All Black Myth: Wukong Chapter 2 bosses and where to find them

Here’s how to reach the secret bosses in Chapter 2 of Black Myth: Wukong

A close-up of the Mad Tiger boss's face as it roars towards the camera outside its cave in Chapter 2 of Black Myth: Wukong. - 1

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Looking for all the bosses in Chapter 2 of Black Myth: Wukong? If you’re here, then you’ve likely made your way through most (or all) of the Chapter 1 bosses , and you’re now wading through the deserts of Chapter 2 in Black Myth: Wukong . As befits a soulslike , there is a wide variety of boss locations littered throughout Game Science’s new Journey To The West-em-up, and a good 16 or so are hiding away in Chapter 2. Some of which are very well hidden indeed.

In this guide, we’ll walk you through how to find every single boss location in Chapter 2 of Black Myth: Wukong, ranging from main story bosses like the Tiger Vanguard and Yellow Wind Sage , to secret Yaoguai Kings such as the Black Loong , Fuban , and Mad Tiger .

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All Chapter 2 bosses in Black Myth: Wukong

An abstract map of Chapter 2 of Black Myth: Wukong, depicting the locations of all bosses, characters, and collectibles in reference to all the Keeper's Shrines and the connections and pathways between them. - 3

Keep track of your progress through the Yellow Wind Ridge with our handy abstractChapter 2 map! |Image credit:Rock Paper Shotgun

Chapter 2 is grander in scope than Chapter 1, with a total of 16 bosses split between both Yaoguai Chiefs and Yaoguai Kings. There’s also a greater number of easily missed and secret boss fights in Chapter 2, including the Mad Tiger ; the Buddha’s Eyeball boss known as Shigandang ; the powerful Black Loong and Fuban bosses, and more.

Below is the full list of all Yaoguai King and Yaoguai Chief bosses you can find in Chapter 2 of Black Myth: Wukong:

No.Boss NameTypeLocation
1Lang-Li-Guhh-BawYaoguai ChiefSandgate Village / Village Entrance
2Earth WolfYaoguai ChiefSandgate Village / Village Entrance
3King + Second PrinceYaoguai ChiefSandgate Village / Valley Of Despair
4First Prince Of Flowing SandsYaoguai ChiefSandgate Village / Valley Of Despair
5Tiger VanguardYaoguai KingCrouching Tiger Temple / Temple Entrance
6Tiger’s AcolyteYaoguai ChiefYellow Wind Formation / Windrest Hamlet
7Stone VanguardYaoguai KingFright Cliff / Rock Clash Platform
8Gore-Eye DaoistYaoguai ChiefSandgate Village / Valley Of Despair
9Mother Of StonesNot In JournalFright Cliff / Squall Hideout
10Man-In-StoneCharacterFright Cliff / Squall Hideout
11Yellow Wind SageYaoguai KingCrouching Tiger Temple / Cellar
12ShigandangYaoguai KingFright Cliff / Rock Clash Platform
13Mad TigerYaoguai ChiefSandgate Village / Bottom Of The Well
14Yellow-Robed SquireCharacterFright Cliff / Rockrest Flat
15“Tiger Vanguard”Yaoguai ChiefSecret: Kingdom Of Sahālī / Sandgate Pass
16FubanYaoguai KingSecret: Kingdom Of Sahālī / Sandgate Bound
17Black LoongYaoguai KingFright Cliff / Hidden Loong Cavern

Keep reading to find out exactly how to reach all 17 boss locations in Chapter 2 of Black Myth: Wukong.

1. Lang-Li-Guhh-Baw

The player in Black Myth: Wukong fights against the Lang-Li-Guhh-Baw boss in Chapter 2. - 4

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The first boss of Chapter 2 that you’re likely to come across is Lang-Li-Guhh-Baw, a giant amphibian with quite a family resemblance to Baw-Li-Guhh-Lang from Chapter 1. To reach this Yaoguai Chief, simply drop down to the right of the “Village Entrance” Keeper’s Shrine in Sandgate Village, and follow the path into the nearby cave. There you’ll find Xu Dog, a wolfish NPC wearing a blue cloak, who asks you to deal with Lang-Li-Guhh-Baw in the clearing just ahead on the lower platform.

