All 165 Clair Obscur: Expedition 33 bosses and recommended levels

Here are all the danger zone boss levels in Expedition 33

Sciel, a character in Clair Obscur: Expedition 33, conjures a series of playing card-based attacks while facing off against a large Nevron in a water-themed region. - 1

Image credit:Rock Paper Shotgun/Kepler Interactive

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What is the best order to fight all the bosses in Clair Obscur: Expedition 33? There’s no shortage of wonderfully creative discoveries to happen across in Clair Obscur: Expedition 33 - but the most exciting for me were always the bosses. Delightfully designed creations, they are, and well worth tracking down so you can experience everything this magnificent game has to offer.

Still, if I’d level one criticism at Expedition 33, it would be the level scaling and pacing of these boss fights. A lot of the time, you may find that the story bosses - grand and dripping with lore though they might be - pale in comparison to that random Chromatic Nevron skulking away in the corner of a random cave. It makes it quite hard for players to figure out which bosses they’re ready to take on, and which are far beyond their party’s grasp for now.

In this guide, I’ve compiled dozens of hours of playtime and painstaking research to figure out the very best order in which to face all 165 of Clair Obscur: Expedition 33’s bosses . Below you’ll find comprehensive tables for all the main and optional bosses (and also all of the Endless Tower fights in Act 3), with our recommended order and party level for facing each one.

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All Clair Obscur: Expedition 33 bosses in order

There is a grand total of 165 bosses in Clair Obscur: Expedition 33 (including Endless Tower fights). Most are optional bosses, which you will find either in the overworld of The Continent, or inside specific areas - usually well-hidden at the ends of optional side passages.

Once you gain access to the overworld and start exploring, you’ll quickly come across certain areas which are labelled as “DANGER” areas. If you see this warning, it means your characters don’t yet meet the recommended level for tackling the boss(es) within. But Expedition 33 doesn’t actually tell you what these recommended levels are, so we have to dive into the game’s internal data to find out the correct order in which to fight all these optional bosses.

Here is the full list of all bosses and their locations in Clair Obscur: Expedition 33, ordered by their recommended level.

