All 26 Stoneville Whimstars in Infinity Nikki
Here’s how to find and solve every Whimstar in Stoneville

Image credit:Rock Paper Shotgun/Papergames

Looking to collect all 26 Whimstars within Stoneville in Infinity Nikki? Stoneville is a small and fairly vertical region found to the west of Breezy Meadow in the fantastical world of Miraland. And, as with all the different world regions in Infinity Nikki , it’s packed with Whimstars that you can collect to unlock new skills and Outfits in the Heart Of Infinity.
In this guide, we’ve pulled together all our knowledge on where to find all 26 Stoneville Whimstars in Infinity Nikki , with detailed instructions, maps, and screenshots to help you solve every Whimstar puzzle in Stoneville.
Note: Looking for Whimstars in a different region? Find them all in our main Whimstar locations guide !
All 26 Infinity Nikki Stoneville Whimstars

Click here to view this Stoneville map at full resolution!|Image credit:Rock Paper Shotgun/Papergames
Skip ahead to a specific Whimstar:
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Whimstar 1: Stoneville Entrance Animal

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The first Whimstar you’ll find in Stoneville is up on a hilltop to your left shortly after you pass the Stoneville Entrance Warp Spire. Head up the hill and you’ll find a small colourful ferret-like animal that, once groomed, will turn into a Whimstar for you to collect.
Note: unlock the Animal Grooming Outfit in Chapter 1’s main story quest: “Land Of Wishes”.
Whimstar 2: Riverside Time Trial

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Whimstar 2 is located right next to the river that cuts through the path into Stoneville. Underneath a mushroom-like rocky platform you can collect the Whimstar, which then prompts you to complete a quick “collect the stars” time trial across the river in order to earn the Whimstar reward itself.
Whimstar 3: Fishing Spot Near Bridge

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The next Whimstar is also located very close to the bridge where the river and the main path intersect. On the north side of the bridge, in the river, you’ll find a fishing spot containing a Whimfish. When caught using your Fishing Outfit, the Whimfish will turn into a Whimstar.
Note: unlock the Fishing Outfit in Chapter 1’s main story quest: “Unexplained Coma Incidents”.
Whimstar 4: Island In Lake

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Whimstar 4 can be found on the edge of the little island in the middle of Stoneville’s small lake. Head to the southeast side of the island and you can collect the Whimstar, which begins a short and fairly easy “cloud time trial” challenge.
Whimstar 5: Large Circular Tent Roof

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On the west side of the river, you’ll see a large circular building on the map. This is a giant tent-like structure, and you can climb up the sides of it to reach the Whimstar at the very top.
Whimstar 6: Stoneville Outskirts Cavern

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This next Whimstar is found inside the Stoneville Outskirts Cavern on the western edge of the region. You’ll need to delve quite far into this Esseling-infested cave until you’re on a fairly high platform. Then look for a hole just below a mural painted on the cave wall. Drop down into the hole and you’ll find the Whimstar there, guarded by a single Esseling.
Whimstar 7: Riverside Animal

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Another Whimstar animal can be found sniffing about near the centre of the region, on the west side of the river. Approach it with the Animal Grooming Outfit and groom it to receive the Whimstar.
Whimstar 8: Rooftop Time Trial

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This Whimstar is located on the roof of a building in the actual village portion of Stoneville. You can easily reach the roof by jumping down from the Stonetree platform bridge above. Collect the star and complete the time trial to earn the Whimstar.
Whimstar 9: Village Hidden Star

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In the centre of the village in Stoneville is one of those pesky “hidden star” Whimstar puzzles, where you must find the star hidden in the terrain to earn the reward. In this case, the “star” is a floral hanging decoration in the shape of a star that’s hanging from a wooden beam down the small stone steps northwest of the puzzle’s starting point.
Whimstar 10: Tiny Guarded Cave

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Walk around the Stonetree foundation and you’ll quickly see that there’s a Whimstar in a tiny little cave area in the stone, but the entrance is barred by dark Esseling-esque magic. However, you can easily jump up over the top of the doorway and dive through the hole in the ceiling to retrieve the Whimstar.
Whimstar 11: Curio Domain At Flamecrest Stonetree Base

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Head around the north side of the Flamecrest Stonetree, and you’ll find a Curio Domain portal which takes you into a “roll the ball into the hole” challenge. Quite a tricky one, actually.
Here’s how to solve it: set the ball going, then jump on the near platform as the ball reaches the far platform to counterbalance it. Stay on the near platform waiting for the ball to roll to you. Then, once the ball is on the same platform as you, step off the platform. This should raise the platform enough for the ball to reach the hole, earning you the Whimstar.
Whimstar 12: Leaf Pile on Flamecrest Stonetree

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Make your way to the very top of the Flamecrest Stonetree using the platforms around its edges, and at the top you’ll see Momo’s View is pointing you towards a leaf pile. Purify the leaf pile with an attack, and it’ll scatter, leaving behind a Whimstar. Easy!
Whimstar 13: Gliding Training Stonetree Curio Domain

