All Black Myth: Wukong Chapter 1 bosses and where to find them
How to find every secret boss in Chapter 1 of Black Myth: Wukong

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Looking for all the bosses in Chapter 1 of Black Myth: Wukong? The first chapter of Black Myth: Wukong , “Black Cloud, Red Fire”, introduces players to the two types of bosses: Yaoguai Chiefs, and Yaoguai Kings. As you might expect, Kings are typically tougher and more central to the overall story - sort of like Remembrance bosses in Elden Ring .
In true soulslike fashion, the intricate landscapes and levels of Black Myth: Wukong hide plenty of secrets, and some of the bosses in Chapter 1 are very difficult to find without some additional guidance. So, if you’re looking to tick off every Yaoguai Chief and Yaoguai King in your Journal, read on for a full breakdown of all 11 bosses in Chapter 1 of Black Myth: Wukong, and exactly where to find them.
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All Chapter 1 bosses in Black Myth: Wukong

Use thisChapter 1 mapto keep track of where you are and what you’ve accomplished so far in the first phase of your Black Myth: Wukong journey. |Image credit:Rock Paper Shotgun
There is a total of 11 bosses in Chapter 1 of Black Myth: Wukong, although only 9 of them are listed in the player’s Journal. Of these, 5 are Yaoguai Kings, and 4 are Yaoguai Chiefs. Moreover, 2 bosses - the Elder Jinchi and the Red Loong - are secret bosses which can only be unlocked and fought by following the steps laid out below in this guide.
To help you easily find out which Black Myth: Wukong bosses are missing from your Journal, here are all the Yaoguai King and Yaoguai Chief bosses you can find in Chapter 1:
| No. | Boss Name | Type | Location |
|---|---|---|---|
| 1 | Bullguard | Yaoguai Chief | Forest Of Wolves / Front Hills |
| 2 | Wandering Wight | Not In Journal | Forest Of Wolves / Outside The Forest |
| 3 | Guangzhi | Yaoguai Chief | Forest Of Wolves / Outside The Forest |
| 4 | Lingxuzi | Yaoguai King | Forest Of Wolves / Guanyin Temple |
| 5 | Baw-Li-Guhh-Lang | Yaoguai Chief | Bamboo Grove / Snake Trail |
| 6 | Guangmou | Yaoguai Chief | Bamboo Grove / Snake Trail |
| 7 | Whiteclad Noble | Character | Bamboo Grove / Marsh Of White Mist |
| 8 | Black Wind King | Yaoguai King | Black Wind Cave / Cave Interior |
| 9 | Black Bear Guai | Yaoguai King | Black Wind Cave / Bodhi Peak |
| 10 | Elder Jinchi (secret boss) | Yaoguai King | Secret: Ancient Guanyin Temple / Grand Chamber |
| 11 | The Red Loong (secret boss) | Yaoguai King | Forest Of Wolves / Loong Claw Grove |
Below we’ll go over all 11 of these Chapter 1 bosses, how to find them, and how to defeat them in combat.
1. Bullguard

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The first boss enemy you’ll fight in Chapter 1 of Black Myth: Wukong is the Bullguard, a Yaoguai Chief blocking your way a short distance into the Forest Of Wolves. To reach him, start at the “Front Hills” Keeper’s Shrine and follow the path across the bridge. After that, continue along the path as it curves right around the rock, and you’ll approach a gate with the Bullguard standing guard in front.
The Bullguard is a slow and lumbering foe which is designed to get you used to dodging. Its attacks with its polearm are all clearly telegraphed, so take this as an opportunity to practice your perfect dodges. Halfway into the Bullguard fight you’ll trigger a cutscene which unlocks the Immobilise Spell, after which you can continue the fight with the help of the spell to make an easy fight even easier.
2. Wandering Wight

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The Wandering Wight, curiously, isn’t listed in your Journal as a Yaoguai. Possibly this is because it is an offshoot of a later boss, the Elder Jinchi . In any case, you’ll find the Wandering Wight a short way beyond the “Outside The Forest” Shrine, just past the Bullguard . Cross the bridge on the most direct path forward from the Shrine, and you’ll come to a clearing where the Wandering Wight does what he does best.
Be warned: this boss is startlingly tough for players just starting out, and it may take you a few attempts to beat him. You can feel free to run past the Wight when you first encounter him and return later when you’re more powerful, although it seems the Wandering Wight will disappear if you defeat the Elder Jinchi boss, so make sure you return to defeat the Wight before entering that secret area containing the Elder Jinchi!
3. Guangzhi

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Guangzhi is a Yaoguai Chief found on the opposite side of the “Outside The Forest” region from the Wandering Wight . To find him, start at the region’s Shrine and take the left-hand path in front of you. Pass by the chest (open it if you haven’t already), and cross the bridge guarded by the Wolf Archer. After that, follow the path curving left and you’ll enter a clearing where you can fight Guangzhi.
Guangzhi wields a flaming double-edged sword which is capable of meting out very fast combos and ranged throw attacks. He’s a tricky foe to lock down, so make liberal use of your Immobilize spell to keep him still and deal some damage. Mercifully, he doesn’t have a huge health pool, so staying aggressive is the way to go. Defeating Guangzhi will unlock the powerful Red Tides Spell which enables you to transform into Guangzhi himself for a short time. There’s also a Bell in this arena that you should ring ( more on this below! ).
4. Lingxuzi

