5 years of Apex Legends: how “surreal” success became a fight to stay fresh

Respawn on their battle royale’s past, present, and future

A big fight breaks out in Apex Legends Season 20. - 1

Image credit:EA

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If there’s a secret to how Apex Legends has endured the past five years, an era marked by as many FPS failures as successes , then it might be this: there are no sacred cows in live service. Since its surprise launch in February 2019, developers Respawn Entertainment have chopped and changed everything from hitbox-shrinking Naruto run animations to entire character designs and ability kits, gutting and reworking gear and class mechanics along the way. The incoming Season 20 update, titled Breakout, represents the latest large-scale rejig, adding upgradeable skill tress for its playable Legends that promise MOBA-esque progression and the maddest fights yet.

Then again, if you actually ask Respawn’s Apex team how they reached this point – as I did when I visited their Los Angeles offices for a Season 20 test run – you’re unlikely to get just one answer. Rather, the battle royale ’s unusual longevity in a fiercely contested space is more often attributed to those ongoing work-and-rework efforts themselves, the scope of which sometimes remains a surprise to the developers themselves. As does, according to lead game designer Devan McGuire, Apex’s success.

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“I don’t think anyone knew what the game was going to be like back in 2019,” McGuire explains. “I don’t think any of us would have expected it to have gone the way it had, or to have evolved the way it had. We had a lot of, like, ‘We know what the game is’ at that time.

“When Apex just came out, it was pretty much the Wild West.”

“For Josh [Mohan, lead battle royale designer] and I, we were coming on board in 2019, so there was a bunch of ‘This is what Apex is, we don’t go here, we don’t do any of these things’. And to have it evolve beyond those initial barriers and to stretch those boundaries and figure out what it’s turning into… not to break apart from the core, exciting parts like the movement and the gunplay of Apex, but to evolve the battle royale format within the confines of Apex has been surreal.”

“I don’t think we would have expected to have this this lasting power and popularity when it launched,” Mohan himself adds. “But it’s been an amazing ride so far.”

I remember launch night myself: the confused excitement at a surprise, Titanfall -linked (yet somehow titanless) take on what everyone still considered the PUBG formula. The thrilling chaos of that first drop, You Are the Jumpmaster blaring perhaps slightly too loudly in my ears. Finishing about 16th because I thought Wraith’s ultimate worked like in Portal , but laughing anyway. It was good times, and I wasn’t the only one enjoying them. Within 24 hours, over one million players had deafened themselves on the dropship theme, rising to 50 million within the first month, and ultimately hitting 130 million lifetime. As of late last year, publishers EA reckon Apex still pulls around 18 million active players a month. Even the biggest mecha-and-wallrunning fanatic must admit, Titanfall 2 could scarcely dream of such numbers.

Not that Apex has had a cushy ride. The live service industry shows that dwindling playerbases can happen to anyone, and the equal-or-bigger fortunes of Fortnite and Warzone mean there’s always another home for battle royale fans who lose interest. Or, indeed, those who leave in a rage – Respawn and EA have faced harsh backlashes over the not-so-micro microtransaction prices during certain “collection events,” including the most recent crossover with Final Fantasy VII .

The new Legend upgrade selection prompt in Apex Legends Season 20, appearing to a freshly levelled-up Gibraltar. - 4

Legend upgrades are chosen on the fly, sometimes mid-fight. |Image credit:EA

Between all these other games wanting a bite of Apex’s lunch, the ever-present risk of a dwindling playerbase, and a public tolerance for the free-to-play model that could charitably be described as “mixed,” it might seem that developing a major live service game has become more difficult now than it was in the game’s youth. However, Respawn’s game design director Mike Renner suggests that’s not always the case. In fact, five years of experience have made daily operations a lot smoother.

“When Apex just came out,” Renner says, “it was pretty much the Wild West of everyone just… not knowing how to operate a live service product, and just shooting from the hip and trying things to see what works and what works best for their team. And then, from a dev standpoint, versus a boxed product, you have an understanding of what to expect and what your cadence is.