If you fought Baw-Li-Guhh-Lang, you’ll know largely what you’re in for with this fight. Expect lots of back-kicks and tongue attacks. What’s different this time around is that Lang-Li-Guhh-Baw’s attacks are imbued with lightning, and the boss itself is capable of summoning sparks of lightning which chase you down, requiring lots of careful dodging to evade. The good news is that if you return to Xu Dog after defeating this boss, you’ll unlock the ability to craft your own consumable medicines at Shrines.

2. Earth Wolf

The player in Black Myth: Wukong fights against the Earth Wolf boss in Chapter 2. - 5

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The Earth Wolf lies beyond the main gate right in front of the “Village Entrance” Shrine, but you cannot reach it this way until later on. Instead, you must head around the right-hand side by turning left in the cave where Xu Dog resides, and following the path all the way into the larger area patrolled by the two-headed Rat Captains. From here, hug the left-hand wall until you find an entryway through into the area on the other side of the gate, where the Earth Wolf can be found on patrol.

The Earth Wolf behaves much like any big lumbering beast you may have encountered previously, all swipe attacks and charges. The Pillar Stance is useful for staying out of the danger zone, and of course you should make liberal use of Immobilize to keep it still and burst it down with your hardest-hitting attacks. On death, you can absorb its Spirit using the Blessed Gourd.

3. King + Second Prince Of Flowing Sands

A close-up of the Rat King and Second Prince, a boss duo in Chapter 2 of Black Myth: Wukong. - 6

Image credit:Rock Paper Shotgun/Game Science

Possibly your first major hurdle in Chapter 2’s roster of bosses will be the joint encounter of the King Of Flowing Sands, and his son, the Second Prince Of Flowing Sands. These two rats are found beyond the double doors in the area of Sandgate Village where the two-headed Rat Captains patrol (or patrolled, if you already killed them). Enter the arena for a lengthy cutscene, followed by an interesting two-pronged fight.

The main brunt of the attack comes from the much larger Second Prince in this fight, while the diminutive King prefers to stay at a distance and hurl ranged attacks at you to interrupt your combos. It’s an irritating combination, but we’d encourage you to focus on the Second Prince, because if the Second Prince dies, then the King will flee and the fight will be over. If, however, you kill the King first, then the Second Prince will become much more powerful, making for a far tougher fight.

4. First Prince Of Flowing Sands

A close-up of the First Prince, a boss in Chapter 2 of Black Myth: Wukong, looking down upon the Rat King. - 7

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If you thought the Second Prince was a hulking brute, wait til you see his big brother. The First Prince Of Flowing Sands is located only a short walk down the left-hand path from the Valley Of Despair where you fought the King and Second Prince. If you left the King alive, he will make a blood offering to awaken the First Prince, after which he’ll summarily be killed and eaten by his son. Plan rather backfired, really.

The key with the First Prince is not to be intimidated by his size. Get right in there and keep attacking. He hits hard, but he’s also very slow, and he telegraphs his attacks enough that I never had any issue dodging them. If you like, you can also use him to break open the terracotta wall on the left side of the arena, which houses an important unique item that will unlock several multiple secret bosses elsewhere in the game. But if you don’t manage to goad the Prince into breaking the wall, fear not; you can break it open yourself using the Wandering Wight Spirit attack, or the Azure Dust transformation.

5. Tiger Vanguard

A close-up of the Tiger Vanguard, a boss in Chapter 2 of Black Myth: Wukong. - 8

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The Tiger Vanguard is the first Yaoguai King of Chapter 2, and he’s suitably rather tough to defeat. To find him, head through the cave that houses the First Prince , beyond the Valley Of Despair. At the far end of the cave there is a small, slanted bridge you can cross, and not much further beyond that is a gap you can squeeze through. In the next room, take the path to the right and you’ll reach the “Temple Entrance” Shrine outside the Crouching Tiger Temple. After that it’s a straight trek up the temple steps to reach the Tiger Vanguard.

