All 165 Clair Obscur: Expedition 33 bosses and recommended levels
Here are all the danger zone boss levels in Expedition 33

Image credit:Rock Paper Shotgun/Kepler Interactive

What is the best order to fight all the bosses in Clair Obscur: Expedition 33? There’s no shortage of wonderfully creative discoveries to happen across in Clair Obscur: Expedition 33 - but the most exciting for me were always the bosses. Delightfully designed creations, they are, and well worth tracking down so you can experience everything this magnificent game has to offer.
Still, if I’d level one criticism at Expedition 33, it would be the level scaling and pacing of these boss fights. A lot of the time, you may find that the story bosses - grand and dripping with lore though they might be - pale in comparison to that random Chromatic Nevron skulking away in the corner of a random cave. It makes it quite hard for players to figure out which bosses they’re ready to take on, and which are far beyond their party’s grasp for now.
In this guide, I’ve compiled dozens of hours of playtime and painstaking research to figure out the very best order in which to face all 165 of Clair Obscur: Expedition 33’s bosses . Below you’ll find comprehensive tables for all the main and optional bosses (and also all of the Endless Tower fights in Act 3), with our recommended order and party level for facing each one.

All Clair Obscur: Expedition 33 bosses in order
There is a grand total of 165 bosses in Clair Obscur: Expedition 33 (including Endless Tower fights). Most are optional bosses, which you will find either in the overworld of The Continent, or inside specific areas - usually well-hidden at the ends of optional side passages.
Once you gain access to the overworld and start exploring, you’ll quickly come across certain areas which are labelled as “DANGER” areas. If you see this warning, it means your characters don’t yet meet the recommended level for tackling the boss(es) within. But Expedition 33 doesn’t actually tell you what these recommended levels are, so we have to dive into the game’s internal data to find out the correct order in which to fight all these optional bosses.
Here is the full list of all bosses and their locations in Clair Obscur: Expedition 33, ordered by their recommended level.
Clair Obscur: Expedition 33 bosses list
| Order | Boss | Location | Boss Type | Level |
|---|---|---|---|---|
| 1 | Mime | Lumiere | Optional | 1 |
| 2 | Eveque | Spring Meadows | Required | 3 |
| 3 | Mime | Spring Meadows | Optional | 3 |
| 4 | Chromatic Lancelier | Spring Meadows | Optional | 5 |
| 5 | Jar | Spring Meadows | Optional | 5 |
| 6 | The Curator | Flying Waters (The Manor) | Optional | 8 |
| 7 | Mime | Flying Waters | Optional | 8 |
| 8 | Bourgeon | Flying Waters | Optional | 8 |
| 9 | Chromatic Troubadour | Flying Waters | Optional | 8 |
| 10 | Goblu | Flying Waters | Required | 8 |
| 11 | Grown Bourgeon | The Small Bourgeon | Optional | 8 |
| 12 | Mime | Ancient Sanctuary | Optional | 12 |
| 13 | Ultimate Sakapatate | Ancient Sanctuary | Required | 12 |
| 14 | Bertrand Big Hands | Hidden Gestral Arena | Optional | 15 |
| 15 | Dominique Giant Feet | Hidden Gestral Arena | Optional | 15 |
| 16 | Julien Tiny Head | Hidden Gestral Arena | Optional | 15 |
| 17 | Matthieu The Colossus | Hidden Gestral Arena | Optional | 15 |
| 18 | Bertrand Big Hands | Gestral Village | Required | 15 |
| 19 | Dominique Tiny Feet | Gestral Village | Required | 15 |
| 20 | Matthieu The Colossus | Gestral Village | Required | 15 |