“It’s not like you’re just working on something, and then it ships and it’s you go see it on the shelf, and you’re like ‘Hey, we did it, now what?’ This is just an ongoing flow and rhythm that, more and more, I feel like we have an understanding of what works, what doesn’t work, and we can help each other out from that standpoint.”

The new Thunderdome map in Apex Legends Season 20. - 5

Thunderdome, a new Team Deathmatch map for Season 20, hearkens back to the battle royale’s in-universe origin as a live-audience bloodsport. |Image credit:EA

“At the beginning,” McGuire adds, “when we were ’the character-based BR,’ with the strong movement base and background, there was a strong identity there to rest its laurels on. And we’ve seen other BRs coming into the fold that have been very character-focused or crazy movement-focused, and they fall off, and we’ve learned from those things. Then as for the ones that do stick, and are successful within the shooter genre, rise to fame and success, we’re keeping up with the excitement with our seasonal structure with things that we have planned over a year in advance. Versus the excitement, the new game that launches, it’s always a stressful endeavour to be like, ‘Oh, no, people might want to gravitate towards that.’ But we have some strong things in our in our bucket that we want to push forward on.

“We’re going to hold the line and keep moving forward with those ideas, and trying to make sure that we’re still owning the space that we own in the way that we do. And evolving the game, so that it’s not falling too stale or behind the times, is definitely an ongoing challenge that wasn’t as prevalent in earlier days. But I think Apex has the brand identity and the wealth of things that we know we can improve on and evolve.”

The most commonly employed formula for these seasonal updates has been to throw a new Legend into the mix, maybe a new weapon, and to blow up and rebuild chunks of a particular map. That changed in 2023’s Season 16 , which skipped the addition of any new characters in favour of a comprehensive overhaul to the Apex Legends ’ class system. Previously, the organising of Legends into classes was largely academic, with only Recon characters having a distinct, class-specific ability. Season 16 both expanded the range of classes and granted each one their own special set of tricks, like Assault characters being able to carry more ammo, or Supports getting the chance to craft respawn banners for teammates.

Taking aim at an enemy Caustic in Apex Legends Season 20. - 6

Season 20, more so than any previous Apex Legends iteration, wants you to get stuck in. |Image credit:EA

An eagerness to expand players’ toolkits is clearly visible in the DNA of Season 20, which also forgoes a new Legend in favour of making sweeping tactical overhauls. Perhaps that’s why there’s little apprehension among Respawn’s staff that this update lacks an eye-catching, hype-building new face: the model has worked before. McGuire even considers Season 16 among the game’s greatest individual successes, pointing to how it gave “strategic power and relevancy to characters and classes that didn’t previously have it.”

“That shifted the way that players can think about the game, and think about how they how they choose their Legend and their squad make-up,” he explains. “It brought back a lot of people to re-explore and experiment again. Even if it didn’t touch on everyone’s feelings, because it was sitting on that strategic layer, and being something that you had to have a pretty good game sense to be aware of.”

“Still, it was a pretty huge success and something that we were risking because at that time, we had launched a Legend every season. And that was gonna be the first season that we didn’t. We took a big risk, moving away from that model and into something that was going to affect the community’s appreciation of the game, and try to fix and stabilize some of the problems we had in the game over the addition of a new chess piece to the board.”

Still, Season 20 isn’t just aiming to be ‘another Season 16’ again. The format is familiar, but the objectives are different, with a keener focus on reducing the impact of randomly generated loot pools and making match outcomes more dependent on the eventual victors’ choices. For instance, fighting early and often will still carry greater risk than making a safer, quieter drop, but winning those fights will yield greater rewards by securing Legend upgrades and higher shield capacity. With body armour removed from findable ‘ground loot’ pools entirely, dealing damage is now the only reliable way to earn this immense advantage, outside of the Evo Harvesters (boxes of XP, basically) dotted around the map.