The Tiger Vanguard is impressively light on his feet for such a large and powerful foe, and his lunging sword attacks can wipe out most of your health bar in one go, so this is a fight to take quite patiently. Make use of the Red Tides spell to transform yourself and give yourself a “risk-free healthbar” as I call it, where you can just go all out on aggression for a short while, without caring too much about the damage you take. Kill it, and it’ll drop the Keeness Of Tiger unique item that you can use to open a couple of doors later on.

6. Tiger’s Acolyte

The player in Black Myth: Wukong fights against the Tiger's Acolyte boss in Chapter 2. - 9

Image credit:Rock Paper Shotgun/Game Science

After the big beefy Tiger Vanguard , a little Tiger’s Acolyte Yaoguai Chief should be no problem, right? To find the Tiger’s Acolyte, follow the path beyond the Crouching Tiger Temple to enter the Yellow Wind Formation region. This region is very linear, so all you need to do really is keep pressing on until you find a bridge just beyond the “Windrest Hamlet” Shrine. On the bridge is the Tiger’s Acolyte.

The Tiger’s Acolyte, like the Vanguard, is very handy with a sword, and can deal a lot of damage in a short space of time with his very elegant attack chains. Fortunately, he has considerably less health than the Vanguard, which allows you to make use of all your abilities to burst him down as quickly as possible without too much fuss. On death, he drops the unique Old Rattle-Drum item, which is used for a specific questline in Chapter 2 which we’ll explain later on in the Mad Tiger section.

7. Stone Vanguard

The player in Black Myth: Wukong fights against the Stone Vanguard boss in Chapter 2. - 10

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The Stone Vanguard, interestingly, can be found at the intersection point between two region paths, so there are two ways to reach it. The first is by continuing beyond the Tiger’s Acolyte and through the entire Yellow Wind Formation. At the very end there is a ledge where you can drop down into the Stone Vanguard boss arena. The other way to reach this arena is by heading to the right from the Valley Of Despair (King + Second Prince arena) through the Fright Cliff region and all the way to the end. Pretty cool level design.

In all honesty I found the Stone Vanguard considerably easier than the Tiger Vanguard . It’s just so much slower, and speed is extremely important in Black Myth: Wukong. Everything is pretty easy to dodge, including its “special” attack where it sends a bunch of minions to jump towards you in quick succession. The only annoyance really is its high health pool, which means you have to exercise some patience. Kill it, and you’ll obtain the Sterness Of Stone item which - when combined with the Keeness Of Tiger item - will allow you to do two things:

  • Open the main door out of the King and Second Prince boss arena.
  • Interact with the tally by the giant Buddha statue in the Tiger Vanguard arena.

Both of these paths will eventually lead you to the same location, where you can find the final story boss of Chapter 2 - the Yellow Wind Sage . But we’re getting ahead of ourselves! There are still plenty more bosses to find around here.

8. Gore-Eye Daoist

The player in Black Myth: Wukong fights against the Gore-Eye Daoist boss in Chapter 2. - 11

Image credit:Rock Paper Shotgun/Game Science

The Gore-Eye Daoist is a fairly lowly Yaoguai Chief in the grand scheme of things, despite appearing fairly late on in Chapter 2. To get to him, you can take one of two routes: either you can open the main door near the “Valley Of Despair” Shrine (after defeating both Vanguard bosses) and follow the path across the bridge; or you can head through the Stone Vanguard arena past the “Rock Clash Platform” Shrine, then turn right at the end of the path and take the sand slide down to the “Windseal Gate” Shrine. From there, just cross the bridge and head up the hill. Both paths lead to the same little clearing where you can find the Gore-Eye Daoist.

The Gore-Eye Daoist himself is hardly worth the effort it takes to reach him! He’s got an interesting moveset which seems to involve spraying poisonous blood everywhere, but overall he’s not that much more powerful than certain regular non-boss enemies, so it shouldn’t take you long to deal with him and move on.