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Lingxuzi is your first Yaoguai King boss fight. This giant wolf creature can be found inside Guanyin Temple, at the end of the Forest of Wolves beyond the Wandering Wight . The path there is very linear and straightforward, so you should have no trouble finding this boss encounter.
As you approach, your friend the Keeper will warn you that you have no chance against this boss. But don’t worry - he vastly underestimates your skills, dear reader. Linxuzi only really has two attacks to watch out for - a quick two-part swipe combo, and a charging bite attack. Once you learn both, this boss fight is really very simple, especially with Immobilize and Red Tides (if you have it).
5. Baw-Li-Guhh-Lang

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Baw-Li-Guhh-Lang is a giant amphibian that hangs out in a very pretty part of the river running through the Bamboo Grove. From the “Snake Trail” Shrine, head up the stairs and across the bridge, then follow the path until you start heading down a wooden sloped platform. Jump off this platform to the right, and you’ll land in the river. Then turn around and head into the larger area of the river, where you can fight Baw-Li-Guhh-Lang.
Baw-Li-Guhh-Lang isn’t the toughest Yaoguai Chief you’ve encountered thus far. He’s irritating though. Watch out in particular for his backwards kick attack, because it’s hard to see coming. His tongue attack also swings back and forth multiple times, so you’ll need to dodge several times in succession to avoid damage. Otherwise, it’s a simple matter of whittling down Baw-Li-Guhh-Lang’s meagre health bar until he expires - after which, you can absorb his Spirit to temporarily transform into him during later fights!
6. Guangmou

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Guangmou is another Yaoguai Chief who can be found in the “Snake Trail” area of the Bamboo Grove. Thankfully though, and unlike Baw-Li-Guhh-Lang , Guangmou is found on the main story path, so you’re pretty much guaranteed to cross him. Just follow the main path out to the large area littered with Skeletal Snakes, and you’ll find Guangmou’s arena directly adjoining this area.
Guangmou is a magic-user, and uses a variety of ranged attacks, area-of-effect shockwaves, and poison sprays to attempt to whittle down your health. I’d recommend a mix of careful dodging and Staff-spinning to block ranged attacks where appropriate (though keep an eye on your Stamina!). Close the distance between you where possible, and Guangmou won’t pose much of a threat. After his death, be sure to absorb his Spirit using the Blessed Gourd for a handy little ranged attack in future battles.
7. Whiteclad Noble

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Continue along the main path and at the bottom of the “Marsh Of White Mist” region you’ll come to a watery arena containing the Whiteclad Noble boss. This is another enemy that appears in the Journal as neither a Chief nor a King, merely a character. Don’t underestimate him, though. Aside from the fact that he has an annoyingly long reach and launches himself about like nobody’s business; he also has two health bars, and a second phase where he transforms into a merman-like creature.
The Pillar Stance is very useful against the Whiteclad Noble, I found. Use it whenever it’s safe to do so, and evade his attacks while charging your own. Just be careful you don’t run out of stamina. After you’ve beaten him, you’ll hear a bit of dialogue about the three Bells hidden in the land, and you’ll find one of them adjoining this arena (more on this in our section about Elder Jinchi ).
8. Black Wind King

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The Black Wind King is a tricky customer, and may require a few attempts to defeat. You will fight him inside the Black Wind Cave, which is a fair old trek beyond the “Marsh Of White Mist” area of the Bamboo Grove, but at least it’s a fairly linear path. The Black Wind King is waiting for you just beyond the double doors next to the “Cave Interior” Shrine.
I won’t lie, the Black Wind King is the toughest enemy so far. He can break easily out of your Immobilize Spell; his attack combos are annoyingly lengthy; and he has a special ability where he turns into an invulnerable gust of wind and repeatedly charges you, requiring some very specifically timed dodges to counter. I’d encourage you to go back and defeat Guangzhi and the Wandering Wight if you haven’t done so already, because their respective abilities (Red Tides Spell and the Wandering Wight Spirit) are very helpful when it comes to bursting down the Black Wind King before he has a chance to wreak too much havoc with your health bar.
9. Black Bear Guai

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The final story boss of Chapter 1 is Black Bear Guai - the superior second form of the Black Wind King you fought earlier. The Black Bear Guai is found outside the other end of Black Wind Cave, at Bodhi Peak on top of the mountain. It’s a linear (albeit very stairs-heavy) path up the mountain, so you’ll have no trouble finding this particular Yaoguai King.
This fight is tough, and I’d highly recommend you first unlock Chapter 1’s secret area (explained below) and defeat Elder Jinchi before tackling the Black Bear Guai, because the prize for defeating Elder Jinchi is an item that it incredibly useful against the flame-heavy Black Bear. The most dangerous aspect of this fight is, again, when the Black Bear turns into a gust of (this time flaming) wind, and charges you repeatedly. These attacks deal massive damage and require very carefully timed dodges. Look for the burst of air just before the charge as a telltale sign of when you should dodge. With a bit of practice, you’ll defeat the Black Bear and complete your journey through Chapter 1.
10. Elder Jinchi (secret boss)