A Evo Harvester in Apex Legends Season 20. - 7

Harvesters grant a little Evo to everyone on the team. |Image credit:EA

“The goal here was to remove that really critical part of the game from RNG, and put it in your hands, give you agency over how you progress throughout a match,” says Mohan. “One point of friction we were feeling is that players too often just felt like their game was just a tie decided by RNG. ‘Oh, they found a purple and I didn’t, that’s it, I lose.’ RNG is a big part of battle royale, and we want that to remain so, but that critical element of ‘What’s your health pool?’ is just too important to leave to chance. So what we’re doing now is integrating that into this Legend upgrade system, in order to really make you feel like you have a sense of progression through the match and that progression is because of things you did.”

“It’s really interesting to see how you add something new, and then it connects with all the other pieces that are already there.”

These changes aren’t just about fairness, either, as McGuire reckons the quest for Evo points will make every match that little bit more interesting – as well as prevent what he calls the “paralysis vector” of players too scared to fight because of the random possibility that their foes have lucked into better shields.

“This new system,” he says, “creates that progression of survivability across the game, which means that you’re constantly looking for opportunities to move to engagements, to think, ‘What’s the next Evo Harvester I can go for? Where can we get that next bucket of XP? Is it worth engaging that fight? Or should we play smart try to rotate through this Harvester, grab the bins that are in that Point of Interest, or scan that care package, try to get some points on the team before we engage?’ And it creates more strategies and things to think about that aren’t just a numbers game off the cuff.”

Without having played Season 20 in the disarray of public servers, I harbour some worry that this rich-get-richer system could fill regular matches with even more unkillable, laser-aiming terminators than there already are, leaving casual players more likely to die early, underlevelled deaths. Nevertheless, this update isn’t simply a gift to the sweats. It’s now easier to climb at least one tier up a Legend’s skill tree, sometimes without firing a shot, so there’s something to be gained so long as you aren’t destroyed in seconds.

Apex Legends' Olympus map is decorated with giant Legend-shaped balloons for Season 20. - 8

Since it’s an anniversary, Season 20 bring a party atmosphere to this murderous bloodsport. |Image credit:EA

For McGuire, these “little milestones” are vital to establishing a sense of progress and achievement, even in games that end up as losses. Moreover, many of the individual ability upgrades were designed to enable a broader range of playstyles than had been suitable, if at all possible, in previous seasons.

“Everything was in our hands to kind of tune and balance and say, ‘Your character is worth this within the confines of the game.’ Now you can say, ‘Well, I played Mirage this way,’ or ‘I play Watson this way.’ And now I can take those upgrades, as I get further and further into the game, and push on the playstyle of the things that I like to be good at as that character. That was something that we didn’t have before, and that we wanted to put into the players’ hands, to give them more agency, more depth, more feeling of expression for the playstyles that they get across with those characters. As well as giving us, as developers, more levers for tuning and balancing the Legends in future seasons, or opportunities to go, ‘Oh, this is a dominant build that everyone’s taking for Catalyst, or everyone’s taking for Horizon, what can we do to shake that up.’”

“There’s some learnings from other games, but they had to be incorporated in very different ways.”

This all sounded familiar to me – the hero-based multiplayer game adding small yet impactful skill trees, which would themselves go on to become a mechanism of balance tuning. But never mind 2019; I can’t help but think back to 2016, when Dota 2 ’s earthshattering 7.00 update revealed its all-new Talents system. Yet McGuire admits it was a rival MOBA, not so much Dota, that inspired the Legends’ expanded powers.

“I would be lying if I said that it didn’t come from experiences with those kinds of games, or that the possibility of this type of thing working within Apex – like, using those games as references and leverage points to see how successful they were in a competitive environment – made its way into the thought process. I would, however, anchor this in more Heroes of the Storm , which is much more teamplay-focused. I am a huge fan, personally, of Heroes of the Storm. I know it’s seen a decline, but the talent system allowed you to push your character and push the build of that particular hero a little bit further than the system that Dota eventually took on. It was a really good idea for engaging the player at multiple points throughout the course of the match, allowing them to adapt to the playstyles were going forward.

