All 46 Archetypes in Metaphor ReFantazio and how to unlock
Here are all 46 possible Archetypes to choose from

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Looking for a list of all Archetypes in Metaphor ReFantazio? There is a huge roster of Archetypes in Metaphor ReFantazio to choose from - a total of 46 altogether. This includes standard Archetypes and more advanced Royal Archetypes , which you can unlock as you progress through the game.
To plan your Archetypes ahead, or to simply see what’s on offer, we’ve gathered a list of all Metaphor ReFantazio Archetypes in one conclusive list. We’ve also included steps for unlocking every one and go into further detail on how to unlock all Royal Archetypes and the ultimate Prince Archetype .
All Archetypes in Metaphor ReFantazio listed
There are a total of 14 basic Archetypes in Metaphor ReFantazio, of which, all other advanced Archetypes come from. These are:
- Berserker
- Brawler
- Commander
- Faker
- Gunner
- Healer
- Knight
- Mage
- Masked Dancer
- Merchant
- Seeker
- Summoner
- Thief
- Warrior
To unlock more Archetypes within each of the lineages listed above, you usually have to increase the Bond Rank of the character whom you unlocked the Archetype from. As always, you can flit between Archetypes and try new ones by speaking with More in Akademia.
Click to see each Archetype and its lineage trees. There are a total of 46 to collect. We’ve listed each one under their respective trees along with instructions on their unique unlock requirements.
Below these, we’ve also gone into further detail about the special Prince Archetype and the optimal playstyle to unlock all Royal Archetypes as quickly as possible.
Berserker

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The Berserker Archetype is best suited for melee, front-line attacks. It has a high resistance to physical blows and prioritises strength and endurance with skills that can also debuff enemy attack strength. The Berserker Archetype has access to powerful Strike attacks and can also buff the attack power of other party members. It has access to a possible 4 Synthesis skills, which are the Rampage Slash , Wild Bore , Wanton Destruction and Battlecry Tackle . These prioritise heavy Slash and Pierce damage whilst weakening subsequent attacks from enemies.
| Archetype | Unlock requirements |
|---|---|
| Destroyer | Gain a Bond Rank of 6 with Basilio Earn a Rank 20 with the Berserker Archetype 28,500 MAG |
| Royal Berserker | Gain a Bond Rank of 8 with Basilio Earn a Rank 20 with the Destroyer Archetype Earn a Rank 20 with the Martial Artist Archetype 30,000 MAG |
How to unlock the Berserker Archetype
The Berserker Archetype can be unlocked after forming a bond with Basilio . As the last playable character to collect, however, you’ll have to invest some serious playtime into the main questline before unlocking this Archetype lineage.
Brawler

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The Brawler Archetype specialises in melee Strike attacks and has a host of passive buff effects that increase HP, evasion and critical hit rates. It has two Synthesis Skills in total, Meteoric Fist which delivers up to 3 hits to physical enemies (requires either a Warrior, Brawler or Berserker in your party) and Energy Ray which is a heavy Light attack (requires either a Seeker, Mage or Healer in your party).
| Archetype | Unlock requirements |
|---|---|
| Pugilist | Gain a Bond Rank of 3 with Catherina Earn a Rank 20 with the Brawler Archetype 8,280 MAG |
| Martial Artist | Gain a Bond Rank of 8 with Catherina Earn a Rank 20 with the Pugilist Archetype 20,625 MAG |
How to unlock the Brawler Archetype
You can unlock the Brawler Archetype after forming a bond with Catherina . She can be found within the Regalith Grand Cathedral dungeon.
Commander

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The Commander Archetype specialises in support and Fire abilities that inflict Burn on targets. It’s a great option for a passive Archetype utilised primarily in buffing the critical attack rate and standard attack rate of allies. It has four Synthesis skills in total, these are the Blusterblast Maneuver, Marakukaja, Assault Beacon and Megido . Like the standard Commander skills, these offer a mixture of buffs to teammates and increased Fire damage to enemies.
| Archetype | Unlock requirements |
|---|---|
| General | Gain a Bond Rank of 3 with Bardon Earn a Rank 20 with the Commander Archetype 9,750 MAG |
| Warlord | Gain a Bond Rank of 8 with Bardon Earn a Rank 20 with the General Archetype 27,000 MAG |
How to unlock the Commander Archetype
To unlock the Commander Archetype, you must form a level 1 Bond Rank with Bardon . He can be recruited as a follower once you complete the dungeon in Martira . After this, find him during the day in the Thoroughfare Square in Martira.
Faker