| 21 | Sciel | Gestral Village | Required | 15 |
| 22 | Ultimate Sakapatate | Gestral Village | Optional | 15 |
| 23 | Mime | Esquie’s Nest | Optional | 17 |
| 24 | Francois | Esquie’s Nest | Required | 17 |
| 25 | Chromatic Bruler | The Continent (North of Gestral Village) | Optional | 19 |
| 26 | Bourgeon | Stone Wave Cliffs | Optional | 19 |
| 27 | Rocher | Stone Wave Cliffs | Optional | 19 |
| 28 | Lampmaster | Stone Wave Cliffs | Required | 19 |
| 29 | White-Haired Man | Stone Wave Cliffs | Required | 19 |
| End Of Act 1 | ||||
| 30 | Bourgeon | The Continent (Near The Meadows) | Optional | 20 |
| 31 | Mime | Yellow Harvest | Optional | 21 |
| 32 | Glaise | Yellow Harvest | Optional | 21 |
| 33 | Chromatic Orphelin | Yellow Harvest | Optional | 21 |
| 34 | Bourgeon | Forgotten Battlefield | Optional | 23 |
| 35 | Chromatic Luster | Forgotten Battlefield | Optional | 23 |
| 36 | Dualliste | Forgotten Battlefield | Required | 23 |
| 37 | Monoco | Monoco’s Station | Required | 25 |
| 38 | Stalact | Monoco’s Station | Required | 25 |
| 39 | Golgra (vs Monoco) | Gestral Village | Optional | 25 |
| 40 | Chromatic Danseuse | Old Lumiere | Optional | 28 |
| 41 | Mime | Old Lumiere | Optional | 28 |
| 42 | Renoir | Old Lumiere | Required | 28 |
| 43 | Chromatic Abbest | Abbest Cave | Optional | 30 |
| 44 | Giant Sapling | Crushing Cavern | Optional | 30 |
| 45 | Mime x2 | The Continent (Northwest of Old Lumiere) | Optional | 30 |
| 46 | Chromatic Ramasseur | Visages | Optional | 32 |
| 47 | Mime | Visages | Optional | 32 |
| 48 | Jovial Moissonneuse | Visages | Optional | 32 |
| 49 | Seething Boucheclier | Visages | Optional | 32 |
| 50 | Sorrowful Chapelier | Visages | Optional | 32 |
| 51 | Visages/Mask Keeper | Visages | Required | 32 |
| 52 | Chromatic Greatsword Cultist | Sirene | Optional | 37 |
| 53 | Tisseur | Sirene | Required | 37 |
| 54 | Glissando | Sirene | Required | 37 |
| 55 | Mime | Sirene | Optional | 37 |
| 56 | Sirene | Sirene | Required | 37 |
| 57 | Chromatic Chalier | Sinister Cave | Optional | 38 |
| 58 | Chromatic Jar | The Continent (Southwest of White Tree) | Optional | 38 |
| 59 | Chromatic Ballet | Falling Leaves | Optional | 41 |
| 60 | Scavenger | Falling Leaves | Optional | 41 |
| 61 | The Paintress (Giant) | The Monolith | Optional | 43 |
| 62 | Eveque | The Monolith | Optional | 43 |
| 63 | Chromatic Bourgeon | The Monolith | Optional | 43 |
| 64 | Ultimate Sakapatate | The Monolith | Optional | 43 |
| 65 | Mime | The Monolith | Optional | 43 |
| 66 | Gargant | The Monolith | Required | 43 |
| 67 | Clair Obscur | The Monolith | Optional | 43 |
| 68 | Renoir | The Monolith | Required | 43 |
| 69 | The Paintress | The Monolith | Required | 43 |
| End Of Act 2 | ||||
| 70 | Chromatic Gault | Stone Wave Cliffs | Optional | 45 |
| 71 | Chromatic Hexga | Stone Wave Cliffs Cave | Optional | 45 |
| 72 | Grosse Tete | The Continent (Outside Coastal Cave) | Optional | 45 |
| 73 | Chromatic Echassier | Lumiere | Optional | 48 |
| 74 | Creation | Lumiere | Required | 48 |
| 75 | Renoir | Lumiere | Required | 48 |
| End Of Main Story | ||||
| 76 | Chromatic Moissonneuse | The Continent (Northwest of Old Lumiere) | Optional | 50 |
| 77 | Frost Eveque | The Continent (Northeast of Forgotten Battlefield) | Optional | 50 |
| 78 | Chromatic Gold Chevaliere | Crimson Forest | Optional | 52 |
| 79 | Floating Cemetery | Floating Cemetery | Optional | 55 |
| 80 | Alicia (Maelle’s Quest) | The Reacher | Optional | 58 |