“And I think there are learnings from that that we were able to incorporate. Not in the same way, obviously, because we can’t just add new bags of tricks where you suddenly get explosive damage or something out of your Mirage tactical, but to give you some sort of agency over the way that you progressed across the game. It’s a pretty engaging system to put your mark on the game and put your mark on the characters that you own and champion as you go through. So yeah, there’s some learnings from other games, but they had to be incorporated in very different ways.”

A view of the giant skull in Apex Legends Season 20's Thunderdome map. - 9

Yes, you can fight in the skull. |Image credit:EA

It’s easy to imagine the appeal of looking for outside inspiration, when Apex has needed regular updates for five years and has been in the works even longer. Is it tougher to keep things exciting when the game has been around for so long?

“I think the interesting thing about a game that’s reached this level of maturity is that you can often find new things just from seeing how two things interact,” Mohan replies. “It’s really interesting to see how you add something new, and then it connects with all the other pieces that are already there. So as the game gets deeper, and there’s more stuff in it, you can make a smaller change and it has bigger ripple effects, because it’s touching all these other systems that already exist.”

“I think that’s a really important point,” McGuire adds. “And I think that it can make things challenging when you’ve got all these pieces on the table, and they behave in a particular way, or you’re expecting them to behave in a particular way. When you add something new to that pile, it has a very high risk of either overshadowing, or just falling short of something else.

“We see this with our Legend creation all the time. We have 26 Legends at this point, and because we have so many Legends, and each of them have to occupy their own narrow play space, there’s a lot more effort that has to go into testing those characters across multiple play sessions to make sure that they’re not just overshadowing another Legend of similar ilk or role. That they have their own way of expressing themselves in the game that isn’t just ‘Well, I’m also going to do shield healing.’ It’s a very difficult path to walk.”

Two Fuses swing punches at each other in Apex Legends Season 20. - 10

The stress of a battle royale can turn friend against friend and Fuse against Fuse. |Image credit:EA

Walk it they shall, though. New Legends are always in the pipeline – a consequence of Respawn working months to a year in advance – and besides ensuring they can slot into the main battle royale mode, Apex Legends is usually revolving through revolving Limited Time Modes for players to try on the side. Season 20 brings yet another, Straight Shot, which heavily condenses the BR format with faster ring closures and a loot pool stuffed with pre-upgraded guns. I’ve tried this as well, and the truncated match times and more generous gear spawns do take a lot of the stress out. I suspect it will act as a refuge for less hardcore players, a possibility Mohan seems aware of when I ask about Apex’s future.

“I actually think Breakout is a good indication of the direction we want to take [Apex] in,” he explains. “And you can see experiments we’re doing with our LTMs, like we had Three Strikes last season, we’ve got Straight Shot this season. Experiments with changing some of the other core systems in our game, and trying to make it an easier game to pick up and play, and to recommend your friend like, ‘Hey, come join, try it out with me.’ Just making it a game where there’s a spot for everybody to come in and find a find their groove find a playstyle they enjoy.”

It’s an encouraging sign that Respawn aren’t just interested in handing their game over to just the highest-strung hotdroppers. Apex Legends is a competitive game and should stay that way – winning wouldn’t be fun otherwise. But personally? I’m hoping that while Season 20 doubles down on rewarding skillful play, the newness of those Legend upgrades (and the potential diversity of playstyles they enable) can recapture some of that 2019 magic. The gleeful, nobody-understands-anything bedlam of that night five years ago, one that heralded the establishment of a titan among shooters. Even without the titans.

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All 75 Arc Raiders Blueprints and where to get them

These areas have the highest chance of giving you Blueprints

An establishing shot of the Blue Gate map in Arc Raiders, with a blueprint grid and a Vulcano shotgun superimposed over the centre of the screenshot. - 14

Image credit:Rock Paper Shotgun/Embark Studios

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Looking for more Arc Raiders Blueprints? It’s a special day when you find a Blueprint, as they’re among the most valuable items in Arc Raiders. If you find a Blueprint that you haven’t already found, then you must make sure you hold onto it at all costs, because Blueprints are the key to one of the most important and powerful systems of meta-progression in the game.

