL expires, grants 1 free Second Wind every 300s. | N/A | N/A | N/A |
| Pandoran Memento | Psychosis - When damaged, grants +15% Elemental Resistance and +50% Resistance to the last Damage Type received for 5s. | Queen Callis | Carcadia Burn, Fallen Crown, Moon-Called Throne | Her Flaming Vision (Main Mission) |
| Protean Cell | Direct Current - Ground Slam to toggle this effect. While enabled, drains Shield over time to grant +40% Bonus Shock Damage, and Damage Taken passes through the Shield. | Fractis | Carcadia Burn, Grindstone of the Worthy, “The Crawcroft” Order Bunker | N/A |
| Sparky Shield | Short Circuit - While Energy Shield is not full, it periodically Shocks nearby enemies. | Shadowpelt | Terminus Range, Cuspid Climb, “Whistler’s Maw” Abandoned Auger Mine | N/A |
| Super Soldier | Power Play - When Energy Shield fills, grants an Overshield. When Energy Shield is full, grants 25% Fire Rate, 25% Movement Speed, and regens 1 Ammo/s. | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | His Vile Sanctum (Main Mission) |
| Watts 4 Dinner | Overshield Eater - When Energy Shield is active, enemies have a 12% chance to drop an Overshield when hit. When Overshield is also active, grants +25% Shock Damage. | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Acquire the Terminus Range Vault Key Fragments |
Legendary Grenade Ordnances
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Blockbuster | Got You Covered | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | His Vile Sanctum (Main Mission) |
| Buoy | Buoyant | Voraxis / “Quake Thresher” | Fadefields, Coastal Bonescape, “Timid Kyle’s Neglected Opening” Abandoned Auger Mine | N/A |
| Buzz Axe | Makeshift | Axemaul | Dominion, Carcadia District, “The Toil of Spoiling Vis” Abandoned Auger Mine | N/A |
| Chaumunky | Incessant - Continuously homes in on a target. | Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks) | Fadefields, Idolator’s Noose, “The Pitted Stain” Ripper Drill Site | N/A |
| Detonator | Sticky Trigger - Grenade spawns Combo Orbs upon detonation. | N/A | N/A | N/A |
| Disco | Groove | Bramblesong | Terminus Range, Stoneblood Forest, “Bittervein” Abandoned Auger Mine | N/A |
| Firepot | Spicy - Spawns homing Torgue Stickies over time. | Leader Willem | Carcadia Burn, Grindstone of the Worthy, The Excrucible | Enter the Electi Pt. 1 (Side Mission), Enter the Electi Pt. 2 (Side Mission), The Council Divided (Side Mission), A Traitor Within (Side Mission), The Mole’s Gambit (Side Mission) |
| Fuse | Fortified Position | Driller Hole | Carcadia Burn, Tonnage Peel, Queen’s Cradle | Unpaid Tab (Main Mission) |
| Jelly | Self-Replicating | Splashzone | Fadefields, Coastal Bonescape, Riptide Grotto | Recruitment Drive (Main Mission) |
| Recursive | Looping | Genone | Carcadia Burn, Lopside, The Yawning Yard | Fault Finding (Side Mission) |
| Sho Kunai | Ninja Speed - Grants +10% Movement Speed for a short Duration with each consecutive hit, for a Maximum of 7 Stacks. | Bio-Bulkhead | Fadefields, Dissected Plateau, Synthetic Nave | One Fell Swoop (Main Mission) |
| Slippy | Swordfish - Deals Melee Damage on detonation. | Shadowpelt | Terminus Range, Cuspid Climb, “Whistler’s Maw” Abandoned Auger Mine | N/A |
| Spinning Blade | Juggler - Catch the rebound to refund 1 Grenade Charge. | Gruntbululous Vork, Baby Grunt, Lil Grunt (Rippa Roadbirds) | Carcadia Burn, Ruined Sumplands, “Saw’s Clench” Ripper Drill Site | N/A |
| Swarm | Swoosh | Sidney Pointylegs | Fadefields, Hungering Plain, “The Prospects” Ripper Drill Site | N/A |
| UAV | Death From Above | Mimicron | Fadefields, Idolator’s Noose, “Tipping Point” Order Bunker | N/A |