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Although the Faker Archetype has the least amount of enhanced Archetypes, it has a vast range of Synthesis Skills that both weaken enemies and deal damage without consuming MP. The main ability that the Faker Archetype provides is the ’ Faker’s Roguery ’ which has a chance of inflicting Forget on an enemy (which makes Archetype skills fail). The rest of the skills revolve around weakening enemies via their defence, attack power, and other buff effects.
| Archetype | Unlock requirements |
|---|---|
| Trickster | Gain a Bond Rank of 8 with Alonzo Earn a Rank 20 with the Faker Archetype 24,000 MAG |
How to unlock the Faker Archetype
To unlock the Faker Archetype, you must reach level 1 Bond Rank with Alonzo . To do so, you need to reach Imagination Rank 2 from the Royal Virtues tree and then pick up and complete the ‘A Dagger, A Ring, and A Rake’ quest given by the Pompous Man outside of the Thoroughfare Square in Martira.
Gunner

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The Gunner Archetype is best suited for back-row combat. It doesn’t lose any of its attack power and in fact, benefits from the placement. As such, it’s a useful Archetype to place on your team to cover all bases. The Gunner also has a passive skill that allows it to recover HP when enemies are stunned or defeated along with 3 Synthesis Skills: Wild Barrage , Masukukaja and Mania Bullet . Most of which, apply extended Pierce damage to enemies when performed from a back row battle position.
| Archetype | Unlock requirements |
|---|---|
| Sniper | Gain a Bond Rank of 3 with Neuras Earn a Rank 20 with the Seeker Archetype Earn a Rank 20 with the Gunner Archetype 7,500 MAG |
| Dragoon | Gain a Bond Rank of 8 with Neuras Earn a Rank 20 with the Sniper Archetype Earn a Rank 20 with the Magic Knight Archetype 22,500 MAG |
How to unlock the Gunner Archetype
The Gunner Archetype is unlocked when you achieve Bond Rank 1 with Neuras . To do so, you must locate Komero village (via the gauntlet runner) and retrieve the Relic there for him. Subsequent levels are also earned this way.
Healer

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The Healer Archetype specialises in HP recovery and Light damage attacks. As part of its passive effects, it can heal party members every turn and heal more if there are Archetypes of the same lineage in the group. The Healer receives 3 possible Synthesis skills when paired with other Archetypes. These are Mahama , Medica and Magical Injection and range in delivering extra Light damage, healing the party and negating status effects.
| Archetype | Unlock requirements |
|---|---|
| Cleric | Gain a Bond Rank of 3 with Maria Earn a Rank 20 with the Healer Archetype 9,000 MAG |
| Savior | Gain a Bond Rank of 8 with Maria Earn a Rank 20 with the Cleric Archetype 18,750 MAG |
How to unlock the Healer Archetype
The Healer Archetype is acquired by forming a bond with Maria , the daughter of Grius . You’ll do so naturally as you progress the main questline and first visit the Hushed Honeybee Inn at the capital, Grand Trad. Make sure you offer to read your book with Maria when offered the chance to flourish the bond.
Knight

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The Knight Archetype has a healthy life pool with which it can draw enemy attacks to itself instead of other party members. This can help, especially in a pinch when you need to keep other, weaker Archetypes on the battlefield such as Mages. The Knight is proficient with defence and Strike damage with a possible 4 Synthesis skills. These are Jump Thrust , Protect Guard , Magic Guard and Hammer of Justice . These offer a range of Pierce attacks and can summon damage-absorbing barriers.
| Archetype | Unlock requirements |
|---|---|
| Magic Knight | Gain a Bond Rank of 3 with Hulkenberg Earn a Rank 20 with the Knight Archetype Earn a Rank 10 with the Mage Archetype 9,000 MAG |
| Paladin | Gain a Bond Rank of 7 with Hulkenberg Earn a Rank 20 with the Magic Knight Archetype 18,750 MAG |
| Dark Knight | Gain a Bond Rank of 7 with Hulkenberg Earn a Rank 20 with the Magic Knight Archetype Earn a Rank 10 with the Wizard Archetype 18,750 MAG |
| Royal Knight | Gain a Bond Rank of 8 with Hulkenberg Earn a Rank 20 with the Paladin Archetype Earn a Rank 20 with the Dark Knight Archetype 30,000 MAG |
How to unlock the Knight Archetype
To unlock the Knight Archetype, you must form a bond with Hulkenberg . Hulkenberg is a former Royal Knight, protector of the prince and you’ll naturally meet her and add her to your party once you progress through the main questline enough to attend the King’s funeral in Grand Trad.
Mage