9. Mother Of Stones

The player in Black Myth: Wukong fights the Mother Of Stones boss in a cave. - 12

Image credit:Rock Paper Shotgun/Game Science

The Mother Of Stones is a large, tucked-away boss who is required for the Man-In-Stone questline , though she doesn’t feature in the player’s Journal at all. To reach her, you must enter the cave in the centre of the Fright Cliff region, then take a left turn just before exiting out of the cave. This path leads you to an upper level of the cave where you can find the Mother Of Stones chilling in a corner.

This is a rather bizarre boss fight, but not too difficult. Rather than attacking you directly, the Mother Of Stones simply summons more and more rocky minions to antagonise you. It’s all a ruse - just pay them no mind, keep evading their attacks while bashing away at the Mother Of Stones, and she’ll go down without a hitch. On death, she drops the Stone Essence item, which you can deliver to the Man-In-Stone to continue his quest.

10. Man-In-Stone

The player in Black Myth: Wukong fights the Man-In-Stone NPC. - 13

Image credit:Rock Paper Shotgun/Game Science

The Man-In-Stone is an NPC who doesn’t really qualify as a true boss, but hey, he has a boss health bar, so I’m including him. You can find him and begin his quest by taking the lower route through the rock on the right-hand side of the “Squall Hideout” Shrine in Fright Cliff. He’s trapped inside a rock, hence the name, and hence him asking you to deal with the Mother Of Stones in order to free him.

When you deliver the Stone Essence to him on your return, he’ll burst out of the ground and reveal he tricked you and just wanted the item. After that, you can (and should) attack him. Despite his taunts, he is no match for you, with such a small health bar that you can probably burst him down before he’s really done you any damage. Beat him, and he’ll surrender and (after an area reset) become a vendor; and you’ll also unlock the Azure Dust transformation spell as a reward.

11. Yellow Wind Sage

A close-up of the Yellow Wind Sage, a boss in Chapter 2 of Black Myth: Wukong. - 14

Image credit:Rock Paper Shotgun/Game Science

The Yellow Wind Sage is the final main story boss of Chapter 2, and he’s probably the toughest Yaoguai you’ll face in this chapter, so don’t face him unprepared. To reach the Yellow Wind Sage’s location, you can take one of the two following paths:

  • Interact with the Tally in the Tiger Vanguard arena (after obtaining both Keeness Of Tiger and Sterness Of Stone), and descend into the Cellar region.
  • Progress to the “Windseal Gate” Shrine beyond the Stone Vanguard or the Gore-Eye Daoist, and go through the large double doors.

Both these routes will take you to the same large deserty area, and at the end of this area you can walk into the sandstorm to begin your fight against the powerful Yellow Wind Sage. This foe combines the speed of the Tiger Vanguard with the strength of the Stone Vanguard , but the worst thing about him is his array of hard-to-avoid wind-based attacks. For this reason, I highly recommend you first defeat Fuban , one of the chapter’s secret bosses, because it drops an anti-wind vessel that counteracts bastards like the Yellow Wind Sage.

12. Shigandang (secret boss)

A close-up of Shigandang, a boss in Chapter 2 of Black Myth: Wukong. - 15

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Shigandang is a secret boss that can be found in exactly the same arena as the Stone Vanguard , back at the far end of Fright Cliff. To unlock this boss, you need to collect all six Buddha’s Eyeballs scattered throughout Fright Cliff. Each one can be plucked from an associated giant Buddha head statue. The six Buddha Eyeballs can be found in the following locations:

  1. At the start of Fright Cliff, just before the “Squall Hideout” Shrine.
  2. In the cave on the left path from the “Squall Hideout” Shrine.
  3. On the wooden platforms overlooking the Man-In-Stone path.
  4. On the upper path left of the Man-In-Stone path.
  5. On the balcony to the right of the Mother Of Stones boss arena.
  6. Left of the “Rockrest Flat” Shrine.
The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 16 The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 17 The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 18 The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 19 The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 20 The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 21 The location of a Buddha head statue on the ground in Fright Cliff, an area in Chapter 2 of Black Myth: Wukong. A yellow circle highlights the position of the Buddha head. - 22

Take all six Buddha’s Eyeballs to the large boulder in the Stone Vanguard arena, and you’ll find that you can interact with the boulder to place all the Eyeballs inside it. At this point, the boulder will rise from the ground and become the secret Yaoguai King, Shigandang. Expect a fight very similar in nature to the Stone Vanguard here, albeit against a slightly more powerful foe. He’s big, he’s slow, and he hits hard. The most dangerous thing about this boss is the shockwaves it releases when it slams or pulls its fists out of the ground.