| UAV | Death From Above | Fractis | Carcadia Burn, Grindstone of the Worthy, “The Crawlcroft” Order Bunker | N/A |
| Waterfall | Waterfall - Causes additional explosions when damaging targets. | Bio-Bulkhead | Fadefields, Dissected Plateau, Synthetic Nave | One Fell Swoop (Main Mission) |
Legendary Heavy Weapon Ordnances
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Atling Gun | Whistler | Callous Harbinger of Annihilating Death | Terminus Range, Heart of the Mountain, “Craven’s Nook” Order Bunker | Vladof |
| Bottled Lightning | Strike Twice | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Amon Exclusive - Acquire the Terminus Range Vault Key Fragments |
| Disc Jockey | Bouncing Biscuits - Energy disc Projectiles bounce up to 5 times, and gain +20% Damage per bounce. | Sidney Pointylegs | Fadefields, Hungering Plain, “The Prospects” Ripper Drill Site | N/A |
| Gamma Void | Radiation Exposure - Creates a Singularity for 10s, in which enemies take +40% Radiation Damage over time. | Moon-Maddened Callis | Carcadia Burn, Fallen Crown, Elpis Orbital Shatterfield | Another Day, Another Universe (Main Mission) |
| Inkling | Inkling - Fires bouncing Projectiles that leave an Elemental Splat on bounce. | The Divisioner | Terminus Range, The Low Leys, “The Wireworks” Order Bunker | N/A |
| Ravenfire | 621 - Explosions radiate outward from the point of impact. | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Acquire the Fadefields Vault Key Fragments |
| Sprezzatura | Gungnir | N/A | N/A | N/A |
| Streamer | Delegation - Launches stationary Projectiles that each fire a Beam forward. | The Oppressor | Fadefields, Dissected Plateau, The Killing Floors | A Lot To Process (Main Mission) |
Legendary Repkits
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Adrenaline Pump | Blood Rush - Automatically restores Health on Second Wind. | Primordial Guardian Radix | Carcadia Burn, Grindstone of the Worthy, Arch of Radix | Acquire the Carcadia Burn Vault Key Fragments |
| AF1000 | Time Dilation - The Repkit’s Duration is increased by +100%, and its Cooldown Duration is decreased by ~50%. | Rocken Roller | Carcadia Burn, Ruined Sumplands, “Trinket Crevass” Abandoned Auger Mine | Crystal Brawl (Main Mission) |
| Blood Analyser | Immunity Shot - On use, grants Immunity to the last Elemental Damage Taken for 7s. | The Oppressor | Fadefields, Dissected Plateau, The Killing Floors | A Lot To Process (Main Mission) |
| Defibrillator | Cardiac Shock - When Health goes below 20%, there is a 50% chance to replenish a Repkit Charge. | Core Observer | Fadefields, The Howl, “Blacklime Bunker” Order Bunker | N/A |
| Kill Spring | Blood Siphon - On kill, converts 100% of any excess Damage into Healing Orbs that seek out nearby allies. | Axemaul | Dominion, Carcadia District, “The Toll of Spoiling Vis” Abandoned Auger Mine | N/A |
| Mega Triple Bypass | Heart Pump - This Repkit has 3 Charges, and has a 30% chance to replenish a Charge on kill. | Backhive | Fadefields, Dissected Plateau, “The Claim” Abandoned Auger Mine | N/A |
| Pacemaker | Pulsometer - Passively regenerates Health over time, increasing in Rate when your Health is low. | Horace | Fadefields, Hungering Plain, Horace’s Oversight | Down and Outbound (Main Mission) |
| War Paint | Chrome - On use, grants +30% Fire Rate and +30% Movement Speed for 15s, and reduces Repkit Cooldown by 2s each time Damage is taken. | Saddleback, Immortal Boneface (Meathead Riders) | Terminus Range, Cuspid Climb, “The Old Scrape” Ripper Drill Site | N/A |
Legendary Exo-Soldier Class Mods
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Buster | APOPHIS Lance gains a 25% Chance to not consume Charges. The more Charges used at once, the greater the Chance. | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Rafa Exclusive - Acquire the Terminus Range Vault Key Fragments |