| 81 | Chromatic Braseleur | The Reacher | Optional | 58 |
| 82 | Mime | The Reacher | Optional | 58 |
| 83 | Benisseur | Red Woods | Optional | 60 |
| 84 | Chromatic Glaise | Sky Island | Optional | 60 |
| 85 | Glaise | The Chosen Path | Optional | 60 |
| 86 | Benisseur | The Chosen Path | Optional | 60 |
| 87 | Stalact | The Chosen Path | Optional | 60 |
| 88 | Jar | The Chosen Path | Optional | 60 |
| 89 | Contorsionniste | The Chosen Path | Optional | 60 |
| 90 | Golgra (Monoco’s Quest) | Sacred River | Optional | 60 |
| 91 | Chromatic Glissando | Sirene’s Dress | Optional | 60 |
| 92 | Mime | Frozen Hearts | Optional | 63 |
| 93 | Chromatic Veilleur | Frozen Hearts | Optional | 63 |
| 94 | Gargant | Frozen Hearts | Optional | 63 |
| 95 | Chromatic Boucheclier | Isle Of The Eyes | Optional | 65 |
| 96 | Chromatic Chapelier | The Crows | Optional | 65 |
| 97 | Bourgeon | The Continent (Near Forgotten Battlefield Entrance) | Optional | 67 |
| 98 | Chromatic Demineur | The Continent (North of Forgotten Battlefield) | Optional | 68 |
| 99 | Chromatic Portier | The Continent (South of Stone Wave Cliffs Cave) | Optional | 68 |
| 100 | Sprong | The Continent (Southwest of Forgotten Battlefield) | Optional | 70 |
| 101 | Chromatic Cruler | Endless Night Sanctuary | Optional | 73 |
| 102 | Ultimate Sakapatate | Endless Night Sanctuary | Optional | 73 |
| 103 | Chromatic Catapult Sakapatate | Dark Gestral Arena | Optional | 75 |
| 104 | Chromatic Ranger Sakapatate | Dark Gestral Arena | Optional | 75 |
| 105 | Chromatic Robust Sakapatate | Dark Gestral Arena | Optional | 75 |
| 106 | Golgra | Dark Gestral Arena | Optional | 75 |
| 107 | Blanche | The Fountain | Optional | 80 |
| 108 | Chromatic Aberration | The Continent (West of Spring Meadows) | Optional | 80 |
| 109 | Chromatic Benisseur | The Continent (East of Chromatic Portier) | Optional | 80 |
| 110 | Chromatic Clair Obscur | The Monolith | Optional | 80 |
| 111 | Gargant | Flying Manor | Optional | 83 |
| 112 | Lampmaster | Flying Manor | Optional | 83 |
| 113 | Bourgeon | Flying Manor | Optional | 83 |
| 114 | Flame Eveque | Flying Manor | Optional | 83 |
| 115 | Frost Eveque | Flying Manor | Optional | 83 |
| 116 | Thunder Eveque | Flying Manor | Optional | 83 |
| 117 | Mime | Flying Manor | Optional | 83 |
| 118 | Bourgeon | Flying Manor | Optional | 83 |
| 119 | Goblu | Flying Manor | Optional | 83 |
| 120 | Dualliste | Flying Manor | Optional | 83 |
| 121 | Bourgeon | Flying Manor | Optional | 83 |
| 122 | Thunder Eveque | The Continent (East of Stone Wave Cliffs Cave) | Optional | 85 |
| 123 | Chromatic Petank | The Continent (East of Flying Casino) | Optional | 87 |
| 124 | Clea | Flying Manor | Optional | 90 |
| 125 | Chromatic Goblu | The Continent (North of Sky Island) | Optional | 90 |
| 126 | Lampmaster | Painting Workshop | Optional | 90 |
| 127 | Serpenphare | The Continent (West of White Sand) | Optional | 90 |
| 128 | Mime | Sunless Cliffs | Optional | 92 |
| 129 | Chromatic Creation | Renoir’s Drafts | Optional | 93 |
| 130 | Creation x2 | Renoir’s Drafts | Optional | 93 |
| 131 | Golgra | Gestral Village | Optional | 95 |
| 132 | Simon | The Abyss | Optional | 99 |
Where possible, I’ve taken the recommended levels from the game’s internal code, to make this list as accurate as possible. Of course, the strength of your party also depends on your Luminas, skills, and builds. So it’s definitely possible to tackle many of these bosses at a lower level than the recommended levels listed above.