13. Mad Tiger (secret boss)

A close-up of the Mad Tiger, a boss in Chapter 2 of Black Myth: Wukong. - 23

Image credit:Rock Paper Shotgun/Game Science

The Mad Tiger is a Yaoguai Chief that can only be unlocked by completing the Old Rattle-Drum questline. Don’t know what I’m on about? Once you defeat the Tiger’s Acolyte you’ll receive the Old Rattle-Drum item. After this, if you travel to three specific areas in order you can interact with the spirit of a child, who will lead you to a the secret Mad Tiger boss.

Here are the three locations where you can use the Old Rattle-Drum:

  1. In the right-hand area with lots of corpses inside Windrest Hamlet.
  2. On the right-hand side just beyond the main doors you unlock in the Valley Of Despair.
  3. By the well in the far end of the Earth Wolf arena.

After playing the Old Rattle-Drum at all three locations, the child will appear next to the well, and jump inside, inviting you to follow. Interact with the well to jump down into a new area - the aptly-named “Bottom Of The Well” - where you can fight the Mad Tiger.

The Mad Tiger is very agile, with some startlingly powerful attacks - each of which can take off over half your healthbar in one go. He’s definitely intended to be tackled late on in Chapter 2, once you’ve built up your stats and unlocked as many Skills as possible. Synergise the Immobilize, Red Tides, and A Pluck Of Many spells in order to burst down the Mad Tiger’s health early on and control the tempo of the fight from the start.

14. Yellow-Robed Squire (secret boss)

The player in Black Myth: Wukong fights against the Yellow-Robed Squire boss in Chapter 2. - 24

Image credit:Rock Paper Shotgun/Game Science

When you first meet the boar-faced Yellow-Robed Squire, he is a passive NPC rather than a boss to fight. You can find him resting in a clearing at the far end of the Rockrest Flat, too drunk to get up. His questline unlocks the ability to fight 3 new bosses (including himself), so here are the steps to follow:

  1. Obtain a Sobering Stone from Windrest Hamlet or the Man-In-Stone’s shop.
  2. Deliver the Sobering Stone to the Yellow-Robed Squire.
  3. Travel to the Crouching Tiger Temple and speak to the Squire there.
  4. Deliver a Jade Lotus to the Squire at the Temple.
  5. Return to the Rockrest Flat where you first saw the Squire, and approach him while he’s pacing nearby.

If you complete all of the above steps, then as you approach the Yellow-Robed Squire he will attack you. Defeat him, and he’ll approve of your strength and invite you to follow him through the double doors behind where you fought. Go through the double doors to enter Chapter 2’s secret region, where the next two bosses in this list await you!

15. “Tiger Vanguard” (secret boss)

The player in Black Myth: Wukong fights against the Tiger Vanguard boss in Chapter 2. - 25

Image credit:Rock Paper Shotgun/Game Science

The “Tiger Vanguard” is a variant of the original Tiger Vanguard who you encounter a short way into the secret area that you can unlock by following the Yellow-Robed Squire’s questline. So if you haven’t already, read the instructions just above to learn how to face this boss!

This alternate Vanguard is mercifully easier than the original Tiger Vanguard, but shares a lot of the same traits and moves, including a surprising agility and some highly damaging combos. With spells like A Flock Of Many now at your fingertips though, it shouldn’t be too difficult to overwhelm the Vanguard and force him to let you pass beyond the gate it guards.