| Dancer | Overdrive bonuses are increased by +100%. Overdrive ends whenever Rafa’s Action Skill ends. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) - Rafa Exclusive |
| Esgrimidor | Rafa’s Melee Attacks gain a +10% Critical Hit Chance. Critical Hits with Melee Attacks restore +5% of Action Skill Duration. | Queen Callis | Carcadia Burn, Fallen Crown, Moon-Called Throne | Rafa Exclusive - Her Flaming Vision (Main Mission) |
| Filantropo | Whenever Rafa retriggers his Action Skill, he spawns a free Grenade. If he has a Grenade equipped, he spawns one based on that. This Skill has a 4 second cooldown. | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Rafa Exclusive - Acquire the Fadefields Vault Key Fragments |
| Grenazerker | Whenever Rafa throws a Grenade or Tediore Gun, he throws an additional one. | Primordial Guardian Radix | Carcadia Burn, Grindstone of the Worthy, Arch of Radix | Rafa Exclusive - Acquire the Carcadia Burn Vault Key Fragments |
| Instigator | Whenever Peacebreaker Cannons fire at an enemy, gain a Stack of Instigator and lose all Stacks when Peacebreaker Cannons fire at a new enemy. Rafa gains +2% Gun Damage for every stack of Instigator. | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | Rafa Exclusive - His Vile Sanctum (Main Mission) |
Legendary Forgeknight Class Mods
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Blacksmith | Kill Skill. Partially restores all active Forgedrone’s Duration. For each active Forgedrone, Amon deals increased Gun Damage. | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | Amon Exclusive - His Vile Sanctum (Main Mission) |
| Elementalist | Whenever an Affinity Skill gains a Stack, all unlocked Affinity Skills also gain a Stack. For each Stack of Affinity from all Affinity Skills, Amon gains increased Gun Damage. | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Amon Exclusive - Acquire the Fadefields Vault Key Fragments |
| Forge Master | All Forgeskills can now be used once while on Cooldown. | Primordial Guardian Radix | Carcadia Burn, Grindstone of the Worthy, Arch of Radix | Amon Exclusive - Acquire the Carcadia Burn Vault Key Fragments |
| Furnance | Damage from Fellfrost, Horacleave, Fulminating Fist, and Stormcutter is converted to Incendiary Damage. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) - Amon Exclusive |
| Shatterweight | Forgewaves now deal Melee Damage in addition to their other types. Melee Attacks while Scourge is active gain increased Cryo Efficiency and Radius. | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Amon Exclusive - Acquire the Terminus Range Vault Key Fragments |
| Viking | Crucible gains +2 Charges, increases Duration, and grants Amon increased Damage Reduction while active. | Queen Callis | Carcadia Burn, Fallen Crown, Moon-Called Throne | Amon Exclusive - Her Flaming Vision (Main Mission) |
Legendary Gravitar Class Mods
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Bio-Robot | Whenever Harlowe Entangles an enemy, she creates alternating Hazards, such as Cryo and Radiation Hazards. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) - Harlowe Exclusive |
| Driver | Whenever Harlowe fires CHROMA Accelerator, she drains all but 1 of her Health and Amps CHROMA Accelerator. CHROMA Accelerator gains +20% Lifesteal. | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Harlowe Exclusive - Acquire the Terminus Range Vault Key Fragments |