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This tricky Curio Domain puzzle can be found on the west side of the Gliding Training Stonetree, about halfway up the stonetree. Here’s the solution:
- Move the nearest crate onto the nearest platform.
- Use the far platform’s new raised position to reach the far crate. You may need to jump on the spot to prevent Nikki’s weight from pushing the platform down too far to reach the crate.
- Push the crate down to the lower platforms and position it on the button on the ground.
- Return to the first crate and push it all the way up to the button as well.
- Position both crates so they’re both weighing down the button.
- Collect the Whimstar once it appears.
Whimstar 14: Gliding Training Stonetree Chest

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On top of the Gliding Training Stonetree (which you’ll need to reach anyway in order to proceed with the main quest), you’ll find a combat chest nestled on a rock amid some trees. Open the chest and defeat the Esselings inside to earn the Whimstar.
Whimstar 15: Bug Near Lavenfringe Fields

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Whimstar 15 is in the form of a colourful butterfly that flitters about the spherical greenhouses of the Lavenfringe Fields in Stoneville. You’ll need to catch it in midair by jumping from the top of one of the greenhouses.
Note: unlock the Bug Catching Outfit in Chapter 1’s main story quest: “Accident At The Clothing Store”.
Whimstar 16: Sky Monarch Near Dye Workshop

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Whimstar 16 can be found atop the tall windmill in the Dye Workshop, but to reach it you need to hitch a lift on a Sky Monarch bird. You’ll find this one part-way up the nearby Stonetree on the northeast side. Approach the bird when it nests, groom it, then ride it to the Whimstar.
Whimstar 17: Dye Workshop Hidden Star

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Another “hidden star” Whimstar puzzle can be found around the back side of the Dye Workshop, on the upper floor balcony up the steps. The solution is quite subtle - it’s on the pattern of the third hanging cloth right next to the centre of the puzzle itself. Investigate the cloth to get the Whimstar.
Whimstar 18: Dye Workshop Broken Roof

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The next Whimstar is found in the attic of a house to the west of the Dye Workshop. The building has a hole in its roof, which you can reach via the platforms around the back side of the house. Drop down the hole to collect the Whimstar.
Whimstar 19: Dye Workshop Box

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This Whimstar can be found trapped inside a breakable wooden box next to a small cottage in the fields north of the Dye Workshop. Perform a ground-slam above the box to destroy it, and then catch the star as it tries to escape with its little wings.
Whimstar 20: Bridge Time Trial

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Whimstar 20, as with many time trial Whimstars, is in plain sight on the northeast end of the far bridge across Stoneville’s river. Collect it and complete the time trial for the Whimstar.
Whimstar 21: Dye Workshop Time Trial

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To the northwest of the Dye Workshop itself is a large area of stone structures and hanging cloths. On ground level is a Whimstar you can collect to begin another fairly easy time trial.
Whimstar 22: Dye Workshop Stonetree Curio Domain

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Whimstar 22 is a Curio Domain Whimstar that you can enter at the very top of the Dye Workshop Stonetree (accessible via bounce pad on the west side). This Curio Domain challenge can be very mystifying. You must get the ball into the hole by angling the two platforms (using your body weight), and using the switch to “lock” and “unlock” the platforms in place at the right moments.
You need to angle the first platform so that it dips towards the second platform; then, when the ball reaches the second platform, unlock it so that the ball’s weight will push it towards the hole The pictured angle above is what you need.
Whimstar 23: Northwest Curio Domain

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Follow the path until you’re due west of the furthest bridge across Stoneville river, and you’ll find a little house on a hill. Just north of that house, on the same hill, is another Curio Domain portal containing the 23rd Stoneville Whimstar.
The solution is as follows:
- Push the large crate into the laser beam to raise the platform.
- Push the small crate into the laser beam as well so it is between the laser beam’s source and the large crate.
- Push the large crate into the nook at the end of the platforms.
- Use the large crate to climb up to the Whimstar.
Whimstar 24: North Riverside Time Trial

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This next Whimstar is right on the path south of the river as it leads up to the broken bridge at the very top of Stoneville. Collect it and complete the simple time trial to earn the Whimstar.
Whimstar 25: Broken Bridge Fishing Spot

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Whimstar 25 is in the form of a Whimfish at a fishing spot near the broken bridge near the northern edge of Stoneville. You can reach the fishing spot via the broken wooden platforms in the river, then catch the Whimfish to earn the Whimstar.
Whimstar 26: North Rolling Boulder

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The final Stoneville Whimstar is found to the far north, near the path that takes you up to the Abandoned District. The Whimstar is behind a breakable stone wall, which you’ll need to knock down by rolling a boulder from the ledge above down into the gutter. Climb up, unleash the boulder, then retrieve the Whimstar.
With that, you should have collected all 26 Whimstars hidden inside the region of Stoneville in Infinity Nikki. Check out our other guides on all the newest Infinity Nikki codes and the current banner schedule while you’re here; alternatively you can continue your collectibles hunt with our guides on Observation answers and Kindled Inspiration solutions .

Infinity Nikki
Android , iOS , PS5 , PC
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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