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As you can imagine, the Mage Archetype excels with magic attacks, especially when using Fire, Ice and Electric magic. With these types of attacks, the Mage can target enemy weak points with great success and it is an especially useful Archetype to have on your team when battling elemental foes. On the flip side, the Mage is physically weaker than other Archetypes so it is best to pair it with other melee-focused builds.
The Mage Archetype has one of the most Synthesis skills available depending on your party setup. These are: Gabot , Botra , Gablizz , Blizza , Gakande , Kandera and Meteophor . These are all forms of delivering elemental damage to either one or a group of enemies.
| Archetype | Unlock requirements |
|---|---|
| Wizard | Gain a Bond Rank of 3 with Gallica Earn a Rank 20 with the Mage Archetype 8,000 MAG |
| Elemental Master | Gain a Bond Rank of 8 with Gallica Earn a Rank 20 with the Wizard Archetype 16,500 MAG |
| Warlock | Gain a Bond Rank of 8 with Gallica Earn a Rank 20 with the Wizard Archetype Earn a Rank 10 with the Assassin Archetype 16,500 MAG |
How to unlock the Mage Archetype
The Mage Archetype is unlocked when forming a bond with Gallica . As such, it is one of the easier Archetypes to unlock and you should naturally do it as you progress through the main story and get through your first couple of enemy encounters.
Masked Dancer

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The Masked Dancer Archetype is somewhat versatile. It involves the caster swapping between masks to change out their various skills and passive resistances. It also has access to some powerful Fire magic attacks when levelled. The Masked Dancer Archetype can wield a possible 4 Synthesis skills. These are Hellfire Dance , Ice-Blue Dance , Sable Dance , and Danse Macabre and mainly allow the wielder to make an enemy weak to a certain magic effect. The Danse Macabre is especially potent. It has a chance of one-hit killing all enemies and must have either a Thief, Faker or Merchant Archetype lineage in the party to perform.
| Archetype | Unlock requirements |
|---|---|
| Persona Master | Gain a Bond Rank of 6 with Junah Earn a Rank 20 with the Masked Dancer Archetype Earn a Rank 10 with the Faker Archetype 28,500 MAG |
| Royal Masked Dancer | Gain a Bond Rank of 8 with Junah Earn a Rank 20 with the Persona Master Archetype Earn a Rank 20 with the Trickster Archetype 30,000 MAG |
How to unlock the Masked Dancer Archetype
To gain the Masked Dancer Archetype you must reach Bond Rank 1 with Junah and also have rank 15 with the Mage and rank 10 with the Thief Archetypes. To unlock a bond with Junah, you must travel to Virga Island (this usually happens on 08/18) and explore the Orbwise Path Dungeon as part of the ‘Save the Mourning Snakes’ questline. Make sure you create the Potion of Blight on 8/19 to spawn Junah with the quest.
Merchant

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The Merchant Archetype is somewhat different to the others as it focuses on the spoils of battle. In particular, it can increase the chances of receiving items after battles and can even steal MAG from enemies when ranked to a high enough level (level 20). It is also proficient in avoiding Fire attacks and dealing Almighty damage. The Merchant Archetype has 2 possible Synthesis skills, the All Reset which removes enemies’ positive buffs and Fortune Slots which has a chance to deal critical Almighty damage.
| Archetype | Unlock requirements |
|---|---|
| Tycoon | Gain a Bond Rank of 8 with Brigitta Earn a Rank 20 with the Merchant Archetype Earn a Rank 10 with the Commander Archetype 24,000 MAG |
How to unlock the Merchant Archetype
To unlock the Merchant Archetype, you must form at least a level 1 Bond Rank with Brigitta . Brigitta is a merchant who sells Igniters in Grand Trad. To unlock her bond, you must complete the ’ A Bullish Embargo ’ quest, which she will offer to you once you have attended the king’s funeral in Grand Trad and have achieved at least a level 2 Wisdom rank. There is a scenery point just outside her shop, on a bench. Resting here can increase your Wisdom if you’re stuck.
Seeker