Clair Obscur: Expedition 33 bosses list

OrderBossLocationBoss TypeLevel
1MimeLumiereOptional1
2EvequeSpring MeadowsRequired3
3MimeSpring MeadowsOptional3
4Chromatic LancelierSpring MeadowsOptional5
5JarSpring MeadowsOptional5
6The CuratorFlying Waters (The Manor)Optional8
7MimeFlying WatersOptional8
8BourgeonFlying WatersOptional8
9Chromatic TroubadourFlying WatersOptional8
10GobluFlying WatersRequired8
11Grown BourgeonThe Small BourgeonOptional8
12MimeAncient SanctuaryOptional12
13Ultimate SakapatateAncient SanctuaryRequired12
14Bertrand Big HandsHidden Gestral ArenaOptional15
15Dominique Giant FeetHidden Gestral ArenaOptional15
16Julien Tiny HeadHidden Gestral ArenaOptional15
17Matthieu The ColossusHidden Gestral ArenaOptional15
18Bertrand Big HandsGestral VillageRequired15
19Dominique Tiny FeetGestral VillageRequired15
20Matthieu The ColossusGestral VillageRequired15
21ScielGestral VillageRequired15
22Ultimate SakapatateGestral VillageOptional15
23MimeEsquie’s NestOptional17
24FrancoisEsquie’s NestRequired17
25Chromatic BrulerThe Continent (North of Gestral Village)Optional19
26BourgeonStone Wave CliffsOptional19
27RocherStone Wave CliffsOptional19
28LampmasterStone Wave CliffsRequired19
29White-Haired ManStone Wave CliffsRequired19
End Of Act 1
30BourgeonThe Continent (Near The Meadows)Optional20
31MimeYellow HarvestOptional21
32GlaiseYellow HarvestOptional21
33Chromatic OrphelinYellow HarvestOptional21
34BourgeonForgotten BattlefieldOptional23
35Chromatic LusterForgotten BattlefieldOptional23
36DuallisteForgotten BattlefieldRequired23
37MonocoMonoco’s StationRequired25
38StalactMonoco’s StationRequired25
39Golgra (vs Monoco)Gestral VillageOptional25
40Chromatic DanseuseOld LumiereOptional28
41MimeOld LumiereOptional28
42RenoirOld LumiereRequired28
43Chromatic AbbestAbbest CaveOptional30
44Giant SaplingCrushing CavernOptional30
45Mime x2The Continent (Northwest of Old Lumiere)Optional30
46Chromatic RamasseurVisagesOptional32
47MimeVisagesOptional32
48Jovial MoissonneuseVisagesOptional32
49Seething BoucheclierVisagesOptional32
50Sorrowful ChapelierVisagesOptional32
51Visages/Mask KeeperVisagesRequired32
52Chromatic Greatsword CultistSireneOptional37
53TisseurSireneRequired37
54GlissandoSireneRequired37
55MimeSireneOptional37
56SireneSireneRequired37
57Chromatic ChalierSinister CaveOptional38
58Chromatic JarThe Continent (Southwest of White Tree)Optional38
59Chromatic BalletFalling LeavesOptional41
60ScavengerFalling LeavesOptional41
61The Paintress (Giant)The MonolithOptional43
62EvequeThe MonolithOptional43
63Chromatic BourgeonThe MonolithOptional43
64Ultimate SakapatateThe MonolithOptional43
65MimeThe MonolithOptional43
66GargantThe MonolithRequired43
67Clair ObscurThe MonolithOptional43
68RenoirThe MonolithRequired43
69The PaintressThe MonolithRequired43
End Of Act 2
70Chromatic GaultStone Wave CliffsOptional45
71Chromatic HexgaStone Wave Cliffs CaveOptional45
72Grosse TeteThe Continent (Outside Coastal Cave)Optional45
73Chromatic EchassierLumiereOptional48
74CreationLumiereRequired48
75RenoirLumiereRequired48
End Of Main Story
76Chromatic MoissonneuseThe Continent (Northwest of Old Lumiere)Optional50
77Frost EvequeThe Continent (Northeast of Forgotten Battlefield)Optional50
78Chromatic Gold ChevaliereCrimson ForestOptional52
79Floating CemeteryFloating CemeteryOptional55
80Alicia (Maelle’s Quest)The ReacherOptional58
81Chromatic BraseleurThe ReacherOptional58
82MimeThe ReacherOptional58
83BenisseurRed WoodsOptional60
84Chromatic GlaiseSky IslandOptional60
85GlaiseThe Chosen PathOptional60
86BenisseurThe Chosen PathOptional60
87StalactThe Chosen PathOptional60
88JarThe Chosen PathOptional60
89ContorsionnisteThe Chosen PathOptional60
90Golgra (Monoco’s Quest)Sacred RiverOptional60
91Chromatic GlissandoSirene’s DressOptional60
92MimeFrozen HeartsOptional63
93Chromatic VeilleurFrozen HeartsOptional63
94GargantFrozen HeartsOptional63
95Chromatic BoucheclierIsle Of The EyesOptional65
96Chromatic ChapelierThe CrowsOptional65
97BourgeonThe Continent (Near Forgotten Battlefield Entrance)Optional67
98Chromatic DemineurThe Continent (North of Forgotten Battlefield)Optional68
99Chromatic PortierThe Continent (South of Stone Wave Cliffs Cave)Optional68
100SprongThe Continent (Southwest of Forgotten Battlefield)Optional70
101Chromatic CrulerEndless Night SanctuaryOptional73
102Ultimate SakapatateEndless Night SanctuaryOptional73
103Chromatic Catapult SakapatateDark Gestral ArenaOptional75
104Chromatic Ranger SakapatateDark Gestral ArenaOptional75
105Chromatic Robust SakapatateDark Gestral ArenaOptional75
106GolgraDark Gestral ArenaOptional75
107BlancheThe FountainOptional80
108Chromatic AberrationThe Continent (West of Spring Meadows)Optional80
109Chromatic BenisseurThe Continent (East of Chromatic Portier)Optional80
110Chromatic Clair ObscurThe MonolithOptional80
111GargantFlying ManorOptional83
112LampmasterFlying ManorOptional83
113BourgeonFlying ManorOptional83
114Flame EvequeFlying ManorOptional83
115Frost EvequeFlying ManorOptional83
116Thunder EvequeFlying ManorOptional83
117MimeFlying ManorOptional83
118BourgeonFlying ManorOptional83
119GobluFlying ManorOptional83
120DuallisteFlying ManorOptional83
121BourgeonFlying ManorOptional83
122Thunder EvequeThe Continent (East of Stone Wave Cliffs Cave)Optional85
123Chromatic PetankThe Continent (East of Flying Casino)Optional87
124CleaFlying ManorOptional90
125Chromatic GobluThe Continent (North of Sky Island)Optional90
126LampmasterPainting WorkshopOptional90
127SerpenphareThe Continent (West of White Sand)Optional90
128MimeSunless CliffsOptional92
129Chromatic CreationRenoir’s DraftsOptional93
130Creation x2Renoir’s DraftsOptional93
131GolgraGestral VillageOptional95
132SimonThe AbyssOptional99