| Generator | Whenever Harlowe activates her Flux Generator, she decreases her remaining Action Skill Duration by 50% and gains +200% Action Skill Power. | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | Harlowe Exclusive - His Vile Sanctum (Main Mission) |
| Reactor | Whenever Harlowe Entangles an enemy, she gains a Reactor Stack. For every Stack, she gains +2% Movement Speed. When she gains 10 Stacks, she also gains +20% Gun Damage, +20% Fire Rate, +20% Reload Speed, and +20% Status Effect Damage for 12 seconds, and loses all Stacks once the Duration ends. | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Vex Exclusive - Acquire the Fadefields Vault Key Fragments |
| Skeptic | Whenever Harlowe Slams an enemy in Stasis, she automatically fires Radiation Darts and Cryo Darts that home in on enemies. Shooting enemies with an active Status Effect restores 5% of Action Skill Cooldown. | Queen Callis | Carcadia Burn, Fallen Crown, Moon-Called Throne | Harlowe Exclusive - Her Flaming Vision (Main Mission) |
| Scientist | Whenever Harlowe Shocks an enemy, she automatically Entangles and Irradiates that enemy. Whenever Harlowe Entangles an enemy, Electric Arcs shoot out from that enemy at other nearby enemies. | Primordial Guardian Radix | Carcadia Burn, Grindstone of the Worthy, Arch of Radix | Harlowe Exclusive - Acquire the Carcadia Burn Vault Key Fragments |
Legendary Siren Class Mods
| Name | Effect | Boss | Location | Requirement |
|---|---|---|---|---|
| Avatar | Vex and her minions gain increased Damage Dealt for each active Attunement Skill. Each active Attunement Skill also grants Vex and her minions Damage Reduction against its matching Elemental Type. | Primordial Guardian Inceptus | Fadefields, Dissected Plateau, Arch of Inceptus | Vex Exclusive - Acquire the Fadefields Vault Key Fragments |
| Illusionist | Specters and Reapers have a chance to be Badasses, gaining Increased Maximum Health and Damage Dealt. This chance increases the longer it hasn’t occurred and will at least occur once every 90 seconds. | Queen Callis | Carcadia Burn, Fallen Crown, Moon-Called Throne | Vex Exclusive - Her Flaming Vision (Main Mission) |
| Kindred Spirits | Using a Command Skill grants Vex Bonus Kinetic Minion Damage with Guns for a Duration. Command Skills deal Gun Damage in additional to its other types. | Primordial Guardian Origo | Terminus Range, The Low Leys, Arch of Origo | Vex Exclusive - Acquire the Terminus Range Vault Key Fragments |
| Technomancer | Eldritch Blast deals Ordnance Damage in addition to its other types. Killing an enemy, triggering Kill Skills, or using a Grenade will reset Eldritch Blast’s Cooldown. | Idolator Sol | Fadefields, Idolator’s Noose, Fortress Indomita | Rush the Gate (Main Mission) - Vex Exclusive |
| Undead Eye | Killing an enemy with a Sniper Rifle will trigger Blood Shot. Critically Hitting an enemy with a Sniper Rifle has a 33% chance to trigger Blood Shot. | Vile Lictor | Terminus Range, Windspear, Umbral Foundry | Vex Exclusive - His Vile Sanctum (Main Mission) |
| Witch | When Vex has Maximum Health, her Lifesteal partially applies to Shields. When Vex has Maximum Shield, her Lifesteal partially grants Overshield. | Primordial Guardian Radix | Carcadia Burn, Grindstone of the Worthy, Arch of Radix | Vex Exclusive - Acquire the Carcadia Burn Vault Key Fragments |
That wraps up our list of all Legendary Weapons and items in Borderlands 4. While you’re here, why not check our our Borderlands 4 review ? And keep an eye on Rock Paper Shotgun in the coming days as we proceed to break down all other essentials in Gearbox’s latest looter shooter.

Borderlands 4
PS5 , Xbox Series X/S , PC , Nintendo Switch 2
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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