16. Fuban (secret boss)

The player in Black Myth: Wukong fights against the Fuban boss in Chapter 2. - 26

Image credit:Rock Paper Shotgun/Game Science

Fuban is the main boss and Yaoguai King of the secret region that you unlock as part of the Yellow-Robed Squire quest. In this memory realm, you must join the Yellow Wind Sage in battle against Fuban, a gigantic sand beetle that terrorises the desert. To find him and begin the fight, simply walk up to the hill where the Yellow Wind Sage is waiting next to a giant drum, a short distance past the “Tiger Vanguard” .

The fight against Fuban is actually quite simple, and quite scripted. At first you’ll fight the beetle alone, and you must attack its legs as they are the only body part that take any damage. All the while, Fuban will attack you with very slow, powerful slam attacks which are fairly easy to dodge. In the next phase, you can climb up onto Fuban’s back and destroy the vessel it carries, allowing the Yellow Wind Sage to join the fight and quickly take Fuban down with your help.

As a reward for felling this secret Yaoguai King, you’ll gain a Vessel which can counteract wind-based attacks - making it exceptionally handy against the Yellow Wind Sage boss fight end the end of Chapter 2.

17. Black Loong (secret boss)

The player in Black Myth: Wukong fights against the Black Loong boss in Chapter 2. - 27

Image credit:Rock Paper Shotgun/Game Science

The final boss in our Chapter 2 list is Black Loong, a very easily missed Yaoguai King who resides behind a “sand waterfall” to the right of the Rockrest Flat Shrine. You can only access this boss by obtaining a specific item elsewhere in this chapter: the Loong Scale. Incidentally, this is the same item that gives you access to the Red Loong boss in the Forest Of Wolves in Chapter 1. Below we’ll go over how to get the Loong Scale, and how to find and defeat the Black Loong.

How to get the Loong Scale

To get the Loong Scale in order to unlock the Black Loong boss fight, you need to break open the clay wall on the left-hand side of the First Prince boss arena in the Valley Of Despair. Normal attacks aren’t strong enough to crack it, but there are still multiple ways that you can break open the wall:

  • Get the First Rat Prince to attack the wall.
  • Use the Wandering Wight Spirit’s attack on the wall.
  • Use the Azure Dust form’s slam attack on the wall (Azure Dust is obtained by completing the Man-In-Stone questline ).
A screenshot of the player in Black Myth: Wukong taking the form of the Wandering Wight in order to headbutt a wall in Chapter 2, cracking it open to reveal a secret area. - 28

The easiest way to crack open the wall is to use the Wandering Wight’s Spirit form to headbutt the wall. |Image credit:Rock Paper Shotgun/Game Science

Once you crack the wall, you can interact with the crack to squeeze through it and into a small secret room. Inside this room there is a chest containing the Loong Scale.

Where to find Black Loong

Once you have the Loong Scale, take it to the large sand waterfall on your right-hand side as you stand before the Rockrest Flat Shrine in Fright Cliff. As you approach the sandfall, you’ll get a prompt to interact with it using the Loong Scale. Doing so will dispel the sand, allowing you to pass beyond into the Black Loong boss arena.

Unlike the Red Loong of Chapter 1, the Black Loong is humanoid in form, albeit very large and bestial as befits a draconic Yaoguai King. At first glance this powerful bossay appear fairly easy - it has some very powerful attacks but they’re quite easy to dodge. However, it has one devilish special move, where it repeatedly strikes the ground to produce electric shockwave after shockwave, and it’s exceptionally difficult to avoid them all. The best way to deal with this attack is to clamber onto a nearby rock. There you can stand calmly, entirely safe from the Black Loong’s tantrum, until the time comes to return to the fight and finish him off.

That concludes our guide on how to find every single boss in Chapter 1 of Black Myth: Wukong! If you’re struggling to defeat certain bosses in this list, you can gain the upper hand with our guide on the best skills in Black Myth: Wukong .

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 32

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
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EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 35

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 36

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 37

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 38

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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A line drawing of a cartoon planet with a smiley face, surrounded by a couple of stars and a ring. - 41