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The Elder Jinchi Yaoguai King resides in a secret area of Chapter 1; to unlock this area, you need to find and ring all three Bells scattered about the three regions of Chapter 1. Here are the locations of the three Bells:
- Inside the Guangzhi arena (Forest Of Wolves / Outside The Forest)
- Up the stairs from the Guangmou arena (Bamboo Grove / Snake Trail)
- Take the left path from the Whiteclad Noble arena (Bamboo Grove / Marsh Of White Mist)
You can ring the three Bells in any order you like. Once you ring the third Bell, you’ll automatically be transported to a new secret area: the Ancient Guanyin Temple. This place is a memory of the Guanyin Temple, and in its centre you can face the secret Elder Jinchi boss.

Image credit:Rock Paper Shotgun/Game Science

Here are the locations of the three Bells in Chapter 1 that you must ring to gain access to the secret Elder Jinchi boss. |Image credit:Rock Paper Shotgun/Game Science
The Elder Jinchi looks and acts a lot like the Wandering Wight that you encountered earlier in the Forest Of Wolves. The main difference here is that the arena is also filled with small shambling corpse enemies. Most of the time you can ignore them while you fight Elder Jinchi, but at certain points through the fight, the boss will rise into the air and call the corpses to him. You must kill the corpses before they reach Elder Jinchi, because each corpse that reaches the centre will heal Elder Jinchi, prolonging the fight.
Defeating the Elder Jinchi will transport you back to the location of the Bell near the Whiteclad Noble arena, and you’ll be rewarded with the Fireproof Mantle Vessel - a fantastically useful item against all fire-wielding enemies. Most notably, this item will help you in the fight against Black Bear Guai , the final story boss of Chapter 1.
11. The Red Loong (secret boss)

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The most secret Chapter 1 boss of all is The Red Loong. This Yaoguai King cannot be accessed until you’ve obtained a certain item from Chapter 2, after which you need to return to Chapter 1 to face this boss. Therefore, some minor spoilers for Chapter 2 follow!
To unlock the Red Loong boss fight, you must obtain the Loong Scale (a secret item from Chapter 2) and then interact with the waterfall in the “Outside The Forest” area of the Forest Of Wolves. Below I’ll explain how to obtain the Loong Scale, and how to find the waterfall.
How to get the Loong Scale
To get the Loong Scale in order to unlock the Red Loong boss fight, you need to progress through the first region of Chapter 2, past the first Yaoguai Chief fight against the Rat King and the Second Rat Prince. Once you’ve done that, head down the left-hand path and face the First Rat Prince inside the cave.
On the left-hand side of the First Rat Prince arena, there is a clay wall. You must break this wall, in any of the following ways:
- Get the First Rat Prince to attack the wall.
- Use the Wandering Wight Spirit’s attack on the wall.
- Use the Azure Dust form’s slam attack on the wall (Azure Dust is obtained by completing the Man-In-Stone questline ).

The easiest way to crack open the wall is to use the Wandering Wight’s Spirit form to headbutt the wall after the fight is over. |Image credit:Rock Paper Shotgun/Game Science
Once you crack the wall, you can interact with the crack to squeeze through it and into a small secret room. Inside this room there is a chest containing the Loong Scale, an item which you can use to unlock various secret areas throughout the game, including the one in Chapter 1 housing the Red Loong boss.
Where to find the Red Loong
The Red Loong itself is found inside a secret area adjoining the Forest Of Wolves. To get there, start at the “Outside The Forest” Shrine, take the left-hand path, and then take another left once you reach the chest. Cross the river past the two Wolf Scouts, and then immediately turn left and go up the well-hidden slope into a new part of the river with a giant waterfall.

Once you have the Loong Scale from Chapter 2, you can dispel the waterfall in the Forest Of Wolves and meet the secret boss awaiting you behind it. |Image credit:Rock Paper Shotgun/Game Science
Approach the waterfall, and if you have the Loong Scale in your inventory, you will receive a prompt to interact with the waterfall once you’re near enough. Do so, and the waterfall will disappear, allowing you to pass through the crack in the stone beyond. You’ll then load into a new boss arena where you’ll face The Red Loong.
Despite being a Chapter 1 boss, the lightning-infused Red Loong is very much Chapter 2-esque in its power scaling, and you’ll need all of the skills you gain in Chapter 2 to defeat it. The key to victory in this fight is to target the vessels on the Red Loong’s back when it stumbles. Enough damage to these vessels will cause them to explode, dealing massive damage to the creature and considerably shortening the fight.
That concludes our guide on how to find every single boss in Chapter 1 of Black Myth: Wukong! If you’re looking to continue your rampage, check out our list of all the Chapter 2 bosses .

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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