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As the first Archetype you unlock in Metaphor ReFantazio, the Seeker is fairly versatile and offers a range of support skills along with Wind magic and Slash attacks. The Seeker Archetype’s versatility extends to its Synthesis skills, with 7 possible to choose from depending on your party setup. These are Tetrabreak , Rider of the Blade , Horse-Drawn Carnage , Gacyc , Matarukaja , Adventurer’s Curiosity and Gacyclo . These range from delivering Light, Strike or Wind damage or increasing the critical hit rate for allies.
| Archetype | Unlock requirements |
|---|---|
| Magic Seeker | Gain a Bond Rank of 3 with More Earn a Rank 20 with the Seeker Archetype 8,000 MAG |
| Soul Hacker | Gain a Bond Rank of 7 with More Earn a Rank 20 with the Magic Seeker Archetype 16,500 MAG |
How to unlock the Seeker Archetype
The Seeker Archetype is the default Archetype for The Protagonist and is unlocked after achieving Bond Rank 1 with More . This will happen fairly quickly in the game after you rest and discover Akademia, the realm in which More resides.
Summoner

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As the name would allude to, the Summoner Archetype utilises a unique ability to summon monsters to battle. It also has access to Wind attacks and HP recovery. The Summoner can use a possible 5 Syntheses skills depending on party set-up. These are; Summon Lizardman , Summon Undead King , Summon Eagle Lion King , Summon Dragon God and Summon Guptauros King . Each of these summons a different monster to fight alongside your party with different attack damage types.
| Archetype | Unlock requirements |
|---|---|
| Devil Summoner | Gain a Bond Rank of 6 with Eupha Earn a Rank 20 with the Summoner Archetype Earn a Rank 10 with the Magic Seeker Archetype 28,500 MAG |
| Royal Summoner | Gain a Bond Rank of 8 with Eupha Earn a Rank 20 with the Devil Summoner Archetype Earn a Rank 20 with the Soul Hacker Archetype 30,000 MAG |
How to unlock the Summoner Archetype
The Summoner Archetype is unlocked after forming a rank 1 bond with Eupha . Eupha can be found by following the main questline until you travel to the Virga Islands and complete the Dragon God Temple segment of the story. Afterwards, pick up the Trial of Malnova quest from Eupha. Upon completion of this quest, you’ll be able to level up your Bond Rank with Eupha. Along with achieving this bond, you’ll also need to reach Seeker Rank 15 and Faker Rank 10 to unlock the Summoner Archetype.
Thief

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The Thief Archetype is an interesting one. Along with wiedling Dark attack damage, the Thief can steal, or ‘drain’ rare items, HP and MP from enemies. They also have access to up to 3 Synthesis skills, the Mamudo , Phantom Tracer and Mamudoon which offer more Dark and Slash damage attacks.
| Archetype | Unlock requirements |
|---|---|
| Assassin | Gain a Bond Rank of 3 with Heismay Earn a Rank 20 with the Thief Archetype 7,500 MAG |
| Ninja | Gain a Bond Rank of 7 with Heismay Earn a Rank 20 with the Assassin Archetype Earn a Rank 10 with the Sniper Archetype 22,500 MAG |
| Royal Thief | Gain a Bond Rank of 8 with Heismay Earn a Rank 20 with the Ninja Archetype Earn a Rank 15 with the Dragoon Archetype 30,000 MAG |
How to unlock the Thief Archetype
The Thief Archetype is unlocked after forming a level 1 bond with Heismay . This should naturally occur as you progress through the main questline of Metaphor ReFantazio. Heismay will spawn at night at the inn in Martira (although, you’ll need a minimum of Eloquence Rank 2 to level up this bond more).
Warrior

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The Warrior Archetype is a melee-focused build that delivers more damage when placed on the front row during battle and can deliver high-impact Slash attacks. There are 3 possible Synthesis skills to pair with this Archetype. These are the Round Slash , Bamboo Splitter and Peerless Stonecleaver which offer further enhanced Slash attack damage to targets.
| Archetype | Unlock requirements |
|---|---|
| Swordmaster | Gain a Bond Rank of 3 with Strohl Earn a Rank 20 with the Warrior Archetype 8,000 MAG |
| Samurai | Gain a Bond Rank of 7 with Strohl Earn a Rank 20 with the Swordmaster Archetype Earn a Rank 10 with the General Archetype 16,500 MAG |
| Royal Warrior | Gain a Bond Rank of 8 with Strohl Earn a Rank 20 with the Samurai Archetype Earn a Rank 20 with the Warlord Archetype 30,000 MAG |
How to unlock the Warrior Archetype
The Warrior Archetype is one of the first you’ll unlock in Metaphor ReFantazio. It should happen early on as you explore the main questline and travel through the Nord Mines. The Warrior Archetype is unlocked by forming a bond with Strohl .
How to unlock the Prince Archetype