It’s up to you to experiment, but this is our recommended order if you want to track down and defeat every single boss in the game.
All Endless Tower bosses
In Act 3 of Expedition 33 you can access an optional area on the west side of the map called the Endless Tower . This area is structured differently from the rest of the game: it’s a boss rush of sorts, where you can battle your way through 33 waves of boss fights, each of which is scaled to a higher level than the last.
The first fight in the Endless Tower is scaled to level 61 . After that, each subsequent fight is one level higher . The only exception is the final three fights, which scale to levels 93, 96, and 99 respectively. This makes the final boss of the Endless Tower one of only two boss fights in the whole game whose recommended level is 99.
Here is the full list of all the Endless Tower bosses in Expedition 33:
| Boss | Stage | Trial | Level |
|---|---|---|---|
| Gault, Luster, Ramasseur | 1 | 1 | 61 |
| Potier, Steel Chevaliere, Greatsword Cultist | 2 | 62 | |
| Dualliste, Luster, Troubadour | 3 | 63 | |
| Demineur, Benisseur, Volester | 2 | 1 | 64 |
| Reaper Cultist, Ballet, Chapelier | 2 | 65 | |
| Lampmaster, Potier, Echassier | 3 | 66 | |
| Gault, Hexga, Cruler | 3 | 1 | 67 |
| Chromatic Benisseur, Bouchelier, Clair | 2 | 68 | |
| Chromatic Abbest, Goblu, Troubadour | 3 | 69 | |
| Chromatic Orphelin, Ceramic Chevaliere, Cruler | 4 | 1 | 70 |
| Bourgeon, Jar, Rocher | 2 | 71 | |
| Chromatic Echassier, Moissonneusse, Catapult Sakapatate | 3 | 72 | |
| Chromatic Veilleur, Bruler, Orphelin | 5 | 1 | 73 |
| Chromatic Greatsword Cultist, Orphelin, Sapling | 2 | 74 | |
| Chromatic Troubadour, Chromatic Aberration, Orphelin | 3 | 75 | |
| Danseuses, Stalact, Portier | 6 | 1 | 76 |
| Chromatic Braseleur, Glaise, Pelerin | 2 | 77 | |
| Gargant, Noir, Portier | 3 | 78 | |
| Flame Eveque, Danseuses, Pelerin | 7 | 1 | 79 |
| Chromatic Chevaliere, Chromatic Bruler, Aberration | 2 | 80 | |
| Ultimate Sakapatate, Luster, Danseuses | 3 | 81 | |
| Francois, Troubadour, Robust Sakapatate | 8 | 1 | 82 |
| Chromatic Lancelier, Chromatic Bouchelier, Chapelier | 2 | 83 | |
| Ultimate Sakapatate, Chromatic Glaise, Obscur | 3 | 84 | |
| Chromatic Eveque, Chromatic Ballet, Braseleur | 9 | 1 | 85 |
| Thunder Eveque, Chromatic Demineur, Stalact | 2 | 86 | |
| Flame Eveque, Frost Eveque, Chromatic Danseuse | 3 | 87 | |
| Chromatic Portier, Chromatic Demineur, Clair | 10 | 1 | 88 |
| Chromatic Ceramic Chevaliere, Chromatic Steel Chevaliere, Chromatic Gold Chevaliere | 2 | 89 | |
| Chromatic Chalier, Chromatic Jar, Obscur | 3 | 90 | |
| Chromatic Moissonneusse, Dualliste, Mask Keeper | 11 | 1 | 93 |
| Lampmaster, Creation, Chromatic Clair Obscur | 2 | 96 | |
| Painted Love | 3 | 99 |
That’s all of the bosses in Clair Obscur: Expedition 33, and the best order to tackle them based on their recommended level scaling. If you’re not done soaking in the Clair Obscur content, take a look at Nic’s review while you’re here!