This guide aims to be the very best guide on Blueprints you can find, starting with a primer on what exactly they are and how they work in Arc Raiders, before delving into exactly where to get Blueprints and the very best farming spots for you to take in your search.

We’ll also go over how to get Blueprints from other unlikely activities, such as destroying Surveyors and completing specific quests. And you’ll also find the full list of all 75 Blueprints in Arc Raiders on this page (including the newest Blueprints added with the Cold Snap update , such as the Deadline Blueprint and Firework Box Blueprint), giving you all the information you need to expand your own crafting repertoire.

In this guide:

  • What are Blueprints in Arc Raiders?
  • Full Blueprint list: All crafting recipes
  • Where to find Blueprints in Arc Raiders Blueprints obtained from quests Blueprints obtained from Trials Best Blueprint farming locations
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What are Blueprints in Arc Raiders?

Blueprints in Arc Raiders are special items which, if you manage to extract with them, you can expend to permanently unlock a new crafting recipe in your Workshop. If you manage to extract from a raid with an Anvil Blueprint, for example, you can unlock the ability to craft your very own Anvil Pistol, as many times as you like (as long as you have the crafting materials).

To use a Blueprint, simply open your Inventory while in the lobby, then right-click on the Blueprint and click “Learn And Consume” . This will permanently unlock the recipe for that item in your Workshop. As of the Stella Montis update, there are allegedly 75 different Blueprints to unlock - although only 68 are confirmed to be in the game so far. You can see all the Blueprints you’ve found and unlocked by going to the Workshop menu, and hitting “R” to bring up the Blueprint screen.

It’s possible to find duplicates of past Blueprints you’ve already unlocked. If you find these, then you can either sell them, or - if you like to play with friends - you can take it into a match and gift it to your friend so they can unlock that recipe for themselves. Another option is to keep hold of them until the time comes to donate them to the Expedition.

Full Blueprint list: All crafting recipes

Below is the full list of all the Blueprints that are currently available to find in Arc Raiders, and the crafting recipe required for each item:

BlueprintTypeRecipeCrafted At
BettinaWeapon3x Advanced Mechanical Components 3x Heavy Gun Parts 3x CanisterGunsmith 3
Blue Light StickQuick Use3x ChemicalsUtility Station 1
AphelionWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Matriarch ReactorGunsmith 3
Combat Mk. 3 (Flanking)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Combat Mk. 3 (Aggressive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Complex Gun PartsMaterial2x Light Gun Parts 2x Medium Gun Parts 2x Heavy Gun PartsRefiner 3
Fireworks BoxQuick Use1x Explosive Compound 3x Pop TriggerExplosives Station 2
Gas MineMine4x Chemicals 2x Rubber PartsExplosives Station 1
Green Light StickQuick Use3x ChemicalsUtility Station 1
Pulse MineMine1x Crude Explosives 1x WiresExplosives Station 1
Seeker GrenadeGrenade1x Crude Explosives 2x ARC AlloyExplosives Station 1
Looting Mk. 3 (Survivor)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Angled Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Angled Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
HullcrackerWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
Launcher AmmoAmmo5x Metal Parts 1x Crude ExplosivesWorkbench 1
AnvilWeapon5x Mechanical Components 5x Simple Gun PartsGunsmith 2
Anvil SplitterMod2x Mod Components 3x ProcessorGunsmith 3
????????????
Barricade KitQuick Use1x Mechanical ComponentsUtility Station 2
Blaze GrenadeGrenade1x Explosive Compound 2x OilExplosives Station 3
BobcatWeapon3x Advanced Mechanical Components 3x Light Gun PartsGunsmith 3
OspreyWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 7x WiresGunsmith 3
BurlettaWeapon3x Mechanical Components 3x Simple Gun PartsGunsmith 1
Compensator IIMod2x Mechanical Components 4x WiresGunsmith 2
Compensator IIIMod2x Mod Components 8x WiresGunsmith 3
DefibrillatorQuick Use9x Plastic Parts 1x MossMedical Lab 2
????????????
EqualizerWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Extended BarrelMod2x Mod Components 8x WiresGunsmith 3
Extended Light Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Light Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Medium Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Medium Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Extended Shotgun Mag IIMod2x Mechanical Components 3x Steel SpringGunsmith 2
Extended Shotgun Mag IIIMod2x Mod Components 5x Steel SpringGunsmith 3
Remote Raider FlareQuick Use2x Chemicals 4x Rubber PartsUtility Station 1
Heavy Gun PartsMaterial4x Simple Gun PartsRefiner 2
VenatorWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 5x MagnetGunsmith 3
Il ToroWeapon5x Mechanical Components 6x Simple Gun PartsGunsmith 1
Jolt MineMine1x Electrical Components 1x BatteryExplosives Station 2
Explosive MineMine1x Explosive Compound 1x SensorsExplosives Station 3
JupiterWeapon3x Magnetic Accelerator 3x Complex Gun Parts 1x Queen ReactorGunsmith 3
Light Gun PartsMaterial4x Simple Gun PartsRefiner 2
Lightweight StockMod2x Mod Components 5x Duct TapeGunsmith 3
Lure GrenadeGrenade1x Speaker Component 1x Electrical ComponentsUtility Station 2
Medium Gun PartsMaterial4x Simple Gun PartsRefiner 2
TorrenteWeapon2x Advanced Mechanical Components 3x Medium Gun Parts 6x Steel SpringGunsmith 3
Muzzle Brake IIMod2x Mechanical Components 4x WiresGunsmith 2
Muzzle Brake IIIMod2x Mod Components 8x WiresGunsmith 3
Padded StockMod2x Mod Components 5x Duct TapeGunsmith 3
Shotgun Choke IIMod2x Mechanical Components 4x WiresGunsmith 2
Shotgun Choke IIIMod2x Mod Components 8x WiresGunsmith 3
Shotgun SilencerMod2x Mod Components 8x WiresGunsmith 3
ShowstopperGrenade1x Advanced Electrical Components 1x Voltage ConverterExplosives Station 3
Silencer IMod2x Mechanical Components 4x WiresGunsmith 2
Silencer IIMod2x Mod Components 8x WiresGunsmith 3
Snap HookQuick Use2x Power Rod 3x Rope 1x Exodus ModulesUtility Station 3
Stable Stock IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Stable Stock IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Tagging GrenadeGrenade1x Electrical Components 1x SensorsUtility Station 3
TempestWeapon3x Advanced Mechanical Components 3x Medium Gun Parts 3x CanisterGunsmith 3
Trigger NadeGrenade2x Crude Explosives 1x ProcessorExplosives Station 2
Vertical Grip IIMod2x Mechanical Components 3x Duct TapeGunsmith 2
Vertical Grip IIIMod2x Mod Components 5x Duct TapeGunsmith 3
Vita ShotQuick Use2x Antiseptic 1x SyringeMedical Lab 3
Vita SprayQuick Use3x Antiseptic 1x CanisterMedical Lab 3
VulcanoWeapon1x Magnetic Accelerator 3x Heavy Gun Parts 1x Exodus ModulesGunsmith 3
WolfpackGrenade2x Explosive Compound 2x SensorsExplosives Station 3
Red Light StickQuick Use3x ChemicalsUtility Station 1
Smoke GrenadeGrenade14x Chemicals 1x CanisterUtility Station 2
DeadlineMine3x Explosive Compound 2x ARC CircuitryExplosives Station 3
TrailblazerGrenade1x Explosive Compound 1x Synthesized FuelExplosives Station 3
Tactical Mk. 3 (Defensive)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing)Augment2x Advanced Electrical Components 3x ProcessorGear Bench 3
Yellow Light StickQuick Use3x ChemicalsUtility Station 1

Note: The missing Blueprints in this list likely have not actually been added to the game at the time of writing, because none of the playerbase has managed to find any of them. As they are added to the game, I will update this page with the most relevant information so you know exactly how to get all 75 Arc Raiders Blueprints.