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The Prince Archetype is the ultimate and last Archetype you will unlock in Metaphor ReFantazio. The skills this Archetype offers vary across the board, some delving into HP and MP recovery, others offering Light, Almighty and Slash attack damage.
The power of this Archetype is a secret Synthesis skill called Armageddon’s Final Sire which has the power to deal 9,999 damage to all enemies. To unlock this skill, however, you need to have a full party of Royal Archetypes. Other than the Prince, the Royal Archetypes are the most powerful in the game and will require some time and investment to get (more on this below).
The Prince Archetype also has access to a possible 6 other Synthesis skills. These are:
- Wild Bore: Deals extreme physical Pierce damage to one enemy. Significantly decreases their Attack for 3 turns. (Requires Gunner, Faker, or Summoner lineages).
- Sable Dance: Inflicts all enemies with a one-time weakness to Dark. Ignores resistances. (Requires Warrior, Thief, or Masked Dancer lineages).
- Blackguard’s Hammer: Deals severe physical Dark damage to one enemy. Inflicts a one-time weakness to Dark. (Requires Brawler, Merchant, or Summoner lineages).
- Wind Blade: Deals extreme Wind damage to all enemies. (Requires Seeker, Knight, or Commander lineages).
- Hadean Icecrag: Deals extreme magic Ice damage to all enemies. (Requires Seeker, Mage, or Healer lineages).
- Royal Sword: Deals severe Almighty damage to one enemy. Increases damage against human-type monsters. (Any party set up acceptable).
Fastest way to unlock all Royal Archetypes

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If you’re looking to unlock all Royal Archetypes to get the Armageddon’s Final Sire Prince Archetype skill, or if you’re looking for one Royal Archetype in particular then here’s the route you’ll need to take when levelling up in Akademia.
It’s worth noting that to unlock the Royal Archetypes, you’ll need to progress through the main campaign enough to get to the end game. By then, you’ll also have to have mastered the prerequisites listed below.
| Royal Archetype | Archetypes needed to unlock | Bonds needed to unlock | Total MAG cost |
|---|---|---|---|
| Royal Berserker | Destroyer (Rank 20) Berserker (Rank 20) Warrior (Rank 10) Brawler (Rank 20) Martial Artist (Rank 20) Pugilist (Rank 20) | Basilio Bond Rank 8 Strohl Bond Rank 1 Catherina Bond Rank 8 | 98,105 |
| Royal Knight | Paladin (Rank 20) Magic Knight (Rank 20) Knight (Rank 20) Mage (Rank 20) Dark Knight (Rank 20) Wizard (Rank 10) | Hulkenberg Bond Rank 8 Gallica Bond Rank 3 | 86,000 |
| Royal Masked Dancer | Persona Master (Rank 20) Masked Dancer (Rank 20) Faker (Rank 20) Mage (Rank 15) Thief (Rank 10) Trickster (Rank 20) | Junah Bond Rank 8 Gallica Bond Rank 1 Heismay Bond Rank 1 Alonzo Bond Rank 8 | 94,250 |
| Royal Summoner | Devil Summoner (Rank 20) Summoner (Rank 20) Seeker (Rank 20) Faker (Rank 10) Magic Seeker (Rank 20) Soul Hacker (Rank 20) | Eupha Bond Rank 8 More Bond Rank 7 Alonzo Bond Rank 1 | 85,375 |
| Royal Thief | Ninja (Rank 20) Assassin (Rank 20) Sniper (Rank 20) Thief (Rank 20) Gunner (Rank 20) Seeker (Rank 10) Dragoon (Rank 15) Magic Knight (Rank 10) Knight (Rank 20) Mage (Rank 10) | Heismay Bond Rank 8 Neuras Bond Rank 8 More Bond Rank 1 Hulkenberg Bond Rank 3 Gallica Bond Rank 1 | 103,250 |
| Royal Warrior | Samurai (Rank 20) General (Rank 20) Commander (Rank 20) Swordmaster (Rank 20) Warrior (Rank 20) Warlord (Rank 20) | Strohl Bond Rank 8 Bardon Bond Rank 8 | 94,000 |
That rounds up our guide on all Archetypes in Metaphor ReFantazio. For more Metaphor ReFantazio tips and tricks, see our guides to all cooking answers needed when helping Fabienne in the kitchen or see our guide to all Redgrass Roasted Bidou ingredients .

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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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