Clair Obscur: Expedition 33
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All 75 Arc Raiders Blueprints and where to get them
These areas have the highest chance of giving you Blueprints

Image credit:Rock Paper Shotgun/Embark Studios

Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.
This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.
We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.
In this guide:
- What are Blueprints in Arc Raiders?
- Full Blueprint list: All crafting recipes
- Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations

What are Blueprints in Arc Raiders?
Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).
To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.
It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.
Full Blueprint list: All crafting recipes
Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:
| Blueprint | Type | Recipe | Crafted At |
|---|---|---|---|
| Bettina | Weapon | 3x Advanced Mechanical Components 3x Heavy Gun Parts 3x Canister | Gunsmith 3 |
| Blue Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Aphelion | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch Reactor | Gunsmith 3 |
| Combat Mk. 3 (Flanking) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Combat Mk. 3 (Aggressive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Complex Gun Parts | Material | 2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun Parts | Refiner 3 |
| Fireworks Box | Quick Use | 1x Explosive Compound 3x Pop Trigger | Explosives Station 2 |
| Gas Mine | Mine | 4x Chemicals 2x Rubber Parts | Explosives Station 1 |
| Green Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Pulse Mine | Mine | 1x Crude Explosives 1x Wires | Explosives Station 1 |
| Seeker Grenade | Grenade | 1x Crude Explosives 2x ARC Alloy | Explosives Station 1 |
| Looting Mk. 3 (Survivor) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Angled Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Angled Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Hullcracker | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Launcher Ammo | Ammo | 5x Metal Parts 1x Crude Explosives | Workbench 1 |
| Anvil | Weapon | 5x Mechanical Components 5x Simple Gun Parts | Gunsmith 2 |
| Anvil Splitter | Mod | 2x Mod Components 3x Processor | Gunsmith 3 |
| ??? | ??? | ??? | ??? |
| Barricade Kit | Quick Use | 1x Mechanical Components | Utility Station 2 |
| Blaze Grenade | Grenade | 1x Explosive Compound 2x Oil | Explosives Station 3 |
| Bobcat | Weapon | 3x Advanced Mechanical Components 3x Light Gun Parts | Gunsmith 3 |
| Osprey | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 7x Wires | Gunsmith 3 |
| Burletta | Weapon | 3x Mechanical Components 3x Simple Gun Parts | Gunsmith 1 |
| Compensator II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Compensator III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Defibrillator | Quick Use | 9x Plastic Parts 1x Moss | Medical Lab 2 |
| ??? | ??? | ??? | ??? |
| Equalizer | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Extended Barrel | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Extended Light Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Light Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Medium Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Medium Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Extended Shotgun Mag II | Mod | 2x Mechanical Components 3x Steel Spring | Gunsmith 2 |
| Extended Shotgun Mag III | Mod | 2x Mod Components 5x Steel Spring | Gunsmith 3 |
| Remote Raider Flare | Quick Use | 2x Chemicals 4x Rubber Parts | Utility Station 1 |
| Heavy Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Venator | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 5x Magnet | Gunsmith 3 |
| Il Toro | Weapon | 5x Mechanical Components 6x Simple Gun Parts | Gunsmith 1 |
| Jolt Mine | Mine | 1x Electrical Components 1x Battery | Explosives Station 2 |
| Explosive Mine | Mine | 1x Explosive Compound 1x Sensors | Explosives Station 3 |
| Jupiter | Weapon | 3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen Reactor | Gunsmith 3 |
| Light Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Lightweight Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Lure Grenade | Grenade | 1x Speaker Component 1x Electrical Components | Utility Station 2 |
| Medium Gun Parts | Material | 4x Simple Gun Parts | Refiner 2 |
| Torrente | Weapon | 2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel Spring | Gunsmith 3 |