Where to find Blueprints in Arc Raiders

Below is a list of all containers, modifiers, and events which maximise your chances of finding Blueprints:

  • Certain quests reward you with specific Blueprints .
  • Completing Trials has a high chance of offering Blueprints as rewards.
  • Surveyors have a decent chance of dropping Blueprints on death.
  • High loot value areas tend to have a greater chance of spawning Blueprints.
  • Night Raids and Storms may increase rare Blueprint spawn chances in containers.
  • Containers with higher numbers of items may have a higher tendency to spawn Blueprints. As a result, Blue Gate (which has many “large” containers containing multiple items) may give you a higher chance of spawning Blueprints.
  • Raider containers (Raider Caches, Weapon Boxes, Medical Bags, Grenade Tubes) have increased Blueprint drop rates. As a result, the Uncovered Caches event gives you a high chance of finding Blueprints.
  • Security Lockers have a higher than average chance of containing Blueprints.
  • Certain Blueprints only seem to spawn under specific circumstances: Tempest Blueprint only spawns during Night Raid events. Vulcano Blueprint only spawns during Hidden Bunker events. Jupiter and Equaliser Blueprints only spawn during Harvester events.
A raider in Arc Raiders kneels down in the grass and opens a grey raider cache container. - 17

Raider Caches, Weapon Boxes, and other raider-oriented container types have a good chance of offering Blueprints. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints have a very low chance of spawning in any container in Arc Raiders, around 1-2% on average. However, there is a higher chance of finding Blueprints in particular container types. Specifically, you can find more Blueprints in Raider containers and security lockers.

Beyond this, if you’re looking for Blueprints you should focus on regions of the map which are marked as having particularly high-value loot. Areas such as the Control Tower in Dam Battlegrounds, the Arrival and Departure Buildings in Spaceport, and Pilgrim’s Peak in Blue Gate all have a better-than-average chance of spawning Blueprints somewhere amongst all their containers. Night Raids and Electromagnetic Storm events also increase the drop chances of certain Blueprints .

In addition to these containers, you can often loot Blueprints from destroyed Surveyors - the largest of the rolling ball ARC. Surveyors are more commonly found on the later maps - Spaceport and Blue Gate - and if one spawns in your match, you’ll likely see it by the blue laser beam that it casts into the sky while “surveying”.

Surveyors are quite well-armoured and will very speedily run away from you once it notices you, but if you can take one down then make sure you loot all its parts for a chance of obtaining certain unusual Blueprints.

Blueprints obtained from quests

One way in which you can get Blueprints is by completing certain quests for the vendors in Speranza. Some quests will reward you with a specific item Blueprint upon completion, so as long as you work through all the quests in Arc Raiders, you are guaranteed those Blueprints.

Here is the full list of all Blueprints you can get from quest rewards:

  • Trigger Nade Blueprint: Rewarded after completing “Sparks Fly”.
  • Lure Grenade Blueprint: Rewarded after completing “Greasing Her Palms”.
  • Burletta Blueprint: Rewarded after completing “Industrial Espionage”.
  • Hullcracker Blueprint (and Launcher Ammo Blueprint): Rewarded after completing “The Major’s Footlocker”.

Alas, that’s only 4 Blueprints out of a total of 75 to unlock, so for the vast majority you will need to find them yourself during a raid. If you’re intent on farming Blueprints, then it’s best to equip yourself with cheap gear in case you lose it, but don’t use a free loadout because then you won’t get a safe pocket to stash any new Blueprint you find. No pain in Arc Raiders is sharper than failing to extract with a new Blueprint you’ve been after for a dozen hours already.

The Weekly Trials screen in Arc Raiders, with the five trials of the week shown as having been completed to three-star quality. - 18

One of the best ways to get Blueprints is by hitting three stars on all five Trials every week. |Image credit:Rock Paper Shotgun/Embark Studios

Blueprints obtained from Trials

One of the very best ways to get Blueprints is as rewards for completing Trials in Arc Raiders. Trials are unlocked from Level 15 onwards, and allow you to earn rewards by focusing on certain tasks over the course of several raids. For example, one Trial might task you with dealing damage to Hornets, while another might challenge you to loot Supply Drops.