Where possible, I’ve taken the recommended levels from the game’s internal code, to make this list as accurate as possible. Of course, the strength of your party also depends on your Luminas, skills, and builds. So it’s definitely possible to tackle many of these bosses at a lower level than the recommended levels listed above.

It’s up to you to experiment, but this is our recommended order if you want to track down and defeat every single boss in the game.

All Endless Tower bosses

In Act 3 of Expedition 33 you can access an optional area on the west side of the map called the Endless Tower . This area is structured differently from the rest of the game: it’s a boss rush of sorts, where you can battle your way through 33 waves of boss fights, each of which is scaled to a higher level than the last.

The first fight in the Endless Tower is scaled to level 61 . After that, each subsequent fight is one level higher . The only exception is the final three fights, which scale to levels 93, 96, and 99 respectively. This makes the final boss of the Endless Tower one of only two boss fights in the whole game whose recommended level is 99.

Here is the full list of all the Endless Tower bosses in Expedition 33:

BossStageTrialLevel
Gault, Luster, Ramasseur1161
Potier, Steel Chevaliere, Greatsword Cultist262
Dualliste, Luster, Troubadour363
Demineur, Benisseur, Volester2164
Reaper Cultist, Ballet, Chapelier265
Lampmaster, Potier, Echassier366
Gault, Hexga, Cruler3167
Chromatic Benisseur, Bouchelier, Clair268
Chromatic Abbest, Goblu, Troubadour369
Chromatic Orphelin, Ceramic Chevaliere, Cruler4170
Bourgeon, Jar, Rocher271
Chromatic Echassier, Moissonneusse, Catapult Sakapatate372
Chromatic Veilleur, Bruler, Orphelin5173
Chromatic Greatsword Cultist, Orphelin, Sapling274
Chromatic Troubadour, Chromatic Aberration, Orphelin375
Danseuses, Stalact, Portier6176
Chromatic Braseleur, Glaise, Pelerin277
Gargant, Noir, Portier378
Flame Eveque, Danseuses, Pelerin7179
Chromatic Chevaliere, Chromatic Bruler, Aberration280
Ultimate Sakapatate, Luster, Danseuses381
Francois, Troubadour, Robust Sakapatate8182
Chromatic Lancelier, Chromatic Bouchelier, Chapelier283
Ultimate Sakapatate, Chromatic Glaise, Obscur384
Chromatic Eveque, Chromatic Ballet, Braseleur9185
Thunder Eveque, Chromatic Demineur, Stalact286
Flame Eveque, Frost Eveque, Chromatic Danseuse387
Chromatic Portier, Chromatic Demineur, Clair10188
Chromatic Ceramic Chevaliere, Chromatic Steel Chevaliere, Chromatic Gold Chevaliere289
Chromatic Chalier, Chromatic Jar, Obscur390
Chromatic Moissonneusse, Dualliste, Mask Keeper11193
Lampmaster, Creation, Chromatic Clair Obscur296
Painted Love399

That’s all of the bosses in Clair Obscur: Expedition 33, and the best order to tackle them based on their recommended level scaling. If you’re not done soaking in the Clair Obscur content, take a look at Nic’s review while you’re here!

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Clair Obscur: Expedition 33

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 7

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 10

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 11

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 12

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 13

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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