| Muzzle Brake II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Muzzle Brake III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Padded Stock | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Shotgun Choke II | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Shotgun Choke III | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Shotgun Silencer | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Showstopper | Grenade | 1x Advanced Electrical Components 1x Voltage Converter | Explosives Station 3 |
| Silencer I | Mod | 2x Mechanical Components 4x Wires | Gunsmith 2 |
| Silencer II | Mod | 2x Mod Components 8x Wires | Gunsmith 3 |
| Snap Hook | Quick Use | 2x Power Rod 3x Rope 1x Exodus Modules | Utility Station 3 |
| Stable Stock II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Stable Stock III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Tagging Grenade | Grenade | 1x Electrical Components 1x Sensors | Utility Station 3 |
| Tempest | Weapon | 3x Advanced Mechanical Components 3x Medium Gun Parts 3x Canister | Gunsmith 3 |
| Trigger Nade | Grenade | 2x Crude Explosives 1x Processor | Explosives Station 2 |
| Vertical Grip II | Mod | 2x Mechanical Components 3x Duct Tape | Gunsmith 2 |
| Vertical Grip III | Mod | 2x Mod Components 5x Duct Tape | Gunsmith 3 |
| Vita Shot | Quick Use | 2x Antiseptic 1x Syringe | Medical Lab 3 |
| Vita Spray | Quick Use | 3x Antiseptic 1x Canister | Medical Lab 3 |
| Vulcano | Weapon | 1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus Modules | Gunsmith 3 |
| Wolfpack | Grenade | 2x Explosive Compound 2x Sensors | Explosives Station 3 |
| Red Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
| Smoke Grenade | Grenade | 14x Chemicals 1x Canister | Utility Station 2 |
| Deadline | Mine | 3x Explosive Compound 2x ARC Circuitry | Explosives Station 3 |
| Trailblazer | Grenade | 1x Explosive Compound 1x Synthesized Fuel | Explosives Station 3 |
| Tactical Mk. 3 (Defensive) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Tactical Mk. 3 (Healing) | Augment | 2x Advanced Electrical Components 3x Processor | Gear Bench 3 |
| Yellow Light Stick | Quick Use | 3x Chemicals | Utility Station 1 |
Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.
Where to find Blueprints in Arc Raiders
Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:
- Certain quests reward you with specific Blueprints .
- Completing Trials has a high chance of offering Blueprints as rewards.
- Surveyors have a decent chance of dropping Blueprints on death.
- High loot value areas tend to have a greater chance of spawning Blueprints.
- Night Raids and Storms may increase rare Blueprint spawn chances in containers.
- Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
- Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
- Security Lockers have a higher than average chance of containing Blueprints.
- Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.
Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .
In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.
Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.
Blueprints obtained from quests
One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.
Here is the full list of all Blueprints you can get from quest rewards:
- Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
- Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
- Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
- Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.
Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios
Blueprints obtained from Trials
One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.
Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.
Best Blueprint farming locations
The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

Image credit:Rock Paper Shotgun/Embark Studios
Dam Battlegrounds
The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.
There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.
Buried City
The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.
Spaceport
The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.
The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

Image credit:Rock Paper Shotgun/Embark Studios
Blue Gate
Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .
All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.
Stella Montis
On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.
In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.
That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.
While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

ARC Raiders
PS5 , Xbox Series X/S , PC
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