Trials refresh on a weekly basis, with a new week bringing five new Trials. Each Trial can offer up to three rewards after passing certain score milestones, and it’s possible to receive very high level loot from these reward crates - including Blueprints. So if you want to unlock as many Blueprints as possible, you should make a point of completing as many Trials as possible each week.

Best Blueprint farming locations

The very best way to get Blueprints is to frequent specific areas of the maps which combine high-tier loot pools with the right types of containers to search. Here are my recommendations for where to find Blueprints on every map, so you can always keep the search going for new crafting recipes to unlock.

An image showing two Raiders from Arc Raiders aiming their weapons and looting. - 19

Image credit:Rock Paper Shotgun/Embark Studios

Dam Battlegrounds

The best places to farm Blueprints on Dam Battlegrounds are the Control Tower, Power Generation Complex, Ruby Residence, and Pale Apartments . The first two regions, despite only being marked on the map as mid-tier loot, contain a phenomenal number of containers to loot. The Control Tower can also contain a couple of high-tier Security Lockers - though of course, you’ll need to have unlocked the Security Breach skill at the end of the Survival tree.

There’s also a lot of reporting amongst the playerbase that the Residential areas in the top-left of the map - Pale Apartments and Ruby Residence - give you a comparatively strong chance of finding Blueprints. Considering their size, there’s a high density of containers to loot in both locations, and they also have the benefit of being fairly out of the way. So you’re more likely to have all the containers to yourself.

Buried City

The best Blueprint farming locations on Buried City are the Santa Maria Houses, Grandioso Apartments, Town Hall, and the various buildings of the New District . Grandioso Apartments has a lower number of containers than the rest, but a high chance of spawning weapon cases - which have good Blueprint drop rates. The others are high-tier loot areas, with plenty of lootable containers - including Security Lockers.

Spaceport

The best places to find Blueprints on Spaceport are the Arrival and Departure Buildings, as well as Control Tower A6 and the Launch Towers . All these areas are labelled as high-value loot regions, and many of them are also very handily connected to one another by the Spaceport wall, which you can use to quickly run from one area to the next. At the tops of most of these buildings you’ll find at least one Security Locker, so this is an excellent farming route for players looking to find Blueprints.

The downside to looting Blueprints on Spaceport is that all these areas are hotly contested, particularly in Duos and Squads. You’ll need to be very focused and fast in order to complete the full farming route.

An establishing shot of the Blue Gate map in Arc Raiders, with grassy hills in the foreground and a large mountain range in the distance. - 20

Image credit:Rock Paper Shotgun/Embark Studios

Blue Gate

Blue Gate tends to have a good chance of dropping Blueprints, potentially because it generally has a high number of containers which can hold lots of items; so there’s a higher chance of a Blueprint spawning in each container. In my experience, the best Blueprint farming spots on Blue Gate are Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, and the Underground Complex beneath the Warehouse .

All of these areas contain a wealth of containers to loot. Raider’s Refuge has less to loot, but the majority of the containers in and around the Refuge are raider containers, which have a high chance of containing Blueprints - particularly during major events.

Stella Montis

On the whole, Stella Montis seems to have a very low drop rate for Blueprints (though a high chance of dropping other high-tier loot). If you do want to try farming Blueprints on this map, the best places to find Blueprints in Stella Montis are Medical Research, Assembly Workshop, and the Business Center . These areas have the highest density of containers to loot on the map.

In addition to this, the Western Tunnel has a few different Security Lockers to loot, so while there’s very little to loot elsewhere in this area of the map, it’s worth hitting those Security Lockers if you spawn there at the start of a match.

That wraps up this primer on how to get all the Blueprints in Arc Raiders as quickly as possible. With the Expedition system constantly resetting a large number of players’ Blueprints, it’s more important than ever to have the most up-to-date information on where to find all these Blueprints.

While you’re here, be sure to check out our Arc Raiders best guns tier list , as well as our primers on the best skills to unlock and all the different Field Depot locations on every map.

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ARC Raiders

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